797 lines
23 KiB
C#
797 lines
23 KiB
C#
using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Security.Cryptography;
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using System.Text;
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using System.Xml;
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using System.Xml.Linq;
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namespace Barotrauma.Networking
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{
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enum SelectionMode
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{
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Manual = 0, Random = 1, Vote = 2
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}
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enum YesNoMaybe
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{
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No = 0, Maybe = 1, Yes = 2
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}
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enum BotSpawnMode
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{
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Normal, Fill
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}
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partial class ServerSettings : ISerializableEntity
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{
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public const string SettingsFile = "serversettings.xml";
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[Flags]
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public enum NetFlags : byte
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{
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Name = 0x1,
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Message = 0x2,
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Properties = 0x4,
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Misc = 0x8,
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LevelSeed = 0x10
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}
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public static readonly string PermissionPresetFile = "Data" + Path.DirectorySeparatorChar + "permissionpresets.xml";
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public string Name
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{
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get { return "ServerSettings"; }
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}
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/// <summary>
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/// Have some of the properties listed in the server list changed
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/// </summary>
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public bool ServerDetailsChanged;
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public class SavedClientPermission
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{
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public readonly string IP;
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public readonly ulong SteamID;
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public readonly string Name;
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public List<DebugConsole.Command> PermittedCommands;
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public ClientPermissions Permissions;
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public SavedClientPermission(string name, IPAddress ip, ClientPermissions permissions, List<DebugConsole.Command> permittedCommands)
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{
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this.Name = name;
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this.IP = ip.IsIPv4MappedToIPv6 ? ip.MapToIPv4().ToString() : ip.ToString();
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this.Permissions = permissions;
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this.PermittedCommands = permittedCommands;
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}
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public SavedClientPermission(string name, string ip, ClientPermissions permissions, List<DebugConsole.Command> permittedCommands)
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{
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this.Name = name;
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this.IP = ip;
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this.Permissions = permissions;
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this.PermittedCommands = permittedCommands;
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}
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public SavedClientPermission(string name, ulong steamID, ClientPermissions permissions, List<DebugConsole.Command> permittedCommands)
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{
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this.Name = name;
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this.SteamID = steamID;
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this.Permissions = permissions;
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this.PermittedCommands = permittedCommands;
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}
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}
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partial class NetPropertyData
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{
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private SerializableProperty property;
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private string typeString;
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private ServerSettings serverSettings;
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public string Name
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{
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get { return property.Name; }
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}
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public object Value
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{
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get { return property.GetValue(serverSettings); }
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}
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public NetPropertyData(ServerSettings serverSettings, SerializableProperty property, string typeString)
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{
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this.property = property;
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this.typeString = typeString;
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this.serverSettings = serverSettings;
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}
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public void Read(NetBuffer msg)
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{
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long oldPos = msg.Position;
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UInt32 size = msg.ReadVariableUInt32();
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float x; float y; float z; float w;
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byte r; byte g; byte b; byte a;
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int ix; int iy; int width; int height;
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switch (typeString)
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{
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case "float":
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if (size != 4) break;
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property.SetValue(serverSettings, msg.ReadFloat());
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return;
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case "vector2":
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if (size != 8) break;
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x = msg.ReadFloat();
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y = msg.ReadFloat();
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property.SetValue(serverSettings, new Vector2(x, y));
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return;
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case "vector3":
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if (size != 12) break;
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x = msg.ReadFloat();
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y = msg.ReadFloat();
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z = msg.ReadFloat();
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property.SetValue(serverSettings, new Vector3(x, y, z));
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return;
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case "vector4":
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if (size != 16) break;
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x = msg.ReadFloat();
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y = msg.ReadFloat();
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z = msg.ReadFloat();
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w = msg.ReadFloat();
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property.SetValue(serverSettings, new Vector4(x, y, z, w));
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return;
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case "color":
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if (size != 4) break;
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r = msg.ReadByte();
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g = msg.ReadByte();
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b = msg.ReadByte();
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a = msg.ReadByte();
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property.SetValue(serverSettings, new Color(r, g, b, a));
