4140 lines
186 KiB
C#
4140 lines
186 KiB
C#
using Barotrauma.Extensions;
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using Barotrauma.IO;
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using Barotrauma.Items.Components;
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using Barotrauma.Steam;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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using System.Xml.Linq;
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using MoonSharp.Interpreter;
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using System.Net;
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namespace Barotrauma.Networking
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{
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sealed class GameServer : NetworkMember
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{
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public override bool IsServer => true;
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public override bool IsClient => false;
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public override Voting Voting { get; }
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public string ServerName
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{
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get { return ServerSettings.ServerName; }
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set
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{
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if (string.IsNullOrEmpty(value)) { return; }
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ServerSettings.ServerName = value;
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}
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}
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public bool SubmarineSwitchLoad = false;
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private readonly List<Client> connectedClients = new List<Client>();
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//for keeping track of disconnected clients in case the reconnect shortly after
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private readonly List<Client> disconnectedClients = new List<Client>();
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//keeps track of players who've previously been playing on the server
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//so kick votes persist during the session and the server can let the clients know what name this client used previously
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private readonly List<PreviousPlayer> previousPlayers = new List<PreviousPlayer>();
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private int roundStartSeed;
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//is the server running
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private bool started;
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private ServerPeer serverPeer;
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public ServerPeer ServerPeer { get { return serverPeer; } }
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private DateTime refreshMasterTimer;
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private readonly TimeSpan refreshMasterInterval = new TimeSpan(0, 0, 60);
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private bool registeredToMaster;
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private DateTime roundStartTime;
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private bool wasReadyToStartAutomatically;
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private bool autoRestartTimerRunning;
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private float endRoundTimer;
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/// <summary>
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/// Chat messages that get sent to the owner of the server when the owner is determined
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/// </summary>
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private static readonly Queue<ChatMessage> pendingMessagesToOwner = new Queue<ChatMessage>();
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public VoipServer VoipServer
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{
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get;
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private set;
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}
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private bool initiatedStartGame;
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private CoroutineHandle startGameCoroutine;
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private readonly ServerEntityEventManager entityEventManager;
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public FileSender FileSender { get; private set; }
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public ModSender ModSender { get; private set; }
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private TraitorManager traitorManager;
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public TraitorManager TraitorManager
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{
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get
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{
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traitorManager ??= new TraitorManager(this);
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return traitorManager;
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}
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}
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#if DEBUG
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public void PrintSenderTransters()
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{
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foreach (var transfer in FileSender.ActiveTransfers)
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{
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DebugConsole.NewMessage(transfer.FileName + " " + transfer.Progress.ToString());
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}
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}
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#endif
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public override IReadOnlyList<Client> ConnectedClients
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{
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get
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{
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return connectedClients;
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}
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}
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public ServerEntityEventManager EntityEventManager
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{
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get { return entityEventManager; }
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}
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public int Port => ServerSettings?.Port ?? 0;
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//only used when connected to steam
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public int QueryPort => ServerSettings?.QueryPort ?? 0;
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public NetworkConnection OwnerConnection { get; private set; }
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private readonly Option<int> ownerKey;
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private readonly Option<SteamId> ownerSteamId;
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public GameServer(
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string name,
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IPAddress listenIp,
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int port,
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int queryPort,
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bool isPublic,
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string password,
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bool attemptUPnP,
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int maxPlayers,
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Option<int> ownerKey,
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Option<SteamId> ownerSteamId)
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{
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if (name.Length > NetConfig.ServerNameMaxLength)
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{
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name = name.Substring(0, NetConfig.ServerNameMaxLength);
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}
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LastClientListUpdateID = 0;
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ServerSettings = new ServerSettings(this, name, port, queryPort, maxPlayers, isPublic, attemptUPnP, listenIp);
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KarmaManager.SelectPreset(ServerSettings.KarmaPreset);
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ServerSettings.SetPassword(password);
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ServerSettings.SaveSettings();
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Voting = new Voting();
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this.ownerKey = ownerKey;
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this.ownerSteamId = ownerSteamId;
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entityEventManager = new ServerEntityEventManager(this);
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}
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public void StartServer()
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{
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Log("Starting the server...", ServerLog.MessageType.ServerMessage);
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var callbacks = new ServerPeer.Callbacks(
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ReadDataMessage,
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OnClientDisconnect,
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OnInitializationComplete,
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GameMain.Instance.CloseServer,
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OnOwnerDetermined);
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if (ownerSteamId.TryUnwrap(out var steamId))
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{
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Log("Using SteamP2P networking.", ServerLog.MessageType.ServerMessage);
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serverPeer = new SteamP2PServerPeer(steamId, ownerKey.Fallback(0), ServerSettings, callbacks);
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}
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else
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{
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Log("Using Lidgren networking. Manual port forwarding may be required. If players cannot connect to the server, you may want to use the in-game hosting menu (which uses SteamP2P networking and does not require port forwarding).", ServerLog.MessageType.ServerMessage);
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serverPeer = new LidgrenServerPeer(ownerKey, ServerSettings, callbacks);
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}
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FileSender = new FileSender(serverPeer, MsgConstants.MTU);
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FileSender.OnEnded += FileTransferChanged;
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FileSender.OnStarted += FileTransferChanged;
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if (ServerSettings.AllowModDownloads) { ModSender = new ModSender(); }
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serverPeer.Start();
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VoipServer = new VoipServer(serverPeer);
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if (serverPeer is LidgrenServerPeer)
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{
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#if USE_STEAM
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registeredToMaster = SteamManager.CreateServer(this, ServerSettings.IsPublic);
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#endif
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}
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GameMain.LuaCs.Initialize();
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Log("Server started", ServerLog.MessageType.ServerMessage);
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GameMain.NetLobbyScreen.Select();
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GameMain.NetLobbyScreen.RandomizeSettings();
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if (!string.IsNullOrEmpty(ServerSettings.SelectedSubmarine))
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{
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SubmarineInfo sub = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == ServerSettings.SelectedSubmarine);
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if (sub != null) { GameMain.NetLobbyScreen.SelectedSub = sub; }
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}
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if (!string.IsNullOrEmpty(ServerSettings.SelectedShuttle))
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{
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SubmarineInfo shuttle = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == ServerSettings.SelectedShuttle);
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if (shuttle != null) { GameMain.NetLobbyScreen.SelectedShuttle = shuttle; }
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}
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started = true;
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GameAnalyticsManager.AddDesignEvent("GameServer:Start");
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}
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/// <summary>
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/// Creates a message that gets sent to the server owner once the connection is initialized. Can be used to for example notify the owner of problems during initialization
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/// </summary>
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public static void AddPendingMessageToOwner(string message, ChatMessageType messageType)
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{
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pendingMessagesToOwner.Enqueue(ChatMessage.Create(string.Empty, message, messageType, sender: null));
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}
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private void OnOwnerDetermined(NetworkConnection connection)
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{
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OwnerConnection = connection;
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var ownerClient = ConnectedClients.Find(c => c.Connection == connection);
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if (ownerClient == null)
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{
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DebugConsole.ThrowError("Owner client not found! Can't set permissions");
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return;
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}
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ownerClient.SetPermissions(ClientPermissions.All, DebugConsole.Commands);
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UpdateClientPermissions(ownerClient);
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}
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public void NotifyCrash()
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{
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var tempList = ConnectedClients.Where(c => c.Connection != OwnerConnection).ToList();
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foreach (var c in tempList)
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{
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DisconnectClient(c.Connection, PeerDisconnectPacket.WithReason(DisconnectReason.ServerCrashed));
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}
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if (OwnerConnection != null)
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{
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var conn = OwnerConnection; OwnerConnection = null;
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DisconnectClient(conn, PeerDisconnectPacket.WithReason(DisconnectReason.ServerCrashed));
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}
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Thread.Sleep(500);
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}
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private void OnInitializationComplete(NetworkConnection connection, string clientName)
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{
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Client newClient = new Client(clientName, GetNewClientSessionId());
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newClient.InitClientSync();
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newClient.Connection = connection;
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newClient.Connection.Status = NetworkConnectionStatus.Connected;
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newClient.AccountInfo = connection.AccountInfo;
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newClient.Language = connection.Language;
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connectedClients.Add(newClient);
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var previousPlayer = previousPlayers.Find(p => p.MatchesClient(newClient));
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if (previousPlayer != null)
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{
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newClient.Karma = previousPlayer.Karma;
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newClient.KarmaKickCount = previousPlayer.KarmaKickCount;
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foreach (Client c in previousPlayer.KickVoters)
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{
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if (!connectedClients.Contains(c)) { continue; }
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newClient.AddKickVote(c);
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}
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}
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LastClientListUpdateID++;
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if (newClient.Connection == OwnerConnection && OwnerConnection != null)
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{
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newClient.GivePermission(ClientPermissions.All);
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foreach (var command in DebugConsole.Commands)
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{
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newClient.PermittedConsoleCommands.Add(command);
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}
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SendConsoleMessage("Granted all permissions to " + newClient.Name + ".", newClient);
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}
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GameMain.LuaCs.Hook.Call("client.connected", newClient);
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SendChatMessage($"ServerMessage.JoinedServer~[client]={ClientLogName(newClient)}", ChatMessageType.Server, null, changeType: PlayerConnectionChangeType.Joined);
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ServerSettings.ServerDetailsChanged = true;
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if (previousPlayer != null && previousPlayer.Name != newClient.Name)
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{
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string prevNameSanitized = previousPlayer.Name.Replace("‖", "");
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SendChatMessage($"ServerMessage.PreviousClientName~[client]={ClientLogName(newClient)}~[previousname]={prevNameSanitized}", ChatMessageType.Server, null);
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previousPlayer.Name = newClient.Name;
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}
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var savedPermissions = ServerSettings.ClientPermissions.Find(scp =>
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scp.AddressOrAccountId.TryGet(out AccountId accountId)
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? newClient.AccountId.ValueEquals(accountId)
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: newClient.Connection.Endpoint.Address == scp.AddressOrAccountId);
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if (savedPermissions != null)
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{
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newClient.SetPermissions(savedPermissions.Permissions, savedPermissions.PermittedCommands);
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}
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else
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{
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var defaultPerms = PermissionPreset.List.Find(p => p.Identifier == "None");
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if (defaultPerms != null)
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{
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newClient.SetPermissions(defaultPerms.Permissions, defaultPerms.PermittedCommands);
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}
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else
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{
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newClient.SetPermissions(ClientPermissions.None, Enumerable.Empty<DebugConsole.Command>());
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}
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}
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UpdateClientPermissions(newClient);
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//notify the client of everyone else's permissions
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foreach (Client otherClient in connectedClients)
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{
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if (otherClient == newClient) { continue; }
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CoroutineManager.StartCoroutine(SendClientPermissionsAfterClientListSynced(newClient, otherClient));
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}
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}
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private void OnClientDisconnect(NetworkConnection connection, PeerDisconnectPacket peerDisconnectPacket)
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{
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Client connectedClient = connectedClients.Find(c => c.Connection == connection);
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DisconnectClient(connectedClient, peerDisconnectPacket);
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}
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public void Update(float deltaTime)
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{
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dosProtection.Update(deltaTime);
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if (!started) { return; }
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if (ChildServerRelay.HasShutDown)
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{
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GameMain.Instance.CloseServer();
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return;
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}
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FileSender.Update(deltaTime);
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KarmaManager.UpdateClients(ConnectedClients, deltaTime);
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UpdatePing();
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if (ServerSettings.VoiceChatEnabled)
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{
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VoipServer.SendToClients(connectedClients);
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}
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if (GameStarted)
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{
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RespawnManager?.Update(deltaTime);
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entityEventManager.Update(connectedClients);
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//go through the characters backwards to give rejoining clients control of the latest created character
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for (int i = Character.CharacterList.Count - 1; i >= 0; i--)
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{
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Character character = Character.CharacterList[i];
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if (!character.ClientDisconnected) { continue; }
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Client owner = connectedClients.Find(c => (c.Character == null || c.Character == character) && character.IsClientOwner(c));
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if (!character.IsDead)
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{
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if (!GameMain.LuaCs.Game.disableDisconnectCharacter)
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{
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character.KillDisconnectedTimer += deltaTime;
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character.SetStun(1.0f);
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}
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if ((OwnerConnection == null || owner?.Connection != OwnerConnection) && character.KillDisconnectedTimer > ServerSettings.KillDisconnectedTime)
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{
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character.Kill(CauseOfDeathType.Disconnected, null);
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continue;
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}
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if (owner != null && owner.InGame && !owner.NeedsMidRoundSync &&
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(!ServerSettings.AllowSpectating || !owner.SpectateOnly))
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{
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SetClientCharacter(owner, character);
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}
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}
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else if (owner != null &&
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character.CauseOfDeath?.Type == CauseOfDeathType.Disconnected &&
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character.CharacterHealth.VitalityDisregardingDeath > 0)
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{
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SetClientCharacter(owner, character);
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character.Revive(removeAfflictions: false);
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}
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}
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TraitorManager?.Update(deltaTime);
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Voting.Update(deltaTime);
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bool isCrewDead =
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connectedClients.All(c => !c.UsingFreeCam && (c.Character == null || c.Character.IsDead || c.Character.IsIncapacitated));
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bool subAtLevelEnd = false;
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if (Submarine.MainSub != null && GameMain.GameSession.GameMode is not PvPMode)
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{
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if (Level.Loaded?.EndOutpost != null)
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{
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int charactersInsideOutpost = connectedClients.Count(c =>
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c.Character != null &&
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!c.Character.IsDead && !c.Character.IsUnconscious &&
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c.Character.Submarine == Level.Loaded.EndOutpost);
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int charactersOutsideOutpost = connectedClients.Count(c =>
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c.Character != null &&
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!c.Character.IsDead && !c.Character.IsUnconscious &&
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c.Character.Submarine != Level.Loaded.EndOutpost);
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//level finished if the sub is docked to the outpost
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//or very close and someone from the crew made it inside the outpost
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subAtLevelEnd =
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Submarine.MainSub.DockedTo.Contains(Level.Loaded.EndOutpost) ||
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(Submarine.MainSub.AtEndExit && charactersInsideOutpost > 0) ||
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(charactersInsideOutpost > charactersOutsideOutpost);
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}
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else
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{
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subAtLevelEnd = Submarine.MainSub.AtEndExit;
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}
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}
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float endRoundDelay = 1.0f;
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if (ServerSettings.AutoRestart && isCrewDead)
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{
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endRoundDelay = 5.0f;
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endRoundTimer += deltaTime;
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}
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else if (subAtLevelEnd && !(GameMain.GameSession?.GameMode is CampaignMode))
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{
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endRoundDelay = 5.0f;
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endRoundTimer += deltaTime;
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}
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else if (isCrewDead && RespawnManager == null)
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{
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#if !DEBUG
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if (endRoundTimer <= 0.0f)
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{
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SendChatMessage(TextManager.GetWithVariable("CrewDeadNoRespawns", "[time]", "60").Value, ChatMessageType.Server);
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}
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endRoundDelay = 60.0f;
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endRoundTimer += deltaTime;
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#endif
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}
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else if (isCrewDead && (GameMain.GameSession?.GameMode is CampaignMode))
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{
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#if !DEBUG
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endRoundDelay = 2.0f;
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endRoundTimer += deltaTime;
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#endif
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}
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else
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{
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endRoundTimer = 0.0f;
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}
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if (endRoundTimer >= endRoundDelay)
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{
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if (ServerSettings.AutoRestart && isCrewDead)
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{
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Log("Ending round (entire crew dead)", ServerLog.MessageType.ServerMessage);
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}
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else if (subAtLevelEnd)
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{
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Log("Ending round (submarine reached the end of the level)", ServerLog.MessageType.ServerMessage);
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}
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else if (RespawnManager == null)
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{
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Log("Ending round (no living players left and respawning is not enabled during this round)", ServerLog.MessageType.ServerMessage);
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}
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else
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{
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Log("Ending round (no living players left)", ServerLog.MessageType.ServerMessage);
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}
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EndGame(wasSaved: false);
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return;
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}
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}
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else if (initiatedStartGame)
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{
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//tried to start up the game and StartGame coroutine is not running anymore
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// -> something wen't wrong during startup, re-enable start button and reset AutoRestartTimer
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if (startGameCoroutine != null && !CoroutineManager.IsCoroutineRunning(startGameCoroutine))
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{
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if (ServerSettings.AutoRestart) { ServerSettings.AutoRestartTimer = Math.Max(ServerSettings.AutoRestartInterval, 5.0f); }
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if (startGameCoroutine.Exception != null && OwnerConnection != null)
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{
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SendConsoleMessage(
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startGameCoroutine.Exception.Message + '\n' +
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(startGameCoroutine.Exception.StackTrace?.CleanupStackTrace() ?? "null"),
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connectedClients.Find(c => c.Connection == OwnerConnection),
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Color.Red);
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}
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EndGame();
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GameMain.NetLobbyScreen.LastUpdateID++;
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startGameCoroutine = null;
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initiatedStartGame = false;
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}
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}
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else if (Screen.Selected == GameMain.NetLobbyScreen && !GameStarted && !initiatedStartGame)
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{
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if (ServerSettings.AutoRestart)
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{
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//autorestart if there are any non-spectators on the server (ignoring the server owner)
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bool shouldAutoRestart = connectedClients.Any(c =>
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c.Connection != OwnerConnection &&
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(!c.SpectateOnly || !ServerSettings.AllowSpectating));
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if (shouldAutoRestart != autoRestartTimerRunning)
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{
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autoRestartTimerRunning = shouldAutoRestart;
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GameMain.NetLobbyScreen.LastUpdateID++;
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}
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if (autoRestartTimerRunning)
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{
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ServerSettings.AutoRestartTimer -= deltaTime;
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}
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}
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bool readyToStartAutomatically = false;
|
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if (ServerSettings.AutoRestart && autoRestartTimerRunning && ServerSettings.AutoRestartTimer < 0.0f)
|
|
{
|
|
readyToStartAutomatically = true;
|
|
}
|
|
else if (ServerSettings.StartWhenClientsReady)
|
|
{
|
|
int clientsReady = connectedClients.Count(c => c.GetVote<bool>(VoteType.StartRound));
|
|
if (clientsReady / (float)connectedClients.Count >= ServerSettings.StartWhenClientsReadyRatio)
|
|
{
|
|
readyToStartAutomatically = true;
|
|
}
|
|
}
|
|
if (readyToStartAutomatically)
|
|
{
|
|
if (!wasReadyToStartAutomatically) { GameMain.NetLobbyScreen.LastUpdateID++; }
|
|
TryStartGame();
|
|
}
|
|
wasReadyToStartAutomatically = readyToStartAutomatically;
|
|
}
|
|
|
|
for (int i = disconnectedClients.Count - 1; i >= 0; i--)
|
|
{
|
|
disconnectedClients[i].DeleteDisconnectedTimer -= deltaTime;
|
|
if (disconnectedClients[i].DeleteDisconnectedTimer > 0.0f) continue;
|
|
|
|
if (GameStarted && disconnectedClients[i].Character != null)
|
|
{
|
|
disconnectedClients[i].Character.Kill(CauseOfDeathType.Disconnected, null);
|
|
disconnectedClients[i].Character = null;
|
|
}
|
|
|
|
disconnectedClients.RemoveAt(i);
|
|
}
|
|
|
|
foreach (Client c in connectedClients)
|
|
{
|
|
//slowly reset spam timers
|
|
c.ChatSpamTimer = Math.Max(0.0f, c.ChatSpamTimer - deltaTime);
|
|
c.ChatSpamSpeed = Math.Max(0.0f, c.ChatSpamSpeed - deltaTime);
|
|
|
|
//constantly increase AFK timer if the client is controlling a character (gets reset to zero every time an input is received)
|
|
if (GameStarted && c.Character != null && !c.Character.IsDead && !c.Character.IsIncapacitated)
|
|
{
|
|
if (c.Connection != OwnerConnection && c.Permissions != ClientPermissions.All) { c.KickAFKTimer += deltaTime; }
|
|
}
|
|
}
|
|
|
|
if (connectedClients.Any(c => c.KickAFKTimer >= ServerSettings.KickAFKTime))
|
|
{
|
|
IEnumerable<Client> kickAFK = connectedClients.FindAll(c =>
|
|
c.KickAFKTimer >= ServerSettings.KickAFKTime &&
|
|
(OwnerConnection == null || c.Connection != OwnerConnection));
|
|
foreach (Client c in kickAFK)
|
|
{
|
|
KickClient(c, "DisconnectMessage.AFK");
|
|
}
|
|
}
|
|
|
|
serverPeer.Update(deltaTime);
|
|
|
|
//don't run the rest of the method if something in serverPeer.Update causes the server to shutdown
|
|
if (!started) { return; }
|
|
|
|
// if update interval has passed
|
|
if (updateTimer < DateTime.Now)
|
|
{
|
|
if (ConnectedClients.Count > 0)
|
|
{
|
|
foreach (Client c in ConnectedClients)
|
|
{
|
|
try
|
|
{
|
|
ClientWrite(c);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
DebugConsole.ThrowError("Failed to write a network message for the client \"" + c.Name + "\"!", e);
|
|
|
|
string errorMsg = "Failed to write a network message for a client! (MidRoundSyncing: " + c.NeedsMidRoundSync + ")\n"
|
|
+ e.Message + "\n" + e.StackTrace.CleanupStackTrace();
|
|
if (e.InnerException != null)
|
|
{
|
|
errorMsg += "\nInner exception: " + e.InnerException.Message + "\n" + e.InnerException.StackTrace.CleanupStackTrace();
|
|
}
|
|
|
|
GameAnalyticsManager.AddErrorEventOnce(
|
|
"GameServer.Update:ClientWriteFailed" + e.StackTrace.CleanupStackTrace(),
|
|
GameAnalyticsManager.ErrorSeverity.Error,
|
|
errorMsg);
|
|
}
|
|
}
|
|
|
|
foreach (Character character in Character.CharacterList)
|
|
{
|
|
if (character.healthUpdateTimer <= 0.0f)
|
|
{
|
|
if (!character.HealthUpdatePending)
|
|
{
|
|
character.healthUpdateTimer = character.HealthUpdateInterval;
|
|
}
|
|
character.HealthUpdatePending = true;
|
|
}
|
|
else
|
|
{
|
|
character.healthUpdateTimer -= (float)UpdateInterval.TotalSeconds;
|
|
}
|
|
character.HealthUpdateInterval += (float)UpdateInterval.TotalSeconds;
|
|
}
|
|
}
|
|
|
|
updateTimer = DateTime.Now + UpdateInterval;
|
|
}
|
|
|
|
if (registeredToMaster && (DateTime.Now > refreshMasterTimer || ServerSettings.ServerDetailsChanged))
|
|
{
|
|
if (GameSettings.CurrentConfig.UseSteamMatchmaking)
|
|
{
|
|
bool refreshSuccessful = SteamManager.RefreshServerDetails(this);
|
|
if (GameSettings.CurrentConfig.VerboseLogging)
|
|
{
|
|
Log(refreshSuccessful ?
