Files
LuaCsForBarotraumaEP/Subsurface/Content/Map/StructurePrefabs.xml

239 lines
12 KiB
XML

<prefabs>
<largehorizontalback description="A decorative structure with no collision detection"
width="128" height = "64" resizehorizontal="true">
<sprite texture="Content/Map/testroom.png" sourcerect="0,0,896,64" depth="0.9"/>
</largehorizontalback>
<smallhorizontalback description="A decorative structure with no collision detection"
width="128" height="32" resizehorizontal="true">
<sprite texture="Content/Map/testroom.png" sourcerect="0,64,896,32" depth="0.9"/>
</smallhorizontalback>
<largeverticalback description="A decorative structure with no collision detection"
width="64" height="128" resizevertical="true">
<sprite texture="Content/Map/testroom.png" sourcerect="0,96,64,448" depth ="0.9"/>
</largeverticalback>
<largeverticalback2 description="A decorative structure with no collision detection"
width="64" height="128" resizevertical="true">
<sprite texture="Content/Map/testroom.png" sourcerect="64,96,64,448" depth="0.9"/>
</largeverticalback2>
<smallverticalback description="A decorative structure with no collision detection"
width="32" height="128" resizevertical="true">
<sprite texture="Content/Map/testroom.png" sourcerect="128,96,32,352" depth ="0.9"/>
</smallverticalback>
<smallverticalback2 description="A decorative structure with no collision detection"
width="32" height="128" resizevertical="true">
<sprite texture="Content/Map/testroom.png" sourcerect="160,96,32,352" depth="0.9"/>
</smallverticalback2>
<engineeringLabel width="153" height="16">
<sprite texture="Content/Map/structures2.png" sourcerect="0,426,153,16" depth ="0.99"/>
</engineeringLabel>
<commandLabel width="128" height="16">
<sprite texture="Content/Map/structures2.png" sourcerect="0,443,128,16" depth ="0.99"/>
</commandLabel>
<airlockLabel width = "99" height ="16">
<sprite texture="Content/Map/structures2.png" sourcerect="0,460,199,16" depth ="0.99"/>
</airlockLabel>
<cabinsLabel width="83" height="16">
<sprite texture="Content/Map/structures2.png" sourcerect="0,477,83,16" depth ="0.99"/>
</cabinsLabel>
<medicalLabel width="110" height="16">
<sprite texture="Content/Map/structures2.png" sourcerect="0,494,110,16" depth="0.99"/>
</medicalLabel>
<arrowUp width="16" height="16">
<sprite texture="Content/Map/structures2.png" sourcerect="129,460,16,16" depth ="0.99"/>
</arrowUp>
<arrowDown width="16" height="16">
<sprite texture="Content/Map/structures2.png" sourcerect="146,460,16,16" depth ="0.99"/>
</arrowDown>
<arrowLeft width="16" height="16">
<sprite texture="Content/Map/structures2.png" sourcerect="129,477,16,16" depth ="0.99"/>
</arrowLeft>
<arrowRight width="16" height="16">
<sprite texture="Content/Map/structures2.png" sourcerect="146,477,16,16" depth ="0.99"/>
</arrowRight>
<leftwall description="A vertical wall with collision detection"
width = "32" height ="64" resizevertical="true" body="true" castshadow="true" health="500">
<sprite texture="Content/Map/testroom.png" sourcerect="953,214,32,576" depth ="0.05" fliphorizontal="true"/>
<backgroundsprite texture="Content/Map/testroom.png" sourcerect="989,214,32,576" depth ="0.85" fliphorizontal="true"/>
</leftwall>
<rightwall description="A vertical wall with collision detection"
width="32" height="64" resizevertical="true" body="true" castshadow="true" health="500">
<sprite texture="Content/Map/testroom.png" sourcerect="953,214,32,576" depth ="0.05" />
<backgroundsprite texture="Content/Map/testroom.png" sourcerect="989,214,32,576" depth ="0.85"/>
</rightwall>
<topwall description="A horizontal wall with collision detection"
width = "64" height ="32" resizehorizontal="true" body="true" castshadow="true" health="500">
