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LuaCsForBarotraumaEP
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b31fbe23da4ec8c8679508c0903c0b67a79727f4
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaServer
/
Source
/
Characters
T
History
Joonas Rikkonen
65eb8f35c9
(7e8f246d2) Fixed clients not seeing turrets rotating at their end when another client is operating the turret. Happened because the cursor position was only synced when the aim key was pressed, and aiming is not required anymore when using turrets.
2019-05-23 15:16:42 +03:00
..
Character.cs
(2a7829fab) Add ISpatialEntity as a common interface for everything that has a position in the game world. Would have used IMapEntity, but there's already MapEntity, which inherits Entity, so that would be confusing. Declare the inheritance only in the shared class (Character).
2019-05-03 13:45:41 +03:00
CharacterInfo.cs
(45f083a5a) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-03 16:22:12 +03:00
CharacterNetworking.cs
(7e8f246d2) Fixed clients not seeing turrets rotating at their end when another client is operating the turret. Happened because the cursor position was only synced when the aim key was pressed, and aiming is not required anymore when using turrets.
2019-05-23 15:16:42 +03:00