Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Map/FireSource.cs
2025-04-29 12:46:51 +03:00

66 lines
2.7 KiB
C#

using Barotrauma.Lights;
using Barotrauma.Particles;
using Microsoft.Xna.Framework;
using System;
namespace Barotrauma
{
partial class FireSource
{
private LightSource lightSource;
private float particleTimer;
partial void UpdateProjSpecific(float growModifier, float deltaTime)
{
EmitParticles(size, WorldPosition, deltaTime, hull, growModifier);
lightSource.Color = new Color(1.0f, 0.45f, 0.3f) * Rand.Range(0.8f, 1.0f);
if (Math.Abs((lightSource.Range * 0.2f) - Math.Max(size.X, size.Y)) > 1.0f) { lightSource.Range = Math.Max(size.X, size.Y) * 5.0f; }
if (Vector2.DistanceSquared(lightSource.Position, position) > 5.0f) { lightSource.Position = position + Vector2.UnitY * 30.0f; }
}
public void EmitParticles(Vector2 size, Vector2 worldPosition, float deltaTime, Hull hull, float growModifier)
{
var particlePrefab = ParticleManager.FindPrefab("flame");
if (particlePrefab == null) { return; }
float particlesPerSecond = MathHelper.Clamp(size.X / 2.0f, 10.0f, 200.0f);
float particleInterval = 1.0f / particlesPerSecond;
particleTimer += deltaTime;
while (particleTimer > particleInterval)
{
particleTimer -= particleInterval;
Vector2 particlePos = new Vector2(
worldPosition.X + Rand.Range(0.0f, size.X),
worldPosition.Y - size.Y + particlePrefab.CollisionRadius);
Vector2 particleVel = new Vector2(
particlePos.X - (worldPosition.X + size.X / 2.0f),
Math.Max((float)Math.Sqrt(size.X) * Rand.Range(0.0f, 15.0f) * growModifier, 0.0f));
particleVel.X = MathHelper.Clamp(particleVel.X, -200.0f, 200.0f);
var particle = GameMain.ParticleManager.CreateParticle(particlePrefab,
particlePos, particleVel, 0.0f, hull);
if (particle == null) { continue; }
particle.Size *= MathHelper.Clamp(size.X / 60.0f * Math.Max(hull.Oxygen / hull.Volume, 0.4f), 0.5f, 1.0f);
if (Rand.Int(5) == 1)
{
var smokeParticle = GameMain.ParticleManager.CreateParticle("smoke",
particlePos, new Vector2(particleVel.X, particleVel.Y * 0.1f), 0.0f, hull);
if (smokeParticle != null)
{
smokeParticle.Size *= MathHelper.Clamp(size.X / 100.0f * Math.Max(hull.Oxygen / hull.Volume, 0.4f), 0.5f, 1.0f);
}
}
}
}
}
}