Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Lua/DefaultRegister/RegisterClient.lua
2022-10-06 12:43:37 -03:00

106 lines
3.9 KiB
Lua

local Register = LuaSetup.LuaUserData.RegisterType
local RegisterBarotrauma = LuaSetup.LuaUserData.RegisterTypeBarotrauma
local localizedStrings = {
"LocalizedString", "LimitLString", "WrappedLString", "AddedPunctuationLString", "CapitalizeLString", "ConcatLString", "FallbackLString", "FormattedLString", "InputTypeLString", "JoinLString", "LowerLString", "RawLString", "ReplaceLString", "ServerMsgLString", "SplitLString", "TagLString", "TrimLString", "UpperLString", "StripRichTagsLString",
}
for key, value in pairs(localizedStrings) do
RegisterBarotrauma(value)
end
RegisterBarotrauma("EditorScreen")
RegisterBarotrauma("SubEditorScreen")
RegisterBarotrauma("EventEditorScreen")
RegisterBarotrauma("CharacterEditor.CharacterEditorScreen")
RegisterBarotrauma("SpriteEditorScreen")
RegisterBarotrauma("LevelEditorScreen")
RegisterBarotrauma("SettingsMenu")
RegisterBarotrauma("Networking.ClientPeer")
RegisterBarotrauma("Networking.GameClient")
RegisterBarotrauma("Networking.VoipCapture")
RegisterBarotrauma("SoundsFile")
RegisterBarotrauma("SoundPrefab")
RegisterBarotrauma("PrefabCollection`1[[Barotrauma.SoundPrefab]]")
RegisterBarotrauma("PrefabCollection`1[[Barotrauma.BackgroundMusic]]")
RegisterBarotrauma("PrefabCollection`1[[Barotrauma.GUISound]]")
RegisterBarotrauma("PrefabCollection`1[[Barotrauma.DamageSound]]")
RegisterBarotrauma("PrefabSelector`1[[Barotrauma.SoundPrefab]]")
RegisterBarotrauma("BackgroundMusic")
RegisterBarotrauma("GUISound")
RegisterBarotrauma("DamageSound")
RegisterBarotrauma("Sounds.SoundManager")
RegisterBarotrauma("Sounds.OggSound")
RegisterBarotrauma("Sounds.VideoSound")
RegisterBarotrauma("Sounds.VoipSound")
RegisterBarotrauma("Sounds.SoundChannel")
RegisterBarotrauma("Sounds.SoundBuffers")
RegisterBarotrauma("RoundSound")
RegisterBarotrauma("CharacterSound")
RegisterBarotrauma("SoundPlayer")
RegisterBarotrauma("Items.Components.ItemSound")
RegisterBarotrauma("Sounds.LowpassFilter")
RegisterBarotrauma("Sounds.HighpassFilter")
RegisterBarotrauma("Sounds.BandpassFilter")
RegisterBarotrauma("Sounds.NotchFilter")
RegisterBarotrauma("Sounds.LowShelfFilter")
RegisterBarotrauma("Sounds.HighShelfFilter")
RegisterBarotrauma("Sounds.PeakFilter")
RegisterBarotrauma("Lights.LightManager")
RegisterBarotrauma("Lights.LightSource")
RegisterBarotrauma("Lights.LightSourceParams")
RegisterBarotrauma("ChatBox")
RegisterBarotrauma("GUICanvas")
RegisterBarotrauma("Anchor")
RegisterBarotrauma("Alignment")
RegisterBarotrauma("Pivot")
RegisterBarotrauma("Key")
RegisterBarotrauma("PlayerInput")
RegisterBarotrauma("ScalableFont")
Register("Microsoft.Xna.Framework.Graphics.SpriteBatch")
Register("Microsoft.Xna.Framework.Graphics.Texture2D")
Register("EventInput.KeyboardDispatcher")
Register("EventInput.KeyEventArgs")
Register("Microsoft.Xna.Framework.Input.Keys")
Register("Microsoft.Xna.Framework.Input.KeyboardState")
RegisterBarotrauma("TextureLoader")
RegisterBarotrauma("Sprite")
RegisterBarotrauma("GUI")
RegisterBarotrauma("GUIStyle")
RegisterBarotrauma("GUILayoutGroup")
RegisterBarotrauma("GUITextBox")
RegisterBarotrauma("GUITextBlock")
RegisterBarotrauma("GUIButton")
RegisterBarotrauma("RectTransform")
RegisterBarotrauma("GUIFrame")
RegisterBarotrauma("GUITickBox")
RegisterBarotrauma("GUIImage")
RegisterBarotrauma("GUIListBox")
RegisterBarotrauma("GUIScrollBar")
RegisterBarotrauma("GUIDropDown")
RegisterBarotrauma("GUINumberInput")
RegisterBarotrauma("GUIMessage")
RegisterBarotrauma("GUIMessageBox")
RegisterBarotrauma("GUIColorPicker")
RegisterBarotrauma("GUIProgressBar")
RegisterBarotrauma("GUICustomComponent")
RegisterBarotrauma("GUIScissorComponent")
RegisterBarotrauma("GUIComponentStyle")
RegisterBarotrauma("GUIFontPrefab")
RegisterBarotrauma("GUIFont")
RegisterBarotrauma("GUISpritePrefab")
RegisterBarotrauma("GUISprite")
RegisterBarotrauma("GUISpriteSheetPrefab")
RegisterBarotrauma("GUISpriteSheet")
RegisterBarotrauma("GUICursorPrefab")
RegisterBarotrauma("GUICursor")
RegisterBarotrauma("Inventory+SlotReference")