Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Items/Components/Machines/Sonar.cs
2019-07-27 20:20:43 +03:00

1235 lines
55 KiB
C#

using Barotrauma.Networking;
using FarseerPhysics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
partial class Sonar : Powered, IServerSerializable, IClientSerializable
{
enum Mode
{
Active,
Passive
};
private bool dynamicDockingIndicator = true;
private bool unsentChanges;
private float networkUpdateTimer;
public GUITickBox ActiveTickBox
{
get { return activeTickBox; }
}
private GUITickBox activeTickBox, passiveTickBox;
private GUITextBlock signalWarningText;
private GUIScrollBar zoomSlider;
private GUITickBox directionalTickBox;
private GUIScrollBar directionalSlider;
private GUILayoutGroup activeControlsContainer;
private GUIFrame controlContainer;
private GUICustomComponent sonarView;
private float displayBorderSize;
private List<SonarBlip> sonarBlips;
private float prevPingRadius;
private float prevPassivePingRadius;
private Vector2 center;
private float displayScale;
private float zoomSqrt;
private float showDirectionalIndicatorTimer;
//Vector2 = vector from the ping source to the position of the disruption
//float = strength of the disruption, between 0-1
List<Pair<Vector2, float>> disruptedDirections = new List<Pair<Vector2, float>>();
private static Color[] blipColorGradient =
{
Color.TransparentBlack,
new Color(0, 50, 160),
new Color(0, 133, 166),
new Color(2, 159, 30),
new Color(255, 255, 255)
};
private float prevDockingDist;
public Vector2 DisplayOffset { get; private set; }
public float DisplayRadius { get; private set; }
partial void InitProjSpecific(XElement element)
{
sonarBlips = new List<SonarBlip>();
sonarView = new GUICustomComponent(new RectTransform(Point.Zero, GuiFrame.RectTransform, Anchor.CenterLeft),
(spriteBatch, guiCustomComponent) => { DrawSonar(spriteBatch, guiCustomComponent.Rect); }, null);
controlContainer = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.35f), GuiFrame.RectTransform, Anchor.TopLeft)
{ MinSize = new Point(150, 0) }, "SonarFrame");
controlContainer.RectTransform.SetAsFirstChild();
var paddedControlContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.9f), controlContainer.RectTransform, Anchor.Center))
{
RelativeSpacing = 0.03f,
Stretch = true
};
passiveTickBox = new GUITickBox(new RectTransform(new Vector2(0.3f, 0.2f), paddedControlContainer.RectTransform), TextManager.Get("SonarPassive"), style: "GUIRadioButton")
{
ToolTip = TextManager.Get("SonarTipPassive"),
Selected = true
};
activeTickBox = new GUITickBox(new RectTransform(new Vector2(0.3f, 0.2f), paddedControlContainer.RectTransform), TextManager.Get("SonarActive"), style: "GUIRadioButton")
{
ToolTip = TextManager.Get("SonarTipActive"),
OnSelected = (GUITickBox box) =>
{
IsActive = box.Selected;
if (GameMain.Client != null)
{
unsentChanges = true;
correctionTimer = CorrectionDelay;
}
return true;
}
};
var zoomContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.2f), paddedControlContainer.RectTransform), isHorizontal: true);
new GUITextBlock(new RectTransform(new Vector2(0.35f, 1.0f), zoomContainer.RectTransform), TextManager.Get("SonarZoom"), font: GUI.SmallFont)
{
Padding = Vector4.Zero
};
zoomSlider = new GUIScrollBar(new RectTransform(new Vector2(0.65f, 1.0f), zoomContainer.RectTransform), barSize: 0.1f, isHorizontal: true)
{
OnMoved = (scrollbar, scroll) =>
{
zoom = MathHelper.Lerp(MinZoom, MaxZoom, scroll);
if (GameMain.Client != null)
{
unsentChanges = true;
correctionTimer = CorrectionDelay;
}
return true;
}
};
var activeControls = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.6f), paddedControlContainer.RectTransform) { RelativeOffset = new Vector2(0.1f, 0.0f) }, "InnerFrame");
activeControlsContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.8f), activeControls.RectTransform, Anchor.Center))
{
RelativeSpacing = 0.03f,
Stretch = true
};
directionalTickBox = new GUITickBox(new RectTransform(new Vector2(0.3f, 0.3f), activeControlsContainer.RectTransform), TextManager.Get("SonarDirectionalPing"))
{
OnSelected = (tickBox) =>
{
useDirectionalPing = tickBox.Selected;
if (GameMain.Client != null)
{
