106 lines
3.9 KiB
Lua
106 lines
3.9 KiB
Lua
local Register = LuaSetup.LuaUserData.RegisterType
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local RegisterBarotrauma = LuaSetup.LuaUserData.RegisterTypeBarotrauma
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local localizedStrings = {
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"LocalizedString", "LimitLString", "WrappedLString", "AddedPunctuationLString", "CapitalizeLString", "ConcatLString", "FallbackLString", "FormattedLString", "InputTypeLString", "JoinLString", "LowerLString", "RawLString", "ReplaceLString", "ServerMsgLString", "SplitLString", "TagLString", "TrimLString", "UpperLString", "StripRichTagsLString",
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}
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for key, value in pairs(localizedStrings) do
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RegisterBarotrauma(value)
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end
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RegisterBarotrauma("EditorScreen")
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RegisterBarotrauma("SubEditorScreen")
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RegisterBarotrauma("EventEditorScreen")
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RegisterBarotrauma("CharacterEditor.CharacterEditorScreen")
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RegisterBarotrauma("SpriteEditorScreen")
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RegisterBarotrauma("LevelEditorScreen")
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RegisterBarotrauma("SettingsMenu")
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RegisterBarotrauma("Networking.ClientPeer")
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RegisterBarotrauma("Networking.GameClient")
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RegisterBarotrauma("Networking.VoipCapture")
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RegisterBarotrauma("SoundsFile")
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RegisterBarotrauma("SoundPrefab")
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RegisterBarotrauma("PrefabCollection`1[[Barotrauma.SoundPrefab]]")
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RegisterBarotrauma("PrefabCollection`1[[Barotrauma.BackgroundMusic]]")
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RegisterBarotrauma("PrefabCollection`1[[Barotrauma.GUISound]]")
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RegisterBarotrauma("PrefabCollection`1[[Barotrauma.DamageSound]]")
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RegisterBarotrauma("PrefabSelector`1[[Barotrauma.SoundPrefab]]")
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RegisterBarotrauma("BackgroundMusic")
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RegisterBarotrauma("GUISound")
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RegisterBarotrauma("DamageSound")
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RegisterBarotrauma("Sounds.SoundManager")
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RegisterBarotrauma("Sounds.OggSound")
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RegisterBarotrauma("Sounds.VideoSound")
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RegisterBarotrauma("Sounds.VoipSound")
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RegisterBarotrauma("Sounds.SoundChannel")
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RegisterBarotrauma("Sounds.SoundBuffers")
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RegisterBarotrauma("RoundSound")
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RegisterBarotrauma("CharacterSound")
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RegisterBarotrauma("SoundPlayer")
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RegisterBarotrauma("Items.Components.ItemSound")
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RegisterBarotrauma("Sounds.LowpassFilter")
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RegisterBarotrauma("Sounds.HighpassFilter")
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RegisterBarotrauma("Sounds.BandpassFilter")
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RegisterBarotrauma("Sounds.NotchFilter")
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RegisterBarotrauma("Sounds.LowShelfFilter")
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RegisterBarotrauma("Sounds.HighShelfFilter")
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RegisterBarotrauma("Sounds.PeakFilter")
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RegisterBarotrauma("Lights.LightManager")
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RegisterBarotrauma("Lights.LightSource")
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RegisterBarotrauma("Lights.LightSourceParams")
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RegisterBarotrauma("ChatBox")
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RegisterBarotrauma("GUICanvas")
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RegisterBarotrauma("Anchor")
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RegisterBarotrauma("Alignment")
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RegisterBarotrauma("Pivot")
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RegisterBarotrauma("Key")
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RegisterBarotrauma("PlayerInput")
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RegisterBarotrauma("ScalableFont")
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Register("Microsoft.Xna.Framework.Graphics.SpriteBatch")
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Register("Microsoft.Xna.Framework.Graphics.Texture2D")
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Register("EventInput.KeyboardDispatcher")
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Register("EventInput.KeyEventArgs")
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Register("Microsoft.Xna.Framework.Input.Keys")
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Register("Microsoft.Xna.Framework.Input.KeyboardState")
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RegisterBarotrauma("TextureLoader")
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RegisterBarotrauma("Sprite")
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RegisterBarotrauma("GUI")
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RegisterBarotrauma("GUIStyle")
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RegisterBarotrauma("GUILayoutGroup")
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RegisterBarotrauma("GUITextBox")
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RegisterBarotrauma("GUITextBlock")
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RegisterBarotrauma("GUIButton")
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RegisterBarotrauma("RectTransform")
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RegisterBarotrauma("GUIFrame")
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RegisterBarotrauma("GUITickBox")
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RegisterBarotrauma("GUIImage")
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RegisterBarotrauma("GUIListBox")
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RegisterBarotrauma("GUIScrollBar")
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RegisterBarotrauma("GUIDropDown")
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RegisterBarotrauma("GUINumberInput")
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RegisterBarotrauma("GUIMessage")
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RegisterBarotrauma("GUIMessageBox")
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RegisterBarotrauma("GUIColorPicker")
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RegisterBarotrauma("GUIProgressBar")
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RegisterBarotrauma("GUICustomComponent")
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RegisterBarotrauma("GUIScissorComponent")
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RegisterBarotrauma("GUIComponentStyle")
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RegisterBarotrauma("GUIFontPrefab")
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RegisterBarotrauma("GUIFont")
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RegisterBarotrauma("GUISpritePrefab")
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RegisterBarotrauma("GUISprite")
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RegisterBarotrauma("GUISpriteSheetPrefab")
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RegisterBarotrauma("GUISpriteSheet")
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RegisterBarotrauma("GUICursorPrefab")
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RegisterBarotrauma("GUICursor")
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RegisterBarotrauma("Inventory+SlotReference") |