Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/GameSession/CrewManager.cs
2020-03-31 15:11:41 +03:00

2546 lines
110 KiB
C#

using Barotrauma.Extensions;
using Barotrauma.Items.Components;
using Barotrauma.Networking;
using FarseerPhysics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma
{
partial class CrewManager
{
/// <summary>
/// How long the previously selected character waits doing nothing when switching to another character. Only affects idling.
/// </summary>
const float CharacterWaitOnSwitch = 10.0f;
private readonly List<CharacterInfo> characterInfos = new List<CharacterInfo>();
private readonly List<Character> characters = new List<Character>();
private Point screenResolution;
#region UI
public GUIComponent ReportButtonFrame { get; set; }
private GUIFrame guiFrame;
private GUIFrame crewArea;
private GUIListBox crewList;
private GUIButton commandButton, toggleCrewButton;
private float crewListOpenState;
private bool toggleCrewListOpen = true;
/// <summary>
/// Present only in single player games. In multiplayer. The chatbox is found from GameSession.Client.
/// </summary>
public ChatBox ChatBox { get; private set; }
private float prevUIScale;
public bool AllowCharacterSwitch = true;
public bool ToggleCrewListOpen
{
get { return toggleCrewListOpen; }
set
{
if (toggleCrewListOpen == value) { return; }
toggleCrewListOpen = GameMain.Config.CrewMenuOpen = value;
toggleCrewButton.Children.ForEach(c => c.SpriteEffects = toggleCrewListOpen ? SpriteEffects.None : SpriteEffects.FlipHorizontally);
}
}
const float CommandNodeAnimDuration = 0.2f;
public List<GUIButton> OrderOptionButtons = new List<GUIButton>();
private Sprite jobIndicatorBackground, previousOrderArrow, cancelIcon;
#endregion
#region Constructors
public CrewManager(XElement element, bool isSinglePlayer)
: this(isSinglePlayer)
{
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().ToLowerInvariant() != "character") continue;
var characterInfo = new CharacterInfo(subElement);
characterInfos.Add(characterInfo);
foreach (XElement invElement in subElement.Elements())
{
if (invElement.Name.ToString().ToLowerInvariant() != "inventory") continue;
characterInfo.InventoryData = invElement;
break;
}
}
}
partial void InitProjectSpecific()
{
guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent)
{
CanBeFocused = false
};
var crewAreaWithButtons = new GUIFrame(
HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.CrewArea, guiFrame.RectTransform),
style: null,
color: Color.Transparent)
{
CanBeFocused = false
};
var buttonHeight = (int)(GUI.Scale * 40);
crewArea = new GUIFrame(
new RectTransform(
new Point(crewAreaWithButtons.Rect.Width, crewAreaWithButtons.Rect.Height - (int)(1.5f * buttonHeight) - 2 * HUDLayoutSettings.Padding),
crewAreaWithButtons.RectTransform,
Anchor.BottomLeft),
style: null,
color: Color.Transparent)
{
CanBeFocused = false
};
var buttonSize = new Point((int)(182.0f / 99.0f * buttonHeight), buttonHeight);
commandButton = new GUIButton(
new RectTransform(buttonSize, parent: crewAreaWithButtons.RectTransform),
style: "CommandButton")
{
// TODO: Update keybind if it's changed
ToolTip = TextManager.Get("inputtype.command") + " (" + GameMain.Config.KeyBindText(InputType.Command) + ")",
OnClicked = (button, userData) =>
{
ToggleCommandUI();
return true;
}
};
// AbsoluteOffset is set in UpdateProjectSpecific based on crewListOpenState
crewList = new GUIListBox(
new RectTransform(
Vector2.One,
crewArea.RectTransform),
style: null,
isScrollBarOnDefaultSide: false)
{
AutoHideScrollBar = false,
OnSelected = (component, userData) => false,
SelectMultiple = false,
Spacing = (int)(GUI.Scale * 10)
};
toggleCrewButton = new GUIButton(
new RectTransform(
new Point(buttonSize.X, (int)(0.5f * buttonHeight)),
parent: crewAreaWithButtons.RectTransform)
{
AbsoluteOffset = new Point(0, buttonHeight + HUDLayoutSettings.Padding)
},
style: "UIToggleButton")
{
OnClicked = (GUIButton btn, object userdata) =>
{
ToggleCrewListOpen = !ToggleCrewListOpen;
return true;
}
};
jobIndicatorBackground = new Sprite("Content/UI/CommandUIAtlas.png", new Rectangle(0, 512, 128, 128));
previousOrderArrow = new Sprite("Content/UI/CommandUIAtlas.png", new Rectangle(128, 512, 128, 128));
cancelIcon = new Sprite("Content/UI/CommandUIAtlas.png", new Rectangle(512, 384, 128, 128));
#region Chatbox
if (IsSinglePlayer)
{
ChatBox = new ChatBox(guiFrame, isSinglePlayer: true)
{
OnEnterMessage = (textbox, text) =>
{
if (Character.Controlled?.Info == null)
{
textbox.Deselect();
textbox.Text = "";
return true;
}
textbox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Default];
if (!string.IsNullOrWhiteSpace(text))
{
string msgCommand = ChatMessage.GetChatMessageCommand(text, out string msg);
// add to local history
ChatBox.ChatManager.Store(text);
AddSinglePlayerChatMessage(
Character.Controlled.Info.Name,
msg,
((msgCommand == "r" || msgCommand == "radio") && ChatMessage.CanUseRadio(Character.Controlled)) ? ChatMessageType.Radio : ChatMessageType.Default,
Character.Controlled);
var headset = GetHeadset(Character.Controlled, true);
if (headset != null && headset.CanTransmit())
{
headset.TransmitSignal(stepsTaken: 0, signal: msg, source: headset.Item, sender: Character.Controlled, sendToChat: false);
}
}
textbox.Deselect();
textbox.Text = "";
if (ChatBox.CloseAfterMessageSent)
{
ChatBox.ToggleOpen = false;
ChatBox.CloseAfterMessageSent = false;
}
return true;
}
};
ChatBox.InputBox.OnTextChanged += ChatBox.TypingChatMessage;
}
#endregion
#region Reports
var chatBox = ChatBox ?? GameMain.Client?.ChatBox;
if (chatBox != null)
{
chatBox.ToggleButton = new GUIButton(new RectTransform(new Point((int)(182f * GUI.Scale * 0.4f), (int)(99f * GUI.Scale * 0.4f)), guiFrame.RectTransform), style: "ChatToggleButton");
chatBox.ToggleButton.RectTransform.AbsoluteOffset = new Point(0, HUDLayoutSettings.ChatBoxArea.Height - chatBox.ToggleButton.Rect.Height);
chatBox.ToggleButton.OnClicked += (GUIButton btn, object userdata) =>
{
chatBox.ToggleOpen = !chatBox.ToggleOpen;
chatBox.CloseAfterMessageSent = false;
return true;
};
}
var reports = Order.PrefabList.FindAll(o => o.TargetAllCharacters && o.SymbolSprite != null);
if (reports.None())
{
DebugConsole.ThrowError("No valid orders for report buttons found! Cannot create report buttons. The orders for the report buttons must have 'targetallcharacters' attribute enabled and a valid 'symbolsprite' defined.");
return;
}
ReportButtonFrame = new GUILayoutGroup(new RectTransform(
new Point((HUDLayoutSettings.ChatBoxArea.Height - chatBox.ToggleButton.Rect.Height - (int)((reports.Count - 1) * 5 * GUI.Scale)) / reports.Count, HUDLayoutSettings.ChatBoxArea.Height - chatBox.ToggleButton.Rect.Height), guiFrame.RectTransform))
{
AbsoluteSpacing = (int)(5 * GUI.Scale),
UserData = "reportbuttons",
CanBeFocused = false
};
ReportButtonFrame.RectTransform.AbsoluteOffset = new Point(0, -chatBox.ToggleButton.Rect.Height);
//report buttons
foreach (Order order in reports)
{
if (!order.TargetAllCharacters || order.SymbolSprite == null) { continue; }
var btn = new GUIButton(new RectTransform(new Point(ReportButtonFrame.Rect.Width), ReportButtonFrame.RectTransform), style: null)
{
OnClicked = (GUIButton button, object userData) =>
{
if (!CanIssueOrders) { return false; }
SetCharacterOrder(null, order, null, Character.Controlled);
var visibleHulls = new List<Hull>(Character.Controlled.GetVisibleHulls());
foreach (var hull in visibleHulls)
{
HumanAIController.PropagateHullSafety(Character.Controlled, hull);
HumanAIController.RefreshTargets(Character.Controlled, order, hull);
}
return true;
},
UserData = order,
ToolTip = order.Name
};
new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlowCircular")
{
Color = GUI.Style.Red * 0.8f,
HoverColor = GUI.Style.Red * 1.0f,
PressedColor = GUI.Style.Red * 0.6f,
UserData = "highlighted",
CanBeFocused = false,
Visible = false
};
var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite, scaleToFit: true)
{
Color = order.Color,
HoverColor = Color.Lerp(order.Color, Color.White, 0.5f),
ToolTip = order.Name,
SpriteEffects = SpriteEffects.FlipHorizontally
};
}
#endregion
screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
prevUIScale = GUI.Scale;
ToggleCrewListOpen = GameMain.Config.CrewMenuOpen;
dismissedOrderPrefab ??= Order.GetPrefab("dismissed");
}
#endregion
#region Character list management
public Rectangle GetActiveCrewArea()
{
return crewArea.Rect;
}
public IEnumerable<Character> GetCharacters()
{
return characters;
}
public IEnumerable<CharacterInfo> GetCharacterInfos()
{
return characterInfos;
}
public void AddCharacter(Character character)
{
if (character.Removed)
{
DebugConsole.ThrowError("Tried to add a removed character to CrewManager!\n" + Environment.StackTrace);
return;
}
if (character.IsDead)
{
DebugConsole.ThrowError("Tried to add a dead character to CrewManager!\n" + Environment.StackTrace);
return;
}
if (!characters.Contains(character))
{
characters.Add(character);
}
if (!characterInfos.Contains(character.Info))
{
characterInfos.Add(character.Info);
}
AddCharacterToCrewList(character);
}
public void AddCharacterInfo(CharacterInfo characterInfo)
{
if (characterInfos.Contains(characterInfo))
{
DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
return;
}
characterInfos.Add(characterInfo);
}
/// <summary>
/// Remove the character from the crew (and crew menus).
/// </summary>
/// <param name="character">The character to remove</param>
/// <param name="removeInfo">If the character info is also removed, the character will not be visible in the round summary.</param>
public void RemoveCharacter(Character character, bool removeInfo = false)
{
if (character == null)
{
DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
return;
}
characters.Remove(character);
if (removeInfo) { characterInfos.Remove(character.Info); }
}
/// <summary>
/// Remove info of a selected character. The character will not be visible in any menus or the round summary.