|
|
"Refreshed server info on the server list." :
|
|
"Refreshing server info on the server list failed.", ServerLog.MessageType.ServerMessage);
|
|
}
|
|
}
|
|
refreshMasterTimer = DateTime.Now + refreshMasterInterval;
|
|
ServerSettings.ServerDetailsChanged = false;
|
|
}
|
|
}
|
|
|
|
|
|
private double lastPingTime;
|
|
private byte[] lastPingData;
|
|
private void UpdatePing()
|
|
{
|
|
if (Timing.TotalTime > lastPingTime + 1.0)
|
|
{
|
|
lastPingData ??= new byte[64];
|
|
for (int i = 0; i < lastPingData.Length; i++)
|
|
{
|
|
lastPingData[i] = (byte)Rand.Range(33, 126);
|
|
}
|
|
lastPingTime = Timing.TotalTime;
|
|
|
|
ConnectedClients.ForEach(c =>
|
|
{
|
|
IWriteMessage pingReq = new WriteOnlyMessage();
|
|
pingReq.WriteByte((byte)ServerPacketHeader.PING_REQUEST);
|
|
pingReq.WriteByte((byte)lastPingData.Length);
|
|
pingReq.WriteBytes(lastPingData, 0, lastPingData.Length);
|
|
serverPeer.Send(pingReq, c.Connection, DeliveryMethod.Unreliable);
|
|
|
|
IWriteMessage pingInf = new WriteOnlyMessage();
|
|
pingInf.WriteByte((byte)ServerPacketHeader.CLIENT_PINGS);
|
|
pingInf.WriteByte((byte)ConnectedClients.Count);
|
|
ConnectedClients.ForEach(c2 =>
|
|
{
|
|
pingInf.WriteByte(c2.SessionId);
|
|
pingInf.WriteUInt16(c2.Ping);
|
|
});
|
|
serverPeer.Send(pingInf, c.Connection, DeliveryMethod.Unreliable);
|
|
});
|
|
}
|
|
}
|
|
|
|
private readonly DoSProtection dosProtection = new();
|
|
|
|
private void ReadDataMessage(NetworkConnection sender, IReadMessage inc)
|
|
{
|
|
var connectedClient = connectedClients.Find(c => c.Connection == sender);
|
|
|
|
using var _ = dosProtection.Start(connectedClient);
|
|
|
|
ClientPacketHeader header = (ClientPacketHeader)inc.ReadByte();
|
|
|
|
GameMain.LuaCs.Networking.NetMessageReceived(inc, header, connectedClient);
|
|
|
|
switch (header)
|
|
{
|
|
case ClientPacketHeader.PING_RESPONSE:
|
|
byte responseLen = inc.ReadByte();
|
|
if (responseLen != lastPingData.Length) { return; }
|
|
for (int i = 0; i < responseLen; i++)
|
|
{
|
|
byte b = inc.ReadByte();
|
|
if (b != lastPingData[i]) { return; }
|
|
}
|
|
connectedClient.Ping = (UInt16)((Timing.TotalTime - lastPingTime) * 1000);
|
|
break;
|
|
case ClientPacketHeader.RESPONSE_STARTGAME:
|
|
if (connectedClient != null)
|
|
{
|
|
connectedClient.ReadyToStart = inc.ReadBoolean();
|
|
UpdateCharacterInfo(inc, connectedClient);
|
|
|
|
//game already started -> send start message immediately
|
|
if (GameStarted)
|
|
{
|
|
SendStartMessage(roundStartSeed, GameMain.GameSession.Level.Seed, GameMain.GameSession, connectedClient, true);
|
|
}
|
|
}
|
|
break;
|
|
case ClientPacketHeader.REQUEST_STARTGAMEFINALIZE:
|
|
if (connectedClient == null)
|
|
{
|
|
DebugConsole.AddWarning("Received a REQUEST_STARTGAMEFINALIZE message. Client not connected, ignoring the message.");
|
|
}
|
|
else if (!GameStarted)
|
|
{
|
|
DebugConsole.AddWarning("Received a REQUEST_STARTGAMEFINALIZE message. Game not started, ignoring the message.");
|
|
}
|
|
else
|
|
{
|
|
SendRoundStartFinalize(connectedClient);
|
|
}
|
|
break;
|
|
case ClientPacketHeader.UPDATE_LOBBY:
|
|
ClientReadLobby(inc);
|
|
break;
|
|
case ClientPacketHeader.UPDATE_INGAME:
|
|
if (!GameStarted) { return; }
|
|
ClientReadIngame(inc);
|
|
break;
|
|
case ClientPacketHeader.CAMPAIGN_SETUP_INFO:
|
|
bool isNew = inc.ReadBoolean(); inc.ReadPadBits();
|
|
if (isNew)
|
|
{
|
|
string saveName = inc.ReadString();
|
|
string seed = inc.ReadString();
|
|
string subName = inc.ReadString();
|
|
string subHash = inc.ReadString();
|
|
CampaignSettings settings = INetSerializableStruct.Read<CampaignSettings>(inc);
|
|
|
|
var matchingSub = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == subName && s.MD5Hash.StringRepresentation == subHash);
|
|
|
|
if (GameStarted)
|
|
{
|
|
SendDirectChatMessage(TextManager.Get("CampaignStartFailedRoundRunning").Value, connectedClient, ChatMessageType.MessageBox);
|
|
return;
|
|
}
|
|
|
|
if (matchingSub == null)
|
|
{
|
|
SendDirectChatMessage(
|
|
TextManager.GetWithVariable("CampaignStartFailedSubNotFound", "[subname]", subName).Value,
|
|
connectedClient, ChatMessageType.MessageBox);
|
|
}
|
|
else
|
|
{
|
|
string localSavePath = SaveUtil.CreateSavePath(SaveUtil.SaveType.Multiplayer, saveName);
|
|
if (CampaignMode.AllowedToManageCampaign(connectedClient, ClientPermissions.ManageRound))
|
|
{
|
|
using (dosProtection.Pause(connectedClient))
|
|
{
|
|
ServerSettings.CampaignSettings = settings;
|
|
ServerSettings.SaveSettings();
|
|
MultiPlayerCampaign.StartNewCampaign(localSavePath, matchingSub.FilePath, seed, settings);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
string saveName = inc.ReadString();
|
|
if (GameStarted)
|
|
{
|
|
SendDirectChatMessage(TextManager.Get("CampaignStartFailedRoundRunning").Value, connectedClient, ChatMessageType.MessageBox);
|
|
break;
|
|
}
|
|
if (CampaignMode.AllowedToManageCampaign(connectedClient, ClientPermissions.ManageRound))
|
|
{
|
|
using (dosProtection.Pause(connectedClient))
|
|
{
|
|
MultiPlayerCampaign.LoadCampaign(saveName);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case ClientPacketHeader.VOICE:
|
|
if (ServerSettings.VoiceChatEnabled && !connectedClient.Muted)
|
|
{
|
|
byte id = inc.ReadByte();
|
|
if (connectedClient.SessionId != id)
|
|
{
|
|
#if DEBUG
|
|
DebugConsole.ThrowError(
|
|
"Client \"" + connectedClient.Name + "\" sent a VOIP update that didn't match its ID (" + id.ToString() + "!=" + connectedClient.SessionId.ToString() + ")");
|
|
#endif
|
|
return;
|
|
}
|
|
connectedClient.VoipQueue.Read(inc);
|
|
}
|
|
break;
|
|
case ClientPacketHeader.SERVER_SETTINGS:
|
|
ServerSettings.ServerRead(inc, connectedClient);
|
|
break;
|
|
case ClientPacketHeader.SERVER_COMMAND:
|
|
ClientReadServerCommand(inc);
|
|
break;
|
|
case ClientPacketHeader.CREW:
|
|
ReadCrewMessage(inc, connectedClient);
|
|
break;
|
|
case ClientPacketHeader.TRANSFER_MONEY:
|
|
ReadMoneyMessage(inc, connectedClient);
|
|
break;
|
|
case ClientPacketHeader.REWARD_DISTRIBUTION:
|
|
ReadRewardDistributionMessage(inc, connectedClient);
|
|
break;
|
|
case ClientPacketHeader.MEDICAL:
|
|
ReadMedicalMessage(inc, connectedClient);
|
|
break;
|
|
case ClientPacketHeader.CIRCUITBOX:
|
|
ReadCircuitBoxMessage(inc, connectedClient);
|
|
break;
|
|
case ClientPacketHeader.READY_CHECK:
|
|
ReadyCheck.ServerRead(inc, connectedClient);
|
|
break;
|
|
case ClientPacketHeader.READY_TO_SPAWN:
|
|
ReadReadyToSpawnMessage(inc, connectedClient);
|
|
break;
|
|
case ClientPacketHeader.FILE_REQUEST:
|
|
if (ServerSettings.AllowFileTransfers)
|
|
{
|
|
FileSender.ReadFileRequest(inc, connectedClient);
|
|
}
|
|
break;
|
|
case ClientPacketHeader.EVENTMANAGER_RESPONSE:
|
|
GameMain.GameSession?.EventManager.ServerRead(inc, connectedClient);
|
|
break;
|
|
case ClientPacketHeader.UPDATE_CHARACTERINFO:
|
|
UpdateCharacterInfo(inc, connectedClient);
|
|
break;
|
|
case ClientPacketHeader.ERROR:
|
|
HandleClientError(inc, connectedClient);
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void HandleClientError(IReadMessage inc, Client c)
|
|
{
|
|
string errorStr = "Unhandled error report";
|
|
string errorStrNoName = errorStr;
|
|
|
|
ClientNetError error = (ClientNetError)inc.ReadByte();
|
|
switch (error)
|
|
{
|
|
case ClientNetError.MISSING_EVENT:
|
|
UInt16 expectedID = inc.ReadUInt16();
|
|
UInt16 receivedID = inc.ReadUInt16();
|
|
errorStr = errorStrNoName = "Expecting event id " + expectedID.ToString() + ", received " + receivedID.ToString();
|
|
break;
|
|
case ClientNetError.MISSING_ENTITY:
|
|
UInt16 eventID = inc.ReadUInt16();
|
|
UInt16 entityID = inc.ReadUInt16();
|
|
byte subCount = inc.ReadByte();
|
|
List<string> subNames = new List<string>();
|
|
for (int i = 0; i < subCount; i++)
|
|
{
|
|
subNames.Add(inc.ReadString());
|
|
}
|
|
Entity entity = Entity.FindEntityByID(entityID);
|
|
if (entity == null)
|
|
{
|
|
errorStr = errorStrNoName = "Received an update for an entity that doesn't exist (event id " + eventID.ToString() + ", entity id " + entityID.ToString() + ").";
|
|
}
|
|
else if (entity is Character character)
|
|
{
|
|
errorStr = $"Missing character {character.Name} (event id {eventID}, entity id {entityID}).";
|
|
errorStrNoName = $"Missing character {character.SpeciesName} (event id {eventID}, entity id {entityID}).";
|
|
}
|
|
else if (entity is Item item)
|
|
{
|
|
errorStr = errorStrNoName = $"Missing item {item.Name}, sub: {item.Submarine?.Info?.Name ?? "none"} (event id {eventID}, entity id {entityID}).";
|
|
}
|
|
else
|
|
{
|
|
errorStr = errorStrNoName = $"Missing entity {entity}, sub: {entity.Submarine?.Info?.Name ?? "none"} (event id {eventID}, entity id {entityID}).";
|
|
}
|
|
if (GameStarted)
|
|
{
|
|
var serverSubNames = Submarine.Loaded.Select(s => s.Info.Name);
|
|
if (subCount != Submarine.Loaded.Count || !subNames.SequenceEqual(serverSubNames))
|
|
{
|
|
string subErrorStr = $" Loaded submarines don't match (client: {string.Join(", ", subNames)}, server: {string.Join(", ", serverSubNames)}).";
|
|
errorStr += subErrorStr;
|
|
errorStrNoName += subErrorStr;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
Log(ClientLogName(c) + " has reported an error: " + errorStr, ServerLog.MessageType.Error);
|
|
GameAnalyticsManager.AddErrorEventOnce("GameServer.HandleClientError:" + errorStrNoName, GameAnalyticsManager.ErrorSeverity.Error, errorStr);
|
|
|
|
try
|
|
{
|
|
WriteEventErrorData(c, errorStr);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
DebugConsole.ThrowError("Failed to write event error data", e);
|
|
}
|
|
|
|
if (c.Connection == OwnerConnection)
|
|
{
|
|
SendDirectChatMessage(errorStr, c, ChatMessageType.MessageBox);
|
|
EndGame(wasSaved: false);
|
|
}
|
|
else
|
|
{
|
|
KickClient(c, errorStr);
|
|
}
|
|
|
|
}
|
|
|
|
private void WriteEventErrorData(Client client, string errorStr)
|
|
{
|
|
if (!Directory.Exists(ServerLog.SavePath))
|
|
{
|
|
Directory.CreateDirectory(ServerLog.SavePath);
|
|
}
|
|
|
|
string filePath = $"event_error_log_server_{client.Name}_{DateTime.UtcNow.ToShortTimeString()}.log";
|
|
filePath = Path.Combine(ServerLog.SavePath, ToolBox.RemoveInvalidFileNameChars(filePath));
|
|
if (File.Exists(filePath)) { return; }
|
|
|
|
List<string> errorLines = new List<string>
|
|
{
|
|
errorStr, ""
|
|
};
|
|
|
|
if (GameMain.GameSession?.GameMode != null)
|
|
{
|
|
errorLines.Add("Game mode: " + GameMain.GameSession.GameMode.Name.Value);
|
|
if (GameMain.GameSession?.GameMode is MultiPlayerCampaign campaign)
|
|
{
|
|
errorLines.Add("Campaign ID: " + campaign.CampaignID);
|
|
errorLines.Add("Campaign save ID: " + campaign.LastSaveID);
|
|
}
|
|
foreach (Mission mission in GameMain.GameSession.Missions)
|
|
{
|
|
errorLines.Add("Mission: " + mission.Prefab.Identifier);
|
|
}
|
|
}
|
|
if (GameMain.GameSession?.Submarine != null)
|
|
{
|
|
errorLines.Add("Submarine: " + GameMain.GameSession.Submarine.Info.Name);
|
|
}
|
|
if (GameMain.NetworkMember?.RespawnManager?.RespawnShuttle != null)
|
|
{
|
|
errorLines.Add("Respawn shuttle: " + GameMain.NetworkMember.RespawnManager.RespawnShuttle.Info.Name);
|
|
}
|
|
if (Level.Loaded != null)
|
|
{
|
|
errorLines.Add("Level: " + Level.Loaded.Seed + ", "
|
|
+ string.Join("; ", Level.Loaded.EqualityCheckValues.Select(cv
|
|
=> cv.Key + "=" + cv.Value.ToString("X"))));
|
|
errorLines.Add("Entity count before generating level: " + Level.Loaded.EntityCountBeforeGenerate);
|
|
errorLines.Add("Entities:");
|
|
foreach (Entity e in Level.Loaded.EntitiesBeforeGenerate.OrderBy(e => e.CreationIndex))
|
|
{
|
|
errorLines.Add(e.ErrorLine);
|
|
}
|
|
errorLines.Add("Entity count after generating level: " + Level.Loaded.EntityCountAfterGenerate);
|
|
}
|
|
|
|
errorLines.Add("Entity IDs:");
|
|
Entity[] sortedEntities = Entity.GetEntities().OrderBy(e => e.CreationIndex).ToArray();
|
|
foreach (Entity e in sortedEntities)
|
|
{
|
|
errorLines.Add(e.ErrorLine);
|
|
}
|
|
|
|
errorLines.Add("");
|
|
errorLines.Add("EntitySpawner events:");
|
|
foreach (var entityEvent in entityEventManager.UniqueEvents)
|
|
{
|
|
if (entityEvent.Entity is EntitySpawner)
|
|
{
|
|
var spawnData = entityEvent.Data as EntitySpawner.SpawnOrRemove;
|
|
errorLines.Add(
|
|
entityEvent.ID + ": " +
|
|
(spawnData is EntitySpawner.RemoveEntity ? "Remove " : "Create ") +
|
|
spawnData.Entity.ToString() +
|
|
" (" + spawnData.ID + ", " + spawnData.Entity.ID + ")");
|
|
}
|
|
}
|
|
|
|
errorLines.Add("");
|
|
errorLines.Add("Last debug messages:");
|
|
for (int i = DebugConsole.Messages.Count - 1; i > 0 && i > DebugConsole.Messages.Count - 15; i--)
|
|
{
|
|
errorLines.Add(" " + DebugConsole.Messages[i].Time + " - " + DebugConsole.Messages[i].Text);
|
|
}
|
|
|
|
File.WriteAllLines(filePath, errorLines);
|
|
}
|
|
|
|
public override void CreateEntityEvent(INetSerializable entity, NetEntityEvent.IData extraData = null)
|
|
{
|
|
if (!(entity is IServerSerializable serverSerializable))
|
|
{
|
|
throw new InvalidCastException($"Entity is not {nameof(IServerSerializable)}");
|
|
}
|
|
entityEventManager.CreateEvent(serverSerializable, extraData);
|
|
}
|
|
|
|
private byte GetNewClientSessionId()
|
|
{
|
|
byte userId = 1;
|
|
while (connectedClients.Any(c => c.SessionId == userId))
|
|
{
|
|
userId++;
|
|
}
|
|
return userId;
|
|
}
|
|
|
|
private void ClientReadLobby(IReadMessage inc)
|
|
{
|
|
Client c = ConnectedClients.Find(x => x.Connection == inc.Sender);
|
|
if (c == null)
|
|
{
|
|
//TODO: remove?
|
|
//inc.Sender.Disconnect("You're not a connected client.");
|
|
return;
|
|
}
|
|
|
|
SegmentTableReader<ClientNetSegment>.Read(inc, (segment, inc) =>
|
|
{
|
|
switch (segment)
|
|
{
|
|
case ClientNetSegment.SyncIds:
|
|
//TODO: might want to use a clever class for this
|
|
c.LastRecvLobbyUpdate = NetIdUtils.Clamp(inc.ReadUInt16(), c.LastRecvLobbyUpdate, GameMain.NetLobbyScreen.LastUpdateID);
|
|
if (c.HasPermission(ClientPermissions.ManageSettings) &&
|
|
NetIdUtils.IdMoreRecentOrMatches(c.LastRecvLobbyUpdate, c.LastSentServerSettingsUpdate))
|
|
{
|
|
c.LastRecvServerSettingsUpdate = c.LastSentServerSettingsUpdate;
|
|
}
|
|
c.LastRecvChatMsgID = NetIdUtils.Clamp(inc.ReadUInt16(), c.LastRecvChatMsgID, c.LastChatMsgQueueID);
|
|
c.LastRecvClientListUpdate = NetIdUtils.Clamp(inc.ReadUInt16(), c.LastRecvClientListUpdate, LastClientListUpdateID);
|
|
|
|
ReadClientNameChange(c, inc);
|
|
|
|
c.LastRecvCampaignSave = inc.ReadUInt16();
|
|
if (c.LastRecvCampaignSave > 0)
|
|
{
|
|
byte campaignID = inc.ReadByte();
|
|
foreach (MultiPlayerCampaign.NetFlags netFlag in Enum.GetValues(typeof(MultiPlayerCampaign.NetFlags)))
|
|
{
|
|
c.LastRecvCampaignUpdate[netFlag] = inc.ReadUInt16();
|
|
}
|
|
bool characterDiscarded = inc.ReadBoolean();
|
|
if (GameMain.GameSession?.GameMode is MultiPlayerCampaign campaign)
|
|
{
|
|
if (characterDiscarded) { campaign.DiscardClientCharacterData(c); }
|
|
//the client has a campaign save for another campaign
|
|
//(the server started a new campaign and the client isn't aware of it yet?)
|
|
if (campaign.CampaignID != campaignID)
|
|
{
|
|
c.LastRecvCampaignSave = (ushort)(campaign.LastSaveID - 1);
|
|
foreach (MultiPlayerCampaign.NetFlags netFlag in Enum.GetValues(typeof(MultiPlayerCampaign.NetFlags)))
|
|
{
|
|
c.LastRecvCampaignUpdate[netFlag] =
|
|
(UInt16)(campaign.GetLastUpdateIdForFlag(netFlag) - 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case ClientNetSegment.ChatMessage:
|
|
ChatMessage.ServerRead(inc, c);
|
|
break;
|
|
case ClientNetSegment.Vote:
|
|
Voting.ServerRead(inc, c, dosProtection);
|
|
break;
|
|
default:
|
|
return SegmentTableReader<ClientNetSegment>.BreakSegmentReading.Yes;
|
|
}
|
|
|
|
//don't read further messages if the client has been disconnected (kicked due to spam for example)
|
|
return connectedClients.Contains(c)
|
|
? SegmentTableReader<ClientNetSegment>.BreakSegmentReading.No
|
|
: SegmentTableReader<ClientNetSegment>.BreakSegmentReading.Yes;
|
|
});
|
|
}
|
|
|
|
private void ClientReadIngame(IReadMessage inc)
|
|
{
|
|
Client c = ConnectedClients.Find(x => x.Connection == inc.Sender);
|
|
if (c == null)
|
|
{
|
|
//TODO: remove?
|
|
//inc.SenderConnection.Disconnect("You're not a connected client.");
|
|
return;
|
|
}
|
|
|
|
bool midroundSyncingDone = inc.ReadBoolean();
|
|
inc.ReadPadBits();
|
|
if (GameStarted)
|
|
{
|
|
if (!c.InGame)
|
|
{
|
|
//check if midround syncing is needed due to missed unique events
|
|
if (!midroundSyncingDone) { entityEventManager.InitClientMidRoundSync(c); }
|
|
MissionAction.NotifyMissionsUnlockedThisRound(c);
|
|
c.InGame = true;
|
|
}
|
|
}
|
|
|
|
SegmentTableReader<ClientNetSegment>.Read(inc, (segment, inc) =>
|
|
{
|
|
switch (segment)
|
|
{
|
|
case ClientNetSegment.SyncIds:
|
|
//TODO: switch this to INetSerializableStruct
|
|
|
|
UInt16 lastRecvChatMsgID = inc.ReadUInt16();
|
|
UInt16 lastRecvEntityEventID = inc.ReadUInt16();
|
|
UInt16 lastRecvClientListUpdate = inc.ReadUInt16();
|
|
|
|
//last msgs we've created/sent, the client IDs should never be higher than these
|
|
UInt16 lastEntityEventID = entityEventManager.Events.Count == 0 ? (UInt16)0 : entityEventManager.Events.Last().ID;
|
|
|
|
c.LastRecvCampaignSave = inc.ReadUInt16();
|
|
if (c.LastRecvCampaignSave > 0)
|
|
{
|
|
byte campaignID = inc.ReadByte();
|
|
foreach (MultiPlayerCampaign.NetFlags netFlag in Enum.GetValues(typeof(MultiPlayerCampaign.NetFlags)))
|
|
{
|
|
c.LastRecvCampaignUpdate[netFlag] = inc.ReadUInt16();
|
|
}
|
|
bool characterDiscarded = inc.ReadBoolean();
|
|
if (GameMain.GameSession?.GameMode is MultiPlayerCampaign campaign)
|
|
{
|
|
if (characterDiscarded) { campaign.DiscardClientCharacterData(c); }
|
|
//the client has a campaign save for another campaign
|
|
//(the server started a new campaign and the client isn't aware of it yet?)
