- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
347 lines
6.8 KiB
C#
347 lines
6.8 KiB
C#
#region MIT License
|
|
/*Copyright (c) 2012-2013, 2016 Robert Rouhani <robert.rouhani@gmail.com>
|
|
|
|
SharpFont based on Tao.FreeType, Copyright (c) 2003-2007 Tao Framework Team
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
|
this software and associated documentation files (the "Software"), to deal in
|
|
the Software without restriction, including without limitation the rights to
|
|
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
|
of the Software, and to permit persons to whom the Software is furnished to do
|
|
so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Runtime.InteropServices;
|
|
|
|
using SharpFont.PostScript.Internal;
|
|
|
|
namespace SharpFont.PostScript
|
|
{
|
|
/// <summary>
|
|
/// A structure used to model a Type 1 or Type 2 private dictionary. Note that for Multiple Master fonts, each
|
|
/// instance has its own Private dictionary.
|
|
/// </summary>
|
|
public class Private
|
|
{
|
|
#region Fields
|
|
|
|
private PrivateRec rec;
|
|
|
|
#endregion
|
|
|
|
#region Constructors
|
|
|
|
internal Private(PrivateRec rec)
|
|
{
|
|
this.rec = rec;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Properties
|
|
|
|
/// <summary>
|
|
/// Gets the ID unique to the Type 1 font.
|
|
/// </summary>
|
|
public int UniqueId
|
|
{
|
|
get
|
|
{
|
|
return rec.unique_id;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the number of random bytes at the beginning of charstrings (for encryption).
|
|
/// </summary>
|
|
public int LenIV
|
|
{
|
|
get
|
|
{
|
|
return rec.lenIV;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the number of values (pairs) in the Blues array.
|
|
/// </summary>
|
|
public byte BlueValuesCount
|
|
{
|
|
get
|
|
{
|
|
return rec.num_blue_values;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the number of values (pairs) in the OtherBlues array.
|
|
/// </summary>
|
|
public byte OtherBluesCount
|
|
{
|
|
get
|
|
{
|
|
return rec.num_other_blues;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the number of values (pairs) in the FamilyBlues array.
|
|
/// </summary>
|
|
public byte FamilyBluesCount
|
|
{
|
|
get
|
|
{
|
|
return rec.num_family_blues;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the number of values (pairs) in the FamilyOtherBlues array.
|
|
/// </summary>
|
|
public byte FamilyOtherBluesCount
|
|
{
|
|
get
|
|
{
|
|
return rec.num_family_other_blues;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the pairs of blue values.
|
|
/// </summary>
|
|
public short[] BlueValues
|
|
{
|
|
get
|
|
{
|
|
return rec.blue_values;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the pairs of blue values.
|
|
/// </summary>
|
|
public short[] OtherBlues
|
|
{
|
|
get
|
|
{
|
|
return rec.other_blues;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the pairs of blue values.
|
|
/// </summary>
|
|
public short[] FamilyBlues
|
|
{
|
|
get
|
|
{
|
|
return rec.family_blues;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the pairs of blue values.
|
|
/// </summary>
|
|
public short[] FamilyOtherBlues
|
|
{
|
|
get
|
|
{
|
|
return rec.family_other_blues;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the point size at which overshoot suppression ceases.
|
|
/// </summary>
|
|
public int BlueScale
|
|
{
|
|
get
|
|
{
|
|
return (int)rec.blue_scale;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets whether characters smaller than the size given by BlueScale
|
|
/// should have overshoots suppressed.
|
|
/// </summary>
|
|
public int BlueShift
|
|
{
|
|
get
|
|
{
|
|
return rec.blue_shift;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the number of character space units to extend the effect of an
|
|
/// alignment zone on a horizontal stem. Setting this to 0 is recommended
|
|
/// because it is unreliable.
|
|
/// </summary>
|
|
public int BlueFuzz
|
|
{
|
|
get
|
|
{
|
|
return rec.blue_fuzz;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Indicates the standard stroke width of vertical stems.
|
|
/// </summary>
|
|
[CLSCompliant(false)]
|
|
public ushort StandardWidth
|
|
{
|
|
get
|
|
{
|
|
return rec.standard_width;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Indicates the standard stroke width of horizontal stems.
|
|
/// </summary>
|
|
[CLSCompliant(false)]
|
|
public ushort StandardHeight
|
|
{
|
|
get
|
|
{
|
|
return rec.standard_height;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Indicates the number of values in the SnapWidths array.
|
|
/// </summary>
|
|
public byte SnapWidthsCount
|
|
{
|
|
get
|
|
{
|
|
return rec.num_snap_widths;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Indicates the number of values in the SnapHeights array.
|
|
/// </summary>
|
|
public byte SnapHeightsCount
|
|
{
|
|
get
|
|
{
|
|
return rec.num_snap_heights;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets whether bold characters should appear thicker than non-bold characters
|
|
/// at very small point sizes, where otherwise bold characters might appear the
|
|
/// same as non-bold characters.
|
|
/// </summary>
|
|
public bool ForceBold
|
|
{
|
|
get
|
|
{
|
|
return rec.force_bold == 1;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Superseded by the LanguageGroup entry.
|
|
/// </summary>
|
|
public bool RoundStemUp
|
|
{
|
|
get
|
|
{
|
|
return rec.round_stem_up == 1;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// StemSnapH is an array of up to 12 values of the most common stroke widths for horizontal stems
|
|
/// (measured vertically).
|
|
/// </summary>
|
|
public short[] SnapWidths
|
|
{
|
|
get
|
|
{
|
|
return rec.snap_widths;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// StemSnapV is an array of up to 12 values of the most common stroke widths for vertical stems
|
|
/// (measured horizontally).
|
|
/// </summary>
|
|
public short[] SnapHeights
|
|
{
|
|
get
|
|
{
|
|
return rec.snap_heights;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The Expansion Factor provides a limit for changing character bounding boxes during
|
|
/// processing that adjusts the size of fonts of Language Group 1.
|
|
/// </summary>
|
|
public int ExpansionFactor
|
|
{
|
|
get
|
|
{
|
|
return (int)rec.expansion_factor;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Indicates the aesthetic characteristics of the font. Currently, only LanguageGroup 0
|
|
/// (e.g. Latin, Greek, Cyrillic, etc.) and LanguageGroup 1 (e.g. Chinese ideographs, Japanese
|
|
/// Kanji, etc) are recognized.
|
|
/// </summary>
|
|
public int LanguageGroup
|
|
{
|
|
get
|
|
{
|
|
return (int)rec.language_group;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The Password value is required for the Type 1 BuildChar to operate.
|
|
/// It must be set to 5839.
|
|
/// </summary>
|
|
public int Password
|
|
{
|
|
get
|
|
{
|
|
return (int)rec.password;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The MinFeature value is required for the Type 1 BuildChar to operate, but is obsolete.
|
|
/// It must be set to {16,16}.
|
|
/// </summary>
|
|
public short[] MinFeature
|
|
{
|
|
get
|
|
{
|
|
return rec.min_feature;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|