Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/GameSettings.cs
T
Joonas Rikkonen b48aa89004 bbc4a31...e6715d6
commit e6715d605db9bb1d608e4a4990ac41f6214f61d1
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Mar 5 17:22:31 2019 +0200

    Fixed the "control" console command not being usable by clients, changed the way arguments are given to the "setclientcharacter" command (no semicolon to separate the names, quotation marks have to be used for multi-word names just like with any other command). Closes #1224

commit acb7c1e0dc05bf619e7ec4875196cc45647d3fb4
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Mar 5 16:30:38 2019 +0200

    Steam Workshop fixes:
    - Install content packages for items that only contain a sub. Otherwise the system can't determine if the item has been updated (and might also be useful for toggling off incompatible subs when switching from mod to another).
    - Log an error instead of crashing the game if CheckWorkshopItemEnabled or CheckWorkshopItemUpToDate fails due to a missing filelist.xml.
    - Show a messagebox when a workshop item is updated succesfully.

commit b2e8ed565bc03f466930799268c13b2fca4bb9c9
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Mar 5 14:43:42 2019 +0200

    Fixed nullref exception when disabling a workshop item that doesn't have an update button (or when enabling the item fails)

commit 26f1f285cd80ca6f023b12e6dd80dc71e87ee9c3
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Mar 5 14:15:14 2019 +0200

    Fixed console command aliases not being taken into account in GameClient.HasConsoleCommandPermission (meaning that the client needed a permission for each name variant of a command, making it impossible to for example use "fixwalls" instead of "fixhulls"). Closes #1225

commit dee02de681a212efd0e0a82c14619f3fe4839cc4
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Mar 5 13:35:48 2019 +0200

    Fixed traitor rounds failing to start if there's no owner client, fixed occasional "traitorCount somehow ended up less than 1" errors due to Rand.Int using 0 as the minimum value. Closes #1217
2019-03-18 22:30:27 +02:00

895 lines
40 KiB
C#

using Barotrauma.Extensions;
using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using OpenTK.Audio.OpenAL;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
public partial class GameSettings
{
private enum Tab
{
General,
Graphics,
Audio,
Controls,
}
private GUIFrame settingsFrame;
private GUIButton applyButton;
private GUIFrame[] tabs;
private GUIButton[] tabButtons;
public Action OnHUDScaleChanged;
public GUIFrame SettingsFrame
{
get
{
if (settingsFrame == null) CreateSettingsFrame();
return settingsFrame;
}
}
private bool ChangeSliderText(GUIScrollBar scrollBar, float barScroll)
{
UnsavedSettings = true;
GUITextBlock text = scrollBar.UserData as GUITextBlock;
//search for percentage value
int index = text.Text.IndexOf("%");
string label = text.Text;
//if "%" is found
if (index > 0)
{
while (true)
{
//search for end of label
index -= 1;
if (text.Text[index] == ' ')
break;
}
label = text.Text.Substring(0, index);
}
text.Text = label + " " + barScroll * 100 + "%";
return true;
}
public void ResetSettingsFrame()
{
if (GameMain.Client == null)
{
VoipCapture.Instance?.Dispose();
}
settingsFrame = null;
}
private void CreateSettingsFrame()
{
settingsFrame = new GUIFrame(new RectTransform(new Point(500, 500), GUI.Canvas, Anchor.Center));
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), settingsFrame.RectTransform),
TextManager.Get("Settings"), textAlignment: Alignment.Center, font: GUI.LargeFont);
var paddedFrame = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.8f), settingsFrame.RectTransform, Anchor.Center)
{ RelativeOffset = new Vector2(0.0f, 0.06f) }, style: null);
var tabButtonHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.05f), settingsFrame.RectTransform, Anchor.TopCenter)