|
|
if (campaign.CampaignID != campaignID)
|
|
{
|
|
c.LastRecvCampaignSave = (ushort)(campaign.LastSaveID - 1);
|
|
foreach (MultiPlayerCampaign.NetFlags netFlag in Enum.GetValues(typeof(MultiPlayerCampaign.NetFlags)))
|
|
{
|
|
c.LastRecvCampaignUpdate[netFlag] =
|
|
(UInt16)(campaign.GetLastUpdateIdForFlag(netFlag) - 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (c.NeedsMidRoundSync)
|
|
{
|
|
//received all the old events -> client in sync, we can switch to normal behavior
|
|
if (lastRecvEntityEventID >= c.UnreceivedEntityEventCount - 1 ||
|
|
c.UnreceivedEntityEventCount == 0)
|
|
{
|
|
ushort prevID = lastRecvEntityEventID;
|
|
c.NeedsMidRoundSync = false;
|
|
lastRecvEntityEventID = (UInt16)(c.FirstNewEventID - 1);
|
|
c.LastRecvEntityEventID = lastRecvEntityEventID;
|
|
DebugConsole.Log("Finished midround syncing " + c.Name + " - switching from ID " + prevID + " to " + c.LastRecvEntityEventID);
|
|
//notify the client of the state of the respawn manager (so they show the respawn prompt if needed)
|
|
if (RespawnManager != null) { CreateEntityEvent(RespawnManager); }
|
|
if (GameMain.GameSession?.GameMode is MultiPlayerCampaign campaign)
|
|
{
|
|
//notify the client of the current bank balance and purchased repairs
|
|
campaign.Bank.ForceUpdate();
|
|
campaign.IncrementLastUpdateIdForFlag(MultiPlayerCampaign.NetFlags.Misc);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
lastEntityEventID = (UInt16)(c.UnreceivedEntityEventCount - 1);
|
|
}
|
|
}
|
|
|
|
if (NetIdUtils.IsValidId(lastRecvChatMsgID, c.LastRecvChatMsgID, c.LastChatMsgQueueID))
|
|
{
|
|
c.LastRecvChatMsgID = lastRecvChatMsgID;
|
|
}
|
|
else if (lastRecvChatMsgID != c.LastRecvChatMsgID && GameSettings.CurrentConfig.VerboseLogging)
|
|
{
|
|
DebugConsole.ThrowError(
|
|
"Invalid lastRecvChatMsgID " + lastRecvChatMsgID +
|
|
" (previous: " + c.LastChatMsgQueueID + ", latest: " + c.LastChatMsgQueueID + ")");
|
|
}
|
|
|
|
if (NetIdUtils.IsValidId(lastRecvEntityEventID, c.LastRecvEntityEventID, lastEntityEventID))
|
|
{
|
|
if (c.NeedsMidRoundSync)
|
|
{
|
|
//give midround-joining clients a bit more time to get in sync if they keep receiving messages
|
|
int receivedEventCount = lastRecvEntityEventID - c.LastRecvEntityEventID;
|
|
if (receivedEventCount < 0) { receivedEventCount += ushort.MaxValue; }
|
|
c.MidRoundSyncTimeOut += receivedEventCount * 0.01f;
|
|
DebugConsole.Log("Midround sync timeout " + c.MidRoundSyncTimeOut.ToString("0.##") + "/" + Timing.TotalTime.ToString("0.##"));
|
|
}
|
|
|
|
c.LastRecvEntityEventID = lastRecvEntityEventID;
|
|
#warning TODO: remove this later
|
|
/*if (!CoroutineManager.IsCoroutineRunning("RoundRestartLoop"))
|
|
{
|
|
CoroutineManager.StartCoroutine(RoundRestartLoop(), "RoundRestartLoop");
|
|
}*/
|
|
}
|
|
else if (lastRecvEntityEventID != c.LastRecvEntityEventID && GameSettings.CurrentConfig.VerboseLogging)
|
|
{
|
|
DebugConsole.ThrowError(
|
|
"Invalid lastRecvEntityEventID " + lastRecvEntityEventID +
|
|
" (previous: " + c.LastRecvEntityEventID + ", latest: " + lastEntityEventID + ")");
|
|
}
|
|
|
|
if (NetIdUtils.IdMoreRecent(lastRecvClientListUpdate, c.LastRecvClientListUpdate))
|
|
{
|
|
c.LastRecvClientListUpdate = lastRecvClientListUpdate;
|
|
}
|
|
|
|
break;
|
|
case ClientNetSegment.ChatMessage:
|
|
ChatMessage.ServerRead(inc, c);
|
|
break;
|
|
case ClientNetSegment.CharacterInput:
|
|
if (c.Character != null)
|
|
{
|
|
c.Character.ServerReadInput(inc, c);
|
|
}
|
|
else
|
|
{
|
|
DebugConsole.AddWarning($"Received character inputs from a client who's not controlling a character ({c.Name}).");
|
|
}
|
|
break;
|
|
case ClientNetSegment.EntityState:
|
|
entityEventManager.Read(inc, c);
|
|
break;
|
|
case ClientNetSegment.Vote:
|
|
Voting.ServerRead(inc, c, dosProtection);
|
|
break;
|
|
case ClientNetSegment.SpectatingPos:
|
|
c.SpectatePos = new Vector2(inc.ReadSingle(), inc.ReadSingle());
|
|
break;
|
|
default:
|
|
return SegmentTableReader<ClientNetSegment>.BreakSegmentReading.Yes;
|
|
}
|
|
|
|
//don't read further messages if the client has been disconnected (kicked due to spam for example)
|
|
return connectedClients.Contains(c)
|
|
? SegmentTableReader<ClientNetSegment>.BreakSegmentReading.No
|
|
: SegmentTableReader<ClientNetSegment>.BreakSegmentReading.Yes;
|
|
});
|
|
}
|
|
|
|
private void ReadCrewMessage(IReadMessage inc, Client sender)
|
|
{
|
|
if (GameMain.GameSession?.Campaign is MultiPlayerCampaign mpCampaign)
|
|
{
|
|
mpCampaign.ServerReadCrew(inc, sender);
|
|
}
|
|
}
|
|
|
|
private void ReadMoneyMessage(IReadMessage inc, Client sender)
|
|
{
|
|
if (GameMain.GameSession?.Campaign is MultiPlayerCampaign mpCampaign)
|
|
{
|
|
mpCampaign.ServerReadMoney(inc, sender);
|
|
}
|
|
}
|
|
|
|
private void ReadRewardDistributionMessage(IReadMessage inc, Client sender)
|
|
{
|
|
if (GameMain.GameSession?.Campaign is MultiPlayerCampaign mpCampaign)
|
|
{
|
|
mpCampaign.ServerReadRewardDistribution(inc, sender);
|
|
}
|
|
}
|
|
|
|
private void ReadMedicalMessage(IReadMessage inc, Client sender)
|
|
{
|
|
if (GameMain.GameSession?.Campaign is MultiPlayerCampaign mpCampaign)
|
|
{
|
|
mpCampaign.MedicalClinic.ServerRead(inc, sender);
|
|
}
|
|
}
|
|
|
|
private static void ReadCircuitBoxMessage(IReadMessage inc, Client sender)
|
|
{
|
|
var header = INetSerializableStruct.Read<NetCircuitBoxHeader>(inc);
|
|
|
|
INetSerializableStruct data = header.Opcode switch
|
|
{
|
|
CircuitBoxOpcode.Cursor => INetSerializableStruct.Read<NetCircuitBoxCursorInfo>(inc),
|
|
_ => throw new ArgumentOutOfRangeException(nameof(header.Opcode), header.Opcode, "This data cannot be handled using direct network messages.")
|
|
};
|
|
|
|
if (header.FindTarget().TryUnwrap(out var box))
|
|
{
|
|
box.ServerRead(data, sender);
|
|
}
|
|
}
|
|
|
|
private void ReadReadyToSpawnMessage(IReadMessage inc, Client sender)
|
|
{
|
|
sender.SpectateOnly = inc.ReadBoolean() && (ServerSettings.AllowSpectating || sender.Connection == OwnerConnection);
|
|
sender.WaitForNextRoundRespawn = inc.ReadBoolean();
|
|
if (!(GameMain.GameSession?.GameMode is CampaignMode))
|
|
{
|
|
sender.WaitForNextRoundRespawn = null;
|
|
}
|
|
}
|
|
|
|
private void ClientReadServerCommand(IReadMessage inc)
|
|
{
|
|
Client sender = ConnectedClients.Find(x => x.Connection == inc.Sender);
|
|
if (sender == null)
|
|
{
|
|
//TODO: remove?
|
|
//inc.SenderConnection.Disconnect("You're not a connected client.");
|
|
return;
|
|
}
|
|
|
|
ClientPermissions command = ClientPermissions.None;
|
|
try
|
|
{
|
|
command = (ClientPermissions)inc.ReadUInt16();
|
|
}
|
|
catch
|
|
{
|
|
return;
|
|
}
|
|
|
|
var mpCampaign = GameMain.GameSession?.GameMode as MultiPlayerCampaign;
|
|
if (command == ClientPermissions.ManageRound && mpCampaign != null)
|
|
{
|
|
//do nothing, ending campaign rounds is checked in more detail below
|
|
}
|
|
else if (command == ClientPermissions.ManageCampaign && mpCampaign != null)
|
|
{
|
|
//do nothing, campaign permissions are checked in more detail in MultiplayerCampaign.ServerRead
|
|
}
|
|
else if (!sender.HasPermission(command))
|
|
{
|
|
Log("Client \"" + GameServer.ClientLogName(sender) + "\" sent a server command \"" + command + "\". Permission denied.", ServerLog.MessageType.ServerMessage);
|
|
return;
|
|
}
|
|
|
|
switch (command)
|
|
{
|
|
case ClientPermissions.Kick:
|
|
string kickedName = inc.ReadString().ToLowerInvariant();
|
|
string kickReason = inc.ReadString();
|
|
var kickedClient = connectedClients.Find(cl => cl != sender && cl.Name.Equals(kickedName, StringComparison.OrdinalIgnoreCase) && cl.Connection != OwnerConnection);
|
|
if (kickedClient != null)
|
|
{
|
|
Log("Client \"" + GameServer.ClientLogName(sender) + "\" kicked \"" + GameServer.ClientLogName(kickedClient) + "\".", ServerLog.MessageType.ServerMessage);
|
|
KickClient(kickedClient, string.IsNullOrEmpty(kickReason) ? $"ServerMessage.KickedBy~[initiator]={sender.Name}" : kickReason);
|
|
}
|
|
else
|
|
{
|
|
SendDirectChatMessage(TextManager.GetServerMessage($"ServerMessage.PlayerNotFound~[player]={kickedName}").Value, sender, ChatMessageType.Console);
|
|
}
|
|
break;
|
|
case ClientPermissions.Ban:
|
|
string bannedName = inc.ReadString().ToLowerInvariant();
|
|
string banReason = inc.ReadString();
|
|
double durationSeconds = inc.ReadDouble();
|
|
|
|
TimeSpan? banDuration = null;
|
|
if (durationSeconds > 0) { banDuration = TimeSpan.FromSeconds(durationSeconds); }
|
|
|
|
var bannedClient = connectedClients.Find(cl => cl != sender && cl.Name.Equals(bannedName, StringComparison.OrdinalIgnoreCase) && cl.Connection != OwnerConnection);
|
|
if (bannedClient != null)
|
|
{
|
|
Log("Client \"" + ClientLogName(sender) + "\" banned \"" + ClientLogName(bannedClient) + "\".", ServerLog.MessageType.ServerMessage);
|
|
BanClient(bannedClient, string.IsNullOrEmpty(banReason) ? $"ServerMessage.BannedBy~[initiator]={sender.Name}" : banReason, banDuration);
|
|
}
|
|
else
|
|
{
|
|
var bannedPreviousClient = previousPlayers.Find(p => p.Name.Equals(bannedName, StringComparison.OrdinalIgnoreCase));
|
|
if (bannedPreviousClient != null)
|
|
{
|
|
Log("Client \"" + ClientLogName(sender) + "\" banned \"" + bannedPreviousClient.Name + "\".", ServerLog.MessageType.ServerMessage);
|
|
BanPreviousPlayer(bannedPreviousClient, string.IsNullOrEmpty(banReason) ? $"ServerMessage.BannedBy~[initiator]={sender.Name}" : banReason, banDuration);
|
|
}
|
|
else
|
|
{
|
|
SendDirectChatMessage(TextManager.GetServerMessage($"ServerMessage.PlayerNotFound~[player]={bannedName}").Value, sender, ChatMessageType.Console);
|
|
}
|
|
}
|
|
break;
|
|
case ClientPermissions.Unban:
|
|
bool isPlayerName = inc.ReadBoolean(); inc.ReadPadBits();
|
|
string str = inc.ReadString();
|
|
if (isPlayerName)
|
|
{
|
|
UnbanPlayer(playerName: str);
|
|
}
|
|
else if (Endpoint.Parse(str).TryUnwrap(out var endpoint))
|
|
{
|
|
UnbanPlayer(endpoint);
|
|
}
|
|
break;
|
|
case ClientPermissions.ManageRound:
|
|
bool end = inc.ReadBoolean();
|
|
if (end)
|
|
{
|
|
if (mpCampaign == null ||
|
|
CampaignMode.AllowedToManageCampaign(sender, ClientPermissions.ManageRound))
|
|
{
|
|
bool save = inc.ReadBoolean();
|
|
bool quitCampaign = inc.ReadBoolean();
|
|
if (GameStarted)
|
|
{
|
|
using (dosProtection.Pause(sender))
|
|
{
|
|
Log($"Client \"{ClientLogName(sender)}\" ended the round.", ServerLog.MessageType.ServerMessage);
|
|
if (mpCampaign != null && Level.IsLoadedFriendlyOutpost && save)
|
|
{
|
|
mpCampaign.SavePlayers();
|
|
GameMain.GameSession.SubmarineInfo = new SubmarineInfo(GameMain.GameSession.Submarine);
|
|
mpCampaign.UpdateStoreStock();
|
|
GameMain.GameSession?.EventManager?.RegisterEventHistory(registerFinishedOnly: true);
|
|
SaveUtil.SaveGame(GameMain.GameSession.SavePath);
|
|
}
|
|
else
|
|
{
|
|
save = false;
|
|
}
|
|
EndGame(wasSaved: save);
|
|
}
|
|
}
|
|
else if (mpCampaign != null)
|
|
{
|
|
Log($"Client \"{ClientLogName(sender)}\" quit the currently active campaign.", ServerLog.MessageType.ServerMessage);
|
|
GameMain.GameSession = null;
|
|
GameMain.NetLobbyScreen.SelectedModeIdentifier = GameModePreset.Sandbox.Identifier;
|
|
GameMain.NetLobbyScreen.LastUpdateID++;
|
|
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bool continueCampaign = inc.ReadBoolean();
|
|
if (mpCampaign != null && mpCampaign.GameOver || continueCampaign)
|
|
{
|
|
if (GameStarted)
|
|
{
|
|
SendDirectChatMessage("Cannot continue the campaign from the previous save (round already running).", sender, ChatMessageType.Error);
|
|
break;
|
|
}
|
|
else if (CampaignMode.AllowedToManageCampaign(sender, ClientPermissions.ManageCampaign) || CampaignMode.AllowedToManageCampaign(sender, ClientPermissions.ManageMap))
|
|
{
|
|
using (dosProtection.Pause(sender))
|
|
{
|
|
MultiPlayerCampaign.LoadCampaign(GameMain.GameSession.SavePath);
|
|
}
|
|
}
|
|
}
|
|
else if (!GameStarted && !initiatedStartGame)
|
|
{
|
|
using (dosProtection.Pause(sender))
|
|
{
|
|
Log("Client \"" + ClientLogName(sender) + "\" started the round.", ServerLog.MessageType.ServerMessage);
|
|
TryStartGame();
|
|
}
|
|
}
|
|
else if (mpCampaign != null && (CampaignMode.AllowedToManageCampaign(sender, ClientPermissions.ManageCampaign) || CampaignMode.AllowedToManageCampaign(sender, ClientPermissions.ManageMap)))
|
|
{
|
|
using (dosProtection.Pause(sender))
|
|
{
|
|
var availableTransition = mpCampaign.GetAvailableTransition(out _, out _);
|
|
//don't force location if we've teleported
|
|
bool forceLocation = !mpCampaign.Map.AllowDebugTeleport || mpCampaign.Map.CurrentLocation == Level.Loaded.StartLocation;
|
|
switch (availableTransition)
|
|
{
|
|
case CampaignMode.TransitionType.ReturnToPreviousEmptyLocation:
|
|
if (forceLocation)
|
|
{
|
|
mpCampaign.Map.SelectLocation(
|
|
mpCampaign.Map.CurrentLocation.Connections.Find(c => c.LevelData == Level.Loaded?.LevelData).OtherLocation(mpCampaign.Map.CurrentLocation));
|
|
}
|
|
mpCampaign.LoadNewLevel();
|
|
break;
|
|
case CampaignMode.TransitionType.ProgressToNextEmptyLocation:
|
|
if (forceLocation)
|
|
{
|
|
mpCampaign.Map.SetLocation(mpCampaign.Map.Locations.IndexOf(Level.Loaded.EndLocation));
|
|
}
|
|
mpCampaign.LoadNewLevel();
|
|
break;
|
|
case CampaignMode.TransitionType.None:
|
|
#if DEBUG || UNSTABLE
|
|
DebugConsole.ThrowError($"Client \"{sender.Name}\" attempted to trigger a level transition. No transitions available.");
|
|
#endif
|
|
break;
|
|
default:
|
|
Log("Client \"" + ClientLogName(sender) + "\" ended the round.", ServerLog.MessageType.ServerMessage);
|
|
mpCampaign.LoadNewLevel();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case ClientPermissions.SelectSub:
|
|
bool isShuttle = inc.ReadBoolean();
|
|
inc.ReadPadBits();
|
|
string subHash = inc.ReadString();
|
|
var subList = GameMain.NetLobbyScreen.GetSubList();
|
|
var sub = GameMain.NetLobbyScreen.GetSubList().FirstOrDefault(s => s.MD5Hash.StringRepresentation == subHash);
|
|
if (sub == null)
|
|
{
|
|
DebugConsole.NewMessage($"Client \"{ClientLogName(sender)}\" attempted to select a sub, could not find a sub with the MD5 hash \"{subHash}\".", Color.Red);
|
|
}
|
|
else
|
|
{
|
|
if (isShuttle)
|
|
{
|
|
GameMain.NetLobbyScreen.SelectedShuttle = sub;
|
|
}
|
|
else
|
|
{
|
|
GameMain.NetLobbyScreen.SelectedSub = sub;
|
|
}
|
|
}
|
|
break;
|
|
case ClientPermissions.SelectMode:
|
|
UInt16 modeIndex = inc.ReadUInt16();
|
|
GameMain.NetLobbyScreen.SelectedModeIndex = modeIndex;
|
|
Log("Gamemode changed to " + (GameMain.NetLobbyScreen.SelectedMode?.Name.Value ?? "none"), ServerLog.MessageType.ServerMessage);
|
|
if (GameMain.NetLobbyScreen.GameModes[modeIndex] == GameModePreset.MultiPlayerCampaign)
|
|
{
|
|
TrySendCampaignSetupInfo(sender);
|
|
}
|
|
break;
|
|
case ClientPermissions.ManageCampaign:
|
|
mpCampaign?.ServerRead(inc, sender);
|
|
break;
|
|
case ClientPermissions.ConsoleCommands:
|
|
DebugConsole.ServerRead(inc, sender);
|
|
break;
|
|
case ClientPermissions.ManagePermissions:
|
|
byte targetClientID = inc.ReadByte();
|
|
Client targetClient = connectedClients.Find(c => c.SessionId == targetClientID);
|
|
if (targetClient == null || targetClient == sender || targetClient.Connection == OwnerConnection) { return; }
|
|
|
|
targetClient.ReadPermissions(inc);
