Files
LuaCsForBarotraumaEP/Libraries/MonoGame.Framework/Src/Tools/Pipeline/Dialogs/ReferenceDialog.eto.cs
2019-06-25 16:00:44 +03:00

70 lines
2.1 KiB
C#

// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using Eto.Drawing;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
partial class ReferenceDialog : Dialog<bool>
{
DynamicLayout layout1;
StackLayout stack1;
GridView grid1;
Button buttonAdd, buttonRemove;
Button buttonOk, buttonCancel;
private void InitializeComponent()
{
Title = "Reference Editor";
DisplayMode = DialogDisplayMode.Attached;
Resizable = true;
Padding = new Padding(4);
Size = new Size(500, 400);
MinimumSize = new Size(450, 300);
buttonOk = new Button();
buttonOk.Text = "Ok";
PositiveButtons.Add(buttonOk);
DefaultButton = buttonOk;
buttonCancel = new Button();
buttonCancel.Text = "Cancel";
NegativeButtons.Add(buttonCancel);
AbortButton = buttonCancel;
layout1 = new DynamicLayout();
layout1.DefaultSpacing = new Size(4, 4);
layout1.BeginHorizontal();
grid1 = new GridView();
grid1.Style = "GridView";
layout1.Add(grid1, true, true);
stack1 = new StackLayout();
stack1.Orientation = Orientation.Vertical;
stack1.Spacing = 4;
buttonAdd = new Button();
buttonAdd.Text = "Add";
stack1.Items.Add(new StackLayoutItem(buttonAdd, false));
buttonRemove = new Button();
buttonRemove.Text = "Remove";
stack1.Items.Add(new StackLayoutItem(buttonRemove, false));
layout1.Add(stack1, false, true);
Content = layout1;
grid1.SelectionChanged += Grid1_SelectionChanged;
grid1.KeyDown += Grid1_KeyDown;
buttonAdd.Click += ButtonAdd_Click;
buttonRemove.Click += ButtonRemove_Click;
buttonOk.Click += ButtonOk_Click;
buttonCancel.Click += ButtonCancel_Click;
}
}
}