{ RelativeOffset = new Vector2(0.0f, 0.11f) }, isHorizontal: true);
tabs = new GUIFrame[Enum.GetValues(typeof(Tab)).Length];
tabButtons = new GUIButton[tabs.Length];
foreach (Tab tab in Enum.GetValues(typeof(Tab)))
{
tabs[(int)tab] = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.91f), paddedFrame.RectTransform), style: "InnerFrame")
{
UserData = tab
};
tabButtons[(int)tab] = new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), tabButtonHolder.RectTransform),
TextManager.Get("SettingsTab." + tab.ToString()), style: "GUITabButton")
{
UserData = tab,
OnClicked = (bt, userdata) => { SelectTab((Tab)userdata); return true; }
};
}
var buttonArea = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.08f), paddedFrame.RectTransform, Anchor.BottomCenter), style: null);
/// Graphics tab --------------------------------------------------------------
var leftColumn = new GUILayoutGroup(new RectTransform(new Vector2(0.46f, 0.95f), tabs[(int)Tab.Graphics].RectTransform, Anchor.CenterLeft)
{ RelativeOffset = new Vector2(0.02f, 0.0f) })
{ RelativeSpacing = 0.01f, Stretch = true };
var rightColumn = new GUILayoutGroup(new RectTransform(new Vector2(0.46f, 0.95f), tabs[(int)Tab.Graphics].RectTransform, Anchor.CenterRight)
{ RelativeOffset = new Vector2(0.02f, 0.0f) })
{ RelativeSpacing = 0.01f, Stretch = true };
var supportedDisplayModes = new List<DisplayMode>();
foreach (DisplayMode mode in GraphicsAdapter.DefaultAdapter.SupportedDisplayModes)
{
if (supportedDisplayModes.Any(m => m.Width == mode.Width && m.Height == mode.Height)) { continue; }
#if OSX
// Monogame currently doesn't support retina displays
// so we need to disable resolutions above the viewport size.
// In a bundled .app you just disable HiDPI in the info.plist
// but that's probably not gonna happen.
if (mode.Width > GameMain.Instance.GraphicsDevice.DisplayMode.Width || mode.Height > GameMain.Instance.GraphicsDevice.DisplayMode.Height) { continue; }
#endif
supportedDisplayModes.Add(mode);
}
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform), TextManager.Get("Resolution"));
var resolutionDD = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform), elementCount: supportedDisplayModes.Count)
{
OnSelected = SelectResolution,
#if OSX
ButtonEnabled = GameMain.Config.WindowMode == WindowMode.Windowed
#endif
};
foreach (DisplayMode mode in supportedDisplayModes)
{
resolutionDD.AddItem(mode.Width + "x" + mode.Height, mode);
if (GraphicsWidth == mode.Width && GraphicsHeight == mode.Height) resolutionDD.SelectItem(mode);
}
if (resolutionDD.SelectedItemData == null)
{
resolutionDD.SelectItem(GraphicsAdapter.DefaultAdapter.SupportedDisplayModes.Last());
}
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform), TextManager.Get("DisplayMode"));
var displayModeDD = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform));
displayModeDD.AddItem(TextManager.Get("Fullscreen"), WindowMode.Fullscreen);
displayModeDD.AddItem(TextManager.Get("Windowed"), WindowMode.Windowed);
#if (!OSX)
displayModeDD.AddItem(TextManager.Get("BorderlessWindowed"), WindowMode.BorderlessWindowed);
displayModeDD.SelectItem(GameMain.Config.WindowMode);
#else
// Fullscreen option will just set itself to borderless on macOS.
if (GameMain.Config.WindowMode == WindowMode.BorderlessWindowed)
{
displayModeDD.SelectItem(WindowMode.Fullscreen);
}
else
{
displayModeDD.SelectItem(GameMain.Config.WindowMode);
}
#endif
displayModeDD.OnSelected = (guiComponent, obj) =>
{
UnsavedSettings = true;
GameMain.Config.WindowMode = (WindowMode)guiComponent.UserData;
#if OSX
resolutionDD.ButtonEnabled = GameMain.Config.WindowMode == WindowMode.Windowed;
#endif
return true;
};
//spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), leftColumn.RectTransform), style: null);
GUITickBox vsyncTickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform), TextManager.Get("EnableVSync"))