|
|
|
|
List<string> permissionNames = new List<string>();
|
|
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
|
|
{
|
|
if (permission == ClientPermissions.None || permission == ClientPermissions.All)
|
|
{
|
|
continue;
|
|
}
|
|
if (targetClient.Permissions.HasFlag(permission)) { permissionNames.Add(permission.ToString()); }
|
|
}
|
|
|
|
string logMsg;
|
|
if (permissionNames.Any())
|
|
{
|
|
logMsg = "Client \"" + GameServer.ClientLogName(sender) + "\" set the permissions of the client \"" + GameServer.ClientLogName(targetClient) + "\" to "
|
|
+ string.Join(", ", permissionNames);
|
|
}
|
|
else
|
|
{
|
|
logMsg = "Client \"" + GameServer.ClientLogName(sender) + "\" removed all permissions from the client \"" + GameServer.ClientLogName(targetClient) + ".";
|
|
}
|
|
Log(logMsg, ServerLog.MessageType.ServerMessage);
|
|
|
|
UpdateClientPermissions(targetClient);
|
|
|
|
break;
|
|
}
|
|
|
|
inc.ReadPadBits();
|
|
}
|
|
|
|
private void ClientWrite(Client c)
|
|
{
|
|
if (GameStarted && c.InGame)
|
|
{
|
|
ClientWriteIngame(c);
|
|
}
|
|
else
|
|
{
|
|
//if 30 seconds have passed since the round started and the client isn't ingame yet,
|
|
//consider the client's character disconnected (causing it to die if the client does not join soon)
|
|
if (GameStarted && c.Character != null && (DateTime.Now - roundStartTime).Seconds > 30.0f)
|
|
{
|
|
c.Character.ClientDisconnected = true;
|
|
}
|
|
|
|
ClientWriteLobby(c);
|
|
|
|
}
|
|
|
|
if (c.Connection == OwnerConnection)
|
|
{
|
|
while (pendingMessagesToOwner.Any())
|
|
{
|
|
SendDirectChatMessage(pendingMessagesToOwner.Dequeue(), c);
|
|
}
|
|
}
|
|
|
|
if (GameMain.GameSession?.GameMode is MultiPlayerCampaign campaign &&
|
|
GameMain.NetLobbyScreen.SelectedMode == campaign.Preset &&
|
|
NetIdUtils.IdMoreRecent(campaign.LastSaveID, c.LastRecvCampaignSave))
|
|
{
|
|
//already sent an up-to-date campaign save
|
|
if (c.LastCampaignSaveSendTime != default && campaign.LastSaveID == c.LastCampaignSaveSendTime.saveId)
|
|
{
|
|
//the save was sent less than 5 second ago, don't attempt to resend yet
|
|
//(the client may have received it but hasn't acked us yet)
|
|
if (c.LastCampaignSaveSendTime.time > NetTime.Now - 5.0f)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!FileSender.ActiveTransfers.Any(t => t.Connection == c.Connection && t.FileType == FileTransferType.CampaignSave))
|
|
{
|
|
FileSender.StartTransfer(c.Connection, FileTransferType.CampaignSave, GameMain.GameSession.SavePath);
|
|
c.LastCampaignSaveSendTime = (campaign.LastSaveID, (float)NetTime.Now);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write info that the client needs when joining the server
|
|
/// </summary>
|
|
private void ClientWriteInitial(Client c, IWriteMessage outmsg)
|
|
{
|
|
if (GameSettings.CurrentConfig.VerboseLogging)
|
|
{
|
|
DebugConsole.NewMessage($"Sending initial lobby update to {c.Name}", Color.Gray);
|
|
}
|
|
|
|
outmsg.WriteByte(c.SessionId);
|
|
|
|
var subList = GameMain.NetLobbyScreen.GetSubList();
|
|
outmsg.WriteUInt16((UInt16)subList.Count);
|
|
for (int i = 0; i < subList.Count; i++)
|
|
{
|
|
var sub = subList[i];
|
|
outmsg.WriteString(sub.Name);
|
|
outmsg.WriteString(sub.MD5Hash.ToString());
|
|
outmsg.WriteByte((byte)sub.SubmarineClass);
|
|
outmsg.WriteBoolean(sub.HasTag(SubmarineTag.Shuttle));
|
|
outmsg.WriteBoolean(sub.RequiredContentPackagesInstalled);
|
|
}
|
|
|
|
outmsg.WriteBoolean(GameStarted);
|
|
outmsg.WriteBoolean(ServerSettings.AllowSpectating);
|
|
|
|
c.WritePermissions(outmsg);
|
|
}
|
|
|
|
private void ClientWriteIngame(Client c)
|
|
{
|
|
//don't send position updates to characters who are still midround syncing
|
|
//characters or items spawned mid-round don't necessarily exist at the client's end yet
|
|
if (!c.NeedsMidRoundSync)
|
|
{
|
|
Character clientCharacter = c.Character;
|
|
foreach (Character otherCharacter in Character.CharacterList)
|
|
{
|
|
if (!otherCharacter.Enabled) { continue; }
|
|
if (c.SpectatePos == null)
|
|
{
|
|
//not spectating ->
|
|
// check if the client's character, or the entity they're viewing,
|
|
// is close enough to the other character or the entity the other character is viewing
|
|
float distSqr = GetShortestDistance(clientCharacter.WorldPosition, otherCharacter);
|
|
if (clientCharacter.ViewTarget != null && clientCharacter.ViewTarget != clientCharacter)
|
|
{
|
|
distSqr = Math.Min(distSqr, GetShortestDistance(clientCharacter.ViewTarget.WorldPosition, otherCharacter));
|
|
}
|
|
if (distSqr >= MathUtils.Pow2(otherCharacter.Params.DisableDistance)) { continue; }
|
|
}
|
|
else if (otherCharacter != clientCharacter)
|
|
{
|
|
//spectating ->
|
|
// check if the position the client is viewing
|
|
// is close enough to the other character or the entity the other character is viewing
|
|
if (GetShortestDistance(c.SpectatePos.Value, otherCharacter) >= MathUtils.Pow2(otherCharacter.Params.DisableDistance)) { continue; }
|
|
}
|
|
|
|
static float GetShortestDistance(Vector2 viewPos, Character targetCharacter)
|
|
{
|
|
float distSqr = Vector2.DistanceSquared(viewPos, targetCharacter.WorldPosition);
|
|
if (targetCharacter.ViewTarget != null && targetCharacter.ViewTarget != targetCharacter)
|
|
{
|
|
//if the character is viewing something (far-away turret?),
|
|
//we might want to send updates about it to the spectating client even though they're far away from the actual character
|
|
distSqr = Math.Min(distSqr, Vector2.DistanceSquared(viewPos, targetCharacter.ViewTarget.WorldPosition));
|
|
}
|
|
return distSqr;
|
|
}
|
|
|
|
float updateInterval = otherCharacter.GetPositionUpdateInterval(c);
|
|
c.PositionUpdateLastSent.TryGetValue(otherCharacter, out float lastSent);
|
|
if (lastSent > NetTime.Now)
|
|
{
|
|
//sent in the future -> can't be right, remove
|
|
c.PositionUpdateLastSent.Remove(otherCharacter);
|
|
}
|
|
else
|
|
{
|
|
if (lastSent > NetTime.Now - updateInterval) { continue; }
|
|
}
|
|
if (!c.PendingPositionUpdates.Contains(otherCharacter)) { c.PendingPositionUpdates.Enqueue(otherCharacter); }
|
|
}
|
|
|
|
foreach (Submarine sub in Submarine.Loaded)
|
|
{
|
|
//if docked to a sub with a smaller ID, don't send an update
|
|
// (= update is only sent for the docked sub that has the smallest ID, doesn't matter if it's the main sub or a shuttle)
|
|
if (sub.Info.IsOutpost || sub.DockedTo.Any(s => s.ID < sub.ID)) { continue; }
|
|
if (sub.PhysicsBody == null || sub.PhysicsBody.BodyType == FarseerPhysics.BodyType.Static) { continue; }
|
|
if (!c.PendingPositionUpdates.Contains(sub)) { c.PendingPositionUpdates.Enqueue(sub); }
|
|
}
|
|
|
|
foreach (Item item in Item.ItemList)
|
|
{
|
|
if (item.PositionUpdateInterval == float.PositiveInfinity) { continue; }
|
|
float updateInterval = item.GetPositionUpdateInterval(c);
|
|
c.PositionUpdateLastSent.TryGetValue(item, out float lastSent);
|
|
if (lastSent > NetTime.Now)
|
|
{
|
|
//sent in the future -> can't be right, remove
|
|
c.PositionUpdateLastSent.Remove(item);
|
|
}
|
|
else
|
|
{
|
|
if (lastSent > NetTime.Now - updateInterval) { continue; }
|
|
}
|
|
if (!c.PendingPositionUpdates.Contains(item)) { c.PendingPositionUpdates.Enqueue(item); }
|
|
}
|
|
}
|
|
|
|
IWriteMessage outmsg = new WriteOnlyMessage();
|
|
outmsg.WriteByte((byte)ServerPacketHeader.UPDATE_INGAME);
|
|
outmsg.WriteSingle((float)NetTime.Now);
|
|
|
|
using (var segmentTable = SegmentTableWriter<ServerNetSegment>.StartWriting(outmsg))
|
|
{
|
|
segmentTable.StartNewSegment(ServerNetSegment.SyncIds);
|
|
outmsg.WriteUInt16(c.LastSentChatMsgID); //send this to client so they know which chat messages weren't received by the server
|
|
outmsg.WriteUInt16(c.LastSentEntityEventID);
|
|
|
|
if (GameMain.GameSession?.GameMode is MultiPlayerCampaign campaign && campaign.Preset == GameMain.NetLobbyScreen.SelectedMode)
|
|
{
|
|
outmsg.WriteBoolean(true);
|
|
outmsg.WritePadBits();
|
|
campaign.ServerWrite(outmsg, c);
|
|
}
|
|
else
|
|
{
|
|
outmsg.WriteBoolean(false);
|
|
outmsg.WritePadBits();
|
|
}
|
|
|
|
int clientListBytes = outmsg.LengthBytes;
|
|
WriteClientList(segmentTable, c, outmsg);
|
|
clientListBytes = outmsg.LengthBytes - clientListBytes;
|
|
|
|
int chatMessageBytes = outmsg.LengthBytes;
|
|
WriteChatMessages(segmentTable, outmsg, c);
|
|
chatMessageBytes = outmsg.LengthBytes - chatMessageBytes;
|
|
|
|
//write as many position updates as the message can fit (only after midround syncing is done)
|
|
int positionUpdateBytes = outmsg.LengthBytes;
|
|
while (!c.NeedsMidRoundSync && c.PendingPositionUpdates.Count > 0)
|
|
{
|
|
var entity = c.PendingPositionUpdates.Peek();
|
|
if (entity is not IServerPositionSync entityPositionSync ||
|
|
entity.Removed ||
|
|
(entity is Item item && float.IsInfinity(item.PositionUpdateInterval)))
|
|
{
|
|
c.PendingPositionUpdates.Dequeue();
|
|
continue;
|
|
}
|
|
|
|
var tempBuffer = new ReadWriteMessage();
|
|
var entityPositionHeader = EntityPositionHeader.FromEntity(entity);
|
|
tempBuffer.WriteNetSerializableStruct(entityPositionHeader);
|
|
entityPositionSync.ServerWritePosition(tempBuffer, c);
|
|
|
|
//no more room in this packet
|
|
if (outmsg.LengthBytes + tempBuffer.LengthBytes > MsgConstants.MTU - 100)
|
|
{
|
|
break;
|
|
}
|
|
|
|
segmentTable.StartNewSegment(ServerNetSegment.EntityPosition);
|
|
outmsg.WritePadBits(); //padding is required here to make sure any padding bits within tempBuffer are read correctly
|
|
outmsg.WriteVariableUInt32((uint)tempBuffer.LengthBytes);
|
|
outmsg.WriteBytes(tempBuffer.Buffer, 0, tempBuffer.LengthBytes);
|
|
outmsg.WritePadBits();
|
|
|
|
c.PositionUpdateLastSent[entity] = (float)NetTime.Now;
|
|
c.PendingPositionUpdates.Dequeue();
|
|
}
|
|
positionUpdateBytes = outmsg.LengthBytes - positionUpdateBytes;
|
|
|
|
if (outmsg.LengthBytes > MsgConstants.MTU)
|
|
{
|
|
string errorMsg = "Maximum packet size exceeded (" + outmsg.LengthBytes + " > " + MsgConstants.MTU + ")\n";
|
|
errorMsg +=
|
|
" Client list size: " + clientListBytes + " bytes\n" +
|
|
" Chat message size: " + chatMessageBytes + " bytes\n" +
|
|
" Position update size: " + positionUpdateBytes + " bytes\n\n";
|
|
DebugConsole.ThrowError(errorMsg);
|
|
GameAnalyticsManager.AddErrorEventOnce("GameServer.ClientWriteIngame1:PacketSizeExceeded" + outmsg.LengthBytes, GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
|
|
}
|
|
}
|
|
|
|
serverPeer.Send(outmsg, c.Connection, DeliveryMethod.Unreliable);
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
for (int i = 0; i < NetConfig.MaxEventPacketsPerUpdate; i++)
|
|
{
|
|
outmsg = new WriteOnlyMessage();
|
|
outmsg.WriteByte((byte)ServerPacketHeader.UPDATE_INGAME);
|
|
outmsg.WriteSingle((float)Lidgren.Network.NetTime.Now);
|
|
|
|
using (var segmentTable = SegmentTableWriter<ServerNetSegment>.StartWriting(outmsg))
|
|
{
|
|
int eventManagerBytes = outmsg.LengthBytes;
|
|
entityEventManager.Write(segmentTable, c, outmsg, out List<NetEntityEvent> sentEvents);
|
|
eventManagerBytes = outmsg.LengthBytes - eventManagerBytes;
|
|
|
|
if (sentEvents.Count == 0)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (outmsg.LengthBytes > MsgConstants.MTU)
|
|
{
|
|
string errorMsg = "Maximum packet size exceeded (" + outmsg.LengthBytes + " > " +
|
|
MsgConstants.MTU + ")\n";
|
|
errorMsg +=
|
|
" Event size: " + eventManagerBytes + " bytes\n";
|
|
|
|
if (sentEvents != null && sentEvents.Count > 0)
|
|
{
|
|
errorMsg += "Sent events: \n";
|
|
foreach (var entityEvent in sentEvents)
|
|
{
|
|
errorMsg += " - " + (entityEvent.Entity?.ToString() ?? "null") + "\n";
|
|
}
|
|
}
|
|
|
|
DebugConsole.ThrowError(errorMsg);
|
|
GameAnalyticsManager.AddErrorEventOnce(
|
|
"GameServer.ClientWriteIngame2:PacketSizeExceeded" + outmsg.LengthBytes,
|
|
GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
|
|
}
|
|
}
|
|
|
|
serverPeer.Send(outmsg, c.Connection, DeliveryMethod.Unreliable);
|
|
}
|
|
}
|
|
|
|
private void WriteClientList(in SegmentTableWriter<ServerNetSegment> segmentTable, Client c, IWriteMessage outmsg)
|
|
{
|
|
bool hasChanged = NetIdUtils.IdMoreRecent(LastClientListUpdateID, c.LastRecvClientListUpdate);
|
|
if (!hasChanged) { return; }
|
|
|
|
segmentTable.StartNewSegment(ServerNetSegment.ClientList);
|
|
outmsg.WriteUInt16(LastClientListUpdateID);
|
|
|
|
GameMain.LuaCs.Hook.Call("writeClientList", c, outmsg);
|
|
|
|
outmsg.WriteByte((byte)connectedClients.Count);
|
|
foreach (Client client in connectedClients)
|
|
{
|
|
var tempClientData = new TempClient
|
|
{
|
|
SessionId = client.SessionId,
|
|
AccountInfo = client.AccountInfo,
|
|
NameId = client.NameId,
|
|
Name = client.Name,
|
|
PreferredJob = client.Character?.Info?.Job != null && GameStarted
|
|
? client.Character.Info.Job.Prefab.Identifier
|
|
: client.PreferredJob,
|
|
PreferredTeam = client.PreferredTeam,
|
|
CharacterId = client.Character == null || !GameStarted ? (ushort)0 : client.Character.ID,
|
|
Karma = c.HasPermission(ClientPermissions.ServerLog) ? client.Karma : 100.0f,
|
|
Muted = client.Muted,
|
|
InGame = client.InGame,
|
|
HasPermissions = client.Permissions != ClientPermissions.None,
|
|
IsOwner = client.Connection == OwnerConnection,
|
|
IsDownloading = FileSender.ActiveTransfers.Any(t => t.Connection == client.Connection)
|
|
};
|
|
|
|
var result = GameMain.LuaCs.Hook.Call<TempClient?>("writeClientList.modifyTempClientData", c, client, tempClientData, outmsg);
|
|
|
|
if (result != null)
|
|
{
|
|
tempClientData = result.Value;
|
|
}
|
|
|
|
outmsg.WriteNetSerializableStruct(tempClientData);
|
|
outmsg.WritePadBits();
|
|
}
|
|
}
|
|
|
|
public void ClientWriteLobby(Client c)
|
|
{
|
|
bool isInitialUpdate = false;
|
|
|
|
IWriteMessage outmsg = new WriteOnlyMessage();
|
|
outmsg.WriteByte((byte)ServerPacketHeader.UPDATE_LOBBY);
|
|
|
|
bool messageTooLarge;
|
|
using (var segmentTable = SegmentTableWriter<ServerNetSegment>.StartWriting(outmsg))
|
|
{
|
|
segmentTable.StartNewSegment(ServerNetSegment.SyncIds);
|
|
|
|
int settingsBytes = outmsg.LengthBytes;
|
|
int initialUpdateBytes = 0;
|
|
|
|
if (ServerSettings.UnsentFlags() != ServerSettings.NetFlags.None)
|
|
{
|
|
GameMain.NetLobbyScreen.LastUpdateID++;
|
|
}
|
|
|
|
IWriteMessage settingsBuf = null;
|
|
if (NetIdUtils.IdMoreRecent(GameMain.NetLobbyScreen.LastUpdateID, c.LastRecvLobbyUpdate))
|
|
{
|
|
outmsg.WriteBoolean(true);
|
|
outmsg.WritePadBits();
|
|
|
|
outmsg.WriteUInt16(GameMain.NetLobbyScreen.LastUpdateID);
|
|
|
|
settingsBuf = new ReadWriteMessage();
|
|
ServerSettings.ServerWrite(settingsBuf, c);
|
|
outmsg.WriteUInt16((UInt16)settingsBuf.LengthBytes);
|
|
outmsg.WriteBytes(settingsBuf.Buffer, 0, settingsBuf.LengthBytes);
|
|
|
|
outmsg.WriteBoolean(c.LastRecvLobbyUpdate < 1);
|
|
if (c.LastRecvLobbyUpdate < 1)
|
|
{
|
|
isInitialUpdate = true;
|
|
initialUpdateBytes = outmsg.LengthBytes;
|
|
ClientWriteInitial(c, outmsg);
|
|
initialUpdateBytes = outmsg.LengthBytes - initialUpdateBytes;
|
|
}
|
|
outmsg.WriteString(GameMain.NetLobbyScreen.SelectedSub.Name);
|
|
outmsg.WriteString(GameMain.NetLobbyScreen.SelectedSub.MD5Hash.ToString());
|
|
outmsg.WriteBoolean(IsUsingRespawnShuttle());
|
|
var selectedShuttle = GameStarted && RespawnManager != null && RespawnManager.UsingShuttle ?