/// </summary>
/// <param name="characterInfo"></param>
public void RemoveCharacterInfo(CharacterInfo characterInfo)
{
characterInfos.Remove(characterInfo);
}
private void AddCharacterToCrewList(Character character)
{
if (character == null) { return; }
int width = crewList.Content.Rect.Width - HUDLayoutSettings.Padding;
int height = Math.Max(32, (int)((1.0f / 8.0f) * width));
var background = new GUIFrame(
new RectTransform(new Point(width, height), parent: crewList.Content.RectTransform, anchor: Anchor.TopRight),
style: "CrewListBackground")
{
UserData = character
};
var iconRelativeWidth = (float)height / background.Rect.Width;
var layoutGroup = new GUILayoutGroup(
new RectTransform(Vector2.One, parent: background.RectTransform),
isHorizontal: true,
childAnchor: Anchor.CenterLeft)
{
CanBeFocused = false,
RelativeSpacing = 0.1f * iconRelativeWidth,
UserData = character
};
// "Padding" to prevent member-specific command button from overlapping job indicator
var commandButtonAbsoluteHeight = Math.Min(40.0f, 0.67f * background.Rect.Height);
var paddingRelativeWidth = 0.35f * commandButtonAbsoluteHeight / background.Rect.Width;
new GUIFrame(new RectTransform(new Vector2(paddingRelativeWidth, 1.0f), layoutGroup.RectTransform), style: null);
var jobIconBackground = new GUIImage(
new RectTransform(new Vector2(0.8f * iconRelativeWidth, 0.8f), layoutGroup.RectTransform),
jobIndicatorBackground,
scaleToFit: true)
{
CanBeFocused = false,
UserData = "job"
};
if (character?.Info?.Job.Prefab?.Icon != null)
{
new GUIImage(
new RectTransform(Vector2.One, jobIconBackground.RectTransform),
character.Info.Job.Prefab.Icon,
scaleToFit: true)
{
CanBeFocused = false,
Color = character.Info.Job.Prefab.UIColor,
HoverColor = character.Info.Job.Prefab.UIColor,
PressedColor = character.Info.Job.Prefab.UIColor,
SelectedColor = character.Info.Job.Prefab.UIColor
};
}
var nameRelativeWidth = 1.0f - paddingRelativeWidth - 3.7f * iconRelativeWidth;
var font = layoutGroup.Rect.Width < 150 ? GUI.SmallFont : GUI.Font;
var nameBlock = new GUITextBlock(
new RectTransform(
new Vector2(nameRelativeWidth, 1.0f),
layoutGroup.RectTransform)
{
MaxSize = new Point(150, background.Rect.Height)
},
ToolBox.LimitString(character.Name, font, (int)(nameRelativeWidth * layoutGroup.Rect.Width)),
font: font,
textColor: character.Info?.Job?.Prefab?.UIColor)
{
CanBeFocused = false
};
var nameActualRealtiveWidth = Math.Min(nameRelativeWidth * background.Rect.Width, 150) / background.Rect.Width;
var characterButton = new GUIButton(
new RectTransform(
new Vector2(paddingRelativeWidth + 0.8f * iconRelativeWidth + nameActualRealtiveWidth + 2 * layoutGroup.RelativeSpacing, 1.0f),
background.RectTransform),
style: null)
{
UserData = character
};
// Only create a tooltip if the name doesn't fit the name block
if (nameBlock.Text.EndsWith("..."))
{
var characterTooltip = character.Name;
if (character.Info?.Job?.Name != null) { characterTooltip += " (" + character.Info.Job.Name + ")"; };
characterButton.ToolTip = characterTooltip;
if (character.Info?.Job?.Prefab != null)
{
characterButton.TooltipColorData = new List<ColorData>() { new ColorData()
{
Color = character.Info.Job.Prefab.UIColor,
EndIndex = characterTooltip.Length - 1
}};
}
}
if (IsSinglePlayer)
{
characterButton.OnClicked = CharacterClicked;
}
else
{
characterButton.CanBeFocused = false;
characterButton.CanBeSelected = false;
}
new GUIImage(
new RectTransform(new Vector2(0.5f * iconRelativeWidth, 0.5f), layoutGroup.RectTransform),
style: "VerticalLine")
{
CanBeFocused = false
};
var soundIcons = new GUIFrame(new RectTransform(new Vector2(0.8f * iconRelativeWidth, 0.8f), layoutGroup.RectTransform), style: null)
{
CanBeFocused = false,
UserData = "soundicons"
};
new GUIImage(
new RectTransform(Vector2.One, soundIcons.RectTransform),
GUI.Style.GetComponentStyle("GUISoundIcon").Sprites[GUIComponent.ComponentState.None].FirstOrDefault().Sprite,
scaleToFit: true)
{
CanBeFocused = false,
UserData = new Pair<string, float>("soundicon", 0.0f),
Visible = true
};
new GUIImage(
new RectTransform(Vector2.One, soundIcons.RectTransform),
"GUISoundIconDisabled",
scaleToFit: true)
{
CanBeFocused = true,
UserData = "soundicondisabled",
Visible = false
};
new GUIButton(new RectTransform(new Point((int)commandButtonAbsoluteHeight), background.RectTransform), style: "CrewListCommandButton")
{
ToolTip = TextManager.Get("inputtype.command"),
OnClicked = (component, userData) =>
{
if (!CanIssueOrders) { return false; }
CreateCommandUI(character);
return true;
}
};
}
/// <summary>
/// Sets which character is selected in the crew UI (highlight effect etc)
/// </summary>
public bool CharacterClicked(GUIComponent component, object selection)
{
if (!AllowCharacterSwitch) { return false; }
Character character = selection as Character;
if (character == null || character.IsDead || character.IsUnconscious) { return false; }
SelectCharacter(character);
if (GUI.KeyboardDispatcher.Subscriber == crewList) { GUI.KeyboardDispatcher.Subscriber = null; }
return true;
}
public void ReviveCharacter(Character revivedCharacter)
{
if (crewList.Content.GetChildByUserData(revivedCharacter) is GUIComponent characterComponent)
{
crewList.Content.RemoveChild(characterComponent);
}
if (characterInfos.Contains(revivedCharacter.Info)) { AddCharacter(revivedCharacter); }
}
public void KillCharacter(Character killedCharacter)
{
if (crewList.Content.GetChildByUserData(killedCharacter) is GUIComponent characterComponent)
{
CoroutineManager.StartCoroutine(KillCharacterAnim(characterComponent));
}
RemoveCharacter(killedCharacter);
}
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
{
List<GUIComponent> components = component.GetAllChildren().ToList();
components.Add(component);
components.RemoveAll(c =>
c.UserData is Pair<string, float> pair && pair.First == "soundicon" ||
c.UserData as string == "soundicondisabled");
components.ForEach(c => c.Color = Color.DarkRed);
yield return new WaitForSeconds(1.0f);
float timer = 0.0f;
float hideDuration = 1.0f;
while (timer < hideDuration)
{
foreach (GUIComponent comp in components)
{
comp.Color = Color.Lerp(Color.DarkRed, Color.Transparent, timer / hideDuration);
comp.RectTransform.LocalScale = new Vector2(comp.RectTransform.LocalScale.X, 1.0f - (timer / hideDuration));
}
timer += CoroutineManager.DeltaTime;
yield return CoroutineStatus.Running;
}
crewList.Content.RemoveChild(component);
// GUITextBlock.AutoScaleAndNormalize(list.Content.GetAllChildren<GUITextBlock>(), defaultScale: 1.0f);
crewList.UpdateScrollBarSize();
yield return CoroutineStatus.Success;
}
#endregion
#region Dialog
/// <summary>
/// Adds the message to the single player chatbox.
/// </summary>
public void AddSinglePlayerChatMessage(string senderName, string text, ChatMessageType messageType, Character sender)
{
if (!IsSinglePlayer)
{
DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
return;
}
if (string.IsNullOrEmpty(text)) { return; }
if (sender != null)
{
GameMain.GameSession.CrewManager.SetCharacterSpeaking(sender);
}
ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
}
private WifiComponent GetHeadset(Character character, bool requireEquipped)
{
if (character?.Inventory == null) return null;
var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null);
if (radioItem == null) return null;
if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
return radioItem.GetComponent<WifiComponent>();
}
partial void CreateRandomConversation()
{
if (GameMain.Client != null)
{
//let the server create random conversations in MP
return;
}
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
c.AIController is HumanAIController &&
!c.IsDead &&
c.SpeechImpediment <= 100.0f);
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
}
#endregion
#region Voice chat
public void SetPlayerVoiceIconState(Client client, bool muted, bool mutedLocally)
{
if (client?.Character == null) { return; }
if (crewList.Content.GetChildByUserData(client.Character)?
.FindChild(c => c is GUILayoutGroup)?
.GetChildByUserData("soundicons") is GUIComponent soundIcons)
{
var soundIcon = soundIcons.FindChild(c => c.UserData is Pair<string, float> pair && pair.First == "soundicon");
var soundIconDisabled = soundIcons.FindChild("soundicondisabled");
soundIcon.Visible = !muted && !mutedLocally;
soundIconDisabled.Visible = muted || mutedLocally;
soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
}
}
public void SetClientSpeaking(Client client)
{
if (client?.Character != null) { SetCharacterSpeaking(client.Character); }
}
public void SetCharacterSpeaking(Character character)
{
if (crewList.Content.GetChildByUserData(character)?
.FindChild(c => c is GUILayoutGroup)?
.GetChildByUserData("soundicons")?
.FindChild(c => c.UserData is Pair<string, float> pair && pair.First == "soundicon") is GUIComponent soundIcon)
{
soundIcon.Color = Color.White;
Pair<string, float> userdata = soundIcon.UserData as Pair<string, float>;
userdata.Second = 1.0f;
}
}
#endregion
/// <summary>
/// Sets the character's current order (if it's close enough to receive messages from orderGiver) and
/// displays the order in the crew UI
/// </summary>
public void SetCharacterOrder(Character character, Order order, string option, Character orderGiver)
{
if (order != null && order.TargetAllCharacters)
{
if (orderGiver == null || orderGiver.CurrentHull == null) { return; }
var hull = orderGiver.CurrentHull;
AddOrder(new Order(order.Prefab, hull, null, orderGiver), order.Prefab.FadeOutTime);
if (IsSinglePlayer)
{
orderGiver.Speak(
order.GetChatMessage("", hull.DisplayName, givingOrderToSelf: character == orderGiver), ChatMessageType.Order);
}
else
{
OrderChatMessage msg = new OrderChatMessage(order, "", hull, null, orderGiver);
GameMain.Client?.SendChatMessage(msg);
}
}
else
{
if (character == null)
{
//can't issue an order if no characters are available
return;
}
if (IsSinglePlayer)
{
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
orderGiver?.Speak(
order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
}
else if (orderGiver != null)
{
OrderChatMessage msg = new OrderChatMessage(order, option, order?.TargetItemComponent?.Item, character, orderGiver);
GameMain.Client?.SendChatMessage(msg);
}
}
}
/// <summary>
/// Displays the specified order in the crew UI next to the character.