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return;
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case "rectangle":
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if (size != 16) break;
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ix = msg.ReadInt32();
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iy = msg.ReadInt32();
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width = msg.ReadInt32();
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height = msg.ReadInt32();
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property.SetValue(serverSettings, new Rectangle(ix, iy, width, height));
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return;
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default:
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msg.Position = oldPos; //reset position to properly read the string
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string incVal = msg.ReadString();
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property.TrySetValue(serverSettings, incVal);
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return;
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}
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//size didn't match: skip this
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msg.Position += 8 * size;
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}
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public void Write(NetBuffer msg, object overrideValue = null)
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{
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if (overrideValue == null) overrideValue = property.GetValue(serverSettings);
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switch (typeString)
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{
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case "float":
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msg.WriteVariableUInt32(4);
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msg.Write((float)overrideValue);
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break;
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case "vector2":
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msg.WriteVariableUInt32(8);
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msg.Write(((Vector2)overrideValue).X);
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msg.Write(((Vector2)overrideValue).Y);
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break;
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case "vector3":
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msg.WriteVariableUInt32(12);
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msg.Write(((Vector3)overrideValue).X);
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msg.Write(((Vector3)overrideValue).Y);
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msg.Write(((Vector3)overrideValue).Z);
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break;
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case "vector4":
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msg.WriteVariableUInt32(16);
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msg.Write(((Vector4)overrideValue).X);
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msg.Write(((Vector4)overrideValue).Y);
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msg.Write(((Vector4)overrideValue).Z);
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msg.Write(((Vector4)overrideValue).W);
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break;
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case "color":
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msg.WriteVariableUInt32(4);
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msg.Write(((Color)overrideValue).R);
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msg.Write(((Color)overrideValue).G);
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msg.Write(((Color)overrideValue).B);
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msg.Write(((Color)overrideValue).A);
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break;
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case "rectangle":
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msg.WriteVariableUInt32(16);
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msg.Write(((Rectangle)overrideValue).X);
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msg.Write(((Rectangle)overrideValue).Y);
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msg.Write(((Rectangle)overrideValue).Width);
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msg.Write(((Rectangle)overrideValue).Height);
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break;
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default:
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string strVal = overrideValue.ToString();
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msg.Write(strVal);
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break;
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}
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}
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};
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public Dictionary<string, SerializableProperty> SerializableProperties
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{
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get;
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private set;
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}
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Dictionary<UInt32,NetPropertyData> netProperties;
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partial void InitProjSpecific();
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public ServerSettings(string serverName, int port, int queryPort, int maxPlayers, bool isPublic, bool enableUPnP)
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{
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ServerLog = new ServerLog(serverName);
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Voting = new Voting();
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Whitelist = new WhiteList();
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BanList = new BanList();
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ExtraCargo = new Dictionary<ItemPrefab, int>();
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PermissionPreset.LoadAll(PermissionPresetFile);
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InitProjSpecific();
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ServerName = serverName;
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Port = port;
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QueryPort = queryPort;
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//EnableUPnP = enableUPnP;
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this.maxPlayers = maxPlayers;
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this.isPublic = isPublic;
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netProperties = new Dictionary<UInt32, NetPropertyData>();
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using (MD5 md5 = MD5.Create())
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{
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var saveProperties = SerializableProperty.GetProperties<Serialize>(this);
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foreach (var property in saveProperties)
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{
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object value = property.GetValue(this);
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if (value == null) continue;
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string typeName = SerializableProperty.GetSupportedTypeName(value.GetType());
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if (typeName != null || property.PropertyType.IsEnum)
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{
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NetPropertyData netPropertyData = new NetPropertyData(this, property, typeName);
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UInt32 key = ToolBox.StringToUInt32Hash(property.Name, md5);
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if (netProperties.ContainsKey(key)) throw new Exception("Hashing collision in ServerSettings.netProperties: " + netProperties[key] + " has same key as " + property.Name + " (" + key.ToString() + ")");
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netProperties.Add(key, netPropertyData);
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}
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}
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}
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}
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public string ServerName;
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private string serverMessageText;
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public string ServerMessageText
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{
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get { return serverMessageText; }
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set
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{
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if (serverMessageText == value) { return; }
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serverMessageText = value;
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ServerDetailsChanged = true;
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}
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}
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public int Port;
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public int QueryPort;
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public ServerLog ServerLog;
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public Voting Voting;