|
|
RespawnManager.RespawnShuttle.Info :
|
|
GameMain.NetLobbyScreen.SelectedShuttle;
|
|
outmsg.WriteString(selectedShuttle.Name);
|
|
outmsg.WriteString(selectedShuttle.MD5Hash.ToString());
|
|
|
|
outmsg.WriteBoolean(ServerSettings.AllowSubVoting);
|
|
outmsg.WriteBoolean(ServerSettings.AllowModeVoting);
|
|
|
|
outmsg.WriteBoolean(ServerSettings.VoiceChatEnabled);
|
|
|
|
outmsg.WriteBoolean(ServerSettings.AllowSpectating);
|
|
|
|
outmsg.WriteSingle(ServerSettings.TraitorProbability);
|
|
outmsg.WriteRangedInteger(ServerSettings.TraitorDangerLevel, TraitorEventPrefab.MinDangerLevel, TraitorEventPrefab.MaxDangerLevel);
|
|
|
|
outmsg.WriteRangedInteger((int)GameMain.NetLobbyScreen.MissionType, 0, (int)MissionType.All);
|
|
|
|
outmsg.WriteByte((byte)GameMain.NetLobbyScreen.SelectedModeIndex);
|
|
outmsg.WriteString(GameMain.NetLobbyScreen.LevelSeed);
|
|
outmsg.WriteSingle(ServerSettings.SelectedLevelDifficulty);
|
|
|
|
outmsg.WriteByte((byte)ServerSettings.BotCount);
|
|
outmsg.WriteBoolean(ServerSettings.BotSpawnMode == BotSpawnMode.Fill);
|
|
|
|
outmsg.WriteBoolean(ServerSettings.AutoRestart);
|
|
if (ServerSettings.AutoRestart)
|
|
{
|
|
outmsg.WriteSingle(autoRestartTimerRunning ? ServerSettings.AutoRestartTimer : 0.0f);
|
|
}
|
|
|
|
if (GameMain.NetLobbyScreen.SelectedMode == GameModePreset.MultiPlayerCampaign &&
|
|
connectedClients.None(c => c.Connection == OwnerConnection || c.HasPermission(ClientPermissions.ManageRound) || c.HasPermission(ClientPermissions.ManageCampaign)))
|
|
{
|
|
//if no-one has permissions to manage the campaign, show the setup UI to everyone
|
|
TrySendCampaignSetupInfo(c);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
outmsg.WriteBoolean(false);
|
|
outmsg.WritePadBits();
|
|
}
|
|
settingsBytes = outmsg.LengthBytes - settingsBytes;
|
|
|
|
int campaignBytes = outmsg.LengthBytes;
|
|
if (outmsg.LengthBytes < MsgConstants.MTU - 500 &&
|
|
GameMain.GameSession?.GameMode is MultiPlayerCampaign campaign && campaign.Preset == GameMain.NetLobbyScreen.SelectedMode)
|
|
{
|
|
outmsg.WriteBoolean(true);
|
|
outmsg.WritePadBits();
|
|
campaign.ServerWrite(outmsg, c);
|
|
}
|
|
else
|
|
{
|
|
outmsg.WriteBoolean(false);
|
|
outmsg.WritePadBits();
|
|
}
|
|
campaignBytes = outmsg.LengthBytes - campaignBytes;
|
|
|
|
outmsg.WriteUInt16(c.LastSentChatMsgID); //send this to client so they know which chat messages weren't received by the server
|
|
|
|
int clientListBytes = outmsg.LengthBytes;
|
|
if (outmsg.LengthBytes < MsgConstants.MTU - 500)
|
|
{
|
|
WriteClientList(segmentTable, c, outmsg);
|
|
}
|
|
clientListBytes = outmsg.LengthBytes - clientListBytes;
|
|
|
|
int chatMessageBytes = outmsg.LengthBytes;
|
|
WriteChatMessages(segmentTable, outmsg, c);
|
|
chatMessageBytes = outmsg.LengthBytes - chatMessageBytes;
|
|
|
|
messageTooLarge = outmsg.LengthBytes > MsgConstants.MTU;
|
|
if (messageTooLarge && !isInitialUpdate)
|
|
{
|
|
string warningMsg = "Maximum packet size exceeded, will send using reliable mode (" + outmsg.LengthBytes + " > " + MsgConstants.MTU + ")\n";
|
|
warningMsg +=
|
|
" Client list size: " + clientListBytes + " bytes\n" +
|
|
" Chat message size: " + chatMessageBytes + " bytes\n" +
|
|
" Campaign size: " + campaignBytes + " bytes\n" +
|
|
" Settings size: " + settingsBytes + " bytes\n";
|
|
if (initialUpdateBytes > 0)
|
|
{
|
|
warningMsg +=
|
|
" Initial update size: " + initialUpdateBytes + " bytes\n";
|
|
}
|
|
if (settingsBuf != null)
|
|
{
|
|
warningMsg +=
|
|
" Settings buffer size: " + settingsBuf.LengthBytes + " bytes\n";
|
|
}
|
|
#if DEBUG || UNSTABLE
|
|
DebugConsole.ThrowError(warningMsg);
|
|
#else
|
|
if (GameSettings.CurrentConfig.VerboseLogging) { DebugConsole.AddWarning(warningMsg); }
|
|
#endif
|
|
GameAnalyticsManager.AddErrorEventOnce("GameServer.ClientWriteIngame1:ClientWriteLobby" + outmsg.LengthBytes, GameAnalyticsManager.ErrorSeverity.Warning, warningMsg);
|
|
}
|
|
}
|
|
|
|
if (isInitialUpdate || messageTooLarge)
|
|
{
|
|
//the initial update may be very large if the host has a large number
|
|
//of submarine files, so the message may have to be fragmented
|
|
|
|
//unreliable messages don't play nicely with fragmenting, so we'll send the message reliably
|
|
serverPeer.Send(outmsg, c.Connection, DeliveryMethod.Reliable);
|
|
|
|
//and assume the message was received, so we don't have to keep resending
|
|
//these large initial messages until the client acknowledges receiving them
|
|
c.LastRecvLobbyUpdate = GameMain.NetLobbyScreen.LastUpdateID;
|
|
|
|
}
|
|
else
|
|
{
|
|
serverPeer.Send(outmsg, c.Connection, DeliveryMethod.Unreliable);
|
|
}
|
|
|
|
if (isInitialUpdate)
|
|
{
|
|
SendVoteStatus(new List<Client>() { c });
|
|
}
|
|
}
|
|
|
|
private static void WriteChatMessages(in SegmentTableWriter<ServerNetSegment> segmentTable, IWriteMessage outmsg, Client c)
|
|
{
|
|
c.ChatMsgQueue.RemoveAll(cMsg => !NetIdUtils.IdMoreRecent(cMsg.NetStateID, c.LastRecvChatMsgID));
|
|
for (int i = 0; i < c.ChatMsgQueue.Count && i < ChatMessage.MaxMessagesPerPacket; i++)
|
|
{
|
|
if (outmsg.LengthBytes + c.ChatMsgQueue[i].EstimateLengthBytesServer(c) > MsgConstants.MTU - 5 && i > 0)
|
|
{
|
|
//not enough room in this packet
|
|
return;
|
|
}
|
|
c.ChatMsgQueue[i].ServerWrite(segmentTable, outmsg, c);
|
|
}
|
|
}
|
|
|
|
public bool TryStartGame()
|
|
{
|
|
if (initiatedStartGame || GameStarted) { return false; }
|
|
|
|
GameModePreset selectedMode =
|
|
Voting.HighestVoted<GameModePreset>(VoteType.Mode, connectedClients) ?? GameMain.NetLobbyScreen.SelectedMode;
|
|
if (selectedMode == null)
|
|
{
|
|
return false;
|
|
}
|
|
if (selectedMode == GameModePreset.MultiPlayerCampaign && GameMain.GameSession?.GameMode is not MultiPlayerCampaign)
|
|
{
|
|
//DebugConsole.ThrowError($"{nameof(TryStartGame)} failed. Cannot start a multiplayer campaign via {nameof(TryStartGame)} - use {nameof(MultiPlayerCampaign.StartNewCampaign)} or {nameof(MultiPlayerCampaign.LoadCampaign)} instead.");
|
|
if (GameMain.NetLobbyScreen.SelectedMode != GameModePreset.MultiPlayerCampaign)
|
|
{
|
|
GameMain.NetLobbyScreen.SelectedModeIdentifier = GameModePreset.MultiPlayerCampaign.Identifier;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
Log("Starting a new round...", ServerLog.MessageType.ServerMessage);
|
|
SubmarineInfo selectedShuttle = GameMain.NetLobbyScreen.SelectedShuttle;
|
|
|
|
SubmarineInfo selectedSub;
|
|
if (ServerSettings.AllowSubVoting)
|
|
{
|
|
selectedSub = Voting.HighestVoted<SubmarineInfo>(VoteType.Sub, connectedClients);
|
|
if (selectedSub == null) { selectedSub = GameMain.NetLobbyScreen.SelectedSub; }
|
|
}
|
|
else
|
|
{
|
|
selectedSub = GameMain.NetLobbyScreen.SelectedSub;
|
|
}
|
|
|
|
if (selectedSub == null || selectedShuttle == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
initiatedStartGame = true;
|
|
startGameCoroutine = CoroutineManager.StartCoroutine(InitiateStartGame(selectedSub, selectedShuttle, selectedMode), "InitiateStartGame");
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
private IEnumerable<CoroutineStatus> InitiateStartGame(SubmarineInfo selectedSub, SubmarineInfo selectedShuttle, GameModePreset selectedMode)
|
|
{
|
|
initiatedStartGame = true;
|
|
|
|
if (connectedClients.Any())
|
|
{
|
|
IWriteMessage msg = new WriteOnlyMessage();
|
|
msg.WriteByte((byte)ServerPacketHeader.QUERY_STARTGAME);
|
|
|
|
msg.WriteString(selectedSub.Name);
|
|
msg.WriteString(selectedSub.MD5Hash.StringRepresentation);
|
|
|
|
msg.WriteBoolean(IsUsingRespawnShuttle());
|
|
msg.WriteString(selectedShuttle.Name);
|
|
msg.WriteString(selectedShuttle.MD5Hash.StringRepresentation);
|
|
|
|
var campaign = GameMain.GameSession?.GameMode as MultiPlayerCampaign;
|
|
msg.WriteByte(campaign == null ? (byte)0 : campaign.CampaignID);
|
|
msg.WriteUInt16(campaign == null ? (UInt16)0 : campaign.LastSaveID);
|
|
foreach (MultiPlayerCampaign.NetFlags flag in Enum.GetValues(typeof(MultiPlayerCampaign.NetFlags)))
|
|
{
|
|
msg.WriteUInt16(campaign == null ? (UInt16)0 : campaign.GetLastUpdateIdForFlag(flag));
|
|
}
|
|
|
|
connectedClients.ForEach(c => c.ReadyToStart = false);
|
|
|
|
foreach (NetworkConnection conn in connectedClients.Select(c => c.Connection))
|
|
{
|
|
serverPeer.Send(msg, conn, DeliveryMethod.Reliable);
|
|
}
|
|
|
|
//give the clients a few seconds to request missing sub/shuttle files before starting the round
|
|
float waitForResponseTimer = 5.0f;
|
|
while (connectedClients.Any(c => !c.ReadyToStart) && waitForResponseTimer > 0.0f)
|
|
{
|
|
waitForResponseTimer -= CoroutineManager.DeltaTime;
|
|
yield return CoroutineStatus.Running;
|
|
}
|
|
|
|
if (FileSender.ActiveTransfers.Count > 0)
|
|
{
|
|
float waitForTransfersTimer = 20.0f;
|
|
while (FileSender.ActiveTransfers.Count > 0 && waitForTransfersTimer > 0.0f)
|
|
{
|
|
waitForTransfersTimer -= CoroutineManager.DeltaTime;
|
|
yield return CoroutineStatus.Running;
|
|
}
|
|
}
|
|
}
|
|
|
|
startGameCoroutine = GameMain.Instance.ShowLoading(StartGame(selectedSub, selectedShuttle, selectedMode, CampaignSettings.Empty), false);
|
|
|
|
yield return CoroutineStatus.Success;
|
|
}
|
|
|
|
private IEnumerable<CoroutineStatus> StartGame(SubmarineInfo selectedSub, SubmarineInfo selectedShuttle, GameModePreset selectedMode, CampaignSettings settings)
|
|
{
|
|
entityEventManager.Clear();
|
|
|
|
roundStartSeed = DateTime.Now.Millisecond;
|
|
Rand.SetSyncedSeed(roundStartSeed);
|
|
|
|
int teamCount = 1;
|
|
MultiPlayerCampaign campaign = selectedMode == GameMain.GameSession?.GameMode.Preset ?
|
|
GameMain.GameSession?.GameMode as MultiPlayerCampaign : null;
|
|
|
|
if (campaign != null && campaign.Map == null)
|
|
{
|
|
initiatedStartGame = false;
|
|
startGameCoroutine = null;
|
|
string errorMsg = "Starting the round failed. Campaign was still active, but the map has been disposed. Try selecting another game mode.";
|
|
DebugConsole.ThrowError(errorMsg);
|
|
GameAnalyticsManager.AddErrorEventOnce("GameServer.StartGame:InvalidCampaignState", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
|
|
if (OwnerConnection != null)
|
|
{
|
|
SendDirectChatMessage(errorMsg, connectedClients.Find(c => c.Connection == OwnerConnection), ChatMessageType.Error);
|
|
}
|
|
yield return CoroutineStatus.Failure;
|
|
}
|
|
|
|
bool initialSuppliesSpawned = false;
|
|
//don't instantiate a new gamesession if we're playing a campaign
|
|
if (campaign == null || GameMain.GameSession == null)
|
|
{
|
|
traitorManager = new TraitorManager(this);
|
|
GameMain.GameSession = new GameSession(selectedSub, "", selectedMode, settings, GameMain.NetLobbyScreen.LevelSeed, missionType: GameMain.NetLobbyScreen.MissionType);
|
|
}
|
|
else
|
|
{
|
|
initialSuppliesSpawned = GameMain.GameSession.SubmarineInfo is { InitialSuppliesSpawned: true };
|
|
}
|
|
|
|
List<Client> playingClients = new List<Client>(connectedClients);
|
|
if (ServerSettings.AllowSpectating)
|
|
{
|
|
playingClients.RemoveAll(c => c.SpectateOnly);
|
|
}
|
|
//always allow the server owner to spectate even if it's disallowed in server settings
|
|
playingClients.RemoveAll(c => c.Connection == OwnerConnection && c.SpectateOnly);
|
|
|
|
if (GameMain.GameSession.GameMode is PvPMode pvpMode)
|
|
{
|
|
pvpMode.AssignTeamIDs(playingClients);
|
|
teamCount = 2;
|
|
}
|
|
else
|
|
{
|
|
connectedClients.ForEach(c => c.TeamID = CharacterTeamType.Team1);
|
|
}
|
|
|
|
if (campaign != null)
|
|
{
|
|
if (campaign.Map == null)
|
|
{
|
|
throw new Exception("Campaign map was null.");
|
|
}
|
|
if (campaign.NextLevel == null)
|
|
{
|
|
string errorMsg = "Failed to start a campaign round (next level not set).";
|
|
DebugConsole.ThrowError(errorMsg);
|
|
GameAnalyticsManager.AddErrorEventOnce("GameServer.StartGame:InvalidCampaignState", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
|
|
if (OwnerConnection != null)
|
|
{
|
|
SendDirectChatMessage(errorMsg, connectedClients.Find(c => c.Connection == OwnerConnection), ChatMessageType.Error);
|
|
}
|
|
yield return CoroutineStatus.Failure;
|
|
}
|
|
|
|
SendStartMessage(roundStartSeed, campaign.NextLevel.Seed, GameMain.GameSession, connectedClients, includesFinalize: false);
|
|
GameMain.GameSession.StartRound(campaign.NextLevel, mirrorLevel: campaign.MirrorLevel);
|
|
SubmarineSwitchLoad = false;
|
|
campaign.AssignClientCharacterInfos(connectedClients);
|
|
Log("Game mode: " + selectedMode.Name.Value, ServerLog.MessageType.ServerMessage);
|
|
Log("Submarine: " + GameMain.GameSession.SubmarineInfo.Name, ServerLog.MessageType.ServerMessage);
|
|
Log("Level seed: " + campaign.NextLevel.Seed, ServerLog.MessageType.ServerMessage);
|
|
}
|
|
else
|
|
{
|
|
SendStartMessage(roundStartSeed, GameMain.NetLobbyScreen.LevelSeed, GameMain.GameSession, connectedClients, false);
|
|
GameMain.GameSession.StartRound(GameMain.NetLobbyScreen.LevelSeed, ServerSettings.SelectedLevelDifficulty);
|
|
Log("Game mode: " + selectedMode.Name.Value, ServerLog.MessageType.ServerMessage);
|
|
Log("Submarine: " + selectedSub.Name, ServerLog.MessageType.ServerMessage);
|
|
Log("Level seed: " + GameMain.NetLobbyScreen.LevelSeed, ServerLog.MessageType.ServerMessage);
|
|
}
|
|
|
|
foreach (Mission mission in GameMain.GameSession.Missions)
|
|
{
|
|
Log("Mission: " + mission.Prefab.Name.Value, ServerLog.MessageType.ServerMessage);
|
|
}
|
|
|
|
if (GameMain.GameSession.SubmarineInfo.IsFileCorrupted)
|
|
{
|
|
CoroutineManager.StopCoroutines(startGameCoroutine);
|
|
initiatedStartGame = false;
|
|
SendChatMessage(TextManager.FormatServerMessage($"SubLoadError~[subname]={GameMain.GameSession.SubmarineInfo.Name}"), ChatMessageType.Error);
|
|
yield return CoroutineStatus.Failure;
|
|
}
|
|
|
|
bool missionAllowRespawn = !(GameMain.GameSession.GameMode is MissionMode missionMode) || !missionMode.Missions.Any(m => !m.AllowRespawn);
|
|
bool isOutpost = campaign != null && campaign.NextLevel?.Type == LevelData.LevelType.Outpost;
|
|
|
|
if (ServerSettings.AllowRespawn && missionAllowRespawn)
|
|
{
|
|
RespawnManager = new RespawnManager(this, ServerSettings.UseRespawnShuttle && !isOutpost ? selectedShuttle : null);
|
|
}
|
|
if (campaign != null)
|
|
{
|
|
campaign.CargoManager.CreatePurchasedItems();
|
|
campaign.SendCrewState(null, default, null);
|
|
}
|
|
|
|
Level.Loaded?.SpawnNPCs();
|
|
Level.Loaded?.SpawnCorpses();
|
|
Level.Loaded?.PrepareBeaconStation();
|
|
AutoItemPlacer.SpawnItems(campaign?.Settings.StartItemSet);
|
|
|
|
CrewManager crewManager = campaign?.CrewManager;
|
|
|
|
bool hadBots = true;
|
|
|
|
//assign jobs and spawnpoints separately for each team
|
|
for (int n = 0; n < teamCount; n++)
|
|
{
|
|
var teamID = n == 0 ? CharacterTeamType.Team1 : CharacterTeamType.Team2;
|
|
|
|
Submarine.MainSubs[n].TeamID = teamID;
|
|
foreach (Item item in Item.ItemList)
|
|
{
|
|
if (item.Submarine == null) { continue; }
|
|
if (item.Submarine != Submarine.MainSubs[n] && !Submarine.MainSubs[n].DockedTo.Contains(item.Submarine)) { continue; }
|
|
foreach (WifiComponent wifiComponent in item.GetComponents<WifiComponent>())
|
|
{
|
|
wifiComponent.TeamID = Submarine.MainSubs[n].TeamID;
|
|
}
|
|
}
|
|
foreach (Submarine sub in Submarine.MainSubs[n].DockedTo)
|
|
{
|
|
if (sub.Info.Type != SubmarineType.Player) { continue; }
|
|
sub.TeamID = teamID;
|
|
}
|
|
|
|
//find the clients in this team
|
|
List<Client> teamClients = teamCount == 1 ? new List<Client>(playingClients) : playingClients.FindAll(c => c.TeamID == teamID);
|
|
if (ServerSettings.AllowSpectating)
|
|
{
|
|
teamClients.RemoveAll(c => c.SpectateOnly);
|
|
}
|
|
//always allow the server owner to spectate even if it's disallowed in server settings
|
|
teamClients.RemoveAll(c => c.Connection == OwnerConnection && c.SpectateOnly);
|
|
|
|
//if (!teamClients.Any() && n > 0) { continue; }
|
|
|
|
AssignJobs(teamClients);
|
|
|
|
List<CharacterInfo> characterInfos = new List<CharacterInfo>();
|
|
foreach (Client client in teamClients)
|
|
{
|
|
client.NeedsMidRoundSync = false;
|
|
|
|
client.PendingPositionUpdates.Clear();
|
|
client.EntityEventLastSent.Clear();
|
|
client.LastSentEntityEventID = 0;
|
|
client.LastRecvEntityEventID = 0;
|
|
client.UnreceivedEntityEventCount = 0;
|
|
|
|
if (client.CharacterInfo == null)
|
|
{
|
|
client.CharacterInfo = new CharacterInfo(CharacterPrefab.HumanSpeciesName, client.Name);
|
|
}
|
|
characterInfos.Add(client.CharacterInfo);
|
|
if (client.CharacterInfo.Job == null || client.CharacterInfo.Job.Prefab != client.AssignedJob.Prefab)
|
|
{
|
|
client.CharacterInfo.Job = new Job(client.AssignedJob.Prefab, Rand.RandSync.Unsynced, client.AssignedJob.Variant);
|
|
}
|
|
}
|
|
|
|
List<CharacterInfo> bots = new List<CharacterInfo>();
|
|
|
|
// do not load new bots if we already have them
|
|
if (crewManager == null || !crewManager.HasBots)
|
|
{
|
|
int botsToSpawn = ServerSettings.BotSpawnMode == BotSpawnMode.Fill ? ServerSettings.BotCount - characterInfos.Count : ServerSettings.BotCount;
|
|
for (int i = 0; i < botsToSpawn; i++)
|
|
{
|
|
var botInfo = new CharacterInfo(CharacterPrefab.HumanSpeciesName)
|
|
{
|
|
TeamID = teamID
|
|
};
|
|
characterInfos.Add(botInfo);
|
|
bots.Add(botInfo);
|
|
}
|
|
|
|
AssignBotJobs(bots, teamID);
|
|
if (campaign != null)
|
|
{
|
|
foreach (CharacterInfo bot in bots)
|
|
{
|
|
crewManager?.AddCharacterInfo(bot);
|
|
}
|
|
}
|
|
|
|
if (crewManager != null)
|
|
{
|
|
crewManager.HasBots = true;
|
|
hadBots = false;
|
|
}
|
|
}
|
|
|
|
List<WayPoint> spawnWaypoints = null;
|
|
List<WayPoint> mainSubWaypoints = WayPoint.SelectCrewSpawnPoints(characterInfos, Submarine.MainSubs[n]).ToList();
|
|
if (Level.Loaded != null && Level.Loaded.ShouldSpawnCrewInsideOutpost())
|
|
{
|
|
spawnWaypoints = WayPoint.WayPointList.FindAll(wp =>
|
|
wp.SpawnType == SpawnType.Human &&
|
|
wp.Submarine == Level.Loaded.StartOutpost &&
|
|
wp.CurrentHull?.OutpostModuleTags != null &&
|
|
wp.CurrentHull.OutpostModuleTags.Contains("airlock".ToIdentifier()));
|
|
while (spawnWaypoints.Count > characterInfos.Count)
|
|
{
|
|
spawnWaypoints.RemoveAt(Rand.Int(spawnWaypoints.Count));
|
|
}
|
|
while (spawnWaypoints.Any() && spawnWaypoints.Count < characterInfos.Count)
|
|
{
|
|
spawnWaypoints.Add(spawnWaypoints[Rand.Int(spawnWaypoints.Count)]);
|
|
}
|
|
}
|
|
if (spawnWaypoints == null || !spawnWaypoints.Any())
|
|
{
|
|
spawnWaypoints = mainSubWaypoints;
|
|
}
|
|
Debug.Assert(spawnWaypoints.Count == mainSubWaypoints.Count);
|
|
|
|
for (int i = 0; i < teamClients.Count; i++)
|
|
{
|
|
Character spawnedCharacter = Character.Create(teamClients[i].CharacterInfo, spawnWaypoints[i].WorldPosition, teamClients[i].CharacterInfo.Name, isRemotePlayer: true, hasAi: false);
|
|
spawnedCharacter.AnimController.Frozen = true;
|
|
spawnedCharacter.TeamID = teamID;
|
|
teamClients[i].Character = spawnedCharacter;
|
|
var characterData = campaign?.GetClientCharacterData(teamClients[i]);
|
|
if (characterData == null)
|
|
{
|
|
spawnedCharacter.GiveJobItems(mainSubWaypoints[i]);
|
|
if (campaign != null)
|
|
{
|
|
characterData = campaign.SetClientCharacterData(teamClients[i]);
|
|
characterData.HasSpawned = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!characterData.HasItemData && !characterData.CharacterInfo.StartItemsGiven)
|
|
{
|
|
//clients who've chosen to spawn with the respawn penalty can have CharacterData without inventory data
|
|
spawnedCharacter.GiveJobItems(mainSubWaypoints[i]);
|
|
}
|
|
else
|
|
{
|
|
characterData.SpawnInventoryItems(spawnedCharacter, spawnedCharacter.Inventory);
|
|
}
|
|
characterData.ApplyHealthData(spawnedCharacter);
|
|
characterData.ApplyOrderData(spawnedCharacter);
|
|
characterData.ApplyWalletData(spawnedCharacter);
|
|
spawnedCharacter.GiveIdCardTags(mainSubWaypoints[i]);
|
|
spawnedCharacter.LoadTalents();
|
|
|
|
characterData.HasSpawned = true;
|
|
}
|
|
if (GameMain.GameSession?.GameMode is MultiPlayerCampaign mpCampaign && spawnedCharacter.Info != null)
|
|
{
|
|
spawnedCharacter.Info.SetExperience(Math.Max(spawnedCharacter.Info.ExperiencePoints, mpCampaign.GetSavedExperiencePoints(teamClients[i])));
|
|
mpCampaign.ClearSavedExperiencePoints(teamClients[i]);
|
|
}
|
|
|
|
spawnedCharacter.SetOwnerClient(teamClients[i]);
|
|
}
|
|
|
|
for (int i = teamClients.Count; i < teamClients.Count + bots.Count; i++)
|
|
{
|
|
Character spawnedCharacter = Character.Create(characterInfos[i], spawnWaypoints[i].WorldPosition, characterInfos[i].Name, isRemotePlayer: false, hasAi: true);
|
|
spawnedCharacter.TeamID = teamID;
|
|
spawnedCharacter.GiveJobItems(mainSubWaypoints[i]);
|
|
spawnedCharacter.GiveIdCardTags(mainSubWaypoints[i]);
|
|
spawnedCharacter.Info.InventoryData = new XElement("inventory");
|
|
spawnedCharacter.Info.StartItemsGiven = true;
|
|
spawnedCharacter.SaveInventory();
|
|
spawnedCharacter.LoadTalents();
|
|
}
|
|
}
|
|
|
|
if (crewManager != null && crewManager.HasBots)
|
|
{
|
|
if (hadBots)
|
|
{
|
|
//loaded existing bots -> init them
|
|
crewManager.InitRound();
|
|
}
|
|
else
|
|
{
|
|
//created new bots -> save them
|
|
SaveUtil.SaveGame(GameMain.GameSession.SavePath);
|
|
}
|
|
}
|
|
|
|
campaign?.LoadPets();
|
|
campaign?.LoadActiveOrders();
|
|
|
|
campaign?.CargoManager.InitPurchasedIDCards();
|
|
|
|
if (campaign == null || !initialSuppliesSpawned)
|
|
{
|
|
foreach (Submarine sub in Submarine.MainSubs)
|
|
{
|
|
if (sub == null) { continue; }
|
|
List<PurchasedItem> spawnList = new List<PurchasedItem>();
|
|
foreach (KeyValuePair<ItemPrefab, int> kvp in ServerSettings.ExtraCargo)
|
|
{
|
|
spawnList.Add(new PurchasedItem(kvp.Key, kvp.Value, buyer: null));
|
|
}
|
|
CargoManager.CreateItems(spawnList, sub, cargoManager: null);
|
|
}
|
|
}
|
|
|
|
TraitorManager.Initialize(GameMain.GameSession.EventManager, Level.Loaded);
|
|
if (!GameMain.LuaCs.Game.overrideTraitors)
|
|
{
|
|
TraitorManager.Enabled = false;
|
|
}
|
|
else
|
|
{
|
|
TraitorManager.Enabled = Rand.Range(0.0f, 1.0f) < ServerSettings.TraitorProbability;
|
|
}
|
|
|
|
GameAnalyticsManager.AddDesignEvent("Traitors:" + (TraitorManager == null ? "Disabled" : "Enabled"));
|
|
|
|
yield return CoroutineStatus.Running;
|
|
|
|
Voting.ResetVotes(GameMain.Server.ConnectedClients, resetKickVotes: false);
|
|
|
|
GameMain.GameScreen.Select();
|
|
|
|
Log("Round started.", ServerLog.MessageType.ServerMessage);
|
|
|
|
GameStarted = true;
|
|
initiatedStartGame = false;
|
|
GameMain.ResetFrameTime();
|
|
|
|
LastClientListUpdateID++;
|
|
|
|
roundStartTime = DateTime.Now;
|
|
|
|
GameMain.LuaCs.Hook.Call("roundStart");
|
|
|
|
startGameCoroutine = null;
|
|
yield return CoroutineStatus.Success;
|
|
}
|
|
|
|
private void SendStartMessage(int seed, string levelSeed, GameSession gameSession, List<Client> clients, bool includesFinalize)
|
|
{
|
|
foreach (Client client in clients)
|
|
{
|
|
SendStartMessage(seed, levelSeed, gameSession, client, includesFinalize);
|
|
}
|
|
}
|
|
|
|
private void SendStartMessage(int seed, string levelSeed, GameSession gameSession, Client client, bool includesFinalize)
|
|
{
|
|
IWriteMessage msg = new WriteOnlyMessage();
|
|
msg.WriteByte((byte)ServerPacketHeader.STARTGAME);
|
|
msg.WriteInt32(seed);
|
|
msg.WriteIdentifier(gameSession.GameMode.Preset.Identifier);
|
|
bool missionAllowRespawn = GameMain.GameSession.GameMode is not MissionMode missionMode || !missionMode.Missions.Any(m => !m.AllowRespawn);
|
|
msg.WriteBoolean(ServerSettings.AllowRespawn && missionAllowRespawn);
|
|
msg.WriteBoolean(ServerSettings.AllowDisguises);
|
|
msg.WriteBoolean(ServerSettings.AllowRewiring);
|
|
msg.WriteBoolean(ServerSettings.AllowFriendlyFire);
|
|
msg.WriteBoolean(ServerSettings.LockAllDefaultWires);
|
|
msg.WriteBoolean(ServerSettings.AllowLinkingWifiToChat);
|
|
msg.WriteInt32(ServerSettings.MaximumMoneyTransferRequest);
|
|
msg.WriteBoolean(IsUsingRespawnShuttle());
|
|
msg.WriteByte((byte)ServerSettings.LosMode);
|
|
msg.WriteByte((byte)ServerSettings.ShowEnemyHealthBars);
|
|
msg.WriteBoolean(includesFinalize); msg.WritePadBits();
|
|
|
|
ServerSettings.WriteMonsterEnabled(msg);
|
|
|
|
if (GameMain.GameSession?.GameMode is not MultiPlayerCampaign campaign)
|
|
{
|
|
msg.WriteString(levelSeed);
|
|
msg.WriteSingle(ServerSettings.SelectedLevelDifficulty);
|
|
msg.WriteString(gameSession.SubmarineInfo.Name);
|
|
msg.WriteString(gameSession.SubmarineInfo.MD5Hash.StringRepresentation);
|
|
var selectedShuttle = GameStarted && RespawnManager != null && RespawnManager.UsingShuttle ?