{
ToolTip = TextManager.Get("EnableVSyncToolTip"),
OnSelected = (GUITickBox box) =>
{
VSyncEnabled = box.Selected;
GameMain.GraphicsDeviceManager.SynchronizeWithVerticalRetrace = VSyncEnabled;
GameMain.GraphicsDeviceManager.ApplyChanges();
UnsavedSettings = true;
return true;
},
Selected = VSyncEnabled
};
//spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.5f), leftColumn.RectTransform), style: null);
GUITextBlock particleLimitText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform), TextManager.Get("ParticleLimit"));
GUIScrollBar particleScrollBar = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform),
barSize: 0.1f)
{
UserData = particleLimitText,
BarScroll = (ParticleLimit - 200) / 1300.0f,
OnMoved = (scrollBar, scroll) =>
{
ChangeSliderText(scrollBar, scroll);
ParticleLimit = 200 + (int)(scroll * 1300.0f);
return true;
},
Step = 0.1f
};
particleScrollBar.OnMoved(particleScrollBar, particleScrollBar.BarScroll);
//spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), rightColumn.RectTransform), style: null);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform), TextManager.Get("LosEffect"));
var losModeDD = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform));
losModeDD.AddItem(TextManager.Get("LosModeNone"), LosMode.None);
losModeDD.AddItem(TextManager.Get("LosModeTransparent"), LosMode.Transparent);
losModeDD.AddItem(TextManager.Get("LosModeOpaque"), LosMode.Opaque);
losModeDD.SelectItem(GameMain.Config.LosMode);
losModeDD.OnSelected = (guiComponent, obj) =>
{
UnsavedSettings = true;
GameMain.Config.LosMode = (LosMode)guiComponent.UserData;
//don't allow changing los mode when playing as a client
if (GameMain.Client == null)
{
GameMain.LightManager.LosMode = GameMain.Config.LosMode;
}
return true;
};
//spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform), style: null);
GUITextBlock LightText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform), TextManager.Get("LightMapScale"))
{
ToolTip = TextManager.Get("LightMapScaleToolTip")
};
GUIScrollBar lightScrollBar = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform),
barSize: 0.1f)
{
UserData = LightText,
ToolTip = TextManager.Get("LightMapScaleToolTip"),
BarScroll = MathUtils.InverseLerp(0.2f, 1.0f, LightMapScale),
OnMoved = (scrollBar, barScroll) =>
{
ChangeSliderText(scrollBar, barScroll);
LightMapScale = MathHelper.Lerp(0.2f, 1.0f, barScroll);
UnsavedSettings = true; return true;
},
Step = 0.25f
};
lightScrollBar.OnMoved(lightScrollBar, lightScrollBar.BarScroll);
//spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform), style: null);
new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform), TextManager.Get("SpecularLighting"))
{
ToolTip = TextManager.Get("SpecularLightingToolTip"),
Selected = SpecularityEnabled,
OnSelected = (tickBox) =>
{
SpecularityEnabled = tickBox.Selected;
UnsavedSettings = true;
return true;
}
};
//spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), rightColumn.RectTransform), style: null);
new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform), TextManager.Get("ChromaticAberration"))
{
ToolTip = TextManager.Get("ChromaticAberrationToolTip"),
Selected = ChromaticAberrationEnabled,
OnSelected = (tickBox) =>
{
ChromaticAberrationEnabled = tickBox.Selected;
UnsavedSettings = true;
return true;
}
};
//spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform), style: null);
GUITextBlock HUDScaleText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform), TextManager.Get("HUDScale"));
GUIScrollBar HUDScaleScrollBar = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform),
barSize: 0.1f)
{
UserData = HUDScaleText,
BarScroll = (HUDScale - MinHUDScale) / (MaxHUDScale - MinHUDScale),
OnMoved = (scrollBar, scroll) =>
{
ChangeSliderText(scrollBar, scroll);
HUDScale = MathHelper.Lerp(MinHUDScale, MaxHUDScale, scroll);
UnsavedSettings = true;