<sprite texture="Content/Map/testroom.png" sourcerect="0,989,576,32" depth ="0.06"/>
<backgroundsprite texture="Content/Map/testroom.png" sourcerect="0,953,576,32" depth ="0.85"/>
</topwall>
<TopWallHeavy description="A horizontal wall with collision detection"
width = "96" height ="96" resizehorizontal="true" body="true" castshadow="true" health="1000">
<sprite texture="Content/Map/testroom.png" sourcerect="197,347,480,96" depth ="0.06" />
<backgroundsprite texture="Content/Map/testroom.png" sourcerect="197,446,480,96" depth ="0.85" />
</TopWallHeavy>
<LeftWallHeavy description="A vertical wall with collision detection"
width = "96" height ="96" resizevertical="true" body="true" castshadow="true" health="1000">
<sprite texture="Content/Map/testroom.png" sourcerect="0,546,96,384" depth ="0.06" fliphorizontal="true" />
<backgroundsprite texture="Content/Map/testroom.png" sourcerect="98,546,96,384" depth ="0.85" fliphorizontal="true" />
</LeftWallHeavy>
<RightWallHeavy description="A vertical wall with collision detection"
width = "96" height ="96" resizevertical="true" body="true" castshadow="true" health="1000">
<sprite texture="Content/Map/testroom.png" sourcerect="0,546,96,384" depth ="0.06" />
<backgroundsprite texture="Content/Map/testroom.png" sourcerect="98,546,96,384" depth ="0.85" />
</RightWallHeavy>
<CableHolderHorizontal width="32" height="24" resizehorizontal="true">
<sprite texture="Content/Map/testroom.png" sourcerect="478,902,96,24" depth = "0.85" />
</CableHolderHorizontal>
<CableHolderVertical width="24" height="32" resizevertical="true">
<sprite texture="Content/Map/testroom.png" sourcerect="550,804,24,96" depth = "0.85" />
</CableHolderVertical>
<topwindow width="128" height="49" body="true" health="100">
<sprite texture="Content/Map/testroom.png" sourcerect="208,848,128,80" depth ="0.05"/>
<backgroundsprite texture="Content/Map/testroom.png" sourcerect="344,848,128,80" depth ="0.85"/>
</topwindow>
<verticalwindow width="128" height ="224" body="true" health="100">
<sprite texture="Content/Map/testroom.png" sourcerect="368,544,128,224" depth ="0.05"/>
<backgroundsprite texture="Content/Map/testroom.png" sourcerect="239,544,128,224" depth ="0.85"/>
</verticalwindow>
<horizontalresizablewindow width="128" height ="64" body="true" health="100" resizehorizontal="true">
<sprite texture="Content/Map/testroom.png" sourcerect="207,771,128,64" depth ="0.06"/>
<backgroundsprite texture="Content/Map/testroom.png" sourcerect="337,771,128,64" depth ="0.85"/>
</horizontalresizablewindow>
<verticalresizablewindow width = "64" height ="128" body="true" health="100" resizevertical="true">
<sprite texture="Content/Map/testroom.png" sourcerect="896,80,64,128" depth ="0.06"/>
<backgroundsprite texture="Content/Map/testroom.png" sourcerect="961,80,64,128" depth ="0.85"/>
</verticalresizablewindow>
<smallhorizontalback description="A decorative structure with no collision detection"
width = "128" height ="32" resizehorizontal="true">
<sprite texture="Content/Map/testroom.png" sourcerect="0,65,896,32" depth ="0.4" />
</smallhorizontalback>
<largeplatform width = "64" height ="64" resizehorizontal="true" body="true" platform="true">
<sprite texture="Content/Map/testroom.png" sourcerect="896,0,128,64" depth="0.9" />
</largeplatform>
<platform width = "64" height ="26" resizehorizontal="true" body="true" platform="true">
<sprite texture="Content/Map/testroom.png" sourcerect="896,53,128,32" depth ="0.9" />
</platform>
<roughbgwall width="64" height="64" resizehorizontal="true" resizevertical="true">
<sprite texture="Content/Map/testroom.png" sourcerect="200,104,240,240" depth = "1.0" />
</roughbgwall>
<cleanbgwall width="64" height="64" resizehorizontal="true" resizevertical="true">
