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b01b38da68e5ec2c11f8da8e4950ed9757793c7f
LuaCsForBarotraumaEP/Subsurface/Source/Map/Levels
History
Regalis a2f19a3b16 The size of the docked subs is taken into account when generating the level
2016-12-13 23:21:47 +02:00
..
Ruins
Cleanup with resharper (mostly removing redundancies & using collection.Length/Count properties instead of the Count method)
2016-10-31 20:50:20 +02:00
CaveGenerator.cs
Replaced the solid black color inside wall cells with an ice texture, background ice textures loop better
2016-12-11 21:41:24 +02:00
Level.cs
The size of the docked subs is taken into account when generating the level
2016-12-13 23:21:47 +02:00
LevelGenerationParams.cs
Linux damageshader, fixed keyhits being registered multiple times, added LevelGenerationParams.xml to the vanilla content package
2016-09-29 19:04:45 +03:00
LevelRenderer.cs
Replaced the solid black color inside wall cells with an ice texture, background ice textures loop better
2016-12-11 21:41:24 +02:00
Voronoi.cs
- level generation refactoring: moved most of the generation logic to a static GaveGenerator class + some minor cleanup
2016-04-02 16:03:41 +03:00
VoronoiElements.cs
Merge branch 'level-gen-overhaul'
2016-09-27 20:19:29 +03:00
WaterRenderer.cs
Backported vsync changes from new-netcode, WIP hull visibility culling
2016-10-02 22:24:31 -03:00
WrappingWall.cs
A separate class for parameters used by the level generator, different "level types" with configurable parameters
2016-09-12 20:48:43 +03:00
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