/// </summary>
public void DisplayCharacterOrder(Character character, Order order, string option)
{
if (character == null) { return; }
var characterFrame = crewList.Content.GetChildByUserData(character);
if (characterFrame == null) { return; }
GUILayoutGroup layoutGroup = (GUILayoutGroup)characterFrame.FindChild(c => c is GUILayoutGroup);
var currentOrderComponent = GetCurrentOrderComponent(layoutGroup);
if (order != null)
{
var prevOrderComponent = GetPreviousOrderComponent(layoutGroup);
if (currentOrderComponent?.UserData is OrderInfo currentOrderInfo)
{
if (order.Identifier == currentOrderInfo.Order.Identifier &&
option == currentOrderInfo.OrderOption &&
order.TargetEntity == currentOrderInfo.Order.TargetEntity) { return; }
layoutGroup.RemoveChild(prevOrderComponent);
DisplayPreviousCharacterOrder(character, layoutGroup, currentOrderInfo);
}
else if (order.Identifier != dismissedOrderPrefab.Identifier &&
prevOrderComponent?.UserData is OrderInfo prevOrderInfo &&
order.Identifier == prevOrderInfo.Order.Identifier &&
option == prevOrderInfo.OrderOption &&
order.TargetEntity == prevOrderInfo.Order.TargetEntity)
{
layoutGroup.RemoveChild(prevOrderComponent);
}
}
layoutGroup.RemoveChild(currentOrderComponent);
if (order == null || order.Identifier == dismissedOrderPrefab.Identifier) { return; }
var orderFrame = new GUIButton(
new RectTransform(
layoutGroup.GetChildByUserData("job").RectTransform.RelativeSize,
layoutGroup.RectTransform),
style: null)
{
UserData = new OrderInfo(order, option),
OnClicked = (button, userData) =>
{
if (!CanIssueOrders) { return false; }
SetCharacterOrder(character, dismissedOrderPrefab, null, Character.Controlled);
return true;
}
};
CreateNodeIcon(orderFrame.RectTransform, order.SymbolSprite, order.Color, tooltip: order.Name);
new GUIImage(
new RectTransform(Vector2.One, orderFrame.RectTransform),
cancelIcon,
scaleToFit: true)
{
CanBeFocused = false,
UserData = "cancel",
Visible = false
};
orderFrame.RectTransform.RepositionChildInHierarchy(4);
characterFrame.SetAsFirstChild();
}
private void DisplayPreviousCharacterOrder(Character character, GUILayoutGroup characterComponent, OrderInfo orderInfo)
{
if (orderInfo.Order == null || orderInfo.Order.Identifier == dismissedOrderPrefab.Identifier) { return; }
var previousOrderInfo = new OrderInfo(orderInfo);
var prevOrderFrame = new GUIButton(
new RectTransform(
characterComponent.GetChildByUserData("job").RectTransform.RelativeSize,
characterComponent.RectTransform),
style: null)
{
UserData = previousOrderInfo,
OnClicked = (button, userData) =>
{
if (!CanIssueOrders) { return false; }
var orderInfo = (OrderInfo)userData;
SetCharacterOrder(character, orderInfo.Order, orderInfo.OrderOption, Character.Controlled);
return true;
}
};
var prevOrderIconFrame = new GUIFrame(
new RectTransform(new Vector2(0.8f), prevOrderFrame.RectTransform, anchor: Anchor.BottomLeft),
style: null);
CreateNodeIcon(
prevOrderIconFrame.RectTransform,
previousOrderInfo.Order.SymbolSprite,
previousOrderInfo.Order.Color,
tooltip: previousOrderInfo.Order.Name);
foreach (GUIComponent c in prevOrderIconFrame.Children)
{
c.HoverColor = c.Color;
c.PressedColor = c.Color;
c.SelectedColor = c.Color;
}
new GUIImage(
new RectTransform(new Vector2(0.8f), prevOrderFrame.RectTransform, anchor: Anchor.TopRight),
previousOrderArrow,
scaleToFit: true)
{
CanBeFocused = false
};
prevOrderFrame.RectTransform.RepositionChildInHierarchy(GetCurrentOrderComponent(characterComponent) != null ? 5 : 4);
}
private GUIComponent GetCurrentOrderComponent(GUILayoutGroup characterComponent)
{
return characterComponent?.FindChild(c => c?.UserData is OrderInfo orderInfo && orderInfo.ComponentIdentifier == "currentorder");
}
private GUIComponent GetPreviousOrderComponent(GUILayoutGroup characterComponent)
{
return characterComponent?.FindChild(c => c?.UserData is OrderInfo orderInfo && orderInfo.ComponentIdentifier == "previousorder");
}
private struct OrderInfo
{
public string ComponentIdentifier { get; set; }
public Order Order { get; private set; }
public string OrderOption { get; private set; }
public OrderInfo(Order order, string orderOption)
{
ComponentIdentifier = "currentorder";
Order = order;
OrderOption = orderOption;
}
public OrderInfo(OrderInfo orderInfo)
{
ComponentIdentifier = "previousorder";
Order = orderInfo.Order;
OrderOption = orderInfo.OrderOption;
}
}
#region Updating and drawing the UI
private void DrawMiniMapOverlay(SpriteBatch spriteBatch, GUICustomComponent container)
{
Submarine sub = container.UserData as Submarine;
if (sub?.HullVertices == null) { return; }
var dockedBorders = sub.GetDockedBorders();
dockedBorders.Location += sub.WorldPosition.ToPoint();
float scale = Math.Min(
container.Rect.Width / (float)dockedBorders.Width,
container.Rect.Height / (float)dockedBorders.Height) * 0.9f;
float displayScale = ConvertUnits.ToDisplayUnits(scale);
Vector2 offset = (sub.WorldPosition - new Vector2(dockedBorders.Center.X, dockedBorders.Y - dockedBorders.Height / 2)) * scale;
Vector2 center = container.Rect.Center.ToVector2();
for (int i = 0; i < sub.HullVertices.Count; i++)
{
Vector2 start = (sub.HullVertices[i] * displayScale + offset);
start.Y = -start.Y;
Vector2 end = (sub.HullVertices[(i + 1) % sub.HullVertices.Count] * displayScale + offset);
end.Y = -end.Y;
GUI.DrawLine(spriteBatch, center + start, center + end, Color.DarkCyan * Rand.Range(0.3f, 0.35f), width: 10);
}
}
public void AddToGUIUpdateList()
{
if (GUI.DisableHUD) { return; }
commandFrame?.AddToGUIUpdateList();
if (GUI.DisableUpperHUD) { return; }
if (GameMain.GraphicsWidth != screenResolution.X || GameMain.GraphicsHeight != screenResolution.Y || prevUIScale != GUI.Scale)
{
var previousCrewList = crewList;
InitProjectSpecific();
foreach (GUIComponent c in previousCrewList.Content.Children)
{
if (!(c.UserData is Character character) || character.IsDead || character.Removed) { continue; }
AddCharacter(character);
if (c.GetChild<GUILayoutGroup>() is GUILayoutGroup oldLayoutGroup)
{
if (GetCurrentOrderComponent(oldLayoutGroup)?.UserData is OrderInfo currInfo)
{
DisplayCharacterOrder(character, currInfo.Order, currInfo.OrderOption);
}
if (GetPreviousOrderComponent(oldLayoutGroup)?.UserData is OrderInfo prevInfo &&
crewList.Content.Children.FirstOrDefault(c => c?.UserData == character)?.GetChild<GUILayoutGroup>() is GUILayoutGroup newLayoutGroup)
{
DisplayPreviousCharacterOrder(character, newLayoutGroup, prevInfo);
}
}
}
}
guiFrame.AddToGUIUpdateList();
}
public void SelectNextCharacter()
{
if (!AllowCharacterSwitch || GameMain.IsMultiplayer || characters.None()) { return; }
if (crewList.Content.GetChild(TryAdjustIndex(1))?.UserData is Character character)
{
SelectCharacter(character);
}
}
public void SelectPreviousCharacter()
{
if (!AllowCharacterSwitch || GameMain.IsMultiplayer || characters.None()) { return; }
if (crewList.Content.GetChild(TryAdjustIndex(-1))?.UserData is Character character)
{
SelectCharacter(character);
}
}
private void SelectCharacter(Character character)
{
if (!AllowCharacterSwitch) { return; }
//make the previously selected character wait in place for some time
//(so they don't immediately start idling and walking away from their station)
if (Character.Controlled?.AIController?.ObjectiveManager != null)
{
Character.Controlled.AIController.ObjectiveManager.WaitTimer = CharacterWaitOnSwitch;
}
DisableCommandUI();
Character.Controlled = character;
}
private int TryAdjustIndex(int amount)
{
int index = Character.Controlled == null ? 0 :
crewList.Content.GetChildIndex(crewList.Content.GetChildByUserData(Character.Controlled)) + amount;
int lastIndex = crewList.Content.CountChildren - 1;
if (index > lastIndex)
{
index = 0;
}
if (index < 0)
{
index = lastIndex;
}
return index;
}
partial void UpdateProjectSpecific(float deltaTime)
{
// Quick selection
if (!GameMain.IsMultiplayer && GUI.KeyboardDispatcher.Subscriber == null)
{
if (PlayerInput.KeyHit(InputType.SelectNextCharacter))
{
SelectNextCharacter();
}
if (PlayerInput.KeyHit(InputType.SelectPreviousCharacter))
{
SelectPreviousCharacter();
}
}
if (GUI.DisableHUD) { return; }
#region Command UI
WasCommandInterfaceDisabledThisUpdate = false;
if (PlayerInput.KeyDown(InputType.Command) && (GUI.KeyboardDispatcher.Subscriber == null || GUI.KeyboardDispatcher.Subscriber == crewList) &&
commandFrame == null && !clicklessSelectionActive && CanIssueOrders)
{
CreateCommandUI(HUDLayoutSettings.PortraitArea.Contains(PlayerInput.MousePosition) ? Character.Controlled : GUI.MouseOn?.UserData as Character);
clicklessSelectionActive = isOpeningClick = true;
}
if (commandFrame != null)
{
void ResetNodeSelection(GUIButton newSelectedNode = null)
{
if (commandFrame == null) { return; }
selectedNode?.Children.ForEach(c => c.Color = c.HoverColor * nodeColorMultiplier);
selectedNode = newSelectedNode;
timeSelected = 0;
isSelectionHighlighted = false;
}
if (!CanIssueOrders)
{
DisableCommandUI();
}
else if (PlayerInput.SecondaryMouseButtonClicked() && characterContext == null &&
(optionNodes.Any(n => GUI.IsMouseOn(n.Item1)) || shortcutNodes.Any(n => GUI.IsMouseOn(n))))
{
var node = optionNodes.Find(n => GUI.IsMouseOn(n.Item1))?.Item1;
if (node == null)
{
node = shortcutNodes.Find(n => GUI.IsMouseOn(n));
}
// Make sure the node is for an option-less order...