OnHUDScaleChanged?.Invoke();
return true;
},
Step = 0.05f
};
HUDScaleScrollBar.OnMoved(HUDScaleScrollBar, HUDScaleScrollBar.BarScroll);
//spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), rightColumn.RectTransform), style: null);
GUITextBlock inventoryScaleText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform), TextManager.Get("InventoryScale"));
GUIScrollBar inventoryScaleScrollBar = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), rightColumn.RectTransform), barSize: 0.1f)
{
UserData = inventoryScaleText,
BarScroll = (InventoryScale - MinInventoryScale) / (MaxInventoryScale - MinInventoryScale),
OnMoved = (scrollBar, scroll) =>
{
ChangeSliderText(scrollBar, scroll);
InventoryScale = MathHelper.Lerp(MinInventoryScale, MaxInventoryScale, scroll);
UnsavedSettings = true;
return true;
},
Step = 0.05f
};
inventoryScaleScrollBar.OnMoved(inventoryScaleScrollBar, inventoryScaleScrollBar.BarScroll);
//spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.2f), rightColumn.RectTransform), style: null);
/// Audio tab ----------------------------------------------------------------
var audioSliders = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.4f), tabs[(int)Tab.Audio].RectTransform, Anchor.TopCenter)
{ RelativeOffset = new Vector2(0.0f, 0.02f) })
{ RelativeSpacing = 0.01f, Stretch = true };
GUITextBlock soundVolumeText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), audioSliders.RectTransform), TextManager.Get("SoundVolume"));
GUIScrollBar soundScrollBar = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.2f), audioSliders.RectTransform),
barSize: 0.1f)
{
UserData = soundVolumeText,
BarScroll = SoundVolume,
OnMoved = (scrollBar, scroll) =>
{
ChangeSliderText(scrollBar, scroll);
SoundVolume = scroll;
return true;
},
Step = 0.05f
};
soundScrollBar.OnMoved(soundScrollBar, soundScrollBar.BarScroll);
GUITextBlock musicVolumeText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.18f), audioSliders.RectTransform), TextManager.Get("MusicVolume"));
GUIScrollBar musicScrollBar = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.18f), audioSliders.RectTransform),
barSize: 0.1f)
{
UserData = musicVolumeText,
BarScroll = MusicVolume,
OnMoved = (scrollBar, scroll) =>
{
ChangeSliderText(scrollBar, scroll);
MusicVolume = scroll;
return true;
},
Step = 0.05f
};
musicScrollBar.OnMoved(musicScrollBar, musicScrollBar.BarScroll);
GUITextBlock voiceChatVolumeText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.18f), audioSliders.RectTransform), TextManager.Get("VoiceChatVolume"));
GUIScrollBar voiceChatScrollBar = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.18f), audioSliders.RectTransform),
barSize: 0.1f)
{
UserData = voiceChatVolumeText,
BarScroll = VoiceChatVolume,
OnMoved = (scrollBar, scroll) =>
{
ChangeSliderText(scrollBar, scroll);
VoiceChatVolume = scroll;
return true;
},
Step = 0.05f
};
voiceChatScrollBar.OnMoved(voiceChatScrollBar, voiceChatScrollBar.BarScroll);
GUITickBox muteOnFocusLostBox = new GUITickBox(new RectTransform(new Vector2(0.95f, 0.15f), audioSliders.RectTransform), TextManager.Get("MuteOnFocusLost"));
muteOnFocusLostBox.Selected = MuteOnFocusLost;
muteOnFocusLostBox.ToolTip = TextManager.Get("MuteOnFocusLostToolTip");
muteOnFocusLostBox.OnSelected = (tickBox) =>
{
MuteOnFocusLost = tickBox.Selected;
return true;
};
var voiceSettings = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.5f), tabs[(int)Tab.Audio].RectTransform, Anchor.BottomCenter)
{ RelativeOffset = new Vector2(0.0f, 0.04f) })
{ RelativeSpacing = 0.01f, Stretch = true };
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), voiceSettings.RectTransform), TextManager.Get("VoiceChat"));
//spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.2f), rightColumn.RectTransform), style: null);
IList<string> deviceNames = Alc.GetString((IntPtr)null, AlcGetStringList.CaptureDeviceSpecifier);
