- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
103 lines
4.3 KiB
C#
103 lines
4.3 KiB
C#
#region MIT License
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/*Copyright (c) 2012-2013 Robert Rouhani <robert.rouhani@gmail.com>
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SharpFont based on Tao.FreeType, Copyright (c) 2003-2007 Tao Framework Team
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.*/
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#endregion
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using System;
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namespace SharpFont
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{
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/// <summary>
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/// A list of bit-field constants use for the flags in an outline's ‘flags’ field.
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/// </summary>
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/// <remarks><para>
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/// The flags <see cref="OutlineFlags.IgnoreDropouts"/>, <see cref="OutlineFlags.SmartDropouts"/>, and
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/// <see cref="OutlineFlags.IncludeStubs"/> are ignored by the smooth rasterizer.
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/// </para><para>
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/// There exists a second mechanism to pass the drop-out mode to the B/W rasterizer; see the ‘tags’ field in
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/// <see cref="Outline"/>.
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/// </para><para>
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/// Please refer to the description of the ‘SCANTYPE’ instruction in the OpenType specification (in file
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/// ‘ttinst1.doc’) how simple drop-outs, smart drop-outs, and stubs are defined.
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/// </para></remarks>
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[Flags]
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public enum OutlineFlags
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{
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/// <summary>
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/// Value 0 is reserved.
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/// </summary>
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None = 0x0000,
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/// <summary>
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/// If set, this flag indicates that the outline's field arrays (i.e., ‘points’, ‘flags’, and ‘contours’) are
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/// ‘owned’ by the outline object, and should thus be freed when it is destroyed.
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/// </summary>
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Owner = 0x0001,
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/// <summary>
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/// By default, outlines are filled using the non-zero winding rule. If set to 1, the outline will be filled
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/// using the even-odd fill rule (only works with the smooth rasterizer).
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/// </summary>
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EvenOddFill = 0x0002,
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/// <summary>
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/// By default, outside contours of an outline are oriented in clock-wise direction, as defined in the TrueType
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/// specification. This flag is set if the outline uses the opposite direction (typically for Type 1 fonts).
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/// This flag is ignored by the scan converter.
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/// </summary>
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ReverseFill = 0x0004,
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/// <summary>
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/// By default, the scan converter will try to detect drop-outs in an outline and correct the glyph bitmap to
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/// ensure consistent shape continuity. If set, this flag hints the scan-line converter to ignore such cases.
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/// See below for more information.
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/// </summary>
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IgnoreDropouts = 0x0008,
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/// <summary>
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/// Select smart dropout control. If unset, use simple dropout control. Ignored if
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/// <see cref="OutlineFlags.IgnoreDropouts"/> is set. See below for more information.
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/// </summary>
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SmartDropouts = 0x0010,
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/// <summary>
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/// If set, turn pixels on for ‘stubs’, otherwise exclude them. Ignored if
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/// <see cref="OutlineFlags.IgnoreDropouts"/> is set. See below for more information.
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/// </summary>
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IncludeStubs = 0x0020,
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/// <summary>
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/// This flag indicates that the scan-line converter should try to convert this outline to bitmaps with the
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/// highest possible quality. It is typically set for small character sizes. Note that this is only a hint that
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/// might be completely ignored by a given scan-converter.
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/// </summary>
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HighPrecision = 0x0100,
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/// <summary>
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/// This flag is set to force a given scan-converter to only use a single pass over the outline to render a
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/// bitmap glyph image. Normally, it is set for very large character sizes. It is only a hint that might be
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/// completely ignored by a given scan-converter.
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/// </summary>
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SinglePass = 0x0200
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}
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}
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