if (node.UserData is Order order &&
!(order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1))
{
CreateAssignmentNodes(node);
}
// ...or an order option
else if (node.UserData is Tuple<Order, string>)
{
CreateAssignmentNodes(node);
}
}
// TODO: Consider using HUD.CloseHUD() instead of KeyHit(Escape), the former method is also used for health UI
else if ((PlayerInput.KeyHit(InputType.Command) && selectedNode == null && !clicklessSelectionActive) ||
PlayerInput.KeyHit(InputType.Deselect) || PlayerInput.KeyHit(Keys.Escape))
{
DisableCommandUI();
}
else if (PlayerInput.KeyUp(InputType.Command))
{
if (!isOpeningClick && clicklessSelectionActive && timeSelected < 0.15f)
{
DisableCommandUI();
}
else
{
clicklessSelectionActive = isOpeningClick = false;
if (selectedNode != null)
{
ResetNodeSelection();
}
}
}
else if (PlayerInput.KeyDown(InputType.Command) && (targetFrame == null || !targetFrame.Visible))
{
if (!GUI.IsMouseOn(centerNode))
{
clicklessSelectionActive = true;
var mouseBearing = GetBearing(centerNode.Center, PlayerInput.MousePosition, flipY: true);
GUIComponent closestNode = null;
float closestBearing = 0;
optionNodes.ForEach(n => CheckIfClosest(n.Item1));
CheckIfClosest(returnNode);
void CheckIfClosest(GUIComponent comp)
{
if (comp == null) { return; }
var offset = comp.RectTransform.AbsoluteOffset;
var nodeBearing = GetBearing(centerNode.RectTransform.AbsoluteOffset.ToVector2(), offset.ToVector2(), flipY: true);
if (closestNode == null)
{
closestNode = comp;
closestBearing = Math.Abs(nodeBearing - mouseBearing);
}
else
{
var difference = Math.Abs(nodeBearing - mouseBearing);
if (difference < closestBearing)
{
closestNode = comp;
closestBearing = difference;
}
}
}
if (closestNode == selectedNode)
{
timeSelected += deltaTime;
if (timeSelected >= selectionTime)
{
selectedNode.OnClicked?.Invoke(selectedNode, selectedNode.UserData);
ResetNodeSelection();
}
else if (timeSelected >= 0.15f && !isSelectionHighlighted)
{
selectedNode.Children.ForEach(c => c.Color = c.HoverColor);
isSelectionHighlighted = true;
}
}
else
{
ResetNodeSelection(closestNode as GUIButton);
}
}
else if (selectedNode != null)
{
ResetNodeSelection();
}
}
var hotkeyHit = false;
foreach (Tuple<GUIComponent, Keys> node in optionNodes)
{
if (node.Item2 != Keys.None && PlayerInput.KeyHit(node.Item2))
{
(node.Item1 as GUIButton)?.OnClicked?.Invoke(node.Item1 as GUIButton, node.Item1.UserData);
ResetNodeSelection();
hotkeyHit = true;
break;
}
}
if (!hotkeyHit)
{
if (returnNodeHotkey != Keys.None && PlayerInput.KeyHit(returnNodeHotkey))
{
returnNode?.OnClicked?.Invoke(returnNode, returnNode.UserData);
ResetNodeSelection();
}
else if (expandNodeHotkey != Keys.None && PlayerInput.KeyHit(expandNodeHotkey))
{
expandNode?.OnClicked?.Invoke(expandNode, expandNode.UserData);
ResetNodeSelection();
}
}
}
else if (!PlayerInput.KeyDown(InputType.Command))
{
clicklessSelectionActive = false;
}
// TODO: Expand crew list to use command button's space when it's not visible
if (!IsSinglePlayer && commandButton != null)
{
if (!CanIssueOrders && commandButton.Visible)
{
commandButton.Visible = false;
}
else if (CanIssueOrders && !commandButton.Visible)
{
commandButton.Visible = true;
}
}
#endregion
if (GUI.DisableUpperHUD) { return; }
if (ChatBox != null)
{
ChatBox.Update(deltaTime);
ChatBox.InputBox.Visible = Character.Controlled != null;
if (!DebugConsole.IsOpen && ChatBox.InputBox.Visible && GUI.KeyboardDispatcher.Subscriber == null)
{
if (PlayerInput.KeyHit(InputType.Chat) && !ChatBox.InputBox.Selected)
{
ChatBox.InputBox.AddToGUIUpdateList();
ChatBox.GUIFrame.Flash(Color.DarkGreen, 0.5f);
if (!ChatBox.ToggleOpen)
{
ChatBox.CloseAfterMessageSent = !ChatBox.ToggleOpen;
ChatBox.ToggleOpen = true;
}
ChatBox.InputBox.Select(ChatBox.InputBox.Text.Length);
}
if (PlayerInput.KeyHit(InputType.RadioChat) && !ChatBox.InputBox.Selected)
{
if (Character.Controlled == null || Character.Controlled.SpeechImpediment < 100)
{
ChatBox.InputBox.AddToGUIUpdateList();
ChatBox.GUIFrame.Flash(Color.YellowGreen, 0.5f);
if (!ChatBox.ToggleOpen)
{
ChatBox.CloseAfterMessageSent = !ChatBox.ToggleOpen;
ChatBox.ToggleOpen = true;
}
if (!ChatBox.InputBox.Text.StartsWith(ChatBox.RadioChatString))
{
ChatBox.InputBox.Text = ChatBox.RadioChatString;
}
ChatBox.InputBox.Select(ChatBox.InputBox.Text.Length);
}
}
}
}
crewArea.Visible = characters.Count > 0 && CharacterHealth.OpenHealthWindow == null;
foreach (GUIComponent child in crewList.Content.Children)
{
if (child.UserData is Character character)
{
child.Visible = Character.Controlled == null || Character.Controlled.TeamID == character.TeamID;
if (child.Visible)
{
if (character == Character.Controlled && child.State != GUIComponent.ComponentState.Selected)
{
crewList.Select(character, force: true);
}
if (child.FindChild(c => c is GUILayoutGroup) is GUILayoutGroup layoutGroup)
{
if (GetCurrentOrderComponent(layoutGroup) is GUIComponent orderButton &&
orderButton.GetChildByUserData("colorsource") is GUIComponent orderIcon &&
orderButton.GetChildByUserData("cancel") is GUIComponent cancelIcon)
{
cancelIcon.Visible = GUI.IsMouseOn(orderIcon);
}
if (layoutGroup.GetChildByUserData("soundicons")?
.FindChild(c => c.UserData is Pair<string, float> pair && pair.First == "soundicon") is GUIImage soundIcon)
{
VoipClient.UpdateVoiceIndicator(soundIcon, 0.0f, deltaTime);
}
}
}
}
}
crewArea.RectTransform.AbsoluteOffset = Vector2.SmoothStep(
new Vector2(-crewArea.Rect.Width - HUDLayoutSettings.Padding, 0.0f),
Vector2.Zero,
crewListOpenState).ToPoint();
crewListOpenState = ToggleCrewListOpen ?
Math.Min(crewListOpenState + deltaTime * 2.0f, 1.0f) :
Math.Max(crewListOpenState - deltaTime * 2.0f, 0.0f);
if (GUI.KeyboardDispatcher.Subscriber == null && PlayerInput.KeyHit(InputType.CrewOrders))
{
ToggleCrewListOpen = !ToggleCrewListOpen;
}
UpdateReports();
}
#endregion
#region Command UI
public static bool IsCommandInterfaceOpen
{
get
{
if (GameMain.GameSession?.CrewManager == null)
{
return false;
}
else
{
return GameMain.GameSession.CrewManager.commandFrame != null || GameMain.GameSession.CrewManager.WasCommandInterfaceDisabledThisUpdate;
}
}
}
private GUIFrame commandFrame, targetFrame;
private GUIButton centerNode, returnNode, expandNode, shortcutCenterNode;
private List<Tuple<GUIComponent, Keys>> optionNodes = new List<Tuple<GUIComponent, Keys>>();
private Keys returnNodeHotkey = Keys.None, expandNodeHotkey = Keys.None;
private List<GUIComponent> shortcutNodes = new List<GUIComponent>();
private List<GUIComponent> extraOptionNodes = new List<GUIComponent>();
private GUICustomComponent nodeConnectors;
private GUIImage background;
private GUIButton selectedNode;
private float selectionTime = 0.75f, timeSelected = 0.0f;
private bool clicklessSelectionActive, isOpeningClick, isSelectionHighlighted;
private Point centerNodeSize, nodeSize, shortcutCenterNodeSize, shortcutNodeSize, returnNodeSize;
private float centerNodeMargin, optionNodeMargin, shortcutCenterNodeMargin, shortcutNodeMargin, returnNodeMargin;
private List<OrderCategory> availableCategories;
private Stack<GUIButton> historyNodes = new Stack<GUIButton>();
private List<Character> extraOptionCharacters = new List<Character>();
/// <summary>
/// node.Color = node.HighlightColor * nodeColorMultiplier
/// </summary>
private const float nodeColorMultiplier = 0.75f;
private const int assignmentNodeMaxCount = 8;
private int nodeDistance = (int)(GUI.Scale * 250);
private float returnNodeDistanceModifier = 0.65f;
private Order dismissedOrderPrefab;
private Character characterContext;
private Point shorcutCenterNodeOffset;
private bool WasCommandInterfaceDisabledThisUpdate { get; set; }
private bool CanIssueOrders
{
get
{
#if DEBUG
return Character.Controlled == null || Character.Controlled.Info != null && Character.Controlled.SpeechImpediment < 100.0f;
#else
return Character.Controlled != null && Character.Controlled.SpeechImpediment < 100.0f;
#endif
}
}
private bool CanSomeoneHearCharacter()
{
#if DEBUG
return true;
#else
return Character.Controlled != null && characters.Any(c => c != Character.Controlled && c.CanHearCharacter(Character.Controlled));
#endif
}
private void CreateCommandUI(Character characterContext = null)
{
if (commandFrame != null) { DisableCommandUI(); }
CharacterHealth.OpenHealthWindow = null;
ScaleCommandUI();
commandFrame = new GUIFrame(
new RectTransform(Vector2.One, GUICanvas.Instance, anchor: Anchor.Center),
style: null,
color: Color.Transparent);
background = new GUIImage(
new RectTransform(Vector2.One, commandFrame.RectTransform, anchor: Anchor.Center),
"CommandBackground");
background.Color = background.Color * 0.8f;
this.characterContext = characterContext;
GUIButton startNode = null;
if (characterContext == null)
{
startNode = new GUIButton(
new RectTransform(centerNodeSize, parent: commandFrame.RectTransform, anchor: Anchor.Center),
style: null);
CreateNodeIcon(startNode.RectTransform, "CommandStartNode");
}
else
{
// Button
startNode = new GUIButton(
new RectTransform(centerNodeSize, parent: commandFrame.RectTransform, anchor: Anchor.Center),
style: null);
// Container
new GUIImage(
new RectTransform(Vector2.One, startNode.RectTransform, anchor: Anchor.Center),
"CommandNodeContainer",
scaleToFit: true)
{
Color = characterContext.Info.Job.Prefab.UIColor * nodeColorMultiplier,
HoverColor = characterContext.Info.Job.Prefab.UIColor,
UserData = "colorsource"
};
// Character icon
new GUICustomComponent(
new RectTransform(Vector2.One, startNode.RectTransform, anchor: Anchor.Center),
(spriteBatch, _) =>
{
