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LuaCsForBarotraumaEP
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b70bfcfba47cc956d23c7e3dd67f70745962efdc
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaServer
/
Source
/
Characters
T
History
Joonas Rikkonen
aefa46eaa5
(7754ad698) Fixed scooters occasionally flicking around in the multiplayer. I think the issue was that clients/server would set the cursor position 60 units away from aim ref position (= upper part of the collider), but due to the inaccuracy of the ragdoll syncing, the aim ref pos is not always where the shoulder of the character is, which in laggy situations could cause the cursor position to be at the wrong side of the ragdoll.
2019-06-04 16:52:43 +03:00
..
Character.cs
(2a7829fab) Add ISpatialEntity as a common interface for everything that has a position in the game world. Would have used IMapEntity, but there's already MapEntity, which inherits Entity, so that would be confusing. Declare the inheritance only in the shared class (Character).
2019-05-03 13:45:41 +03:00
CharacterInfo.cs
(45f083a5a) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-03 16:22:12 +03:00
CharacterNetworking.cs
(7754ad698) Fixed scooters occasionally flicking around in the multiplayer. I think the issue was that clients/server would set the cursor position 60 units away from aim ref position (= upper part of the collider), but due to the inaccuracy of the ragdoll syncing, the aim ref pos is not always where the shoulder of the character is, which in laggy situations could cause the cursor position to be at the wrong side of the ragdoll.
2019-06-04 16:52:43 +03:00