Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Networking/NetEntityEvent/NetEntityEventManager.cs
2024-12-11 13:26:13 +02:00

108 lines
4.3 KiB
C#

using System;
using System.Collections.Generic;
namespace Barotrauma.Networking
{
class EntityEventException : Exception
{
public readonly Entity Entity;
public EntityEventException(string errorMessage, Entity causingEntity, Exception innerException = null) : base(errorMessage, innerException)
{
Entity = causingEntity;
}
}
abstract class NetEntityEventManager
{
public const int MaxEventBufferLength = 1024;
/// <summary>
/// Write the events to the outgoing message. The recipient parameter is only needed for ServerEntityEventManager
/// </summary>
protected void Write(IWriteMessage msg, List<NetEntityEvent> eventsToSync, out List<NetEntityEvent> sentEvents, Client recipient = null)
{
//write into a temporary buffer so we can write the number of events before the actual data
IWriteMessage tempBuffer = new WriteOnlyMessage();
sentEvents = new List<NetEntityEvent>();
int eventCount = 0;
foreach (NetEntityEvent e in eventsToSync)
{
//write into a temporary buffer so we can write the length before the actual data
IWriteMessage tempEventBuffer = new WriteOnlyMessage();
try
{
WriteEvent(tempEventBuffer, e, recipient);
}
catch (Exception exception)
{
DebugConsole.ThrowError($"Failed to write an event (ID: {e.ID}) for the entity \"{e.Entity}\"", exception, contentPackage: e.Entity?.ContentPackage);
GameAnalyticsManager.AddErrorEventOnce("NetEntityEventManager.Write:WriteFailed" + e.Entity.ToString(),
GameAnalyticsManager.ErrorSeverity.Error,
"Failed to write an event for the entity \"" + e.Entity + "\"\n" + exception.StackTrace.CleanupStackTrace());
//write an empty event to avoid messing up IDs
//(otherwise the clients might read the next event in the message and think its ID
//is consecutive to the previous one, even though we skipped over this broken event)
tempBuffer.WriteUInt16(Entity.NullEntityID);
tempBuffer.WriteVariableUInt32(0); //size of the event
eventCount++;
continue;
}
if (eventCount > 0 &&
msg.LengthBytes + tempBuffer.LengthBytes + tempEventBuffer.LengthBytes > MaxEventBufferLength)
{
//no more room in this packet
break;
}
tempBuffer.WriteUInt16(e.EntityID);
tempBuffer.WriteVariableUInt32((uint)tempEventBuffer.LengthBytes);
tempBuffer.WriteBytes(tempEventBuffer.Buffer, 0, tempEventBuffer.LengthBytes);
sentEvents.Add(e);
eventCount++;
}
if (eventCount > 0)
{
msg.WritePadBits();
msg.WriteUInt16(eventsToSync[0].ID);
msg.WriteByte((byte)eventCount);
msg.WriteBytes(tempBuffer.Buffer, 0, tempBuffer.LengthBytes);
}
}
protected static bool ValidateEntity(INetSerializable entity)
{
void error(string reason)
=> DebugConsole.ThrowError($"Can't create an entity event for {entity} - {reason}.\n{Environment.StackTrace.CleanupStackTrace()}");
if (entity is Entity { Removed: var removed, IdFreed: var idFreed })
{
if (removed)
{
error("the entity has been removed");
return false;
}
if (idFreed)
{
error("the ID of the entity has been freed");
return false;
}
}
else
{
error($"input is not of type {nameof(Entity)}");
return false;
}
return true;
}
protected abstract void WriteEvent(IWriteMessage buffer, NetEntityEvent entityEvent, Client recipient = null);
}
}