characterContext.Info.DrawIcon(spriteBatch, startNode.Center, startNode.Rect.Size.ToVector2() * 0.6f);
})
{
ToolTip = characterContext.Info.DisplayName + " (" + characterContext.Info.Job.Name + ")"
};
}
SetCenterNode(startNode);
availableCategories ??= GetAvailableCategories();
dismissedOrderPrefab ??= Order.GetPrefab("dismissed");
CreateShortcutNodes();
CreateOrderCategoryNodes();
CreateNodeConnectors();
if (Character.Controlled != null)
{
Character.Controlled.dontFollowCursor = true;
}
}
private void ToggleCommandUI()
{
if (commandFrame == null)
{
if (CanIssueOrders)
{
CreateCommandUI();
}
}
else
{
DisableCommandUI();
}
}
private void ScaleCommandUI()
{
centerNodeSize = new Point((int)(100 * GUI.Scale));
nodeSize = new Point((int)(100 * GUI.Scale));
shortcutCenterNodeSize = new Point((int)(48 * GUI.Scale));
shortcutNodeSize = new Point((int)(64 * GUI.Scale));
returnNodeSize = new Point((int)(48 * GUI.Scale));
centerNodeMargin = centerNodeSize.X * 0.5f;
optionNodeMargin = nodeSize.X * 0.5f;
shortcutCenterNodeMargin = shortcutCenterNodeSize.X * 0.45f;
shortcutNodeMargin = shortcutNodeSize.X * 0.5f;
returnNodeMargin = returnNodeSize.X * 0.5f;
nodeDistance = (int)(150 * GUI.Scale);
shorcutCenterNodeOffset = new Point(0, (int)(1.25f * nodeDistance));
}
private List<OrderCategory> GetAvailableCategories()
{
availableCategories = new List<OrderCategory>();
foreach (OrderCategory category in Enum.GetValues(typeof(OrderCategory)))
{
if (category == OrderCategory.Undefined) { continue; }
if (Order.PrefabList.Any(o => o.Category == category && !o.TargetAllCharacters))
{
availableCategories.Add(category);
}
}
return availableCategories;
}
private void CreateNodeConnectors()
{
nodeConnectors = new GUICustomComponent(
new RectTransform(Vector2.One, commandFrame.RectTransform),
onDraw: DrawNodeConnectors);
nodeConnectors.SetAsFirstChild();
background.SetAsFirstChild();
}
private void DrawNodeConnectors(SpriteBatch spriteBatch, GUIComponent container)
{
if (centerNode == null || optionNodes == null) { return; }
var startNodePos = centerNode.Rect.Center.ToVector2();
if (targetFrame == null || !targetFrame.Visible)
{
optionNodes.ForEach(n => DrawNodeConnector(startNodePos, centerNodeMargin, n.Item1, optionNodeMargin, spriteBatch));
}
DrawNodeConnector(startNodePos, centerNodeMargin, returnNode, returnNodeMargin, spriteBatch);
DrawNodeConnector(startNodePos, centerNodeMargin, expandNode, optionNodeMargin, spriteBatch);
if (shortcutCenterNode == null || !shortcutCenterNode.Visible) { return; }
DrawNodeConnector(startNodePos, centerNodeMargin, shortcutCenterNode, shortcutCenterNodeMargin, spriteBatch);
startNodePos = shortcutCenterNode.Rect.Center.ToVector2();
shortcutNodes.ForEach(n => DrawNodeConnector(startNodePos, shortcutCenterNodeMargin, n, shortcutNodeMargin, spriteBatch));
}
private void DrawNodeConnector(Vector2 startNodePos, float startNodeMargin, GUIComponent endNode, float endNodeMargin, SpriteBatch spriteBatch)
{
if (endNode == null || !endNode.Visible) { return; }
var endNodePos = endNode.Rect.Center.ToVector2();
var direction = (endNodePos - startNodePos) / Vector2.Distance(startNodePos, endNodePos);
var start = startNodePos + direction * startNodeMargin;
var end = endNodePos - direction * endNodeMargin;
var colorSource = endNode.GetChildByUserData("colorsource");
if ((selectedNode == null && endNode != shortcutCenterNode && GUI.IsMouseOn(endNode)) ||
(isSelectionHighlighted && (endNode == selectedNode || (endNode == shortcutCenterNode && shortcutNodes.Any(n => GUI.IsMouseOn(n))))))
{
GUI.DrawLine(spriteBatch, start, end, colorSource != null ? colorSource.HoverColor : Color.White, width: 4);
}
else
{
GUI.DrawLine(spriteBatch, start, end, colorSource != null ? colorSource.Color : Color.White * nodeColorMultiplier, width: 2);
}
}
public void DisableCommandUI()
{
if (commandFrame == null) { return; }
WasCommandInterfaceDisabledThisUpdate = true;
RemoveOptionNodes();
historyNodes.Clear();
nodeConnectors = null;
centerNode = null;
returnNode = null;
expandNode = null;
shortcutCenterNode = null;
targetFrame = null;
selectedNode = null;
timeSelected = 0;
background = null;
commandFrame = null;
extraOptionCharacters.Clear();
isOpeningClick = isSelectionHighlighted = false;
characterContext = null;
returnNodeHotkey = expandNodeHotkey = Keys.None;
if (Character.Controlled != null)
{
Character.Controlled.dontFollowCursor = false;
}
}
private bool NavigateForward(GUIButton node, object userData)
{
if (!(optionNodes.Find(n => n.Item1 == node) is Tuple<GUIComponent, Keys> optionNode) || !optionNodes.Remove(optionNode))
{
shortcutNodes.Remove(node);
};
RemoveOptionNodes();
if (returnNode != null)
{
returnNode.RemoveChild(returnNode.GetChildByUserData("hotkey"));
returnNode.Children.ForEach(child => child.Visible = false);
returnNode.Visible = false;
historyNodes.Push(returnNode);
}
SetReturnNode(centerNode, new Point(
(int)(node.RectTransform.AbsoluteOffset.X * -returnNodeDistanceModifier),
(int)(node.RectTransform.AbsoluteOffset.Y * -returnNodeDistanceModifier)));
SetCenterNode(node);
if (shortcutCenterNode != null)
{
commandFrame.RemoveChild(shortcutCenterNode);
shortcutCenterNode = null;
}
CreateNodes(userData);
CreateReturnNodeHotkey();
return true;
}
private bool NavigateBackward(GUIButton node, object userData)
{
RemoveOptionNodes();
if (targetFrame != null) { targetFrame.Visible = false; }
// TODO: Center node could move to option node instead of being removed
commandFrame.RemoveChild(centerNode);
SetCenterNode(node);
if (historyNodes.Count > 0)
{
var historyNode = historyNodes.Pop();
SetReturnNode(historyNode, historyNode.RectTransform.AbsoluteOffset);
historyNode.Visible = true;
historyNode.RemoveChild(historyNode.GetChildByUserData("hotkey"));
historyNode.Children.ForEach(child => child.Visible = true);
}
else
{
returnNode = null;
}
CreateNodes(userData);
CreateReturnNodeHotkey();
return true;
}
private void CreateReturnNodeHotkey()
{
if (returnNode != null && returnNode.Visible)
{
var hotkey = 1;
if (targetFrame == null || !targetFrame.Visible)
{
hotkey = optionNodes.Count + 1;
if (expandNode != null && expandNode.Visible) { hotkey += 1; }
}
CreateHotkeyIcon(returnNode.RectTransform, hotkey % 10, true);
returnNodeHotkey = Keys.D0 + hotkey % 10;
}
else
{
returnNodeHotkey = Keys.None;
}
}
private void SetCenterNode(GUIButton node)
{
node.RectTransform.Parent = commandFrame.RectTransform;
node.RectTransform.MoveOverTime(Point.Zero, CommandNodeAnimDuration);
node.RectTransform.ScaleOverTime(centerNodeSize, CommandNodeAnimDuration);
node.RemoveChild(node.GetChildByUserData("hotkey"));
foreach (GUIComponent c in node.Children)
{
c.Color = c.HoverColor * nodeColorMultiplier;
c.HoverColor = c.Color;
c.PressedColor = c.Color;
c.SelectedColor = c.Color;
c.ToolTip = characterContext != null ? characterContext.Info.DisplayName + " (" + characterContext.Info.Job.Name + ")" : null;
}
node.OnClicked = null;
centerNode = node;
}
private void SetReturnNode(GUIButton node, Point offset)
{
node.RectTransform.MoveOverTime(offset, CommandNodeAnimDuration);
node.RectTransform.ScaleOverTime(returnNodeSize, CommandNodeAnimDuration);
foreach (GUIComponent c in node.Children)
{
c.HoverColor = c.Color * (1 / nodeColorMultiplier);
c.PressedColor = c.HoverColor;
c.SelectedColor = c.HoverColor;
c.ToolTip = TextManager.Get("commandui.return");
}
node.OnClicked = NavigateBackward;
returnNode = node;
}
private bool CreateNodes(object userData)
{
if (userData == null)
{
CreateShortcutNodes();
CreateOrderCategoryNodes();
}
else if (userData is OrderCategory category)
{
CreateOrderNodes(category);
}
else if (userData is Order order)
{
CreateOrderOptions(order);
}
return true;
}
private void RemoveOptionNodes()
{
optionNodes.ForEach(node => commandFrame.RemoveChild(node.Item1));
optionNodes.Clear();
shortcutNodes.ForEach(node => commandFrame.RemoveChild(node));
shortcutNodes.Clear();
commandFrame.RemoveChild(expandNode);
expandNode = null;
expandNodeHotkey = Keys.None;
RemoveExtraOptionNodes();
}
private void RemoveExtraOptionNodes()
{
extraOptionNodes.ForEach(node => commandFrame.RemoveChild(node));
extraOptionNodes.Clear();
}
private void CreateOrderCategoryNodes()
{
// TODO: Calculate firstAngle parameter based on category count
var offsets = MathUtils.GetPointsOnCircumference(Vector2.Zero, nodeDistance, availableCategories.Count, MathHelper.ToRadians(225));
var offsetIndex = 0;
availableCategories.ForEach(oc => CreateOrderCategoryNode(oc, offsets[offsetIndex++].ToPoint(), offsetIndex));
}
private void CreateOrderCategoryNode(OrderCategory category, Point offset, int hotkey)
{
var node = new GUIButton(
new RectTransform(nodeSize, parent: commandFrame.RectTransform, anchor: Anchor.Center), style: null)
{
UserData = category,
OnClicked = NavigateForward
};
node.RectTransform.MoveOverTime(offset, CommandNodeAnimDuration);
if (Order.OrderCategoryIcons.TryGetValue(category, out Tuple<Sprite, Color> sprite))
{
var tooltip = TextManager.Get("ordercategorytitle." + category.ToString().ToLower());
var categoryDescription = TextManager.Get("ordercategorydescription." + category.ToString(), true);
if (!string.IsNullOrWhiteSpace(categoryDescription)) { tooltip += "\n" + categoryDescription; }
CreateNodeIcon(node.RectTransform, sprite.Item1, sprite.Item2, tooltip: tooltip);
}
CreateHotkeyIcon(node.RectTransform, hotkey % 10);
optionNodes.Add(new Tuple<GUIComponent, Keys>(node, Keys.D0 + hotkey % 10));
}
private void CreateShortcutNodes()
{
var sub = Character.Controlled != null && Character.Controlled.TeamID == Character.TeamType.Team2 && Submarine.MainSubs.Length > 1 ?
