Files
LuaCsForBarotraumaEP/Libraries/MonoGame.Framework/Src/Tools/Pipeline/Dialogs/AddItemDialog.eto.cs
2019-06-25 16:00:44 +03:00

73 lines
2.2 KiB
C#

// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using Eto.Drawing;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
partial class AddItemDialog : Dialog<bool>
{
DynamicLayout layout1;
Label label1;
RadioButton radioCopy, radioLink, radioSkip;
CheckBox checkBox1;
Button buttonAdd, buttonCancel;
private void InitializeComponent()
{
DisplayMode = DialogDisplayMode.Attached;
Width = 400;
Height = 250;
buttonAdd = new Button();
buttonAdd.Text = "Add";
PositiveButtons.Add(buttonAdd);
DefaultButton = buttonAdd;
buttonCancel = new Button();
buttonCancel.Text = "Cancel";
NegativeButtons.Add(buttonCancel);
AbortButton = buttonCancel;
layout1 = new DynamicLayout();
layout1.DefaultSpacing = new Size(8, 8);
layout1.Padding = new Padding(6);
layout1.BeginVertical();
label1 = new Label();
label1.Wrap = WrapMode.Word;
label1.Style = "Wrap";
layout1.AddRow(label1);
radioCopy = new RadioButton();
radioCopy.Checked = true;
layout1.AddRow(radioCopy);
radioLink = new RadioButton(radioCopy);
layout1.AddRow(radioLink);
radioSkip = new RadioButton(radioCopy);
layout1.AddRow(radioSkip);
var spacing = new Label();
spacing.Height = 15;
layout1.Add(spacing, true, true);
checkBox1 = new CheckBox();
layout1.AddRow(checkBox1);
layout1.EndVertical();
Content = layout1;
radioCopy.CheckedChanged += RadioButton_CheckedChanged;
radioLink.CheckedChanged += RadioButton_CheckedChanged;
radioSkip.CheckedChanged += RadioButton_CheckedChanged;
checkBox1.CheckedChanged += CheckBox1_CheckedChanged;
buttonAdd.Click += ButtonOk_Click;
buttonCancel.Click += ButtonAdd_Click;
}
}
}