foreach (string name in deviceNames)
{
DebugConsole.NewMessage(name + " " + name.Length.ToString(), Color.Lime);
}
if (string.IsNullOrWhiteSpace(VoiceCaptureDevice)) VoiceCaptureDevice = deviceNames[0];
#if (!OSX)
var deviceList = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.2f), voiceSettings.RectTransform), VoiceCaptureDevice, deviceNames.Count);
foreach (string name in deviceNames)
{
deviceList.AddItem(name, name);
}
deviceList.OnSelected = (GUIComponent selected, object obj) =>
{
string name = obj as string;
if (VoiceCaptureDevice == name) return true;
VoipCapture.ChangeCaptureDevice(name);
return true;
};
#else
var suavemente = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), voiceSettings.RectTransform), TextManager.Get("CurrentDevice") + ": " + VoiceCaptureDevice)
{
ToolTip = TextManager.Get("CurrentDeviceToolTip.OSX"),
TextAlignment = Alignment.CenterX
};
new GUIButton(new RectTransform(new Vector2(1.0f, 0.25f), voiceSettings.RectTransform), TextManager.Get("RefreshDefaultDevice"))
{
ToolTip = TextManager.Get("RefreshDefaultDeviceToolTip"),
OnClicked = (bt, userdata) =>
{
deviceNames = Alc.GetString((IntPtr)null, AlcGetStringList.CaptureDeviceSpecifier);
if (VoiceCaptureDevice == deviceNames[0]) return true;
VoipCapture.ChangeCaptureDevice(deviceNames[0]);
suavemente.Text = TextManager.Get("CurrentDevice") + ": " + VoiceCaptureDevice;
suavemente.Flash(Color.Blue);
return true;
}
};
#endif
var radioButtonFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.6f), voiceSettings.RectTransform))
{
Stretch = true,
RelativeSpacing = 0.05f
};
GUIRadioButtonGroup voiceMode = new GUIRadioButtonGroup();
for (int i = 0; i < 3; i++)
{
string langStr = "VoiceMode." + ((VoiceMode)i).ToString();
var tick = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.33f), radioButtonFrame.RectTransform), TextManager.Get(langStr))
{
ToolTip = TextManager.Get(langStr + "ToolTip")
};
voiceMode.AddRadioButton((VoiceMode)i, tick);
}
var voiceInputContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 0.2f), voiceSettings.RectTransform, Anchor.BottomCenter));
new GUITextBlock(new RectTransform(new Vector2(0.6f, 1.0f), voiceInputContainer.RectTransform), TextManager.Get("InputType.Voice") + ": ");
var voiceKeyBox = new GUITextBox(new RectTransform(new Vector2(0.4f, 1.0f), voiceInputContainer.RectTransform, Anchor.TopRight),
text: keyMapping[(int)InputType.Voice].ToString())
{
UserData = InputType.Voice
};
voiceKeyBox.OnSelected += KeyBoxSelected;
voiceKeyBox.SelectedColor = Color.Gold * 0.3f;
var voiceActivityGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.3f), voiceSettings.RectTransform));
GUITextBlock noiseGateText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), voiceActivityGroup.RectTransform), TextManager.Get("NoiseGateThreshold"))
{
TextGetter = () =>
{
return TextManager.Get("NoiseGateThreshold") + " " + ((int)NoiseGateThreshold).ToString() + " dB";
}
};
var dbMeter = new GUIProgressBar(new RectTransform(new Vector2(1.0f, 0.5f), voiceActivityGroup.RectTransform), 0.0f, Color.Lime);
dbMeter.ProgressGetter = () =>
{
if (VoipCapture.Instance == null) return 0.0f;
dbMeter.Color = VoipCapture.Instance.LastdB > NoiseGateThreshold ? Color.Lime : Color.Orange; //TODO: i'm a filthy hack
return ((float)VoipCapture.Instance.LastdB + 100.0f) / 100.0f;
};
var noiseGateSlider = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 1.0f), dbMeter.RectTransform, Anchor.Center), color: Color.White, barSize: 0.03f);
noiseGateSlider.Frame.Visible = false;
noiseGateSlider.Step = 0.01f;
noiseGateSlider.Range = new Vector2(-100.0f, 0.0f);
noiseGateSlider.BarScrollValue = NoiseGateThreshold;
noiseGateSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{
NoiseGateThreshold = scrollBar.BarScrollValue;
UnsavedSettings = true;
return true;
};
voiceMode.OnSelect = (GUIRadioButtonGroup rbg, Enum value) =>
{