Submarine.MainSubs[1] : Submarine.MainSub;
if (sub == null) { return; }
shortcutNodes.Clear();
var reactor = sub.GetItems(false).Find(i => i.HasTag("reactor"))?.GetComponent<Reactor>();
if (reactor != null)
{
var reactorOutput = -reactor.CurrPowerConsumption;
// If player is not an engineer AND the reactor is not powered up AND nobody is using the reactor
// ---> Create shortcut node for "Operate Reactor" order's "Power Up" option
if ((Character.Controlled == null || Character.Controlled.Info.Job.Prefab != JobPrefab.Get("engineer")) &&
reactorOutput < float.Epsilon && characters.None(c => c.SelectedConstruction == reactor.Item))
{
var order = new Order(Order.GetPrefab("operatereactor"), reactor.Item, reactor, Character.Controlled);
shortcutNodes.Add(
CreateOrderOptionNode(shortcutNodeSize, null, Point.Zero, order, order.Prefab.Options[0], order.Prefab.OptionNames[0], -1));
}
}
// TODO: Reconsider the conditions as bot captain can have the nav term selected without operating it
// If player is not a captain AND nobody is using the nav terminal AND the nav terminal is powered up
// --> Create shortcut node for Steer order
if ((Character.Controlled == null || Character.Controlled.Info.Job.Prefab != JobPrefab.Get("captain")) &&
sub.GetItems(false).Find(i => i.HasTag("navterminal")) is Item nav && characters.None(c => c.SelectedConstruction == nav) &&
nav.GetComponent<Steering>() is Steering steering && steering.Voltage > steering.MinVoltage)
{
shortcutNodes.Add(
CreateOrderNode(shortcutNodeSize, null, Point.Zero, Order.GetPrefab("steer"), -1));
}
// If player is not a security officer AND invaders are reported
// --> Create shorcut node for Fight Intruders order
if ((Character.Controlled == null || Character.Controlled.Info.Job.Prefab != JobPrefab.Get("securityofficer")) &&
(Order.GetPrefab("reportintruders") is Order reportIntruders && ActiveOrders.Any(o => o.First.Prefab == reportIntruders)))
{
shortcutNodes.Add(
CreateOrderNode(shortcutNodeSize, null, Point.Zero, Order.GetPrefab("fightintruders"), -1));
}
// If player is not a mechanic AND a breach has been reported
// --> Create shorcut node for Fix Leaks order
if ((Character.Controlled == null || Character.Controlled.Info.Job.Prefab != JobPrefab.Get("mechanic")) &&
(Order.GetPrefab("reportbreach") is Order reportBreach && ActiveOrders.Any(o => o.First.Prefab == reportBreach)))
{
shortcutNodes.Add(
CreateOrderNode(shortcutNodeSize, null, Point.Zero, Order.GetPrefab("fixleaks"), -1));
}
// If player is not an engineer AND broken devices have been reported
// --> Create shortcut node for Repair Damaged Systems order
if ((Character.Controlled == null || Character.Controlled.Info.Job.Prefab != JobPrefab.Get("engineer")) &&
(Order.GetPrefab("reportbrokendevices") is Order reportBrokenDevices && ActiveOrders.Any(o => o.First.Prefab == reportBrokenDevices)))
{
shortcutNodes.Add(
CreateOrderNode(shortcutNodeSize, null, Point.Zero, Order.GetPrefab("repairsystems"), -1));
}
// If fire is reported
// --> Create shortcut node for Extinguish Fires order
if (ActiveOrders.Any(o=> o.First.Prefab == Order.GetPrefab("reportfire")))
{
shortcutNodes.Add(
CreateOrderNode(shortcutNodeSize, null, Point.Zero, Order.GetPrefab("extinguishfires"), -1));
}
if (shortcutNodes.Count < 1) { return; }
shortcutCenterNode = new GUIButton(
new RectTransform(shortcutCenterNodeSize, parent: commandFrame.RectTransform, anchor: Anchor.Center),
style: null);
CreateNodeIcon(shortcutCenterNode.RectTransform, "CommandShortcutNode");
foreach (GUIComponent c in shortcutCenterNode.Children)
{
c.HoverColor = c.Color;
c.PressedColor = c.Color;
c.SelectedColor = c.Color;
}
shortcutCenterNode.RectTransform.MoveOverTime(shorcutCenterNodeOffset, CommandNodeAnimDuration);
var nodeCountForCalculations = shortcutNodes.Count * 2 + 2;
var offsets = MathUtils.GetPointsOnCircumference(Vector2.Zero, 0.75f * nodeDistance, nodeCountForCalculations);
for (int i = 0; i < shortcutNodes.Count; i++)
{
shortcutNodes[i].RectTransform.Parent = commandFrame.RectTransform;
shortcutNodes[i].RectTransform.MoveOverTime(shorcutCenterNodeOffset + offsets[i + 1].ToPoint(), CommandNodeAnimDuration);
}
}
private void CreateOrderNodes(OrderCategory orderCategory)
{
var orders = Order.PrefabList.FindAll(o => o.Category == orderCategory && !o.TargetAllCharacters);
var offsets = MathUtils.GetPointsOnCircumference(Vector2.Zero, nodeDistance,
GetCircumferencePointCount(orders.Count), GetFirstNodeAngle(orders.Count));
for (int i = 0; i < orders.Count; i++)
{
optionNodes.Add(new Tuple<GUIComponent, Keys>(
CreateOrderNode(nodeSize, commandFrame.RectTransform, offsets[i].ToPoint(), orders[i], (i + 1) % 10),
CanSomeoneHearCharacter() ? Keys.D0 + (i + 1) % 10 : Keys.None));
}
}
private GUIButton CreateOrderNode(Point size, RectTransform parent, Point offset, Order order, int hotkey)
{
var node = new GUIButton(
new RectTransform(size, parent: parent, anchor: Anchor.Center), style: null)
{
UserData = order
};
node.RectTransform.MoveOverTime(offset, CommandNodeAnimDuration);
var canSomeoneHearCharacter = CanSomeoneHearCharacter();
var hasOptions = order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1;
node.OnClicked = (button, userData) =>
{
if (!canSomeoneHearCharacter || !CanIssueOrders) { return false; }
var o = userData as Order;
// TODO: Consider defining orders' or order categories' quick-assignment possibility in the XML
if (o.Category == OrderCategory.Movement && characterContext == null)
{
CreateAssignmentNodes(node);
}
else if (hasOptions)
{
NavigateForward(button, userData);
}
else
{
SetCharacterOrder(characterContext ?? GetBestCharacterForOrder(o), o, null, Character.Controlled);
DisableCommandUI();
}
return true;
};
var icon = CreateNodeIcon(node.RectTransform, order.SymbolSprite, order.Color,
tooltip: hasOptions || characterContext != null ? order.Name : order.Name +
"\n" + (!PlayerInput.MouseButtonsSwapped() ? TextManager.Get("input.leftmouse") : TextManager.Get("input.rightmouse")) + ": " + TextManager.Get("commandui.quickassigntooltip") +
"\n" + (!PlayerInput.MouseButtonsSwapped() ? TextManager.Get("input.rightmouse") : TextManager.Get("input.leftmouse")) + ": " + TextManager.Get("commandui.manualassigntooltip"));
if (!canSomeoneHearCharacter)
{
node.CanBeFocused = icon.CanBeFocused = false;
CreateBlockIcon(node.RectTransform);
}
else if (hotkey >= 0)
{
CreateHotkeyIcon(node.RectTransform, hotkey);
}
return node;
}
private void CreateOrderOptions(Order order)
{
// This is largely based on the CreateOrderTargetFrame() method
Submarine submarine = Character.Controlled != null && Character.Controlled.TeamID == Character.TeamType.Team2 && Submarine.MainSubs.Length > 1 ?
Submarine.MainSubs[1] :
Submarine.MainSub;
List<Item> matchingItems = new List<Item>();
if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0)
{
matchingItems = order.ItemIdentifiers.Length > 0 ?
Item.ItemList.FindAll(it => order.ItemIdentifiers.Contains(it.Prefab.Identifier) || it.HasTag(order.ItemIdentifiers)) :
Item.ItemList.FindAll(it => it.Components.Any(ic => ic.GetType() == order.ItemComponentType));
matchingItems.RemoveAll(it => it.Submarine != submarine && !submarine.DockedTo.Contains(it.Submarine));
matchingItems.RemoveAll(it => it.Submarine != null && it.Submarine.IsOutpost);
}
//more than one target item -> create a minimap-like selection with a pic of the sub
if (matchingItems.Count > 1)
{
// TODO: Further adjustments to frameSize calculations
// I just divided the existing sizes by 2 to get it working quickly without it overlapping too much
Point frameSize;
Rectangle subBorders = submarine.GetDockedBorders();
if (subBorders.Width > subBorders.Height)
{
frameSize.X = Math.Min(GameMain.GraphicsWidth / 2, GameMain.GraphicsWidth - 50) / 2;
//height depends on the dimensions of the sub
frameSize.Y = (int)(frameSize.X * (subBorders.Height / (float)subBorders.Width));
}
else
{
frameSize.Y = Math.Min((int)(GameMain.GraphicsHeight * 0.6f), GameMain.GraphicsHeight - 50) / 2;
//width depends on the dimensions of the sub
frameSize.X = (int)(frameSize.Y * (subBorders.Width / (float)subBorders.Height));
}
// TODO: Use the old targetFrame if possible
targetFrame = new GUIFrame(
new RectTransform(frameSize, parent: commandFrame.RectTransform, anchor: Anchor.Center)
{
AbsoluteOffset = new Point(0, -150),
Pivot = Pivot.BottomCenter
},
style: "InnerFrame");
submarine.CreateMiniMap(targetFrame, pointsOfInterest: matchingItems);
new GUICustomComponent(new RectTransform(Vector2.One, targetFrame.RectTransform), onDraw: DrawMiniMapOverlay)
{
CanBeFocused = false,
UserData = submarine
};
List<GUIComponent> optionFrames = new List<GUIComponent>();
foreach (Item item in matchingItems)
{
var itemTargetFrame = targetFrame.Children.First().FindChild(item);
if (itemTargetFrame == null) { continue; }
var anchor = Anchor.TopLeft;
if (itemTargetFrame.RectTransform.RelativeOffset.X < 0.5f && itemTargetFrame.RectTransform.RelativeOffset.Y < 0.5f)
{
anchor = Anchor.BottomRight;
}
else if (itemTargetFrame.RectTransform.RelativeOffset.X > 0.5f && itemTargetFrame.RectTransform.RelativeOffset.Y < 0.5f)
{
anchor = Anchor.BottomLeft;
}
else if (itemTargetFrame.RectTransform.RelativeOffset.X < 0.5f && itemTargetFrame.RectTransform.RelativeOffset.Y > 0.5f)
{
anchor = Anchor.TopRight;
}
var optionFrame = new GUIFrame(
new RectTransform(
new Point((int)(250 * GUI.Scale), (int)((40 + order.Options.Length * 40) * GUI.Scale)),
parent: itemTargetFrame.RectTransform,
anchor: anchor),
style: "InnerFrame");
new GUIFrame(
new RectTransform(Vector2.One, optionFrame.RectTransform, anchor: Anchor.Center),
style: "OuterGlow",
color: Color.Black * 0.7f);
var optionContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.9f), optionFrame.RectTransform, anchor: Anchor.Center))
{
RelativeSpacing = 0.05f,
Stretch = true
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), optionContainer.RectTransform), item != null ? item.Name : order.Name);
for (int i = 0; i < order.Options.Length; i++)
{
optionNodes.Add(new Tuple<GUIComponent, Keys>(
new GUIButton(
new RectTransform(new Vector2(1.0f, 0.2f), optionContainer.RectTransform),
text: order.OptionNames[i],
style: "GUITextBox")
{
UserData = new Tuple<Order, string>(
item == null ? order : new Order(order, item, item.Components.FirstOrDefault(ic => ic.GetType() == order.ItemComponentType)),