|
|
RespawnManager.RespawnShuttle.Info : GameMain.NetLobbyScreen.SelectedShuttle;
|
|
msg.WriteString(selectedShuttle.Name);
|
|
msg.WriteString(selectedShuttle.MD5Hash.StringRepresentation);
|
|
msg.WriteByte((byte)GameMain.GameSession.GameMode.Missions.Count());
|
|
foreach (Mission mission in GameMain.GameSession.GameMode.Missions)
|
|
{
|
|
msg.WriteUInt32(mission.Prefab.UintIdentifier);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int nextLocationIndex = campaign.Map.Locations.FindIndex(l => l.LevelData == campaign.NextLevel);
|
|
int nextConnectionIndex = campaign.Map.Connections.FindIndex(c => c.LevelData == campaign.NextLevel);
|
|
msg.WriteByte(campaign.CampaignID);
|
|
msg.WriteUInt16(campaign.LastSaveID);
|
|
msg.WriteInt32(nextLocationIndex);
|
|
msg.WriteInt32(nextConnectionIndex);
|
|
msg.WriteInt32(campaign.Map.SelectedLocationIndex);
|
|
msg.WriteBoolean(campaign.MirrorLevel);
|
|
}
|
|
|
|
if (includesFinalize)
|
|
{
|
|
WriteRoundStartFinalize(msg, client);
|
|
}
|
|
|
|
serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
|
|
}
|
|
|
|
private bool TrySendCampaignSetupInfo(Client client)
|
|
{
|
|
if (!CampaignMode.AllowedToManageCampaign(client, ClientPermissions.ManageRound)) { return false; }
|
|
|
|
using (dosProtection.Pause(client))
|
|
{
|
|
const int MaxSaves = 255;
|
|
var saveInfos = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Multiplayer, includeInCompatible: false);
|
|
IWriteMessage msg = new WriteOnlyMessage();
|
|
msg.WriteByte((byte)ServerPacketHeader.CAMPAIGN_SETUP_INFO);
|
|
msg.WriteByte((byte)Math.Min(saveInfos.Count, MaxSaves));
|
|
for (int i = 0; i < saveInfos.Count && i < MaxSaves; i++)
|
|
{
|
|
msg.WriteNetSerializableStruct(saveInfos[i]);
|
|
}
|
|
serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private bool IsUsingRespawnShuttle()
|
|
{
|
|
return ServerSettings.UseRespawnShuttle || (GameStarted && RespawnManager != null && RespawnManager.UsingShuttle);
|
|
}
|
|
|
|
private void SendRoundStartFinalize(Client client)
|
|
{
|
|
IWriteMessage msg = new WriteOnlyMessage();
|
|
msg.WriteByte((byte)ServerPacketHeader.STARTGAMEFINALIZE);
|
|
WriteRoundStartFinalize(msg, client);
|
|
serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
|
|
}
|
|
|
|
private void WriteRoundStartFinalize(IWriteMessage msg, Client client)
|
|
{
|
|
//tell the client what content files they should preload
|
|
var contentToPreload = GameMain.GameSession.EventManager.GetFilesToPreload();
|
|
msg.WriteUInt16((ushort)contentToPreload.Count());
|
|
foreach (ContentFile contentFile in contentToPreload)
|
|
{
|
|
msg.WriteString(contentFile.Path.Value);
|
|
}
|
|
msg.WriteInt32(Submarine.MainSub?.Info.EqualityCheckVal ?? 0);
|
|
msg.WriteByte((byte)GameMain.GameSession.Missions.Count());
|
|
foreach (Mission mission in GameMain.GameSession.Missions)
|
|
{
|
|
msg.WriteIdentifier(mission.Prefab.Identifier);
|
|
}
|
|
foreach (Level.LevelGenStage stage in Enum.GetValues(typeof(Level.LevelGenStage)).OfType<Level.LevelGenStage>().OrderBy(s => s))
|
|
{
|
|
msg.WriteInt32(GameMain.GameSession.Level.EqualityCheckValues[stage]);
|
|
}
|
|
foreach (Mission mission in GameMain.GameSession.Missions)
|
|
{
|
|
mission.ServerWriteInitial(msg, client);
|
|
}
|
|
msg.WriteBoolean(GameMain.GameSession.CrewManager != null);
|
|
GameMain.GameSession.CrewManager?.ServerWriteActiveOrders(msg);
|
|
}
|
|
|
|
public void EndGame(CampaignMode.TransitionType transitionType = CampaignMode.TransitionType.None, bool wasSaved = false)
|
|
{
|
|
if (GameStarted)
|
|
{
|
|
if (GameSettings.CurrentConfig.VerboseLogging)
|
|
{
|
|
Log("Ending the round...\n" + Environment.StackTrace.CleanupStackTrace(), ServerLog.MessageType.ServerMessage);
|
|
|
|
}
|
|
else
|
|
{
|
|
Log("Ending the round...", ServerLog.MessageType.ServerMessage);
|
|
}
|
|
}
|
|
|
|
string endMessage = TextManager.FormatServerMessage("RoundSummaryRoundHasEnded");
|
|
List<Mission> missions = GameMain.GameSession.Missions.ToList();
|
|
if (GameMain.GameSession is { IsRunning: true })
|
|
{
|
|
GameMain.GameSession.EndRound(endMessage);
|
|
}
|
|
TraitorManager.TraitorResults? traitorResults = traitorManager?.GetEndResults() ?? null;
|
|
var result = GameMain.LuaCs.Hook.Call<List<object>>("roundEnd");
|
|
if (result != null)
|
|
{
|
|
foreach (var data in result)
|
|
{
|
|
if (data is TraitorManager.TraitorResults traitorResultData) { traitorResults = traitorResultData; }
|
|
if (data is string endMessageData) { endMessage = endMessageData; }
|
|
}
|
|
}
|
|
|
|
endRoundTimer = 0.0f;
|
|
|
|
if (ServerSettings.AutoRestart)
|
|
{
|
|
ServerSettings.AutoRestartTimer = ServerSettings.AutoRestartInterval;
|
|
//send a netlobby update to get the clients' autorestart timers up to date
|
|
GameMain.NetLobbyScreen.LastUpdateID++;
|
|
}
|
|
|
|
if (ServerSettings.SaveServerLogs) { ServerSettings.ServerLog.Save(); }
|
|
|
|
GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
|
|
|
|
entityEventManager.Clear();
|
|
foreach (Client c in connectedClients)
|
|
{
|
|
c.EntityEventLastSent.Clear();
|
|
c.PendingPositionUpdates.Clear();
|
|
c.PositionUpdateLastSent.Clear();
|
|
}
|
|
|
|
if (GameStarted)
|
|
{
|
|
KarmaManager.OnRoundEnded();
|
|
}
|
|
|
|
RespawnManager = null;
|
|
GameStarted = false;
|
|
|
|
if (connectedClients.Count > 0)
|
|
{
|
|
IWriteMessage msg = new WriteOnlyMessage();
|
|
msg.WriteByte((byte)ServerPacketHeader.ENDGAME);
|
|
msg.WriteByte((byte)transitionType);
|
|
msg.WriteBoolean(wasSaved);
|
|
msg.WriteString(endMessage);
|
|
msg.WriteByte((byte)missions.Count);
|
|
foreach (Mission mission in missions)
|
|
{
|
|
msg.WriteBoolean(mission.Completed);
|
|
}
|
|
msg.WriteByte(GameMain.GameSession?.WinningTeam == null ? (byte)0 : (byte)GameMain.GameSession.WinningTeam);
|
|
|
|
msg.WriteBoolean(traitorResults.HasValue);
|
|
if (traitorResults.HasValue)
|
|
{
|
|
msg.WriteNetSerializableStruct(traitorResults.Value);
|
|
}
|
|
|
|
foreach (Client client in connectedClients)
|
|
{
|
|
serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
|
|
client.Character?.Info?.ClearCurrentOrders();
|
|
client.Character = null;
|
|
client.HasSpawned = false;
|
|
client.InGame = false;
|
|
client.WaitForNextRoundRespawn = null;
|
|
}
|
|
}
|
|
|
|
entityEventManager.Clear();
|
|
Submarine.Unload();
|
|
GameMain.NetLobbyScreen.Select();
|
|
Log("Round ended.", ServerLog.MessageType.ServerMessage);
|
|
|
|
GameMain.NetLobbyScreen.RandomizeSettings();
|
|
}
|
|
|
|
public override void AddChatMessage(ChatMessage message)
|
|
{
|
|
if (string.IsNullOrEmpty(message.Text)) { return; }
|
|
string logMsg;
|
|
if (message.SenderClient != null)
|
|
{
|
|
logMsg = GameServer.ClientLogName(message.SenderClient) + ": " + message.TranslatedText;
|
|
}
|
|
else
|
|
{
|
|
logMsg = message.TextWithSender;
|
|
}
|
|
Log(logMsg, ServerLog.MessageType.Chat);
|
|
|
|
base.AddChatMessage(message);
|
|
}
|
|
|
|
private bool ReadClientNameChange(Client c, IReadMessage inc)
|
|
{
|
|
UInt16 nameId = inc.ReadUInt16();
|
|
string newName = inc.ReadString();
|
|
Identifier newJob = inc.ReadIdentifier();
|
|
CharacterTeamType newTeam = (CharacterTeamType)inc.ReadByte();
|
|
|
|
if (c == null || string.IsNullOrEmpty(newName) || !NetIdUtils.IdMoreRecent(nameId, c.NameId)) { return false; }
|
|
|
|
var timeSinceNameChange = DateTime.Now - c.LastNameChangeTime;
|
|
if (timeSinceNameChange < Client.NameChangeCoolDown && newName != c.Name)
|
|
{
|
|
//only send once per second at most to prevent using this for spamming
|
|
if (timeSinceNameChange.TotalSeconds > 1)
|
|
{
|
|
var coolDownRemaining = Client.NameChangeCoolDown - timeSinceNameChange;
|
|
SendDirectChatMessage($"ServerMessage.NameChangeFailedCooldownActive~[seconds]={(int)coolDownRemaining.TotalSeconds}", c);
|
|
LastClientListUpdateID++;
|
|
}
|
|
c.NameId = nameId;
|
|
c.RejectedName = newName;
|
|
return false;
|
|
}
|
|
|
|
if (!newJob.IsEmpty)
|
|
{
|
|
if (!JobPrefab.Prefabs.TryGet(newJob, out JobPrefab newJobPrefab) || newJobPrefab.HiddenJob)
|
|
{
|
|
newJob = Identifier.Empty;
|
|
}
|
|
}
|
|
c.NameId = nameId;
|
|
if (newName == c.Name && newJob == c.PreferredJob && newTeam == c.PreferredTeam) { return false; }
|
|
|
|
var result = GameMain.LuaCs.Hook.Call<bool?>("tryChangeClientName", c, newName, newJob, newTeam);
|
|
|
|
if (result != null)
|
|
{
|
|
LastClientListUpdateID++;
|
|
return result.Value;
|
|
}
|
|
|
|
c.PreferredJob = newJob;
|
|
c.PreferredTeam = newTeam;
|
|
|
|
return TryChangeClientName(c, newName);
|
|
}
|
|
|
|
public bool TryChangeClientName(Client c, string newName)
|
|
{
|
|
newName = Client.SanitizeName(newName);
|
|
if (newName != c.Name && !string.IsNullOrEmpty(newName) && IsNameValid(c, newName))
|
|
{
|
|
c.LastNameChangeTime = DateTime.Now;
|
|
string oldName = c.Name;
|
|
c.Name = newName;
|
|
c.RejectedName = string.Empty;
|
|
SendChatMessage($"ServerMessage.NameChangeSuccessful~[oldname]={oldName}~[newname]={newName}", ChatMessageType.Server);
|
|
LastClientListUpdateID++;
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
//update client list even if the name cannot be changed to the one sent by the client,
|
|
//so the client will be informed what their actual name is
|
|
LastClientListUpdateID++;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
private bool IsNameValid(Client c, string newName)
|
|
{
|
|
newName = Client.SanitizeName(newName);
|
|
|
|
if (c.Connection != OwnerConnection)
|
|
{
|
|
if (!Client.IsValidName(newName, ServerSettings))
|
|
{
|
|
SendDirectChatMessage($"ServerMessage.NameChangeFailedSymbols~[newname]={newName}", c, ChatMessageType.ServerMessageBox);
|
|
return false;
|
|
}
|
|
if (Homoglyphs.Compare(newName.ToLower(), ServerName.ToLower()))
|
|
{
|
|
SendDirectChatMessage($"ServerMessage.NameChangeFailedServerTooSimilar~[newname]={newName}", c, ChatMessageType.ServerMessageBox);
|
|
return false;
|
|
}
|
|
|
|
if (c.KickVoteCount > 0)
|
|
{
|
|
SendDirectChatMessage($"ServerMessage.NameChangeFailedVoteKick~[newname]={newName}", c, ChatMessageType.ServerMessageBox);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
Client nameTaken = ConnectedClients.Find(c2 => c != c2 && Homoglyphs.Compare(c2.Name.ToLower(), newName.ToLower()));
|
|
if (nameTaken != null)
|
|
{
|
|
SendDirectChatMessage($"ServerMessage.NameChangeFailedClientTooSimilar~[newname]={newName}~[takenname]={nameTaken.Name}", c, ChatMessageType.ServerMessageBox);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override void KickPlayer(string playerName, string reason)
|
|
{
|
|
Client client = connectedClients.Find(c =>
|
|
c.Name.Equals(playerName, StringComparison.OrdinalIgnoreCase) ||
|
|
(c.Character != null && c.Character.Name.Equals(playerName, StringComparison.OrdinalIgnoreCase)));
|
|
|
|
KickClient(client, reason);
|
|
}
|
|
|
|
public void KickClient(NetworkConnection conn, string reason)
|
|
{
|
|
if (conn == OwnerConnection) return;
|
|
|
|
Client client = connectedClients.Find(c => c.Connection == conn);
|
|
KickClient(client, reason);
|
|
}
|
|
|
|
public void KickClient(Client client, string reason, bool resetKarma = false)
|
|
{
|
|
if (client == null || client.Connection == OwnerConnection) { return; }
|
|
|
|
if (resetKarma)
|
|
{
|
|
var previousPlayer = previousPlayers.Find(p => p.MatchesClient(client));
|
|
if (previousPlayer != null)
|
|
{
|
|
previousPlayer.Karma = Math.Max(previousPlayer.Karma, 50.0f);
|
|
}
|
|
client.Karma = Math.Max(client.Karma, 50.0f);
|
|
}
|
|
|
|
DisconnectClient(client, PeerDisconnectPacket.Kicked(reason));
|
|
}
|
|
|
|
public override void BanPlayer(string playerName, string reason, TimeSpan? duration = null)
|
|
{
|
|
Client client = connectedClients.Find(c =>
|
|
c.Name.Equals(playerName, StringComparison.OrdinalIgnoreCase) ||
|
|
(c.Character != null && c.Character.Name.Equals(playerName, StringComparison.OrdinalIgnoreCase)));
|
|
|
|
if (client == null)
|
|
{
|
|
DebugConsole.ThrowError("Client \"" + playerName + "\" not found.");
|
|
return;
|
|
}
|
|
|
|
BanClient(client, reason, duration);
|
|
}
|
|
|
|
public void BanClient(Client client, string reason, TimeSpan? duration = null)
|
|
{
|
|
if (client == null || client.Connection == OwnerConnection) { return; }
|
|
|
|
var previousPlayer = previousPlayers.Find(p => p.MatchesClient(client));
|
|
if (previousPlayer != null)
|
|
{
|
|
//reset karma to a neutral value, so if/when the ban is revoked the client wont get immediately punished by low karma again
|
|
previousPlayer.Karma = Math.Max(previousPlayer.Karma, 50.0f);
|
|
}
|
|
client.Karma = Math.Max(client.Karma, 50.0f);
|
|
|
|
DisconnectClient(client, PeerDisconnectPacket.Banned(reason));
|
|
|
|
if (client.AccountInfo.AccountId.TryUnwrap(out var accountId))
|
|
{
|
|
ServerSettings.BanList.BanPlayer(client.Name, accountId, reason, duration);
|
|
}
|
|
else
|
|
{
|
|
ServerSettings.BanList.BanPlayer(client.Name, client.Connection.Endpoint, reason, duration);
|
|
}
|
|
foreach (var relatedId in client.AccountInfo.OtherMatchingIds)
|
|
{
|
|
ServerSettings.BanList.BanPlayer(client.Name, relatedId, reason, duration);
|
|
}
|
|
}
|
|
|
|
public void BanPreviousPlayer(PreviousPlayer previousPlayer, string reason, TimeSpan? duration = null)
|
|
{
|
|
if (previousPlayer == null) { return; }
|
|
|
|
//reset karma to a neutral value, so if/when the ban is revoked the client wont get immediately punished by low karma again
|
|
previousPlayer.Karma = Math.Max(previousPlayer.Karma, 50.0f);
|
|
|
|
ServerSettings.BanList.BanPlayer(previousPlayer.Name, previousPlayer.Address, reason, duration);
|
|
if (previousPlayer.AccountInfo.AccountId.TryUnwrap(out var accountId))
|
|
{
|
|
ServerSettings.BanList.BanPlayer(previousPlayer.Name, accountId, reason, duration);
|
|
}
|
|
foreach (var relatedId in previousPlayer.AccountInfo.OtherMatchingIds)
|
|
{
|
|
ServerSettings.BanList.BanPlayer(previousPlayer.Name, relatedId, reason, duration);
|
|
}
|
|
|
|
string msg = $"ServerMessage.BannedFromServer~[client]={previousPlayer.Name}";
|
|
if (!string.IsNullOrWhiteSpace(reason))
|
|
{
|
|
msg += $"/ /ServerMessage.Reason/: /{reason}";
|
|
}
|
|
SendChatMessage(msg, ChatMessageType.Server, changeType: PlayerConnectionChangeType.Banned);
|
|
}
|
|
|
|
public override void UnbanPlayer(string playerName)
|
|
{
|
|
BannedPlayer bannedPlayer
|
|
= ServerSettings.BanList.BannedPlayers.FirstOrDefault(bp => bp.Name == playerName);
|
|
if (bannedPlayer is null) { return; }
|
|
ServerSettings.BanList.UnbanPlayer(bannedPlayer.AddressOrAccountId);
|
|
}
|
|
|
|
public override void UnbanPlayer(Endpoint endpoint)
|
|
{
|
|
ServerSettings.BanList.UnbanPlayer(endpoint);
|
|
}
|
|
|
|
public void DisconnectClient(NetworkConnection senderConnection, PeerDisconnectPacket peerDisconnectPacket)
|
|
{
|
|
Client client = connectedClients.Find(x => x.Connection == senderConnection);
|
|
if (client == null) { return; }
|
|
|
|
DisconnectClient(client, peerDisconnectPacket);
|
|
}
|
|
|
|
public void DisconnectClient(Client client, PeerDisconnectPacket peerDisconnectPacket)
|
|
{
|
|
if (client == null) return;
|
|
|
|
GameMain.LuaCs.Hook.Call("client.disconnected", client);
|
|
|
|
if (client.Character != null)
|
|
{
|
|
client.Character.ClientDisconnected = true;
|
|
client.Character.ClearInputs();
|
|
}
|
|
|
|
client.Character = null;
|
|
client.HasSpawned = false;
|
|
client.WaitForNextRoundRespawn = null;
|
|
client.InGame = false;
|
|
|
|
if (client.AccountId.TryUnwrap<SteamId>(out var steamId)) { SteamManager.StopAuthSession(steamId); }
|
|
|
|
var previousPlayer = previousPlayers.Find(p => p.MatchesClient(client));
|
|
if (previousPlayer == null)
|
|
{
|
|
previousPlayer = new PreviousPlayer(client);
|
|
previousPlayers.Add(previousPlayer);
|
|
}
|
|
previousPlayer.Name = client.Name;
|
|
previousPlayer.Karma = client.Karma;
|
|
previousPlayer.KarmaKickCount = client.KarmaKickCount;
|
|
previousPlayer.KickVoters.Clear();
|
|
foreach (Client c in connectedClients)
|
|
{
|
|
if (client.HasKickVoteFrom(c)) { previousPlayer.KickVoters.Add(c); }
|
|
}
|
|
|
|
client.Dispose();
|
|
connectedClients.Remove(client);
|
|
serverPeer.Disconnect(client.Connection, peerDisconnectPacket);
|
|
|
|
KarmaManager.OnClientDisconnected(client);
|
|
|
|
UpdateVoteStatus();
|
|
|
|
SendChatMessage(peerDisconnectPacket.ChatMessage(client).Value, ChatMessageType.Server, changeType: peerDisconnectPacket.ConnectionChangeType);
|
|
|
|
UpdateCrewFrame();
|
|
|
|
ServerSettings.ServerDetailsChanged = true;
|
|
refreshMasterTimer = DateTime.Now;
|
|
}
|
|
|
|
private void UpdateCrewFrame()
|
|
{
|
|
foreach (Client c in connectedClients)
|
|
{
|
|
if (c.Character == null || !c.InGame) continue;
|
|
}
|
|
}
|
|
|
|
public void SendDirectChatMessage(string txt, Client recipient, ChatMessageType messageType = ChatMessageType.Server)
|
|
{
|
|
ChatMessage msg = ChatMessage.Create("", txt, messageType, null);
|
|
SendDirectChatMessage(msg, recipient);
|
|
}
|
|
|
|
public void SendConsoleMessage(string txt, Client recipient, Color? color = null)
|
|
{
|
|
ChatMessage msg = ChatMessage.Create("", txt, ChatMessageType.Console, sender: null, textColor: color);
|
|
SendDirectChatMessage(msg, recipient);
|
|
}
|
|
|
|
public void SendDirectChatMessage(ChatMessage msg, Client recipient)
|
|
{
|
|
if (recipient == null)
|
|
{
|
|
string errorMsg = "Attempted to send a chat message to a null client.\n" + Environment.StackTrace.CleanupStackTrace();
|
|
DebugConsole.ThrowError(errorMsg);
|
|
GameAnalyticsManager.AddErrorEventOnce("GameServer.SendDirectChatMessage:ClientNull", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
|
|
return;
|
|
}
|
|
|
|
msg.NetStateID = recipient.ChatMsgQueue.Count > 0 ?
