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LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Mods/ExampleMod/Redcrawler/Redcrawler.xml
T
2019-10-24 18:06:23 +02:00

71 lines
3.1 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<Character speciesname="RedCrawler" humanoid="false" blooddecal="blood">
<ragdolls folder="default"/>
<animations folder="default"/>
<bloodemitter particle="blood" particleamount="10"/>
<bloodemitter particle="waterblood" particleamount="1"/>
<gibemitter particle="gib" particleamount="20" velocitymin="200" velocitymax="700" anglemin="0" anglemax="360"/>
<gibemitter particle="heavygib" particleamount="10" velocitymin="50" velocitymax="500" anglemin="0" anglemax="360"/>
<health
vitality="200"
doesbleed="true"/>
<sound file="Content/Characters/Crawler/CRAWLER_attack1.ogg" state="Attack" range="1000"/>
<sound file="Content/Characters/Crawler/CRAWLER_attack2.ogg" state="Attack" range="1000"/>
<sound file="Content/Characters/Crawler/CRAWLER_attack3.ogg" state="Attack" range="1000"/>
<sound file="Content/Characters/Crawler/CRAWLER_attack4.ogg" state="Attack" range="1000"/>
<sound file="Content/Characters/Crawler/CRAWLER_idle1.ogg" state="Idle" range="1000"/>
<sound file="Content/Characters/Crawler/CRAWLER_idle2.ogg" state="Idle" range="1000"/>
<sound file="Content/Characters/Crawler/CRAWLER_idle3.ogg" state="Idle" range="1000"/>
<sound file="Content/Characters/Crawler/CRAWLER_death1.ogg" state="Die" range="1000"/>
<sound file="Content/Characters/Crawler/CRAWLER_death2.ogg" state="Die" range="1000"/>
<sound file="Content/Characters/Crawler/CRAWLER_damage1.ogg" state="Damage" range="1000"/>
<sound file="Content/Characters/Crawler/CRAWLER_damage2.ogg" state="Damage" range="1000"/>
<sound file="Content/Characters/Crawler/CRAWLER_damage3.ogg" state="Damage" range="1000"/>
<Inventory slots="Any, Any" accessiblewhenalive="false">
<Item identifier="alienblood"/>
</Inventory>
<ai
combatstrength="300"
sight="0.5"
hearing="1.0"
fleehealththreshold="10"
aggressiveboarding="true"
aggressiongreed="10"
aggressionhurt="100">
<targetpriority tag="decoy" state="Attack" priority="600"/>
<targetpriority tag="stronger" state="Escape" priority="300"/>
<targetpriority tag="provocative" state="Attack" priority="250"/>
<targetpriority tag="light" state="Attack" priority="200"/>
<targetpriority tag="dead" state="Eat" priority="190"/>
<targetpriority tag="human" state="Attack" priority="150"/>
<targetpriority tag="wall" state="Attack" priority="100"/>
<targetpriority tag="nasonov" state="Attack" priority="70"/>
<targetpriority tag="sonar" state="Attack" priority="60"/>
<targetpriority tag="door" state="Attack" priority="40"/>
<targetpriority tag="weaker" state="Attack" priority="30"/>
<targetpriority tag="room" state="Attack" priority="20"/>
<latchonto
attachtowalls="true"
attachtosub="true"
mindeattachspeed="3.0"
maxdeattachspeed="10.0"
damageondetach="1000"
detachstun="5.0"
attachlimb="Head"
localattachpos="40,10"
attachlimbrotation="100"/>
<SwarmBehavior
mindistfromclosest="200"
maxdistfromcenter="1000"
cohesion="0.1"/>
</ai>
</Character>