order.Options[i]),
Font = GUI.SmallFont,
OnClicked = (_, userData) =>
{
if (!CanIssueOrders) { return false; }
var o = userData as Tuple<Order, string>;
SetCharacterOrder(characterContext ?? GetBestCharacterForOrder(o.Item1), o.Item1, o.Item2, Character.Controlled);
DisableCommandUI();
return true;
}
},
Keys.None));
}
optionFrames.Add(optionFrame);
}
GUI.PreventElementOverlap(optionFrames, clampArea: new Rectangle(10, 10, GameMain.GraphicsWidth - 20, GameMain.GraphicsHeight - 20));
var shadow = new GUIFrame(
new RectTransform(targetFrame.Rect.Size + new Point((int)(200 * GUI.Scale)), targetFrame.RectTransform, anchor: Anchor.Center),
style: "OuterGlow",
color: matchingItems.Count > 1 ? Color.Black * 0.9f : Color.Black * 0.7f);
shadow.SetAsFirstChild();
}
//only one target (or an order with no particular targets), just show options
else
{
var item = matchingItems.Count > 0 ? matchingItems[0] : null;
var o = item == null ? order : new Order(order, item, item.Components.FirstOrDefault(ic => ic.GetType() == order.ItemComponentType));
var offsets = MathUtils.GetPointsOnCircumference(Vector2.Zero, nodeDistance,
GetCircumferencePointCount(order.Options.Length),
GetFirstNodeAngle(order.Options.Length));
var offsetIndex = 0;
for (int i = 0; i < order.Options.Length; i++)
{
optionNodes.Add(new Tuple<GUIComponent, Keys>(
CreateOrderOptionNode(nodeSize, commandFrame.RectTransform, offsets[offsetIndex++].ToPoint(), o, order.Options[i], order.OptionNames[i], (i + 1) % 10),
Keys.D0 + (i + 1) % 10));
}
}
}
private GUIButton CreateOrderOptionNode(Point size, RectTransform parent, Point offset, Order order, string option, string optionName, int hotkey)
{
var node = new GUIButton(
new RectTransform(size, parent: parent, anchor: Anchor.Center)
{
AbsoluteOffset = offset
},
style: null)
{
UserData = new Tuple<Order, string>(order, option),
OnClicked = (_, userData) =>
{
if (!CanIssueOrders) { return false; }
var o = userData as Tuple<Order, string>;
SetCharacterOrder(characterContext ?? GetBestCharacterForOrder(o.Item1), o.Item1, o.Item2, Character.Controlled);
DisableCommandUI();
return true;
}
};
GUIImage icon = null;
if (order.Prefab.OptionSprites.TryGetValue(option, out Sprite sprite))
{
icon = CreateNodeIcon(node.RectTransform, sprite, order.Color,
tooltip: characterContext != null ? optionName : optionName +
"\n" + (!PlayerInput.MouseButtonsSwapped() ? TextManager.Get("input.leftmouse") : TextManager.Get("input.rightmouse")) + ": " + TextManager.Get("commandui.quickassigntooltip") +
"\n" + (!PlayerInput.MouseButtonsSwapped() ? TextManager.Get("input.rightmouse") : TextManager.Get("input.leftmouse")) + ": " + TextManager.Get("commandui.manualassigntooltip"));
}
if (!CanSomeoneHearCharacter())
{
node.CanBeFocused = false;
if (icon != null) { icon.CanBeFocused = false; }
CreateBlockIcon(node.RectTransform);
}
else if (hotkey >= 0)
{
CreateHotkeyIcon(node.RectTransform, hotkey);
}
return node;
}
private void CreateAssignmentNodes(GUIComponent node)
{
var order = (node.UserData is Order) ?
new Tuple<Order, string>(node.UserData as Order, null) :
node.UserData as Tuple<Order, string>;
var characters = GetCharactersSortedForOrder(order.Item1);
if (characters.Count < 1) { return; }
if (!(optionNodes.Find(n => n.Item1 == node) is Tuple<GUIComponent, Keys> optionNode) || !optionNodes.Remove(optionNode))
{
shortcutNodes.Remove(node);
};
RemoveOptionNodes();
if (returnNode != null)
{
returnNode.Children.ForEach(child => child.Visible = false);
returnNode.Visible = false;
historyNodes.Push(returnNode);
}
SetReturnNode(centerNode, new Point(
(int)(node.RectTransform.AbsoluteOffset.X * -returnNodeDistanceModifier),
(int)(node.RectTransform.AbsoluteOffset.Y * -returnNodeDistanceModifier)));
if (targetFrame == null || !targetFrame.Visible)
{
SetCenterNode(node as GUIButton);
}
else
{
var clickedOptionNode = new GUIButton(
new RectTransform(centerNodeSize, parent: commandFrame.RectTransform, anchor: Anchor.Center),
style: null)
{
UserData = node.UserData
};
if (order.Item1.Prefab.OptionSprites.TryGetValue(order.Item2, out Sprite sprite))
{
CreateNodeIcon(clickedOptionNode.RectTransform, sprite, order.Item1.Color, tooltip: order.Item2);
}
SetCenterNode(clickedOptionNode);
node = null;
targetFrame.Visible = false;
}
if (shortcutCenterNode != null)
{
commandFrame.RemoveChild(shortcutCenterNode);
shortcutCenterNode = null;
}
var needToExpand = characters.Count > assignmentNodeMaxCount + 1;
var nodeCount = needToExpand ? assignmentNodeMaxCount + 1 : characters.Count;
var extraNodeDistance = Math.Max(nodeCount - 6, 0) * (GUI.Scale * 30);
var offsets = MathUtils.GetPointsOnCircumference(Vector2.Zero, nodeDistance + extraNodeDistance,
GetCircumferencePointCount(nodeCount),
GetFirstNodeAngle(nodeCount));
var i = 0;
var assignmentNodeCount = (needToExpand ? nodeCount - 1 : nodeCount);
for (; i < assignmentNodeCount; i++)
{
CreateAssignmentNode(order, characters[i], offsets[i].ToPoint(), (i + 1) % 10);
}
int hotkey;
if (!needToExpand)
{
hotkey = optionNodes.Count + 1;
CreateHotkeyIcon(returnNode.RectTransform, hotkey % 10, true);
returnNodeHotkey = Keys.D0 + hotkey % 10;
expandNodeHotkey = Keys.None;
return;
}
extraOptionCharacters.Clear();
extraOptionCharacters.AddRange(characters.GetRange(i, characters.Count - i));
expandNode = new GUIButton(
new RectTransform(nodeSize, parent: commandFrame.RectTransform, anchor: Anchor.Center)
{
AbsoluteOffset = offsets[i].ToPoint()
},
style: null)
{
UserData = order,
OnClicked = ExpandAssignmentNodes
};
CreateNodeIcon(expandNode.RectTransform, "CommandExpandNode", order.Item1.Color, tooltip: TextManager.Get("commandui.expand"));
hotkey = optionNodes.Count + 1;
CreateHotkeyIcon(expandNode.RectTransform, hotkey % 10);
expandNodeHotkey = Keys.D0 + hotkey % 10;
CreateHotkeyIcon(returnNode.RectTransform, ++hotkey % 10, true);
returnNodeHotkey = Keys.D0 + hotkey % 10;
}
private bool ExpandAssignmentNodes(GUIButton node, object userData)
{
node.OnClicked = (button, _) =>
{
RemoveExtraOptionNodes();
button.OnClicked = ExpandAssignmentNodes;
return true;
};
var order = userData as Tuple<Order, string>;
// TODO: The value 100 should be determined by how large the inner circle is
var offsets = MathUtils.GetPointsOnCircumference(Vector2.Zero, (nodeDistance + GUI.Scale * 100) * 1.55f,
GetCircumferencePointCount(extraOptionCharacters.Count),
GetFirstNodeAngle(extraOptionCharacters.Count));
for (int i = 0; i < extraOptionCharacters.Count; i++)
{
CreateAssignmentNode(order, extraOptionCharacters[i], offsets[i].ToPoint(), -1);
}
return true;
}
private void CreateAssignmentNode(Tuple<Order, string> order, Character character, Point offset, int hotkey)
{
// Button
var node = new GUIButton(
new RectTransform(nodeSize, parent: commandFrame.RectTransform, anchor: Anchor.Center),
style: null)
{
OnClicked = (button, userData) =>
{
if (!CanIssueOrders) { return false; }
SetCharacterOrder(character, order.Item1, order.Item2, Character.Controlled);
DisableCommandUI();
return true;
}
};
node.RectTransform.MoveOverTime(offset, CommandNodeAnimDuration);
// Container
var icon = new GUIImage(
new RectTransform(new Vector2(1.2f), node.RectTransform, anchor: Anchor.Center),
"CommandNodeContainer",
scaleToFit: true)
{
Color = character.Info.Job.Prefab.UIColor * nodeColorMultiplier,
HoverColor = character.Info.Job.Prefab.UIColor,
PressedColor = character.Info.Job.Prefab.UIColor,
SelectedColor = character.Info.Job.Prefab.UIColor,
UserData = "colorsource"
};
// Character icon
new GUICustomComponent(
new RectTransform(Vector2.One, node.RectTransform),
(spriteBatch, _) =>
{
character.Info.DrawIcon(spriteBatch, node.Center, node.Rect.Size.ToVector2() * 0.75f);
})
{
ToolTip = character.Info.DisplayName + " (" + character.Info.Job.Name + ")"
};
#if DEBUG
bool canHear = true;
#else
bool canHear = character.CanHearCharacter(Character.Controlled);
#endif
if (!canHear)
{
node.CanBeFocused = icon.CanBeFocused = false;
CreateBlockIcon(node.RectTransform);
}
if (hotkey >= 0)
{
if (canHear) { CreateHotkeyIcon(node.RectTransform, hotkey); }
optionNodes.Add(new Tuple<GUIComponent, Keys>(node, canHear ? Keys.D0 + hotkey : Keys.None));
}
else
{
extraOptionNodes.Add(node);
}
}
private GUIImage CreateNodeIcon(RectTransform parent, Sprite sprite, Color color, string tooltip = null)
{
// Icon
return new GUIImage(
new RectTransform(Vector2.One, parent),
sprite,
scaleToFit: true)
{
Color = color * nodeColorMultiplier,
HoverColor = color,
PressedColor = color,
SelectedColor = color,
ToolTip = tooltip,
UserData = "colorsource"
};
}
private void CreateNodeIcon(RectTransform parent, string style, Color? color = null, string tooltip = null)
{
// Icon
var icon = new GUIImage(
new RectTransform(Vector2.One, parent),
style,
scaleToFit: true)
{
ToolTip = tooltip,
UserData = "colorsource"
};
if (color.HasValue)
{
icon.Color = color.Value * nodeColorMultiplier;
icon.HoverColor = color.Value;
}
else
{
icon.Color = icon.HoverColor * nodeColorMultiplier;
}
}
private void CreateHotkeyIcon(RectTransform parent, int hotkey, bool enlargeIcon = false)
{
var bg = new GUIImage(
new RectTransform(new Vector2(enlargeIcon ? 0.4f : 0.25f), parent, anchor: Anchor.BottomCenter, pivot: Pivot.Center),
"CommandHotkeyContainer",
scaleToFit: true)
{
CanBeFocused = false,
UserData = "hotkey"
};
new GUITextBlock(
new RectTransform(Vector2.One, bg.RectTransform, anchor: Anchor.Center),
hotkey.ToString(),
textColor: Color.Black,
textAlignment: Alignment.Center)
{
CanBeFocused = false
};
}
private void CreateBlockIcon(RectTransform parent)
{
new GUIImage(new RectTransform(Vector2.One, parent, anchor: Anchor.Center), cancelIcon, scaleToFit: true)
{
Color = GUI.Style.Red * nodeColorMultiplier,
HoverColor = GUI.Style.Red
};
}
private int GetCircumferencePointCount(int nodes)
{
return nodes % 2 > 0 ? nodes : nodes + 1;
}
private float GetFirstNodeAngle(int nodeCount)
{
var bearing = 90.0f;
if (returnNode != null)
{
bearing = GetBearing(
centerNode.RectTransform.AnimTargetPos.ToVector2(),
returnNode.RectTransform.AnimTargetPos.ToVector2());
}
else if (shortcutCenterNode != null)
{
bearing = GetBearing(
centerNode.RectTransform.AnimTargetPos.ToVector2(),
shorcutCenterNodeOffset.ToVector2());
}
return nodeCount % 2 > 0 ?
