Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/LuaCs/LuaCsInstaller.cs
2023-10-08 17:49:46 -03:00

123 lines
4.5 KiB
C#

using System;
using System.IO;
using System.Linq;
namespace Barotrauma
{
static partial class LuaCsInstaller
{
public static void Uninstall()
{
if (!File.Exists("Temp/Original/Barotrauma.dll"))
{
new GUIMessageBox("Error", "Error: Temp/Original/Barotrauma.dll not found, Github version? Use Steam validate files instead.");
return;
}
var msg = new GUIMessageBox("Confirm", "Are you sure you want to remove Client-Side LuaCs?", new LocalizedString[2] { TextManager.Get("Yes"), TextManager.Get("Cancel") });
msg.Buttons[0].OnClicked = (GUIButton button, object obj) =>
{
msg.Close();
string[] filesToRemove = new string[]
{
"Barotrauma.dll", "Barotrauma.deps.json", "Barotrauma.pdb",
"System.Reflection.Metadata.dll", "System.Collections.Immutable.dll",
"System.Runtime.CompilerServices.Unsafe.dll"
};
try
{
CreateMissingDirectory();
foreach (string file in filesToRemove)
{
File.Move(file, "Temp/ToDelete/" + file, true);
File.Move("Temp/Original/" + file, file, true);
}
}
catch (Exception e)
{
new GUIMessageBox("Error", $"{e} {e.InnerException} \nTry verifying files instead.");
return false;
}
new GUIMessageBox("Restart", "Restart your game to apply the changes. If the mod continues to stay active after the restart, try verifying games instead.");
return true;
};
msg.Buttons[1].OnClicked = (GUIButton button, object obj) =>
{
msg.Close();
return true;
};
}
public static void CheckUpdate()
{
if (!File.Exists(LuaCsSetup.VersionFile)) { return; }
ContentPackage luaPackage = LuaCsSetup.GetPackage(LuaCsSetup.LuaForBarotraumaId);
if (luaPackage == null) { return; }
string luaCsPath = Path.GetDirectoryName(luaPackage.Path);
string clientVersion = File.ReadAllText(LuaCsSetup.VersionFile);
string workshopVersion = luaPackage.ModVersion;
if (clientVersion == workshopVersion || File.Exists("debugsomething")) { return; }
var msg = new GUIMessageBox($"LuaCs Update", $"Your LuaCs client version is different from the version found in the LuaCsForBarotrauma workshop files. Do you want to update?\n\n Client Version: {clientVersion}\n Workshop Version: {workshopVersion}",
new LocalizedString[2] { TextManager.Get("Yes"), TextManager.Get("Cancel") });
msg.Buttons[0].OnClicked = (GUIButton button, object obj) =>
{
string[] filesToUpdate = trackingFiles.Concat(Directory.EnumerateFiles(luaCsPath, "*.dll", SearchOption.AllDirectories)
.Where(s => s.Contains("mscordaccore_amd64_amd64")).Select(s => Path.GetFileName(s))).ToArray();
try
{
CreateMissingDirectory();
foreach (string file in filesToUpdate)
{
try
{
File.Move(file, "Temp/Old/" + file, true);
File.Copy(Path.Combine(luaCsPath, "Binary", file), file, true);
}
catch (Exception e)
{
DebugConsole.ThrowError($"Failed to update file {e}");
}
}
File.WriteAllText(LuaCsSetup.VersionFile, workshopVersion);
}
catch (Exception e)
{
new GUIMessageBox("Failed", $"Failed to update, error: {e}");
msg.Close();
return true;
}
new GUIMessageBox("Restart", $"LuaCs updated! Restart your game to apply the changes.");
msg.Close();
return true;
};
msg.Buttons[1].OnClicked = (GUIButton button, object obj) =>
{
msg.Close();
return true;
};
}
}
}