if (rbg.Selected != null && rbg.Selected.Equals(value)) return;
try
{
VoiceMode vMode = (VoiceMode)value;
VoiceSetting = vMode;
if (vMode == VoiceMode.Activity)
{
voiceActivityGroup.Visible = true;
if (GameMain.Client == null && VoipCapture.Instance == null)
{
VoipCapture.Create(GameMain.Config.VoiceCaptureDevice);
}
if (VoipCapture.Instance == null)
{
VoiceSetting = vMode = VoiceMode.Disabled;
voiceInputContainer.Visible = false;
voiceActivityGroup.Visible = false;
return;
}
}
else
{
voiceActivityGroup.Visible = false;
if (GameMain.Client == null)
{
VoipCapture.Instance?.Dispose();
}
}
voiceInputContainer.Visible = (vMode == VoiceMode.PushToTalk);
UnsavedSettings = true;
}
catch (Exception e)
{
DebugConsole.ThrowError("Failed to set voice capture mode.", e);
GameAnalyticsManager.AddErrorEventOnce("SetVoiceCaptureMode", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, "Failed to set voice capture mode. " + e.Message + "\n" + e.StackTrace);
VoiceSetting = VoiceMode.Disabled;
}
};
voiceMode.Selected = VoiceSetting;
/// Controls tab -------------------------------------------------------------
var controlsLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), tabs[(int)Tab.Controls].RectTransform, Anchor.Center)
{ RelativeOffset = new Vector2(0.0f, 0.0f) })
{ RelativeSpacing = 0.01f, Stretch = true };
var inputFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.8f), controlsLayoutGroup.RectTransform))
{
Stretch = true
};
var inputNames = Enum.GetValues(typeof(InputType));
for (int i = 0; i < inputNames.Length; i++)
{
var inputContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.06f), inputFrame.RectTransform), style: null);
new GUITextBlock(new RectTransform(new Vector2(0.6f, 1.0f), inputContainer.RectTransform), TextManager.Get("InputType." + ((InputType)i)) + ": ", font: GUI.SmallFont);
var keyBox = new GUITextBox(new RectTransform(new Vector2(0.4f, 1.0f), inputContainer.RectTransform, Anchor.TopRight),
text: keyMapping[i].ToString(), font: GUI.SmallFont)
{
UserData = i
};
keyBox.OnSelected += KeyBoxSelected;
keyBox.SelectedColor = Color.Gold * 0.3f;
}
GUITextBlock aimAssistText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), controlsLayoutGroup.RectTransform), TextManager.Get("AimAssist"));
GUIScrollBar aimAssistSlider = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), controlsLayoutGroup.RectTransform),
barSize: 0.1f)
{
UserData = aimAssistText,
BarScroll = MathUtils.InverseLerp(0.0f, 5.0f, AimAssistAmount),
OnMoved = (scrollBar, scroll) =>
{
ChangeSliderText(scrollBar, scroll);
AimAssistAmount = MathHelper.Lerp(0.0f, 5.0f, scroll);
return true;
},
Step = 0.1f
};
aimAssistSlider.OnMoved(aimAssistSlider, aimAssistSlider.BarScroll);
/// General tab --------------------------------------------------------------
var generalLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), tabs[(int)Tab.General].RectTransform, Anchor.Center)
{ RelativeOffset = new Vector2(0.0f, 0.0f) }) { RelativeSpacing = 0.01f, Stretch = true };
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), generalLayoutGroup.RectTransform), TextManager.Get("ContentPackages"));
var contentPackageList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.4f), generalLayoutGroup.RectTransform))
{
CanBeFocused = false
};
foreach (ContentPackage contentPackage in ContentPackage.List)
{
var tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.1f), contentPackageList.Content.RectTransform, minSize: new Point(0, 15)), contentPackage.Name)
{
UserData = contentPackage,
OnSelected = SelectContentPackage,
Selected = SelectedContentPackages.Contains(contentPackage)
};
if (!contentPackage.IsCompatible())
{
tickBox.TextColor = Color.Red;
tickBox.Enabled = false;
tickBox.ToolTip = TextManager.Get(contentPackage.GameVersion <= new Version(0, 0, 0, 0) ? "IncompatibleContentPackageUnknownVersion" : "IncompatibleContentPackage")