|
|
(ushort)(recipient.ChatMsgQueue.Last().NetStateID + 1) :
|
|
(ushort)(recipient.LastRecvChatMsgID + 1);
|
|
|
|
recipient.ChatMsgQueue.Add(msg);
|
|
recipient.LastChatMsgQueueID = msg.NetStateID;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add the message to the chatbox and pass it to all clients who can receive it
|
|
/// </summary>
|
|
public void SendChatMessage(string message, ChatMessageType? type = null, Client senderClient = null, Character senderCharacter = null, PlayerConnectionChangeType changeType = PlayerConnectionChangeType.None, ChatMode chatMode = ChatMode.None)
|
|
{
|
|
string senderName = "";
|
|
|
|
Client targetClient = null;
|
|
|
|
if (type == null)
|
|
{
|
|
string command = ChatMessage.GetChatMessageCommand(message, out string tempStr);
|
|
switch (command.ToLowerInvariant())
|
|
{
|
|
case "r":
|
|
case "radio":
|
|
type = ChatMessageType.Radio;
|
|
break;
|
|
case "d":
|
|
case "dead":
|
|
type = ChatMessageType.Dead;
|
|
break;
|
|
default:
|
|
if (command != "")
|
|
{
|
|
if (command.ToLower() == ServerName.ToLower())
|
|
{
|
|
//a private message to the host
|
|
if (OwnerConnection != null)
|
|
{
|
|
targetClient = connectedClients.Find(c => c.Connection == OwnerConnection);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
targetClient = connectedClients.Find(c =>
|
|
command.ToLower() == c.Name.ToLower() ||
|
|
command.ToLower() == c.Character?.Name?.ToLower());
|
|
|
|
if (targetClient == null)
|
|
{
|
|
if (senderClient != null)
|
|
{
|
|
var chatMsg = ChatMessage.Create(
|
|
"", $"ServerMessage.PlayerNotFound~[player]={command}",
|
|
ChatMessageType.Error, null);
|
|
SendDirectChatMessage(chatMsg, senderClient);
|
|
}
|
|
else
|
|
{
|
|
AddChatMessage($"ServerMessage.PlayerNotFound~[player]={command}", ChatMessageType.Error);
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
type = ChatMessageType.Private;
|
|
}
|
|
else if (chatMode == ChatMode.Radio)
|
|
{
|
|
type = ChatMessageType.Radio;
|
|
}
|
|
else
|
|
{
|
|
type = ChatMessageType.Default;
|
|
}
|
|
break;
|
|
}
|
|
|
|
message = tempStr;
|
|
}
|
|
|
|
if (GameStarted)
|
|
{
|
|
if (senderClient == null)
|
|
{
|
|
//msg sent by the server
|
|
if (senderCharacter == null)
|
|
{
|
|
senderName = ServerName;
|
|
}
|
|
else //msg sent by an AI character
|
|
{
|
|
senderName = senderCharacter.Name;
|
|
}
|
|
}
|
|
else //msg sent by a client
|
|
{
|
|
senderCharacter = senderClient.Character;
|
|
senderName = senderCharacter == null ? senderClient.Name : senderCharacter.Name;
|
|
if (type == ChatMessageType.Private)
|
|
{
|
|
if (senderCharacter != null && !senderCharacter.IsDead || targetClient.Character != null && !targetClient.Character.IsDead)
|
|
{
|
|
//sender or target has an alive character, sending private messages not allowed
|
|
SendDirectChatMessage(ChatMessage.Create("", $"ServerMessage.PrivateMessagesNotAllowed", ChatMessageType.Error, null), senderClient);
|
|
return;
|
|
}
|
|
}
|
|
//sender doesn't have a character or the character can't speak -> only ChatMessageType.Dead allowed
|
|
else if (senderCharacter == null || senderCharacter.IsDead || senderCharacter.SpeechImpediment >= 100.0f)
|
|
{
|
|
type = ChatMessageType.Dead;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (senderClient == null)
|
|
{
|
|
//msg sent by the server
|
|
if (senderCharacter == null)
|
|
{
|
|
senderName = ServerName;
|
|
}
|
|
else //sent by an AI character, not allowed when the game is not running
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
else //msg sent by a client
|
|
{
|
|
//game not started -> clients can only send normal and private chatmessages
|
|
if (type != ChatMessageType.Private) type = ChatMessageType.Default;
|
|
senderName = senderClient.Name;
|
|
}
|
|
}
|
|
|
|
//check if the client is allowed to send the message
|
|
WifiComponent senderRadio = null;
|
|
switch (type)
|
|
{
|
|
case ChatMessageType.Radio:
|
|
case ChatMessageType.Order:
|
|
if (senderCharacter == null) { return; }
|
|
if (!ChatMessage.CanUseRadio(senderCharacter, out senderRadio)) { return; }
|
|
break;
|
|
case ChatMessageType.Dead:
|
|
//character still alive and capable of speaking -> dead chat not allowed
|
|
if (senderClient != null && senderCharacter != null && !senderCharacter.IsDead && senderCharacter.SpeechImpediment < 100.0f)
|
|
{
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (type == ChatMessageType.Server || type == ChatMessageType.Error)
|
|
{
|
|
senderName = null;
|
|
senderCharacter = null;
|
|
}
|
|
else if (type == ChatMessageType.Radio && !GameMain.LuaCs.Game.overrideSignalRadio)
|
|
{
|
|
//send to chat-linked wifi components
|
|
Signal s = new Signal(message, sender: senderCharacter, source: senderRadio.Item);
|
|
senderRadio.TransmitSignal(s, sentFromChat: true);
|
|
}
|
|
|
|
var hookChatMsg = ChatMessage.Create(senderName, message, (ChatMessageType)type, senderCharacter, senderClient, changeType);
|
|
|
|
var should = GameMain.LuaCs.Hook.Call<bool?>("modifyChatMessage", hookChatMsg, senderRadio);
|
|
|
|
if (should != null && should.Value)
|
|
return;
|
|
|
|
|
|
//check which clients can receive the message and apply distance effects
|
|
foreach (Client client in ConnectedClients)
|
|
{
|
|
string modifiedMessage = message;
|
|
|
|
switch (type)
|
|
{
|
|
case ChatMessageType.Default:
|
|
case ChatMessageType.Radio:
|
|
case ChatMessageType.Order:
|
|
if (senderCharacter != null &&
|
|
client.Character != null && !client.Character.IsDead)
|
|
{
|
|
if (senderCharacter != client.Character)
|
|
{
|
|
modifiedMessage = ChatMessage.ApplyDistanceEffect(message, (ChatMessageType)type, senderCharacter, client.Character);
|
|
}
|
|
|
|
//too far to hear the msg -> don't send
|
|
if (string.IsNullOrWhiteSpace(modifiedMessage)) { continue; }
|
|
}
|
|
break;
|
|
case ChatMessageType.Dead:
|
|
//character still alive -> don't send
|
|
if (client != senderClient && client.Character != null && !client.Character.IsDead) { continue; }
|
|
break;
|
|
case ChatMessageType.Private:
|
|
//private msg sent to someone else than this client -> don't send
|
|
if (client != targetClient && client != senderClient) { continue; }
|
|
break;
|
|
}
|
|
|
|
|
|
var chatMsg = ChatMessage.Create(
|
|
senderName,
|
|
modifiedMessage,
|
|
(ChatMessageType)type,
|
|
senderCharacter,
|
|
senderClient,
|
|
changeType);
|
|
|
|
SendDirectChatMessage(chatMsg, client);
|
|
}
|
|
|
|
if (type.Value != ChatMessageType.MessageBox)
|
|
{
|
|
string myReceivedMessage = type == ChatMessageType.Server || type == ChatMessageType.Error ? TextManager.GetServerMessage(message).Value : message;
|
|
if (!string.IsNullOrWhiteSpace(myReceivedMessage))
|
|
{
|
|
AddChatMessage(myReceivedMessage, (ChatMessageType)type, senderName, senderClient, senderCharacter);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void SendOrderChatMessage(OrderChatMessage message)
|
|
{
|
|
if (message.Sender == null || message.Sender.SpeechImpediment >= 100.0f) { return; }
|
|
//check which clients can receive the message and apply distance effects
|
|
foreach (Client client in ConnectedClients)
|
|
{
|
|
if (message.Sender != null && client.Character != null && !client.Character.IsDead)
|
|
{
|
|
//too far to hear the msg -> don't send
|
|
if (!client.Character.CanHearCharacter(message.Sender)) { continue; }
|
|
}
|
|
SendDirectChatMessage(new OrderChatMessage(message.Order, message.Text, message.TargetCharacter, message.Sender, isNewOrder: message.IsNewOrder), client);
|
|
}
|
|
if (!string.IsNullOrWhiteSpace(message.Text))
|
|
{
|
|
AddChatMessage(new OrderChatMessage(message.Order, message.Text, message.TargetCharacter, message.Sender, isNewOrder: message.IsNewOrder));
|
|
if (ChatMessage.CanUseRadio(message.Sender, out var senderRadio))
|
|
{
|
|
//send to chat-linked wifi components
|
|
Signal s = new Signal(message.Text, sender: message.Sender, source: senderRadio.Item);
|
|
senderRadio.TransmitSignal(s, sentFromChat: true);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void FileTransferChanged(FileSender.FileTransferOut transfer)
|
|
{
|
|
Client recipient = connectedClients.Find(c => c.Connection == transfer.Connection);
|
|
if (transfer.FileType == FileTransferType.CampaignSave &&
|
|
(transfer.Status == FileTransferStatus.Sending || transfer.Status == FileTransferStatus.Finished) &&
|
|
recipient.LastCampaignSaveSendTime != default)
|
|
{
|
|
recipient.LastCampaignSaveSendTime.time = (float)NetTime.Now;
|
|
}
|
|
}
|
|
|
|
public void SendCancelTransferMsg(FileSender.FileTransferOut transfer)
|
|
{
|
|
IWriteMessage msg = new WriteOnlyMessage();
|
|
msg.WriteByte((byte)ServerPacketHeader.FILE_TRANSFER);
|
|
msg.WriteByte((byte)FileTransferMessageType.Cancel);
|
|
msg.WriteByte((byte)transfer.ID);
|
|
serverPeer.Send(msg, transfer.Connection, DeliveryMethod.ReliableOrdered);
|
|
}
|
|
|
|
public void UpdateVoteStatus(bool checkActiveVote = true)
|
|
{
|
|
if (connectedClients.Count == 0) { return; }
|
|
|
|
if (checkActiveVote && Voting.ActiveVote != null)
|
|
{
|
|
#warning TODO: this is mostly the same as Voting.Update, deduplicate (if/when refactoring the Voting class?)
|
|
var inGameClients = GameMain.Server.ConnectedClients.Where(c => c.InGame);
|
|
if (inGameClients.Count() == 1 && inGameClients.First() == Voting.ActiveVote.VoteStarter)
|
|
{
|
|
Voting.ActiveVote.Finish(Voting, passed: true);
|
|
}
|
|
else if (inGameClients.Any())
|
|
{
|
|
var eligibleClients = inGameClients.Where(c => c != Voting.ActiveVote.VoteStarter);
|
|
int yes = eligibleClients.Count(c => c.GetVote<int>(Voting.ActiveVote.VoteType) == 2);
|
|
int no = eligibleClients.Count(c => c.GetVote<int>(Voting.ActiveVote.VoteType) == 1);
|
|
int max = eligibleClients.Count();
|
|
// Required ratio cannot be met
|
|
if (no / (float)max > 1f - ServerSettings.VoteRequiredRatio)
|
|
{
|
|
Voting.ActiveVote.Finish(Voting, passed: false);
|
|
}
|
|
else if (yes / (float)max >= ServerSettings.VoteRequiredRatio)
|
|
{
|
|
Voting.ActiveVote.Finish(Voting, passed: true);
|
|
}
|
|
}
|
|
}
|
|
|
|
Client.UpdateKickVotes(connectedClients);
|
|
|
|
var kickVoteEligibleClients = connectedClients.Where(c => (DateTime.Now - c.JoinTime).TotalSeconds > ServerSettings.DisallowKickVoteTime);
|
|
float minimumKickVotes = Math.Max(2.0f, kickVoteEligibleClients.Count() * ServerSettings.KickVoteRequiredRatio);
|
|
var clientsToKick = connectedClients.FindAll(c =>
|
|
c.Connection != OwnerConnection &&
|
|
!c.HasPermission(ClientPermissions.Kick) &&
|
|
!c.HasPermission(ClientPermissions.Ban) &&
|
|
!c.HasPermission(ClientPermissions.Unban) &&
|
|
c.KickVoteCount >= minimumKickVotes);
|
|
foreach (Client c in clientsToKick)
|
|
{
|
|
//reset the client's kick votes (they can rejoin after their ban expires)
|
|
c.ResetVotes(resetKickVotes: true);
|
|
previousPlayers.Where(p => p.MatchesClient(c)).ForEach(p => p.KickVoters.Clear());
|
|
BanClient(c, "ServerMessage.KickedByVoteAutoBan", duration: TimeSpan.FromSeconds(ServerSettings.AutoBanTime));
|
|
}
|
|
|
|
//GameMain.NetLobbyScreen.LastUpdateID++;
|
|
|
|
SendVoteStatus(connectedClients);
|
|
|
|
int endVoteCount = ConnectedClients.Count(c => c.HasSpawned && c.GetVote<bool>(VoteType.EndRound));
|
|
int endVoteMax = GameMain.Server.ConnectedClients.Count(c => c.HasSpawned);
|
|
if (ServerSettings.AllowEndVoting && endVoteMax > 0 &&
|
|
((float)endVoteCount / (float)endVoteMax) >= ServerSettings.EndVoteRequiredRatio)
|
|
{
|
|
Log("Ending round by votes (" + endVoteCount + "/" + (endVoteMax - endVoteCount) + ")", ServerLog.MessageType.ServerMessage);
|
|
EndGame(wasSaved: false);
|
|
}
|
|
}
|
|
|
|
public void SendVoteStatus(List<Client> recipients)
|
|
{
|
|
if (!recipients.Any()) { return; }
|
|
|
|
IWriteMessage msg = new WriteOnlyMessage();
|
|
msg.WriteByte((byte)ServerPacketHeader.UPDATE_LOBBY);
|
|
using (var segmentTable = SegmentTableWriter<ServerNetSegment>.StartWriting(msg))
|
|
{
|
|
segmentTable.StartNewSegment(ServerNetSegment.Vote);
|
|
Voting.ServerWrite(msg);
|
|
}
|
|
|
|
foreach (var c in recipients)
|
|
{
|
|
serverPeer.Send(msg, c.Connection, DeliveryMethod.Reliable);
|
|
}
|
|
}
|
|
|
|
public bool TrySwitchSubmarine()
|
|
{
|
|
if (Voting.ActiveVote is not Voting.SubmarineVote subVote) { return false; }
|
|
|
|
SubmarineInfo targetSubmarine = subVote.Sub;
|
|
VoteType voteType = Voting.ActiveVote.VoteType;
|
|
Client starter = Voting.ActiveVote.VoteStarter;
|
|
|
|
bool purchaseFailed = false;
|
|
switch (voteType)
|
|
{
|
|
case VoteType.PurchaseAndSwitchSub:
|
|
case VoteType.PurchaseSub:
|
|
// Pay for submarine
|
|
purchaseFailed = !GameMain.GameSession.TryPurchaseSubmarine(targetSubmarine, starter);
|
|
break;
|
|
case VoteType.SwitchSub:
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
if (voteType != VoteType.PurchaseSub && !purchaseFailed)
|
|
{
|
|
GameMain.GameSession.SwitchSubmarine(targetSubmarine, subVote.TransferItems, starter);
|
|
}
|
|
|
|
Voting.StopSubmarineVote(passed: !purchaseFailed);
|
|
return !purchaseFailed;
|
|
}
|
|
|
|
public void UpdateClientPermissions(Client client)
|
|
{
|
|
if (client.AccountId.TryUnwrap(out var accountId))
|
|
{
|
|
ServerSettings.ClientPermissions.RemoveAll(scp => scp.AddressOrAccountId == accountId);
|
|
if (client.Permissions != ClientPermissions.None)
|
|
{
|
|
ServerSettings.ClientPermissions.Add(new ServerSettings.SavedClientPermission(
|
|
client.Name,
|
|
accountId,
|
|
client.Permissions,
|
|
client.PermittedConsoleCommands));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ServerSettings.ClientPermissions.RemoveAll(scp => client.Connection.Endpoint.Address == scp.AddressOrAccountId);
|
|
if (client.Permissions != ClientPermissions.None)
|
|
{
|
|
ServerSettings.ClientPermissions.Add(new ServerSettings.SavedClientPermission(
|
|
client.Name,
|
|
client.Connection.Endpoint.Address,
|
|
client.Permissions,
|
|
client.PermittedConsoleCommands));
|
|
}
|
|
}
|
|
|
|
foreach (Client recipient in connectedClients)
|
|
{
|
|
CoroutineManager.StartCoroutine(SendClientPermissionsAfterClientListSynced(recipient, client));
|
|
}
|
|
ServerSettings.SaveClientPermissions();
|
|
}
|
|
|
|
private IEnumerable<CoroutineStatus> SendClientPermissionsAfterClientListSynced(Client recipient, Client client)
|
|
{
|
|
DateTime timeOut = DateTime.Now + new TimeSpan(0, 0, 10);
|
|
while (NetIdUtils.IdMoreRecent(LastClientListUpdateID, recipient.LastRecvClientListUpdate))
|
|
{
|
|
if (DateTime.Now > timeOut || GameMain.Server == null || !connectedClients.Contains(recipient))
|
|
{
|
|
yield return CoroutineStatus.Success;
|
|
}
|
|
yield return null;
|
|
}
|
|
|
|
SendClientPermissions(recipient, client);
|
|
yield return CoroutineStatus.Success;
|
|
}
|
|
|
|
private void SendClientPermissions(Client recipient, Client client)
|
|
{
|
|
if (recipient?.Connection == null) { return; }
|
|
|
|
IWriteMessage msg = new WriteOnlyMessage();
|
|
msg.WriteByte((byte)ServerPacketHeader.PERMISSIONS);
|
|
client.WritePermissions(msg);
|
|
serverPeer.Send(msg, recipient.Connection, DeliveryMethod.Reliable);
|
|
}
|
|
|
|
public void GiveAchievement(Character character, Identifier achievementIdentifier)
|
|
{
|
|
foreach (Client client in connectedClients)
|
|
{
|
|
if (client.Character == character)
|
|
{
|
|
GiveAchievement(client, achievementIdentifier);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void IncrementStat(Character character, Identifier achievementIdentifier, int amount)
|
|
{
|
|
foreach (Client client in connectedClients)
|
|
{
|
|
if (client.Character == character)
|
|
{
|
|
IncrementStat(client, achievementIdentifier, amount);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void GiveAchievement(Client client, Identifier achievementIdentifier)
|
|
{
|
|
if (client.GivenAchievements.Contains(achievementIdentifier)) { return; }
|
|
client.GivenAchievements.Add(achievementIdentifier);
|
|
|
|
IWriteMessage msg = new WriteOnlyMessage();
|
|
msg.WriteByte((byte)ServerPacketHeader.ACHIEVEMENT);
|
|
msg.WriteIdentifier(achievementIdentifier);
|
|
msg.WriteInt32(0);
|
|
|
|
serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
|
|
}
|
|
|
|
public void IncrementStat(Client client, Identifier achievementIdentifier, int amount)
|
|
{
|
|
if (client.GivenAchievements.Contains(achievementIdentifier)) { return; }
|
|
|
|
IWriteMessage msg = new WriteOnlyMessage();
|
|
msg.WriteByte((byte)ServerPacketHeader.ACHIEVEMENT);
|
|
msg.WriteIdentifier(achievementIdentifier);
|
|
msg.WriteInt32(amount);
|
|
|
|
serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
|
|
}
|
|
|
|
public void SendTraitorMessage(WriteOnlyMessage msg, Client client)
|
|
{
|
|
if (client == null) { return; };
|
|
serverPeer.Send(msg, client.Connection, DeliveryMethod.ReliableOrdered);
