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LuaCsForBarotraumaEP
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afc2e63b550e474c0e267b88a0110ab1b9f86022
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
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Joonas Rikkonen
afc2e63b55
Client-side door state prediction fix: the clients wouldn't set the door to the correct state if the predicted state was the same as the door's previous known correct state, even if the latest state sent by the server was different (= a convoluted way of saying that door syncing works correctly now with complex door setups like the ones in SS Odyssey, see
#579
).
2018-08-23 14:57:13 +03:00
..
Components
Client-side door state prediction fix: the clients wouldn't set the door to the correct state if the predicted state was the same as the door's previous known correct state, even if the latest state sent by the server was different (= a convoluted way of saying that door syncing works correctly now with complex door setups like the ones in SS Odyssey, see
#579
).
2018-08-23 14:57:13 +03:00
CharacterInventory.cs
Fixed nullref exception in CharacterInvetory.UseItemOnSelf if the OnUse statuseffect removes the item.
Closes
#513
2018-07-22 17:58:52 +03:00
FixRequirement.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
Inventory.cs
Items outside the sub cannot be deattached.
Closes
#562
2018-08-20 20:42:57 +03:00
Item.cs
Items outside the sub cannot be deattached.
Closes
#562
2018-08-20 20:42:57 +03:00
ItemInventory.cs
Fixed only the first inventory of an item being synced (e.g. clients wouldn't get notified when an item is contained in the "output inventory" of a fabricator or deconstructor).
2018-07-30 11:00:21 +03:00
ItemPrefab.cs
Made medical & toxic cabinets waterproof.
Closes
#578
2018-08-06 14:08:00 +03:00
RelatedItem.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00