Files
LuaCsForBarotraumaEP/Subsurface/Source/GUI/GUIButton.cs
2015-08-19 23:34:20 +03:00

104 lines
3.6 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
namespace Subsurface
{
class GUIButton : GUIComponent
{
protected GUITextBlock textBlock;
protected GUIFrame frame;
public delegate bool OnClickedHandler(GUIButton button, object obj);
public OnClickedHandler OnClicked;
public delegate bool OnPressedHandler();
public OnPressedHandler OnPressed;
public bool Enabled { get; set; }
public string Text
{
get { return textBlock.Text; }
set { textBlock.Text = value; }
}
public GUIButton(Rectangle rect, string text, GUIStyle style, GUIComponent parent = null)
: this(rect, text, null, Alignment.Left, style, parent)
{
}
public GUIButton(Rectangle rect, string text, Alignment alignment, GUIStyle style, GUIComponent parent = null)
: this(rect, text, null, alignment, style, parent)
{
}
public GUIButton(Rectangle rect, string text, Color? color, GUIStyle style, GUIComponent parent = null)
: this(rect, text, color, (Alignment.Left | Alignment.Top), style, parent)
{
}
public GUIButton(Rectangle rect, string text, Color? color, Alignment alignment, GUIStyle style, GUIComponent parent = null)
:base (style)
{
this.rect = rect;
if (color!=null) this.color = (Color)color;
this.alignment = alignment;
Enabled = true;
if (parent != null)
parent.AddChild(this);
frame = new GUIFrame(new Rectangle(0,0,0,0), style, this);
if (style!=null) style.Apply(frame, this);
textBlock = new GUITextBlock(new Rectangle(0, 0, 0, 0), text,
Color.Transparent, (this.style==null) ? Color.Black : this.style.textColor,
Alignment.Center, style, this);
}
public override void Draw(SpriteBatch spriteBatch)
{
if (rect.Contains(PlayerInput.MousePosition) && Enabled && (MouseOn == null || MouseOn == this || IsParentOf(MouseOn)))
{
state = ComponentState.Hover;
if (PlayerInput.GetMouseState.LeftButton == ButtonState.Pressed)
{
if (OnPressed != null)
{
if (OnPressed()) state = ComponentState.Selected;
}
}
else if (PlayerInput.LeftButtonClicked())
{
if (OnClicked != null)
{
if (OnClicked(this, UserData)) state = ComponentState.Selected;
}
}
}
else
{
state = ComponentState.None;
}
frame.State = state;
//Color currColor = color;
//if (state == ComponentState.Hover) currColor = hoverColor;
//if (state == ComponentState.Selected) currColor = selectedColor;
//GUI.DrawRectangle(spriteBatch, rect, currColor * alpha, true);
////spriteBatch.DrawString(HUD.font, text, new Vector2(rect.X+rect.Width/2, rect.Y+rect.Height/2), Color.Black, 0.0f, new Vector2(0.5f,0.5f), 1.0f, SpriteEffects.None, 0.0f);
//GUI.DrawRectangle(spriteBatch, rect, Color.Black * alpha, false);
DrawChildren(spriteBatch);
if (!Enabled) GUI.DrawRectangle(spriteBatch, rect, Color.Gray*0.5f, true);
}
}
}