Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Items/Components/Signal/Terminal.cs
2020-03-31 15:11:41 +03:00

31 lines
1.0 KiB
C#

using Barotrauma.Networking;
namespace Barotrauma.Items.Components
{
partial class Terminal : ItemComponent, IClientSerializable, IServerSerializable
{
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
{
string newOutputValue = msg.ReadString();
if (item.CanClientAccess(c))
{
if (newOutputValue.Length > MaxMessageLength)
{
newOutputValue = newOutputValue.Substring(0, MaxMessageLength);
}
GameServer.Log(c.Character.LogName + " entered \"" + newOutputValue + "\" on " + item.Name,
ServerLog.MessageType.ItemInteraction);
OutputValue = newOutputValue;
item.SendSignal(0, newOutputValue, "signal_out", null);
item.CreateServerEvent(this);
}
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
{
msg.Write(OutputValue);
}
}
}