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public Dictionary<string, bool> MonsterEnabled { get; private set; }
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public Dictionary<ItemPrefab, int> ExtraCargo { get; private set; }
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private TimeSpan sparseUpdateInterval = new TimeSpan(0, 0, 0, 3);
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private float selectedLevelDifficulty;
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private string password;
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public float AutoRestartTimer;
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private bool autoRestart;
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public bool isPublic;
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private int maxPlayers;
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public List<SavedClientPermission> ClientPermissions { get; private set; } = new List<SavedClientPermission>();
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public WhiteList Whitelist { get; private set; }
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[Serialize(20, true)]
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public int TickRate
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{
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get;
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set;
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}
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[Serialize(true, true)]
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public bool RandomizeSeed
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{
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get;
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set;
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}
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[Serialize(true, true)]
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public bool UseRespawnShuttle
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{
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get;
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private set;
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}
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[Serialize(300.0f, true)]
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public float RespawnInterval
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{
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get;
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private set;
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}
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[Serialize(180.0f, true)]
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public float MaxTransportTime
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{
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get;
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private set;
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}
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[Serialize(0.2f, true)]
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public float MinRespawnRatio
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{
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get;
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private set;
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}
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[Serialize(60.0f, true)]
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public float AutoRestartInterval
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{
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get;
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set;
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}
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[Serialize(false, true)]
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public bool StartWhenClientsReady
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{
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get;
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set;
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}
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[Serialize(0.8f, true)]
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public float StartWhenClientsReadyRatio
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{
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get;
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private set;
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}
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private bool allowSpectating;
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[Serialize(true, true)]
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public bool AllowSpectating
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{
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get { return allowSpectating; }
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private set
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{
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if (allowSpectating == value) { return; }
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allowSpectating = value;
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ServerDetailsChanged = true;
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}
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}
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[Serialize(true, true)]
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public bool EndRoundAtLevelEnd
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{
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get;
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private set;
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}
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[Serialize(true, true)]
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public bool SaveServerLogs
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{
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get;
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private set;
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}
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[Serialize(true, true)]
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public bool AllowRagdollButton
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{
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get;
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set;
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}
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[Serialize(true, true)]
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public bool AllowFileTransfers
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{
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get;
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private set;
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}
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private bool voiceChatEnabled;
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[Serialize(true, true)]
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public bool VoiceChatEnabled
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{
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get { return voiceChatEnabled; }
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set
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{
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if (voiceChatEnabled == value) { return; }
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voiceChatEnabled = value;
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ServerDetailsChanged = true;
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}
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}
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[Serialize(800, true)]
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private int LinesPerLogFile
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{
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get
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{
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return ServerLog.LinesPerFile;
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}
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set
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{
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ServerLog.LinesPerFile = value;
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}
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}
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public bool AutoRestart
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{
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get { return autoRestart; }
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set
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{
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autoRestart = value;
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AutoRestartTimer = autoRestart ? AutoRestartInterval : 0.0f;
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}
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}
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public bool HasPassword
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{
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get { return !string.IsNullOrEmpty(password); }
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}
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[Serialize(true, true)]
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public bool AllowVoteKick
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{
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get
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{
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return Voting.AllowVoteKick;
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}