.Replace("[packagename]", contentPackage.Name)
.Replace("[packageversion]", contentPackage.GameVersion.ToString())
.Replace("[gameversion]", GameMain.Version.ToString());
}
else if (contentPackage.CorePackage && !contentPackage.ContainsRequiredCorePackageFiles(out List<ContentType> missingContentTypes))
{
tickBox.TextColor = Color.Red;
tickBox.Enabled = false;
tickBox.ToolTip = TextManager.Get("ContentPackageMissingCoreFiles")
.Replace("[packagename]", contentPackage.Name)
.Replace("[missingfiletypes]", string.Join(", ", missingContentTypes));
}
}
languageDD.SelectItem(TextManager.Language);
languageDD.OnSelected = (guiComponent, obj) =>
{
string newLanguage = obj as string;
if (newLanguage == Language) return true;
UnsavedSettings = true;
Language = newLanguage;
new GUIMessageBox(TextManager.Get("RestartRequiredLabel"), TextManager.Get("RestartRequiredLanguage"));
return true;
};
//spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), generalLayoutGroup.RectTransform), style: null);
new GUIButton(new RectTransform(new Vector2(0.4f, 1.0f), buttonArea.RectTransform, Anchor.BottomLeft),
TextManager.Get("Cancel"))
{
IgnoreLayoutGroups = true,
OnClicked = (x, y) =>
{
if (UnsavedSettings)
{
LoadPlayerConfig();
}
if (Screen.Selected == GameMain.MainMenuScreen) GameMain.MainMenuScreen.ReturnToMainMenu(null, null);
GUI.SettingsMenuOpen = false;
return true;
}
};
//spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), generalLayoutGroup.RectTransform), style: null);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), generalLayoutGroup.RectTransform), TextManager.Get("Language"));
var languageDD = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.05f), generalLayoutGroup.RectTransform));
foreach (string language in TextManager.AvailableLanguages)
{
languageDD.AddItem(TextManager.Get("Language." + language), language);
}
languageDD.SelectItem(TextManager.Language);
languageDD.OnSelected = (guiComponent, obj) =>
{
string newLanguage = obj as string;
if (newLanguage == Language) return true;
UnsavedSettings = true;
Language = newLanguage;
new GUIMessageBox(TextManager.Get("RestartRequiredLabel"), TextManager.Get("RestartRequiredLanguage"));
return true;
};
//spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), generalLayoutGroup.RectTransform), style: null);
new GUIButton(new RectTransform(new Vector2(0.4f, 1.0f), buttonArea.RectTransform, Anchor.BottomLeft),
TextManager.Get("Cancel"))
{
IgnoreLayoutGroups = true,
OnClicked = (x, y) =>
{
if (UnsavedSettings)
{
LoadPlayerConfig();
}
if (Screen.Selected == GameMain.MainMenuScreen) GameMain.MainMenuScreen.ReturnToMainMenu(null, null);
GUI.SettingsMenuOpen = false;
return true;
}
};
applyButton = new GUIButton(new RectTransform(new Vector2(0.4f, 1.0f), buttonArea.RectTransform, Anchor.BottomRight),
TextManager.Get("ApplySettingsButton"))
{
IgnoreLayoutGroups = true,
Enabled = false
};
applyButton.OnClicked = ApplyClicked;
UnsavedSettings = false; // Reset unsaved settings to false once the UI has been created
SelectTab(Tab.General);
}
private void SelectTab(Tab tab)
{
switch (tab)
{
case Tab.Audio:
if (VoiceSetting == VoiceMode.Activity)
{
if (GameMain.Client == null && VoipCapture.Instance == null)
{
VoipCapture.Create(GameMain.Config.VoiceCaptureDevice);
}
}
break;
default:
if (GameMain.Client == null)
{
VoipCapture.Instance?.Dispose();
}
break;
}
for (int i = 0; i < tabs.Length; i++)
{
tabs[i].Visible = (Tab)tabs[i].UserData == tab;
tabButtons[i].Selected = tabs[i].Visible;
}
}
private void KeyBoxSelected(GUITextBox textBox, Keys key)
{
textBox.Text = "";
CoroutineManager.StartCoroutine(WaitForKeyPress(textBox));
}
private bool SelectResolution(GUIComponent selected, object userData)
{
DisplayMode mode = selected.UserData as DisplayMode;
if (mode == null) return false;
if (GraphicsWidth == mode.Width && GraphicsHeight == mode.Height) return false;
