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LuaCsForBarotraumaEP
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b6a62eebaee37a2f69d0f28d50ce911cb760dc18
LuaCsForBarotraumaEP
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Subsurface
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Source
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Sounds
History
Regalis
e3b595b9e0
Cleanup (removing unused variables & other redundancies, rethrowing exceptions instead of wrapping them in a new exception instance)
2017-05-20 15:35:13 +03:00
..
OggSound.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
OggStream.cs
Fixed the game process staying active in the background after a crash (due to a running sound streaming thread)
2017-03-03 20:58:32 +02:00
Sound.cs
Fire sound fix: the sounds were freed after each round without ever loading them again. The sound objects still existed and had some buffer ID assigned though, causing an incorrect clip to be played or OpenAL errors to be thrown on successive rounds. (Now freed sounds always have a buffer ID of -1)
2017-04-03 20:59:02 +03:00
SoundManager.cs
Cleanup (removing unused variables & other redundancies, rethrowing exceptions instead of wrapping them in a new exception instance)
2017-05-20 15:35:13 +03:00
SoundPlayer.cs
MonsterEvent switches state back to "not started" if the sub gets far enough from the monsters (prevents monster music from staying on), SoundPlayer plays a random default music clip if a suitable clip isn't found for the highest priority task
2017-03-19 20:34:21 +02:00