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LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Map/MapEntity.cs
T
eero b146fa326d Refactor MapEntity.UpdateAll for improved parallelism
Rewrites MapEntity.UpdateAll to use more granular parallelism, reducing contention and improving performance by parallelizing hull, structure, and gap resets, while keeping order-dependent and non-thread-safe updates sequential. Updates GameScreen to pass ParallelOptions to UpdateAll.
2025-12-22 17:48:14 +08:00

38 KiB