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LuaCsForBarotraumaEP
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b26b6a74188ac851a25f7cdd6f0507f74f6acdaf
LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaShared
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Source
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Characters
T
History
Alex Noir
b26b6a7418
Fixed ragdolled players suffering less impact damage than non-ragdolled one.
...
Also fixed limb impact sounds on the clientside for ragdolls
2017-12-05 23:03:40 +03:00
..
AI
Added a Character.AddDamage override method that does damage to a specific limb instead of the limb closest to the source of the damage. Projectiles and melee weapons now always do damage to the limb they hit, even if the center point of some other limb happens to be closer.
2017-12-05 18:03:00 +02:00
Animation
Fixed ragdolled players suffering less impact damage than non-ragdolled one.
2017-12-05 23:03:40 +03:00
Jobs
Blowing up the reactor sets karma to 0, all jobs except assistant require a certain karma level
2017-12-04 17:05:22 -03:00
AICharacter.cs
Added a Character.AddDamage override method that does damage to a specific limb instead of the limb closest to the source of the damage. Projectiles and melee weapons now always do damage to the limb they hit, even if the center point of some other limb happens to be closer.
2017-12-05 18:03:00 +02:00
Attack.cs
Added a Character.AddDamage override method that does damage to a specific limb instead of the limb closest to the source of the damage. Projectiles and melee weapons now always do damage to the limb they hit, even if the center point of some other limb happens to be closer.
2017-12-05 18:03:00 +02:00
Character.cs
Adds ragdoll button. Because why not.
2017-12-05 20:50:24 +03:00
CharacterInfo.cs
Fixed removed (e.g. eaten) characters not appearing in the round summary, but still spawning during the next round
2017-10-05 21:18:01 +03:00
CharacterNetworking.cs
Adds ragdoll button. Because why not.
2017-12-05 20:50:24 +03:00
DamageModifier.cs
Modifications to the damage/armor system:
2017-12-02 15:42:13 +02:00
DelayedEffect.cs
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
2017-11-08 21:15:03 +02:00
HuskInfection.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
Limb.cs
Fixed worn items being assigned multiple times to the same limb when equipping an item that takes up multiple slots, causing damagemodifiers to be applied multiple times. + DamageModifiers with the damage type "None" don't affect damage.
2017-12-05 01:01:55 +02:00
StatusEffect.cs
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
2017-11-08 21:15:03 +02:00