|
|
}
|
|
|
|
public void UpdateCheatsEnabled()
|
|
{
|
|
if (!connectedClients.Any()) { return; }
|
|
|
|
IWriteMessage msg = new WriteOnlyMessage();
|
|
msg.WriteByte((byte)ServerPacketHeader.CHEATS_ENABLED);
|
|
msg.WriteBoolean(DebugConsole.CheatsEnabled);
|
|
msg.WritePadBits();
|
|
|
|
foreach (Client c in connectedClients)
|
|
{
|
|
serverPeer.Send(msg, c.Connection, DeliveryMethod.Reliable);
|
|
}
|
|
}
|
|
|
|
public void SetClientCharacter(Client client, Character newCharacter)
|
|
{
|
|
if (client == null) return;
|
|
|
|
//the client's previous character is no longer a remote player
|
|
if (client.Character != null)
|
|
{
|
|
client.Character.SetOwnerClient(null);
|
|
}
|
|
|
|
if (newCharacter == null)
|
|
{
|
|
if (client.Character != null) //removing control of the current character
|
|
{
|
|
CreateEntityEvent(client.Character, new Character.ControlEventData(null));
|
|
client.Character = null;
|
|
}
|
|
}
|
|
else //taking control of a new character
|
|
{
|
|
newCharacter.ClientDisconnected = false;
|
|
newCharacter.KillDisconnectedTimer = 0.0f;
|
|
newCharacter.ResetNetState();
|
|
if (client.Character != null)
|
|
{
|
|
newCharacter.LastNetworkUpdateID = client.Character.LastNetworkUpdateID;
|
|
}
|
|
|
|
if (newCharacter.Info != null && newCharacter.Info.Character == null)
|
|
{
|
|
newCharacter.Info.Character = newCharacter;
|
|
}
|
|
|
|
newCharacter.SetOwnerClient(client);
|
|
newCharacter.Enabled = true;
|
|
client.Character = newCharacter;
|
|
CreateEntityEvent(newCharacter, new Character.ControlEventData(client));
|
|
}
|
|
}
|
|
|
|
private readonly RateLimiter charInfoRateLimiter = new(
|
|
maxRequests: 5,
|
|
expiryInSeconds: 10,
|
|
punishmentRules: new[]
|
|
{
|
|
(RateLimitAction.OnLimitReached, RateLimitPunishment.Announce),
|
|
(RateLimitAction.OnLimitDoubled, RateLimitPunishment.Kick)
|
|
});
|
|
|
|
private void UpdateCharacterInfo(IReadMessage message, Client sender)
|
|
{
|
|
bool spectateOnly = message.ReadBoolean();
|
|
message.ReadPadBits();
|
|
|
|
sender.SpectateOnly = spectateOnly && (ServerSettings.AllowSpectating || sender.Connection == OwnerConnection);
|
|
if (sender.SpectateOnly) { return; }
|
|
|
|
var netInfo = INetSerializableStruct.Read<NetCharacterInfo>(message);
|
|
|
|
if (charInfoRateLimiter.IsLimitReached(sender)) { return; }
|
|
|
|
string newName = netInfo.NewName;
|
|
if (string.IsNullOrEmpty(newName))
|
|
{
|
|
newName = sender.Name;
|
|
}
|
|
else
|
|
{
|
|
newName = Client.SanitizeName(newName);
|
|
if (!IsNameValid(sender, newName))
|
|
{
|
|
newName = sender.Name;
|
|
}
|
|
else
|
|
{
|
|
sender.PendingName = newName;
|
|
}
|
|
}
|
|
|
|
sender.CharacterInfo = new CharacterInfo(CharacterPrefab.HumanSpeciesName, newName);
|
|
|
|
sender.CharacterInfo.RecreateHead(
|
|
tags: netInfo.Tags.ToImmutableHashSet(),
|
|
hairIndex: netInfo.HairIndex,
|
|
beardIndex: netInfo.BeardIndex,
|
|
moustacheIndex: netInfo.MoustacheIndex,
|
|
faceAttachmentIndex: netInfo.FaceAttachmentIndex);
|
|
|
|
sender.CharacterInfo.Head.SkinColor = netInfo.SkinColor;
|
|
sender.CharacterInfo.Head.HairColor = netInfo.HairColor;
|
|
sender.CharacterInfo.Head.FacialHairColor = netInfo.FacialHairColor;
|
|
|
|
if (netInfo.JobVariants.Length > 0)
|
|
{
|
|
List<JobVariant> variants = new List<JobVariant>();
|
|
foreach (NetJobVariant jv in netInfo.JobVariants)
|
|
{
|
|
if (jv.ToJobVariant() is { } variant)
|
|
{
|
|
variants.Add(variant);
|
|
}
|
|
}
|
|
|
|
sender.JobPreferences = variants;
|
|
}
|
|
}
|
|
|
|
public void AssignJobs(List<Client> unassigned)
|
|
{
|
|
var jobList = JobPrefab.Prefabs.ToList();
|
|
unassigned = new List<Client>(unassigned);
|
|
unassigned = unassigned.OrderBy(sp => Rand.Int(int.MaxValue)).ToList();
|
|
|
|
Dictionary<JobPrefab, int> assignedClientCount = new Dictionary<JobPrefab, int>();
|
|
foreach (JobPrefab jp in jobList)
|
|
{
|
|
assignedClientCount.Add(jp, 0);
|
|
}
|
|
|
|
CharacterTeamType teamID = CharacterTeamType.None;
|
|
if (unassigned.Count > 0) { teamID = unassigned[0].TeamID; }
|
|
|
|
//if we're playing a multiplayer campaign, check which clients already have a character and a job
|
|
//(characters are persistent in campaigns)
|
|
if (GameMain.GameSession.GameMode is MultiPlayerCampaign multiplayerCampaign)
|
|
{
|
|
var campaignAssigned = multiplayerCampaign.GetAssignedJobs(connectedClients);
|
|
//remove already assigned clients from unassigned
|
|
unassigned.RemoveAll(u => campaignAssigned.ContainsKey(u));
|
|
//add up to assigned client count
|
|
foreach (KeyValuePair<Client, Job> clientJob in campaignAssigned)
|
|
{
|
|
assignedClientCount[clientJob.Value.Prefab]++;
|
|
clientJob.Key.AssignedJob = new JobVariant(clientJob.Value.Prefab, clientJob.Value.Variant);
|
|
}
|
|
}
|
|
|
|
//count the clients who already have characters with an assigned job
|
|
foreach (Client c in connectedClients)
|
|
{
|
|
if (c.TeamID != teamID || unassigned.Contains(c)) { continue; }
|
|
if (c.Character?.Info?.Job != null && !c.Character.IsDead)
|
|
{
|
|
assignedClientCount[c.Character.Info.Job.Prefab]++;
|
|
}
|
|
}
|
|
|
|
//if any of the players has chosen a job that is Always Allowed, give them that job
|
|
for (int i = unassigned.Count - 1; i >= 0; i--)
|
|
{
|
|
if (unassigned[i].JobPreferences.Count == 0) { continue; }
|
|
if (!unassigned[i].JobPreferences.Any() || !unassigned[i].JobPreferences[0].Prefab.AllowAlways) { continue; }
|
|
unassigned[i].AssignedJob = unassigned[i].JobPreferences[0];
|
|
unassigned.RemoveAt(i);
|
|
}
|
|
|
|
// Assign the necessary jobs that are always required at least one, in vanilla this means in practice the captain
|
|
bool unassignedJobsFound = true;
|
|
while (unassignedJobsFound && unassigned.Any())
|
|
{
|
|
unassignedJobsFound = false;
|
|
|
|
foreach (JobPrefab jobPrefab in jobList)
|
|
{
|
|
if (unassigned.Count == 0) { break; }
|
|
if (jobPrefab.MinNumber < 1 || assignedClientCount[jobPrefab] >= jobPrefab.MinNumber) { continue; }
|
|
// Find the client that wants the job the most, don't force any jobs yet, because it might be that we can meet the preference for other jobs.
|
|
Client client = FindClientWithJobPreference(unassigned, jobPrefab, forceAssign: false);
|
|
if (client != null)
|
|
{
|
|
AssignJob(client, jobPrefab);
|
|
}
|
|
}
|
|
|
|
if (unassigned.Any())
|
|
{
|
|
// Another pass, force required jobs that are not yet filled.
|
|
foreach (JobPrefab jobPrefab in jobList)
|
|
{
|
|
if (unassigned.Count == 0) { break; }
|
|
if (jobPrefab.MinNumber < 1 || assignedClientCount[jobPrefab] >= jobPrefab.MinNumber) { continue; }
|
|
AssignJob(FindClientWithJobPreference(unassigned, jobPrefab, forceAssign: true), jobPrefab);
|
|
}
|
|
}
|
|
|
|
void AssignJob(Client client, JobPrefab jobPrefab)
|
|
{
|
|
client.AssignedJob =
|
|
client.JobPreferences.FirstOrDefault(jp => jp.Prefab == jobPrefab) ??
|
|
new JobVariant(jobPrefab, Rand.Int(jobPrefab.Variants));
|
|
|
|
assignedClientCount[jobPrefab]++;
|
|
unassigned.Remove(client);
|
|
|
|
//the job still needs more crew members, set unassignedJobsFound to true to keep the while loop running
|
|
if (assignedClientCount[jobPrefab] < jobPrefab.MinNumber) { unassignedJobsFound = true; }
|
|
}
|
|
}
|
|
|
|
List<WayPoint> availableSpawnPoints = WayPoint.WayPointList.FindAll(wp =>
|
|
wp.SpawnType == SpawnType.Human &&
|
|
wp.Submarine != null && wp.Submarine.TeamID == teamID);
|
|
|
|
/*bool canAssign = false;
|
|
do
|
|
{
|
|
canAssign = false;
|
|
foreach (WayPoint spawnPoint in unassignedSpawnPoints)
|
|
{
|
|
if (unassigned.Count == 0) { break; }
|
|
|
|
JobPrefab job = spawnPoint.AssignedJob ?? JobPrefab.List.Values.GetRandom();
|
|
if (assignedClientCount[job] >= job.MaxNumber) { continue; }
|
|
|
|
Client assignedClient = FindClientWithJobPreference(unassigned, job, true);
|
|
if (assignedClient != null)
|
|
{
|
|
assignedClient.AssignedJob = job;
|
|
assignedClientCount[job]++;
|
|
unassigned.Remove(assignedClient);
|
|
canAssign = true;
|
|
}
|
|
}
|
|
} while (unassigned.Count > 0 && canAssign);*/
|
|
|
|
// Attempt to give the clients a job they have in their job preferences.
|
|
// First evaluate all the primary preferences, then all the secondary etc.
|
|
for (int preferenceIndex = 0; preferenceIndex < 3; preferenceIndex++)
|
|
{
|
|
for (int i = unassigned.Count - 1; i >= 0; i--)
|
|
{
|
|
Client client = unassigned[i];
|
|
if (preferenceIndex >= client.JobPreferences.Count) { continue; }
|
|
var preferredJob = client.JobPreferences[preferenceIndex];
|
|
JobPrefab jobPrefab = preferredJob.Prefab;
|
|
if (assignedClientCount[jobPrefab] >= jobPrefab.MaxNumber || client.Karma < jobPrefab.MinKarma)
|
|
{
|
|
//can't assign this job if maximum number has reached or the clien't karma is too low
|
|
continue;
|
|
}
|
|
|
|
client.AssignedJob = preferredJob;
|
|
assignedClientCount[jobPrefab]++;
|
|
unassigned.RemoveAt(i);
|
|
}
|
|
}
|
|
|
|
//give random jobs to rest of the clients
|
|
foreach (Client c in unassigned)
|
|
{
|
|
//find all jobs that are still available
|
|
var remainingJobs = jobList.FindAll(jp => assignedClientCount[jp] < jp.MaxNumber && c.Karma >= jp.MinKarma);
|
|
|
|
//all jobs taken, give a random job
|
|
if (remainingJobs.Count == 0)
|
|
{
|
|
DebugConsole.ThrowError("Failed to assign a suitable job for \"" + c.Name + "\" (all jobs already have the maximum numbers of players). Assigning a random job...");
|
|
int jobIndex = Rand.Range(0, jobList.Count);
|
|
int skips = 0;
|
|
while (c.Karma < jobList[jobIndex].MinKarma)
|
|
{
|
|
jobIndex++;
|
|
skips++;
|
|
if (jobIndex >= jobList.Count) { jobIndex -= jobList.Count; }
|
|
if (skips >= jobList.Count) { break; }
|
|
}
|
|
c.AssignedJob =
|
|
c.JobPreferences.FirstOrDefault(jp => jp.Prefab == jobList[jobIndex]) ??
|
|
new JobVariant(jobList[jobIndex], 0);
|
|
assignedClientCount[c.AssignedJob.Prefab]++;
|
|
}
|
|
//if one of the client's preferences is still available, give them that job
|
|
else if (c.JobPreferences.Any(jp => remainingJobs.Contains(jp.Prefab)))
|
|
{
|
|
foreach (JobVariant preferredJob in c.JobPreferences)
|
|
{
|
|
c.AssignedJob = preferredJob;
|
|
assignedClientCount[preferredJob.Prefab]++;
|
|
break;
|
|
}
|
|
}
|
|
else //none of the client's preferred jobs available, choose a random job
|
|
{
|
|
c.AssignedJob = new JobVariant(remainingJobs[Rand.Range(0, remainingJobs.Count)], 0);
|
|
assignedClientCount[c.AssignedJob.Prefab]++;
|
|
}
|
|
}
|
|
|
|
GameMain.LuaCs.Hook.Call("jobsAssigned", unassigned);
|
|
}
|
|
|
|
public void AssignBotJobs(List<CharacterInfo> bots, CharacterTeamType teamID)
|
|
{
|
|
Dictionary<JobPrefab, int> assignedPlayerCount = new Dictionary<JobPrefab, int>();
|
|
foreach (JobPrefab jp in JobPrefab.Prefabs)
|
|
{
|
|
assignedPlayerCount.Add(jp, 0);
|
|
}
|
|
|
|
//count the clients who already have characters with an assigned job
|
|
foreach (Client c in connectedClients)
|
|
{
|
|
if (c.TeamID != teamID) continue;
|
|
if (c.Character?.Info?.Job != null && !c.Character.IsDead)
|
|
{
|
|
assignedPlayerCount[c.Character.Info.Job.Prefab]++;
|
|
}
|
|
else if (c.CharacterInfo?.Job != null)
|
|
{
|
|
assignedPlayerCount[c.CharacterInfo?.Job.Prefab]++;
|
|
}
|
|
}
|
|
|
|
List<CharacterInfo> unassignedBots = new List<CharacterInfo>(bots);
|
|
|
|
List<WayPoint> spawnPoints = WayPoint.WayPointList.FindAll(wp =>
|
|
wp.SpawnType == SpawnType.Human &&
|
|
wp.Submarine != null && wp.Submarine.TeamID == teamID)
|
|
.OrderBy(sp => Rand.Int(int.MaxValue))
|
|
.OrderBy(sp => sp.AssignedJob == null ? 0 : 1)
|
|
.ToList();
|
|
|
|
bool canAssign = false;
|
|
do
|
|
{
|
|
canAssign = false;
|
|
foreach (WayPoint spawnPoint in spawnPoints)
|
|
{
|
|
if (unassignedBots.Count == 0) { break; }
|
|
|
|
JobPrefab jobPrefab = spawnPoint.AssignedJob ?? JobPrefab.Prefabs.GetRandomUnsynced();
|
|
if (assignedPlayerCount[jobPrefab] >= jobPrefab.MaxNumber) { continue; }
|
|
|
|
var variant = Rand.Range(0, jobPrefab.Variants, Rand.RandSync.ServerAndClient);
|
|
unassignedBots[0].Job = new Job(jobPrefab, Rand.RandSync.ServerAndClient, variant);
|
|
assignedPlayerCount[jobPrefab]++;
|
|
unassignedBots.Remove(unassignedBots[0]);
|
|
canAssign = true;
|
|
}
|
|
} while (unassignedBots.Count > 0 && canAssign);
|
|
|
|
//find a suitable job for the rest of the bots
|
|
foreach (CharacterInfo c in unassignedBots)
|
|
{
|
|
//find all jobs that are still available
|
|
var remainingJobs = JobPrefab.Prefabs.Where(jp => assignedPlayerCount[jp] < jp.MaxNumber);
|
|
//all jobs taken, give a random job
|
|
if (remainingJobs.None())
|
|
{
|
|
DebugConsole.ThrowError("Failed to assign a suitable job for bot \"" + c.Name + "\" (all jobs already have the maximum numbers of players). Assigning a random job...");
|
|
#warning TODO: is this randsync correct?
|
|
c.Job = Job.Random(Rand.RandSync.ServerAndClient);
|
|
assignedPlayerCount[c.Job.Prefab]++;
|
|
}
|
|
else //some jobs still left, choose one of them by random
|
|
{
|
|
var job = remainingJobs.GetRandomUnsynced();
|
|
var variant = Rand.Range(0, job.Variants);
|
|
c.Job = new Job(job, Rand.RandSync.Unsynced, variant);
|
|
assignedPlayerCount[c.Job.Prefab]++;
|
|
}
|
|
}
|
|
}
|
|
|
|
private Client FindClientWithJobPreference(List<Client> clients, JobPrefab job, bool forceAssign = false)
|
|
{
|
|
int bestPreference = int.MaxValue;
|
|
Client preferredClient = null;
|
|
foreach (Client c in clients)
|
|
{
|
|
if (ServerSettings.KarmaEnabled && c.Karma < job.MinKarma) { continue; }
|
|
int index = c.JobPreferences.IndexOf(c.JobPreferences.Find(j => j.Prefab == job));
|
|
if (index > -1 && index < bestPreference)
|
|
{
|
|
bestPreference = index;
|
|
preferredClient = c;
|
|
}
|
|
}
|
|
|
|
//none of the clients wants the job, assign it to random client
|
|
if (forceAssign && preferredClient == null)
|
|
{
|
|
preferredClient = clients[Rand.Int(clients.Count)];
|
|
}
|
|
|
|
return preferredClient;
|
|
}
|
|
|
|
public void UpdateMissionState(Mission mission)
|
|
{
|
|
foreach (var client in connectedClients)
|
|
{
|
|
IWriteMessage msg = new WriteOnlyMessage();
|
|
msg.WriteByte((byte)ServerPacketHeader.MISSION);
|
|
int missionIndex = GameMain.GameSession.GetMissionIndex(mission);
|
|
msg.WriteByte((byte)(missionIndex == -1 ? 255: missionIndex));
|
|
mission?.ServerWrite(msg);
|
|
serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
|
|
}
|
|
}
|
|
|
|
public static string CharacterLogName(Character character)
|
|
{
|
|
if (character == null) { return "[NULL]"; }
|
|
Client client = GameMain.Server.ConnectedClients.Find(c => c.Character == character);
|
|
return ClientLogName(client, character.LogName);
|
|
}
|
|
|
|
public static void Log(string line, ServerLog.MessageType messageType)
|
|
{
|
|
if (GameMain.Server == null || !GameMain.Server.ServerSettings.SaveServerLogs) { return; }
|
|
|
|
GameMain.LuaCs?.Hook?.Call("serverLog", line, messageType);
|
|
|
|
GameMain.Server.ServerSettings.ServerLog.WriteLine(line, messageType);
|
|
|
|
foreach (Client client in GameMain.Server.ConnectedClients)
|
|
{
|
|
if (!client.HasPermission(ClientPermissions.ServerLog)) continue;
|
|
//use sendername as the message type
|
|
GameMain.Server.SendDirectChatMessage(
|
|
ChatMessage.Create(messageType.ToString(), line, ChatMessageType.ServerLog, null),
|
|
client);
|
|
}
|
|
}
|
|
|
|
public void Quit()
|
|
{
|
|
if (started)
|
|
{
|
|
started = false;
|
|
|
|
ServerSettings.BanList.Save();
|
|
|
|
if (GameMain.NetLobbyScreen.SelectedSub != null) { ServerSettings.SelectedSubmarine = GameMain.NetLobbyScreen.SelectedSub.Name; }
|
|
if (GameMain.NetLobbyScreen.SelectedShuttle != null) { ServerSettings.SelectedShuttle = GameMain.NetLobbyScreen.SelectedShuttle.Name; }
|
|
|
|
ServerSettings.SaveSettings();
|
|
|
|
ModSender?.Dispose();
|
|
|
|
if (ServerSettings.SaveServerLogs)
|
|
{
|
|
Log("Shutting down the server...", ServerLog.MessageType.ServerMessage);
|
|
ServerSettings.ServerLog.Save();
|
|
}
|
|
|
|
GameAnalyticsManager.AddDesignEvent("GameServer:ShutDown");
|
|
serverPeer?.Close();
|
|
|
|
SteamManager.CloseServer();
|
|
}
|
|
}
|
|
}
|
|
|
|
class PreviousPlayer
|
|
{
|
|
public string Name;
|
|
public Address Address;
|
|
public AccountInfo AccountInfo;
|
|
public float Karma;
|
|
public int KarmaKickCount;
|
|
public readonly List<Client> KickVoters = new List<Client>();
|
|
|
|
public PreviousPlayer(Client c)
|
|
{
|
|
Name = c.Name;
|
|
Address = c.Connection.Endpoint.Address;
|
|
AccountInfo = c.AccountInfo;
|
|
}
|
|
|
|
public bool MatchesClient(Client c)
|
|
{
|
|
if (c.AccountInfo.AccountId.IsSome() && AccountInfo.AccountId.IsSome()) { return c.AccountInfo.AccountId == AccountInfo.AccountId; }
|
|
return c.AddressMatches(Address);
|
|
}
|
|
}
|
|
}
|