44 lines
1.8 KiB
C#
44 lines
1.8 KiB
C#
using System;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Resources;
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// Common information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("MonoGame Team")]
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[assembly: AssemblyProduct("MonoGame.Framework")]
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[assembly: AssemblyCopyright("Copyright © 2009-2016 MonoGame Team")]
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[assembly: AssemblyTrademark("MonoGame® is a registered trademark of the MonoGame Team")]
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[assembly: AssemblyCulture("")]
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// Mark the assembly as CLS compliant so it can be safely used in other .NET languages
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[assembly: CLSCompliant(true)]
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// Allow the content pipeline assembly to access
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// some of our internal helper methods that it needs.
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[assembly: InternalsVisibleTo("MonoGame.Framework.Content.Pipeline")]
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[assembly: InternalsVisibleTo("MonoGame.Framework.Net")]
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//Tests projects need access too
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[assembly: InternalsVisibleTo("MonoGameTests")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("81119db2-82a6-45fb-a366-63a08437b485")]
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// This was needed in WinRT releases to inform the system that we
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// don't need to load any language specific resources.
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[assembly: NeutralResourcesLanguageAttribute("en-US")]
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// Version information for the assembly which is automatically
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// set by our automated build process.
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[assembly: AssemblyVersion("0.0.0.0")]
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[assembly: AssemblyFileVersion("0.0.0.0")]
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