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set
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{
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Voting.AllowVoteKick = value;
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}
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}
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[Serialize(true, true)]
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public bool AllowEndVoting
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{
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get
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{
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return Voting.AllowEndVoting;
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}
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set
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{
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Voting.AllowEndVoting = value;
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}
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}
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private bool allowRespawn;
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[Serialize(true, true)]
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public bool AllowRespawn
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{
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get { return allowRespawn; ; }
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set
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{
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if (allowRespawn == value) { return; }
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allowRespawn = value;
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ServerDetailsChanged = true;
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}
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}
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[Serialize(0, true)]
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public int BotCount
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{
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get;
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set;
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}
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[Serialize(16, true)]
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public int MaxBotCount
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{
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get;
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set;
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}
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public BotSpawnMode BotSpawnMode
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{
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get;
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set;
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}
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public float SelectedLevelDifficulty
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{
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get { return selectedLevelDifficulty; }
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set { selectedLevelDifficulty = MathHelper.Clamp(value, 0.0f, 100.0f); }
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}
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[Serialize(true, true)]
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public bool AllowDisguises
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{
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get;
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set;
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}
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[Serialize(true, true)]
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public bool AllowRewiring
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{
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get;
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set;
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}
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private YesNoMaybe traitorsEnabled;
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public YesNoMaybe TraitorsEnabled
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{
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get { return traitorsEnabled; }
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set
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{
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if (traitorsEnabled == value) { return; }
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traitorsEnabled = value;
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ServerDetailsChanged = true;
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}
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}
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private SelectionMode subSelectionMode;
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[Serialize(SelectionMode.Manual, true)]
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public SelectionMode SubSelectionMode
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{
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get { return subSelectionMode; }
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set
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{
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subSelectionMode = value;
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Voting.AllowSubVoting = subSelectionMode == SelectionMode.Vote;
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ServerDetailsChanged = true;
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}
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}
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private SelectionMode modeSelectionMode;
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[Serialize(SelectionMode.Manual, true)]
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public SelectionMode ModeSelectionMode
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{
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get { return modeSelectionMode; }
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set
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{
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modeSelectionMode = value;
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Voting.AllowModeVoting = modeSelectionMode == SelectionMode.Vote;
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ServerDetailsChanged = true;
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}
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}
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public BanList BanList { get; private set; }
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[Serialize(0.6f, true)]
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public float EndVoteRequiredRatio
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{
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get;
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private set;
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}
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[Serialize(0.6f, true)]
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public float KickVoteRequiredRatio
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{
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get;
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private set;
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}
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[Serialize(30.0f, true)]
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public float KillDisconnectedTime
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{
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get;
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private set;
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}
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[Serialize(120.0f, true)]
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public float KickAFKTime
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{
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get;
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private set;
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}
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[Serialize(true, true)]
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public bool TraitorUseRatio
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{
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get;
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private set;
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}
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[Serialize(0.2f, true)]
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public float TraitorRatio
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{
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get;
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private set;
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}
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[Serialize(false, true)]
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public bool KarmaEnabled
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{
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get;
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set;
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}
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[Serialize("sandbox", true)]
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public string GameModeIdentifier
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{
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get;
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set;
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}
