Files
LuaCsForBarotraumaEP/Subsurface/Source/Map/IDamageable.cs
2015-08-11 20:23:48 +03:00

25 lines
429 B
C#

using Microsoft.Xna.Framework;
namespace Subsurface
{
interface IDamageable
{
Vector2 SimPosition
{
get;
}
float Health
{
get;
}
AITarget AiTarget
{
get;
}
AttackResult AddDamage(Vector2 position, DamageType damageType, float amount, float bleedingAmount, float stun, bool playSound=true);
}
}