Files
LuaCsForBarotraumaEP/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Properties/AssemblyInfo.cs
T
2019-06-25 16:00:44 +03:00

44 lines
1.8 KiB
C#

using System;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Resources;
// Common information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("MonoGame Team")]
[assembly: AssemblyProduct("MonoGame.Framework")]
[assembly: AssemblyCopyright("Copyright © 2009-2016 MonoGame Team")]
[assembly: AssemblyTrademark("MonoGame® is a registered trademark of the MonoGame Team")]
[assembly: AssemblyCulture("")]
// Mark the assembly as CLS compliant so it can be safely used in other .NET languages
[assembly: CLSCompliant(true)]
// Allow the content pipeline assembly to access
// some of our internal helper methods that it needs.
[assembly: InternalsVisibleTo("MonoGame.Framework.Content.Pipeline")]
[assembly: InternalsVisibleTo("MonoGame.Framework.Net")]
//Tests projects need access too
[assembly: InternalsVisibleTo("MonoGameTests")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("81119db2-82a6-45fb-a366-63a08437b485")]
// This was needed in WinRT releases to inform the system that we
// don't need to load any language specific resources.
[assembly: NeutralResourcesLanguageAttribute("en-US")]
// Version information for the assembly which is automatically
// set by our automated build process.
[assembly: AssemblyVersion("0.0.0.0")]
[assembly: AssemblyFileVersion("0.0.0.0")]