Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Networking/ChatMessage.cs
2020-11-06 20:12:15 +02:00

214 lines
8.4 KiB
C#

using Microsoft.Xna.Framework;
using System;
using System.Text;
namespace Barotrauma.Networking
{
partial class ChatMessage
{
public static void ServerRead(IReadMessage msg, Client c)
{
c.KickAFKTimer = 0.0f;
UInt16 ID = msg.ReadUInt16();
ChatMessageType type = (ChatMessageType)msg.ReadByte();
string txt;
Character orderTargetCharacter = null;
Entity orderTargetEntity = null;
OrderChatMessage orderMsg = null;
OrderTarget orderTargetPosition = null;
Order.OrderTargetType orderTargetType = Order.OrderTargetType.Entity;
int? wallSectionIndex = null;
if (type == ChatMessageType.Order)
{
int orderIndex = msg.ReadByte();
orderTargetCharacter = Entity.FindEntityByID(msg.ReadUInt16()) as Character;
orderTargetEntity = Entity.FindEntityByID(msg.ReadUInt16()) as Entity;
int orderOptionIndex = msg.ReadByte();
orderTargetType = (Order.OrderTargetType)msg.ReadByte();
if (msg.ReadBoolean())
{
var x = msg.ReadSingle();
var y = msg.ReadSingle();
var hull = Entity.FindEntityByID(msg.ReadUInt16()) as Hull;
orderTargetPosition = new OrderTarget(new Vector2(x, y), hull, true);
}
else if (orderTargetType == Order.OrderTargetType.WallSection)
{
wallSectionIndex = msg.ReadByte();
}
if (orderIndex < 0 || orderIndex >= Order.PrefabList.Count)
{
DebugConsole.ThrowError($"Invalid order message from client \"{c.Name}\" - order index out of bounds ({orderIndex}, {orderOptionIndex}).");
if (NetIdUtils.IdMoreRecent(ID, c.LastSentChatMsgID)) { c.LastSentChatMsgID = ID; }
return;
}
Order orderPrefab = Order.PrefabList[orderIndex];
string orderOption = orderOptionIndex < 0 || orderOptionIndex >= orderPrefab.Options.Length ? "" : orderPrefab.Options[orderOptionIndex];
orderMsg = new OrderChatMessage(orderPrefab, orderOption, orderTargetPosition ?? orderTargetEntity as ISpatialEntity, orderTargetCharacter, c.Character)
{
WallSectionIndex = wallSectionIndex
};
txt = orderMsg.Text;
}
else
{
txt = msg.ReadString() ?? "";
}
if (!NetIdUtils.IdMoreRecent(ID, c.LastSentChatMsgID)) { return; }
c.LastSentChatMsgID = ID;
if (txt.Length > MaxLength)
{
txt = txt.Substring(0, MaxLength);
}
c.LastSentChatMessages.Add(txt);
if (c.LastSentChatMessages.Count > 10)
{
c.LastSentChatMessages.RemoveRange(0, c.LastSentChatMessages.Count - 10);
}
float similarity = 0.0f;
for (int i = 0; i < c.LastSentChatMessages.Count; i++)
{
float closeFactor = 1.0f / (c.LastSentChatMessages.Count - i);
if (string.IsNullOrEmpty(txt))
{
similarity += closeFactor;
}
else
{
int levenshteinDist = ToolBox.LevenshteinDistance(txt, c.LastSentChatMessages[i]);
similarity += Math.Max((txt.Length - levenshteinDist) / (float)txt.Length * closeFactor, 0.0f);
}
}
//order/report messages can be sent a little faster than normal messages without triggering the spam filter
if (orderMsg != null)
{
similarity *= 0.25f;
}
bool isOwner = GameMain.Server.OwnerConnection != null && c.Connection == GameMain.Server.OwnerConnection;
if (similarity + c.ChatSpamSpeed > 5.0f && !isOwner)
{
GameMain.Server.KarmaManager.OnSpamFilterTriggered(c);
c.ChatSpamCount++;
if (c.ChatSpamCount > 3)
{
//kick for spamming too much
GameMain.Server.KickClient(c, TextManager.Get("SpamFilterKicked"));
}
else
{
ChatMessage denyMsg = Create("", TextManager.Get("SpamFilterBlocked"), ChatMessageType.Server, null);
c.ChatSpamTimer = 10.0f;
GameMain.Server.SendDirectChatMessage(denyMsg, c);
}
return;
}
c.ChatSpamSpeed += similarity + 0.5f;
if (c.ChatSpamTimer > 0.0f && !isOwner)
{
ChatMessage denyMsg = Create("", TextManager.Get("SpamFilterBlocked"), ChatMessageType.Server, null);
c.ChatSpamTimer = 10.0f;
GameMain.Server.SendDirectChatMessage(denyMsg, c);
return;
}
if (type == ChatMessageType.Order)
{
if (c.Character == null || c.Character.SpeechImpediment >= 100.0f || c.Character.IsDead) { return; }
Order order = null;
if (orderMsg.Order.IsReport)
{
HumanAIController.ReportProblem(orderMsg.Sender, orderMsg.Order);
}
else if (orderTargetCharacter != null && !orderMsg.Order.TargetAllCharacters)
{
switch (orderTargetType)
{
case Order.OrderTargetType.Entity:
order = new Order(orderMsg.Order.Prefab, orderTargetEntity, orderMsg.Order.Prefab?.GetTargetItemComponent(orderTargetEntity as Item), orderGiver: orderMsg.Sender);
break;
case Order.OrderTargetType.Position:
order = new Order(orderMsg.Order.Prefab, orderTargetPosition, orderGiver: orderMsg.Sender);
break;
}
if (order != null)
{
orderTargetCharacter.SetOrder(order, orderMsg.OrderOption, orderMsg.Sender);
}
}
else if (orderMsg.Order.IsIgnoreOrder)
{
switch (orderTargetType)
{
case Order.OrderTargetType.Entity:
(orderTargetEntity as MapEntity)?.SetIgnoreByAI(orderMsg.Order.Identifier == "ignorethis");
break;
case Order.OrderTargetType.WallSection:
if (!wallSectionIndex.HasValue) { break; }
(orderTargetEntity as Structure)?.GetSection(wallSectionIndex.Value)?.SetIgnoreByAI(orderMsg.Order.Identifier == "ignorethis");
break;
}
}
GameMain.Server.SendOrderChatMessage(orderMsg);
}
else
{
GameMain.Server.SendChatMessage(txt, null, c);
}
}
public int EstimateLengthBytesServer(Client c)
{
int length = 1 + //(byte)ServerNetObject.CHAT_MESSAGE
2 + //(UInt16)NetStateID
1 + //(byte)Type
Encoding.UTF8.GetBytes(Text).Length + 2;
if (Sender != null && c.InGame)
{
length += 2; //sender ID (UInt16)
}
else if (SenderName != null)
{
length += Encoding.UTF8.GetBytes(SenderName).Length + 2;
}
return length;
}
public virtual void ServerWrite(IWriteMessage msg, Client c)
{
msg.Write((byte)ServerNetObject.CHAT_MESSAGE);
msg.Write(NetStateID);
msg.Write((byte)Type);
msg.Write((byte)ChangeType);
msg.Write(Text);
msg.Write(SenderName);
msg.Write(Sender != null && c.InGame);
if (Sender != null && c.InGame)
{
msg.Write(Sender.ID);
}
if (Type == ChatMessageType.ServerMessageBoxInGame)
{
msg.Write(IconStyle);
}
}
}
}