<sprite texture="Content/Map/testroom.png" sourcerect="448,96,448,224" depth = "1.0"/>
</cleanbgwall>
<bgpanels width="64" height="64" resizehorizontal="true" resizevertical="true">
<sprite texture="Content/Map/testroom.png" sourcerect="720,336,224,224" depth = "1.0" />
</bgpanels>
<bgpanelswindow width="64" height="64" resizehorizontal="true" resizevertical="true">
<sprite texture="Content/Map/testroom.png" sourcerect="724,560,224,224" depth = "1.0" />
</bgpanelswindow>
<bgorangepanels width="64" height="64" resizehorizontal="true" resizevertical="true">
<sprite texture="Content/Map/testroom.png" sourcerect="576,798,446,224" depth = "1.0" />
</bgorangepanels>
<bgorangepanelwindow width="64" height="64" resizehorizontal="true" resizevertical="true">
<sprite texture="Content/Map/testroom.png" sourcerect="501,560,224,224" depth = "1.0" />
</bgorangepanelwindow>
<PipesBackground width="64" height="64" resizehorizontal="true" resizevertical="true">
<sprite texture="Content/Map/structures2.png" sourcerect="320,0,192,192" depth = "1.0" />
</PipesBackground>
<SlopeForward width="16" height="16" resizehorizontal="true" resizevertical="true">
<sprite texture="Content/Map/structures2.png" sourcerect="0,0,224,64" depth = "0.95" />
</SlopeForward>
<SlopeBack width="16" height="16" resizehorizontal="true" resizevertical="true">
<sprite texture="Content/Map/structures2.png" sourcerect="0,64,224,64" depth = "0.95" />
</SlopeBack>
<stairsright width="256" height="320" stairdirection="Right">
<sprite texture="Content/Map/structures2.png" sourcerect="256,193,256,319" depth = "0.1" />
</stairsright>
<stairsleft width="256" height="320" stairdirection="Left">
<sprite texture="Content/Map/structures2.png" sourcerect="256,193,256,319" fliphorizontal="true" depth = "0.1" />
</stairsleft>
<bunk width="173" height="129">
<sprite texture="Content/Map/structures2.png" sourcerect="0,129,173,129" depth = "0.9"/>
</bunk>
<RuinWallHorizontal category="Alien" castshadow="true"
width="128" height="128" resizehorizontal="true" body="true" health="500">
<sprite texture="Content/Map/ruins.png" sourcerect="0,896,832,128" depth ="0.06"/>
</RuinWallHorizontal>
<RuinWallVertical category="Alien" castshadow="true"
width="128" height="128" resizevertical="true" body="true" health="500">
<sprite texture="Content/Map/ruins.png" sourcerect="896,192,128,832" depth ="0.061"/>
</RuinWallVertical>
<RuinWallHorizontalSmall category="Alien" castshadow="true"
width="128" height="54" resizehorizontal="true" body="true" health="500">
<sprite texture="Content/Map/ruins.png" sourcerect="0,842,832,54" depth ="0.062"/>
</RuinWallHorizontalSmall>
<RuinWallVerticalSmall category="Alien" castshadow="true"
width= "54" height="128" resizevertical="true" body="true" health="500">
<sprite texture="Content/Map/ruins.png" sourcerect="842,192,54,832" depth ="0.063"/>
</RuinWallVerticalSmall>
<RuinBack category="Alien"
width="64" height="64" resizehorizontal="true" resizevertical="true">
<sprite texture="Content/Map/ruins.png" sourcerect="0,0,512,512" depth ="0.98"/>
</RuinBack>
<RuinBackCarvings category="Alien"
width="64" height="64" resizehorizontal="true" resizevertical="true">
<sprite texture="Content/Map/ruins.png" sourcerect="512,0,233,512" depth ="0.981" />
</RuinBackCarvings>
<RuinBlock category="Alien"
width="514" height="296">
<sprite texture="Content/Map/ruins.png" sourcerect="0,513,514,296" depth ="0.99" />
</RuinBlock>
<RuinFractalBall category="Alien"
width="512" height="512">
<sprite texture="Content/Map/ruins2.png" sourcerect="0,0,512,512" depth ="0.971" />
</RuinFractalBall>
<RuinClaw category="Alien"
width="126" height="270">
<sprite texture="Content/Map/ruins2.png" sourcerect="512,517,126,270" depth ="0.97"/>
</RuinClaw>
</prefabs>