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LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/GameSession/GameModes
History
Joonas Rikkonen 3d73f28362 - TextManager automatically replaces "\n" strings with a newline.
- Removed instantiating traitor start popup from client-side TraitorManager (instead the client receives the start message from the server).
- GUIMessageBoxes don't leave unnecessary empty space for the header if the header text is empty.
- More hard-coded text removal.
2017-12-27 16:07:00 +02:00
..
CampaignMode.cs
Added MP campaign setup to the dedicated server & some console commands for managing the campaign
2017-09-17 20:03:18 +03:00
GameMode.cs
Campaign mode can't be voted for. The host has to manually create/select the campaign save, so switching to the campaign mode when the host isn't present would cause problems.
2017-09-24 13:41:54 +03:00
GameModePreset.cs
Campaign mode can't be voted for. The host has to manually create/select the campaign save, so switching to the campaign mode when the host isn't present would cause problems.
2017-09-24 13:41:54 +03:00
MissionMode.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
MultiplayerCampaign.cs
Renaming fields in the Client class for consistency
2017-11-23 20:43:22 +02:00
TraitorManager.cs
- TextManager automatically replaces "\n" strings with a newline.
2017-12-27 16:07:00 +02:00
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