47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
using Microsoft.Xna.Framework;
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using System;
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namespace Barotrauma
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{
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partial class DummyFireSource : FireSource
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{
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private Vector2 maxSize;
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public bool Removed
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{
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get { return removed; }
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}
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public DummyFireSource(Vector2 maxSize, Vector2 worldPosition, Hull spawningHull = null, bool isNetworkMessage = false) : base(worldPosition, spawningHull, isNetworkMessage)
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{
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this.maxSize = maxSize;
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}
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public override float DamageRange
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{
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get { return 5f; }
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}
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protected override void LimitSize()
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{
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if (hull == null) return;
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position.X = Math.Max(hull.Rect.X, position.X);
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position.Y = Math.Min(hull.Rect.Y, position.Y);
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size.X = Math.Min(maxSize.X, size.X);
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size.Y = Math.Min(maxSize.Y, size.Y);
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}
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protected override void AdjustXPos(float growModifier, float deltaTime)
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{
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}
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protected override void ReduceOxygen(float deltaTime)
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{
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}
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}
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}
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