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LuaCsForBarotraumaEP
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bd659383b4f52d211aa35bb2db61a8a67aa8a0a5
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaServer
T
History
Joonas Rikkonen
953b5690ec
(2a7829fab) Add ISpatialEntity as a common interface for everything that has a position in the game world. Would have used IMapEntity, but there's already MapEntity, which inherits Entity, so that would be confusing. Declare the inheritance only in the shared class (Character).
2019-05-03 13:45:41 +03:00
..
Properties
(6f4bea467) Updated doors
2019-05-03 13:43:47 +03:00
Source
(2a7829fab) Add ISpatialEntity as a common interface for everything that has a position in the game world. Would have used IMapEntity, but there's already MapEntity, which inherits Entity, so that would be confusing. Declare the inheritance only in the shared class (Character).
2019-05-03 13:45:41 +03:00
DedicatedServer
(052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0
2019-04-16 17:11:49 +03:00
DedicatedServer.bin.osx
(90ed753e9) Added DedicatedServer Mac binary and MonoKickstart license.
2019-04-23 11:20:19 +03:00
DedicatedServer.bin.x86
(052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0
2019-04-16 17:11:49 +03:00
DedicatedServer.bin.x86_64
(052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0
2019-04-16 17:11:49 +03:00
Launch_BarotraumaServer
(05de9c4) Added Linux launch scripts to the project
2019-04-07 21:49:05 +03:00
packages.config
Added GameAnalytics framework which can be used to collect usage statistics. When starting the game for the first time, the player can select whether they want to send usage data or not. Atm only used to collect crash reports.
2018-07-10 13:40:54 +03:00
Server.csproj
(6f4bea467) Updated doors
2019-05-03 13:43:47 +03:00