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LuaCsForBarotraumaEP/Barotrauma/Source/Networking/NetEntityEvent
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Joonas Rikkonen b904cb8e0e Fixed crashing if a message has no room for any entityevents (TODO: make sure item position updates don't take up all the space in the messages and prevent entityevents from being sent)
2017-06-28 18:38:24 +03:00
..
ClientEntityEventManager.cs
Renamed project folders from Subsurface to Barotrauma
2017-06-04 15:00:53 +03:00
NetEntityEvent.cs
Added a method for changing a client's controlled character. Clients now get back control if their character is revived via the debug console.
2017-06-10 15:07:10 +03:00
NetEntityEventManager.cs
Fixed crashing if a message has no room for any entityevents (TODO: make sure item position updates don't take up all the space in the messages and prevent entityevents from being sent)
2017-06-28 18:38:24 +03:00
ServerEntityEventManager.cs
Renamed project folders from Subsurface to Barotrauma
2017-06-04 15:00:53 +03:00
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