GraphicsWidth = mode.Width;
GraphicsHeight = mode.Height;
GameMain.Instance.ApplyGraphicsSettings();
UnsavedSettings = true;
return true;
}
private bool SelectContentPackage(GUITickBox tickBox)
{
var contentPackage = tickBox.UserData as ContentPackage;
if (contentPackage.CorePackage)
{
if (tickBox.Selected)
{
//make sure no other core packages are selected
SelectedContentPackages.RemoveWhere(cp => cp.CorePackage && cp != contentPackage);
SelectedContentPackages.Add(contentPackage);
foreach (GUITickBox otherTickBox in tickBox.Parent.Children)
{
ContentPackage otherContentPackage = otherTickBox.UserData as ContentPackage;
if (otherContentPackage == contentPackage) continue;
otherTickBox.Selected = SelectedContentPackages.Contains(otherContentPackage);
}
}
else if (SelectedContentPackages.Contains(contentPackage))
{
//core packages cannot be deselected, only switched by selecting another core package
new GUIMessageBox(TextManager.Get("Warning"), TextManager.Get("CorePackageRequiredWarning"));
tickBox.Selected = true;
return true;
}
}
else
{
if (tickBox.Selected)
{
SelectedContentPackages.Add(contentPackage);
}
else
{
SelectedContentPackages.Remove(contentPackage);
}
}
UnsavedSettings = true;
return true;
}
private IEnumerable<object> WaitForKeyPress(GUITextBox keyBox)
{
yield return CoroutineStatus.Running;
while (PlayerInput.LeftButtonHeld() || PlayerInput.LeftButtonClicked())
{
//wait for the mouse to be released, so that we don't interpret clicking on the textbox as the keybinding
yield return CoroutineStatus.Running;
}
while (keyBox.Selected && PlayerInput.GetKeyboardState.GetPressedKeys().Length == 0 &&
!PlayerInput.LeftButtonClicked() && !PlayerInput.RightButtonClicked() && !PlayerInput.MidButtonClicked() &&
!PlayerInput.Mouse4ButtonClicked() && !PlayerInput.Mouse5ButtonClicked() && !PlayerInput.MouseWheelUpClicked() && !PlayerInput.MouseWheelDownClicked())
{
if (Screen.Selected != GameMain.MainMenuScreen && !GUI.SettingsMenuOpen) yield return CoroutineStatus.Success;
yield return CoroutineStatus.Running;
}
UnsavedSettings = true;
int keyIndex = (int)keyBox.UserData;
if (PlayerInput.LeftButtonClicked())
{
keyMapping[keyIndex] = new KeyOrMouse(0);
keyBox.Text = "Mouse1";
}
else if (PlayerInput.RightButtonClicked())
{
keyMapping[keyIndex] = new KeyOrMouse(1);
keyBox.Text = "Mouse2";
}
else if (PlayerInput.MidButtonClicked())
{
keyMapping[keyIndex] = new KeyOrMouse(2);
keyBox.Text = "Mouse3";
}
else if (PlayerInput.Mouse4ButtonClicked())
{
keyMapping[keyIndex] = new KeyOrMouse(3);
keyBox.Text = "Mouse4";
}
else if (PlayerInput.Mouse5ButtonClicked())
{
keyMapping[keyIndex] = new KeyOrMouse(4);
keyBox.Text = "Mouse5";
}
else if (PlayerInput.MouseWheelUpClicked())
{
keyMapping[keyIndex] = new KeyOrMouse(5);
keyBox.Text = "MouseWheelUp";
}
else if (PlayerInput.MouseWheelDownClicked())
{
keyMapping[keyIndex] = new KeyOrMouse(6);
keyBox.Text = "MouseWheelDown";
}
else if (PlayerInput.GetKeyboardState.GetPressedKeys().Length > 0)
{
Keys key = PlayerInput.GetKeyboardState.GetPressedKeys()[0];
keyMapping[keyIndex] = new KeyOrMouse(key);
keyBox.Text = key.ToString("G");
}
else
{
yield return CoroutineStatus.Success;
}
keyBox.Deselect();
yield return CoroutineStatus.Success;
}
private bool ApplyClicked(GUIButton button, object userData)
{
SaveNewPlayerConfig();
settingsFrame.Flash(Color.Green);
if (GameMain.WindowMode != GameMain.Config.WindowMode)
{
GameMain.Instance.ApplyGraphicsSettings();
}
if (GameMain.GraphicsWidth != GameMain.Config.GraphicsWidth || GameMain.GraphicsHeight != GameMain.Config.GraphicsHeight)
{
#if OSX
if (GameMain.Config.WindowMode != WindowMode.BorderlessWindowed)
{
#endif
new GUIMessageBox(TextManager.Get("RestartRequiredLabel"), TextManager.Get("RestartRequiredResolution"));
#if OSX
}
#endif
}
if (Screen.Selected != GameMain.MainMenuScreen) GUI.SettingsMenuOpen = false;
return true;
}
}
}