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[Serialize("Random", true)]
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public string MissionType
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{
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get;
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set;
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}
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public int MaxPlayers
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{
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get { return maxPlayers; }
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set { maxPlayers = MathHelper.Clamp(value, 1, NetConfig.MaxPlayers); }
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}
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public List<MissionType> AllowedRandomMissionTypes
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{
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get;
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set;
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}
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[Serialize(60f, true)]
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public float AutoBanTime
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{
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get;
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private set;
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}
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[Serialize(360f, true)]
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public float MaxAutoBanTime
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{
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get;
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private set;
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}
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public void SetPassword(string password)
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{
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if (string.IsNullOrEmpty(password))
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{
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this.password = "";
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}
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else
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{
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this.password = Encoding.UTF8.GetString(NetUtility.ComputeSHAHash(Encoding.UTF8.GetBytes(password)));
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}
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}
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public bool IsPasswordCorrect(string input, int nonce)
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{
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if (!HasPassword) return true;
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string saltedPw = password;
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saltedPw = saltedPw + Convert.ToString(nonce);
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saltedPw = Encoding.UTF8.GetString(NetUtility.ComputeSHAHash(Encoding.UTF8.GetBytes(saltedPw)));
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return input == saltedPw;
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}
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/// <summary>
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/// A list of int pairs that represent the ranges of UTF-16 codes allowed in client names
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/// </summary>
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public List<Pair<int, int>> AllowedClientNameChars
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{
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get;
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private set;
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} = new List<Pair<int, int>>();
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private void InitMonstersEnabled()
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{
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//monster spawn settings
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if (MonsterEnabled == null)
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{
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List<string> monsterNames1 = GameMain.Instance.GetFilesOfType(ContentType.Character).ToList();
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for (int i = 0; i < monsterNames1.Count; i++)
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{
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monsterNames1[i] = Path.GetFileName(Path.GetDirectoryName(monsterNames1[i]));
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}
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MonsterEnabled = new Dictionary<string, bool>();
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foreach (string s in monsterNames1)
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{
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if (!MonsterEnabled.ContainsKey(s)) MonsterEnabled.Add(s, true);
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}
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}
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}
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public void ReadMonsterEnabled(NetBuffer inc)
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{
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InitMonstersEnabled();
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List<string> monsterNames = MonsterEnabled.Keys.ToList();
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foreach (string s in monsterNames)
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{
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MonsterEnabled[s] = inc.ReadBoolean();
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}
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inc.ReadPadBits();
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}
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public void WriteMonsterEnabled(NetBuffer msg, Dictionary<string, bool> monsterEnabled = null)
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{
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//monster spawn settings
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if (monsterEnabled == null) monsterEnabled = MonsterEnabled;
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List<string> monsterNames = monsterEnabled.Keys.ToList();
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foreach (string s in monsterNames)
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{
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msg.Write(monsterEnabled[s]);
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}
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msg.WritePadBits();
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}
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public bool ReadExtraCargo(NetBuffer msg)
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{
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bool changed = false;
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UInt32 count = msg.ReadUInt32();
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if (ExtraCargo == null || count != ExtraCargo.Count) changed = true;
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Dictionary<ItemPrefab, int> extraCargo = new Dictionary<ItemPrefab, int>();
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for (int i = 0; i < count; i++)
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{
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string prefabIdentifier = msg.ReadString();
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string prefabName = msg.ReadString();
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byte amount = msg.ReadByte();
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|
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var itemPrefab = string.IsNullOrEmpty(prefabIdentifier) ?
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MapEntityPrefab.Find(prefabName, null, showErrorMessages: false) as ItemPrefab :
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MapEntityPrefab.Find(prefabName, prefabIdentifier, showErrorMessages: false) as ItemPrefab;
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if (itemPrefab != null && amount > 0)
|
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{
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if (changed || !ExtraCargo.ContainsKey(itemPrefab) || ExtraCargo[itemPrefab] != amount) changed = true;
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extraCargo.Add(itemPrefab, amount);
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}
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}
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if (changed) ExtraCargo = extraCargo;
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return changed;
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}
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public void WriteExtraCargo(NetBuffer msg)
|
|
{
|
|
if (ExtraCargo == null)
|
|
{
|
|
msg.Write((UInt32)0);
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return;
|
|
}
|
|
|
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msg.Write((UInt32)ExtraCargo.Count);
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foreach (KeyValuePair<ItemPrefab, int> kvp in ExtraCargo)
|
|
{
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msg.Write(kvp.Key.Identifier ?? "");
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msg.Write(kvp.Key.OriginalName ?? "");
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msg.Write((byte)kvp.Value);
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}
|
|
}
|
|
}
|
|
}
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