MathHelper.ToRadians(bearing + 360.0f / nodeCount / 2) :
MathHelper.ToRadians(bearing + 360.0f / (nodeCount + 1));
}
private float GetBearing(Vector2 startPoint, Vector2 endPoint, bool flipY = false, bool flipX = false)
{
var radians = Math.Atan2(
!flipY ? endPoint.Y - startPoint.Y : startPoint.Y - endPoint.Y,
!flipX ? endPoint.X - startPoint.X : startPoint.X - endPoint.X);
var degrees = MathHelper.ToDegrees((float)radians);
return (degrees < 0) ? (degrees + 360) : degrees;
}
#region Crew Member Assignment Logic
private Character GetBestCharacterForOrder(Order order)
{
#if !DEBUG
if (Character.Controlled == null) { return null; }
#endif
if (order.Category == OrderCategory.Operate && AIObjectiveOperateItem.IsOperatedByAnother(null, order.TargetItemComponent, out Character operatingCharacter))
{
return operatingCharacter;
}
return characters.FindAll(c => Character.Controlled == null || (c != Character.Controlled && c.TeamID == Character.Controlled.TeamID))
.OrderByDescending(c => c.CurrentOrder == null || c.CurrentOrder.Identifier == dismissedOrderPrefab.Identifier)
.ThenByDescending(c => order.HasAppropriateJob(c))
.ThenBy(c => c.CurrentOrder?.Weight)
.FirstOrDefault();
}
private List<Character> GetCharactersSortedForOrder(Order order)
{
#if !DEBUG
if (Character.Controlled == null) { return new List<Character>(); }
#endif
if (order.Identifier == "follow")
{
return characters.FindAll(c => Character.Controlled == null || (c != Character.Controlled && c.TeamID == Character.Controlled.TeamID))
.OrderByDescending(c => c.CurrentOrder == null || c.CurrentOrder.Identifier == dismissedOrderPrefab.Identifier)
.ToList();
}
else
{
return characters.FindAll(c => Character.Controlled == null || c.TeamID == Character.Controlled.TeamID)
.OrderByDescending(c => c.CurrentOrder == null || c.CurrentOrder.Identifier == dismissedOrderPrefab.Identifier)
.ThenByDescending(c => order.HasAppropriateJob(c))
.ThenBy(c => c.CurrentOrder?.Weight)
.ToList();
}
}
#endregion
#endregion
/// <summary>
/// Creates a listbox that includes all the characters in the crew, can be used externally (round info menus etc)
/// </summary>
public void CreateCrewListFrame(IEnumerable<Character> crew, GUIFrame crewFrame)
{
List<Character.TeamType> teamIDs = crew.Select(c => c.TeamID).Distinct().ToList();
if (!teamIDs.Any()) teamIDs.Add(Character.TeamType.None);
int listBoxHeight = 300 / teamIDs.Count;
var content = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1.0f), crewFrame.RectTransform))
{
Stretch = true
};
for (int i = 0; i < teamIDs.Count; i++)
{
if (teamIDs.Count > 1)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), content.RectTransform), CombatMission.GetTeamName(teamIDs[i]));
}
GUIListBox crewList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.5f), content.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.1f) })
{
UserData = crewFrame
};
crewList.OnSelected = (component, obj) =>
{
SelectCrewCharacter(component.UserData as Character, crewList);
return true;
};
foreach (Character character in crew.Where(c => c.TeamID == teamIDs[i]))
{
GUIFrame frame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.15f), crewList.Content.RectTransform), style: "ListBoxElement")
{
UserData = character,
Color = (GameMain.NetworkMember != null && GameMain.Client.Character == character) ? Color.Gold * 0.2f : Color.Transparent
};
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.9f), frame.RectTransform, Anchor.Center), isHorizontal: true)
{
RelativeSpacing = 0.05f,
Stretch = true
};
new GUICustomComponent(new RectTransform(new Vector2(0.2f, 1.0f), paddedFrame.RectTransform, Anchor.CenterLeft),
onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
{
CanBeFocused = false,
HoverColor = Color.White,
SelectedColor = Color.White
};
GUITextBlock textBlock = new GUITextBlock(new RectTransform(Vector2.One, paddedFrame.RectTransform),
ToolBox.LimitString(character.Info.Name + " (" + character.Info.Job.Name + ")", GUI.Font, paddedFrame.Rect.Width - paddedFrame.Rect.Height),
textColor: character.Info.Job.Prefab.UIColor);
}
}
}
/// <summary>
/// Select a character from CrewListFrame
/// </summary>
protected bool SelectCrewCharacter(Character character, GUIComponent crewList)
{
if (character == null) { return false; }
GUIComponent crewFrame = (GUIComponent)crewList.UserData;
GUIComponent existingPreview = crewFrame.FindChild("SelectedCharacter");
if (existingPreview != null) { crewFrame.RemoveChild(existingPreview); }
var previewPlayer = new GUIFrame(new RectTransform(new Vector2(0.5f, 0.7f), crewFrame.RectTransform, Anchor.TopRight), style: null)
{
UserData = "SelectedCharacter"
};
character.Info.CreateInfoFrame(previewPlayer);
if (GameMain.NetworkMember != null) { GameMain.Client.SelectCrewCharacter(character, previewPlayer); }
return true;
}
#region Reports
/// <summary>
/// Enables/disables report buttons when needed
/// </summary>
public void UpdateReports()
{
bool canIssueOrders = false;
if (Character.Controlled?.CurrentHull?.Submarine != null && Character.Controlled.SpeechImpediment < 100.0f)
{
WifiComponent radio = GetHeadset(Character.Controlled, true);
canIssueOrders = radio != null && radio.CanTransmit();
}
if (canIssueOrders)
{
//report buttons are hidden when accessing another character's inventory
ReportButtonFrame.Visible = !Character.Controlled.ShouldLockHud() &&
(Character.Controlled?.SelectedCharacter?.Inventory == null ||
!Character.Controlled.SelectedCharacter.CanInventoryBeAccessed);
var reportButtonParent = ChatBox ?? GameMain.Client?.ChatBox;
if (reportButtonParent == null) { return; }
ReportButtonFrame.RectTransform.AbsoluteOffset = new Point(reportButtonParent.GUIFrame.Rect.Right + (int)(10 * GUI.Scale), reportButtonParent.GUIFrame.Rect.Y);
bool hasFires = Character.Controlled.CurrentHull.FireSources.Count > 0;
ToggleReportButton("reportfire", hasFires);
bool hasLeaks = Character.Controlled.CurrentHull.Submarine != null && Character.Controlled.CurrentHull.ConnectedGaps.Any(g => !g.IsRoomToRoom && g.Open > 0.0f);
ToggleReportButton("reportbreach", hasLeaks);
bool hasIntruders = Character.CharacterList.Any(c => c.CurrentHull == Character.Controlled.CurrentHull && AIObjectiveFightIntruders.IsValidTarget(c, Character.Controlled));
ToggleReportButton("reportintruders", hasIntruders);
foreach (GUIComponent reportButton in ReportButtonFrame.Children)
{
var highlight = reportButton.GetChildByUserData("highlighted");
if (highlight.Visible)
{
highlight.RectTransform.LocalScale = new Vector2(1.25f + (float)Math.Sin(Timing.TotalTime * 5.0f) * 0.25f);
}
}
}
else
{
ReportButtonFrame.Visible = false;
}
}
private void ToggleReportButton(string orderIdentifier, bool enabled)
{
Order order = Order.GetPrefab(orderIdentifier);
var reportButton = ReportButtonFrame.GetChildByUserData(order);
if (reportButton != null)
{
reportButton.GetChildByUserData("highlighted").Visible = enabled;
}
}
#endregion
public void InitSinglePlayerRound()
{
crewList.ClearChildren();
characters.Clear();
WayPoint[] waypoints = WayPoint.SelectCrewSpawnPoints(characterInfos, Submarine.MainSub);
for (int i = 0; i < waypoints.Length; i++)
{
Character character;
character = Character.Create(characterInfos[i], waypoints[i].WorldPosition, characterInfos[i].Name);
if (character.Info != null)
{
if (!character.Info.StartItemsGiven && character.Info.InventoryData != null)
{
DebugConsole.ThrowError($"Error when initializing a single player round: character \"{character.Name}\" has not been given their initial items but has saved inventory data. Using the saved inventory data instead of giving the character new items.");
}
if (character.Info.InventoryData != null)
{
character.Info.SpawnInventoryItems(character.Inventory, character.Info.InventoryData);
}
else if (!character.Info.StartItemsGiven)
{
character.GiveJobItems(waypoints[i]);
}
character.Info.StartItemsGiven = true;
}
AddCharacter(character);
if (i == 0)
{
Character.Controlled = character;
}
}
conversationTimer = Rand.Range(5.0f, 10.0f);
}
public void EndRound()
{
//remove characterinfos whose characters have been removed or killed
characterInfos.RemoveAll(c => c.Character == null || c.Character.Removed || c.CauseOfDeath != null);
characters.Clear();
crewList.ClearChildren();
}
public void Reset()
{
characters.Clear();
characterInfos.Clear();
crewList.ClearChildren();
}
public void Save(XElement parentElement)
{
XElement element = new XElement("crew");
foreach (CharacterInfo ci in characterInfos)
{
var infoElement = ci.Save(element);
if (ci.InventoryData != null)
{
infoElement.Add(ci.InventoryData);
}
}
parentElement.Add(element);
}
}
}