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b3a1d2f75f939b43fb1fd554d7ad2b64710dae97
LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaClient
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Networking
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NetEntityEvent
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Joonas Rikkonen
224e9238db
EntityEvents are written and sent even if the entity has been removed at the time of writing. Otherwise the clients may not receive some important events, e.g. when an item applies a statuseffect to something or triggers an explosion and is removed immediately afterwards. I'm not 100% confident that this won't cause any additional issues, so it still needs more testing. See
#839
2018-10-29 20:38:10 +02:00
..
ClientEntityEventManager.cs
EntityEvents are written and sent even if the entity has been removed at the time of writing. Otherwise the clients may not receive some important events, e.g. when an item applies a statuseffect to something or triggers an explosion and is removed immediately afterwards. I'm not 100% confident that this won't cause any additional issues, so it still needs more testing. See
#839
2018-10-29 20:38:10 +02:00
NetEntityEvent.cs
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00