Files
LuaCsForBarotraumaEP/Subsurface/Source/GameSession/GameModes/SinglePlayerMode.cs

257 lines
7.2 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
namespace Barotrauma
{
class SinglePlayerMode : GameMode
{
//private const int StartCharacterAmount = 3;
public readonly CrewManager CrewManager;
//public readonly HireManager hireManager;
private GUIButton endShiftButton;
public readonly CargoManager CargoManager;
public Map Map;
private bool crewDead;
private float endTimer;
private bool savedOnStart;
public override Quest Quest
{
get
{
return Map.SelectedConnection.Quest;
}
}
public int Money
{
get { return CrewManager.Money; }
set { CrewManager.Money = value; }
}
public SinglePlayerMode(GameModePreset preset)
: base(preset)
{
CrewManager = new CrewManager();
CargoManager = new CargoManager();
endShiftButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 220, 20, 200, 25), "End shift", Alignment.TopLeft, GUI.Style);
endShiftButton.OnClicked = EndShift;
for (int i = 0; i < 3; i++)
{
JobPrefab jobPrefab = null;
switch (i)
{
case 0:
jobPrefab = JobPrefab.List.Find(jp => jp.Name == "Captain");
break;
case 1:
jobPrefab = JobPrefab.List.Find(jp => jp.Name == "Engineer");
break;
case 2:
jobPrefab = JobPrefab.List.Find(jp => jp.Name == "Mechanic");
break;
}
CharacterInfo characterInfo =
new CharacterInfo(Character.HumanConfigFile, "", Gender.None, jobPrefab);
CrewManager.characterInfos.Add(characterInfo);
}
}
public SinglePlayerMode(XElement element)
: this(GameModePreset.list.Find(gm => gm.Name == "Single Player"))
{
string mapSeed = ToolBox.GetAttributeString(element, "mapseed", "a");
GenerateMap(mapSeed);
Map.SetLocation(ToolBox.GetAttributeInt(element, "currentlocation", 0));
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().ToLower() != "crew") continue;
CrewManager = new CrewManager(subElement);
}
savedOnStart = true;
}
public void GenerateMap(string seed)
{
Map = new Map(seed, 500);
}
public override void Start()
{
CargoManager.CreateItems();
if (!savedOnStart)
{
SaveUtil.SaveGame(GameMain.GameSession.SaveFile);
savedOnStart = true;
}
endTimer = 5.0f;
CrewManager.StartShift();
}
public bool TryHireCharacter(HireManager hireManager, CharacterInfo characterInfo)
{
if (CrewManager.Money < characterInfo.Salary) return false;
hireManager.availableCharacters.Remove(characterInfo);
CrewManager.characterInfos.Add(characterInfo);
CrewManager.Money -= characterInfo.Salary;
return true;
}
public string GetMoney()
{
return "Money: " + CrewManager.Money;
}
public override void Draw(SpriteBatch spriteBatch)
{
base.Draw(spriteBatch);
CrewManager.Draw(spriteBatch);
if (Level.Loaded.AtEndPosition)
{
endShiftButton.Text = "Enter " + Map.SelectedLocation.Name;
endShiftButton.Draw(spriteBatch);
}
else if (Level.Loaded.AtStartPosition)
{
endShiftButton.Text = "Enter " + Map.CurrentLocation.Name;
endShiftButton.Draw(spriteBatch);
}
//chatBox.Draw(spriteBatch);
//textBox.Draw(spriteBatch);
//timerBar.Draw(spriteBatch);
//if (Game1.Client == null) endShiftButton.Draw(spriteBatch);
}
public override void Update(float deltaTime)
{
base.Update(deltaTime);
CrewManager.Update(deltaTime);
endShiftButton.Update(deltaTime);
if (!crewDead)
{
if (CrewManager.characters.Find(c => !c.IsDead) == null)
{
crewDead = true;
}
}
else
{
endTimer -= deltaTime;
if (endTimer <= 0.0f) End("");
}
}
public override void End(string endMessage = "")
{
isRunning = false;
GameMain.GameSession.EndShift("");
//if (endMessage != "" || this.endMessage == null) this.endMessage = endMessage;
StringBuilder sb = new StringBuilder();
List<Character> casualties = CrewManager.characters.FindAll(c => c.IsDead);
if (casualties.Count == CrewManager.characters.Count)
{
sb.Append("Your entire crew has died!");
var msgBox = new GUIMessageBox("", sb.ToString(), new string[] { "Load game", "Quit" });
msgBox.Buttons[0].OnClicked += GameMain.GameSession.LoadPrevious;
msgBox.Buttons[0].OnClicked += msgBox.Close;
msgBox.Buttons[1].OnClicked = GameMain.LobbyScreen.QuitToMainMenu;
msgBox.Buttons[1].OnClicked += msgBox.Close;
}
else
{
if (casualties.Any())
{
sb.Append("Casualties: \n");
foreach (Character c in casualties)
{
sb.Append(" - " + c.Info.Name + "\n");
}
}
else
{
sb.Append("No casualties!");
}
if (Level.Loaded.AtEndPosition)
{
Map.MoveToNextLocation();
}
SaveUtil.SaveGame(GameMain.GameSession.SaveFile);
}
CrewManager.EndShift();
for (int i = Character.CharacterList.Count - 1; i >= 0; i--)
{
Character.CharacterList[i].Remove();
}
Submarine.Unload();
}
private bool EndShift(GUIButton button, object obj)
{
End("");
return true;
}
public void Save(XElement element)
{
//element.Add(new XAttribute("day", day));
XElement modeElement = new XElement("gamemode");
modeElement.Add(new XAttribute("currentlocation", Map.CurrentLocationIndex));
modeElement.Add(new XAttribute("mapseed", Map.Seed));
CrewManager.Save(modeElement);
element.Add(modeElement);
}
}
}