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vlad.os/LuaCsForBarotraumaEP
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LuaCsForBarotraumaEP/Subsurface/Source/Characters/Animation
History
Regalis de3966ae95 - character colliders stay enabled when the character is unconscious/stunned (prevents getting stuck inside walls when the collider is re-enabled)
- can't climb over obstacles if the contact point is above the center of the character collider
- higher "obstacle climbing velocity"
- limiting collider velocity when dragging another character
2016-11-06 18:56:03 +02:00
..
AnimController.cs
Removed limb impact tolerances from creature configs & added ragdoll-specific impact tolerance
2016-10-26 20:20:42 +03:00
FishAnimController.cs
- character colliders stay enabled when the character is unconscious/stunned (prevents getting stuck inside walls when the collider is re-enabled)
2016-11-06 18:56:03 +02:00
HumanoidAnimController.cs
- character colliders stay enabled when the character is unconscious/stunned (prevents getting stuck inside walls when the collider is re-enabled)
2016-11-06 18:56:03 +02:00
Ragdoll.cs
- character colliders stay enabled when the character is unconscious/stunned (prevents getting stuck inside walls when the collider is re-enabled)
2016-11-06 18:56:03 +02:00
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