unsentChanges = true;
correctionTimer = CorrectionDelay;
}
return true;
}
};
directionalSlider = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.3f), activeControlsContainer.RectTransform), barSize: 0.1f, isHorizontal: true)
{
OnMoved = (scrollbar, scroll) =>
{
showDirectionalIndicatorTimer = 1.0f;
float pingAngle = MathHelper.Lerp(0.0f, MathHelper.TwoPi, scroll);
pingDirection = new Vector2((float)Math.Cos(pingAngle), (float)Math.Sin(pingAngle));
if (GameMain.Client != null)
{
unsentChanges = true;
correctionTimer = CorrectionDelay;
}
return true;
}
};
signalWarningText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), paddedControlContainer.RectTransform), "", Color.Orange, textAlignment: Alignment.Center);
GUIRadioButtonGroup sonarMode = new GUIRadioButtonGroup();
sonarMode.AddRadioButton(Mode.Active, activeTickBox);
sonarMode.AddRadioButton(Mode.Passive, passiveTickBox);
sonarMode.Selected = Mode.Passive;
GuiFrame.CanBeFocused = false;
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "pingcircle":
pingCircle = new Sprite(subElement);
break;
case "directionalpingcircle":
directionalPingCircle = new Sprite(subElement);
break;
case "screenoverlay":
screenOverlay = new Sprite(subElement);
break;
case "screenbackground":
screenBackground = new Sprite(subElement);
break;
case "blip":
sonarBlip = new Sprite(subElement);
break;
case "linesprite":
lineSprite = new Sprite(subElement);
break;
}
}
SetUILayout();
GameMain.Instance.OnResolutionChanged += SetUILayout;
GameMain.Config.OnHUDScaleChanged += SetUILayout;
}
private void SetUILayout()
{
int viewSize = (int)Math.Min(GuiFrame.Rect.Width - 150, GuiFrame.Rect.Height * 0.9f);
sonarView.RectTransform.NonScaledSize = new Point(viewSize);
controlContainer.RectTransform.AbsoluteOffset = new Point((int)(viewSize * 0.9f), 0);
}
public override void OnItemLoaded()
{
zoomSlider.BarScroll = MathUtils.InverseLerp(MinZoom, MaxZoom, zoom);
//make the sonarView customcomponent render the steering view so it gets drawn in front of the sonar
item.GetComponent<Steering>()?.AttachToSonarHUD(sonarView);
}
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
{
showDirectionalIndicatorTimer -= deltaTime;
if (GameMain.Client != null)
{
if (unsentChanges)
{
if (networkUpdateTimer <= 0.0f)
{
item.CreateClientEvent(this);
correctionTimer = CorrectionDelay;
networkUpdateTimer = 0.1f;
unsentChanges = false;
}
}
networkUpdateTimer -= deltaTime;
}
if (sonarView.Rect.Contains(PlayerInput.MousePosition))
{
float scrollSpeed = PlayerInput.ScrollWheelSpeed / 1000.0f;
if (Math.Abs(scrollSpeed) > 0.0001f)
{
zoomSlider.BarScroll += PlayerInput.ScrollWheelSpeed / 1000.0f;
zoomSlider.OnMoved(zoomSlider, zoomSlider.BarScroll);
}
}
float distort = 1.0f - item.Condition / item.MaxCondition;
for (int i = sonarBlips.Count - 1; i >= 0; i--)
{
sonarBlips[i].FadeTimer -= deltaTime * MathHelper.Lerp(0.5f, 2.0f, distort);
sonarBlips[i].Position += sonarBlips[i].Velocity * deltaTime;
if (sonarBlips[i].FadeTimer <= 0.0f) sonarBlips.RemoveAt(i);
}
foreach (GUIComponent component in activeControlsContainer.Parent.GetAllChildren())
{
if (component is GUITextBlock textBlock)
{
textBlock.TextColor = IsActive ? textBlock.Style.textColor : textBlock.Style.textColor * 0.5f;
}
}
//sonar view can only get focus when the cursor is inside the circle
sonarView.CanBeFocused =
Vector2.DistanceSquared(sonarView.Rect.Center.ToVector2(), PlayerInput.MousePosition) <
(sonarView.Rect.Width / 2 * sonarView.Rect.Width / 2);
if (UseTransducers && connectedTransducers.Count == 0)
{
return;
}
Vector2 transducerCenter = GetTransducerPos() + DisplayOffset;
if (Level.Loaded != null)
{
Dictionary<LevelTrigger, Vector2> levelTriggerFlows = new Dictionary<LevelTrigger, Vector2>();
foreach (LevelObject levelObject in Level.Loaded.LevelObjectManager.GetAllObjects(transducerCenter, range * pingState / zoom))
{
//gather all nearby triggers that are causing the water to flow into the dictionary
foreach (LevelTrigger trigger in levelObject.Triggers)
{
Vector2 flow = trigger.GetWaterFlowVelocity();
//ignore ones that are barely doing anything (flow^2 < 1)
if (flow.LengthSquared() > 1.0f) levelTriggerFlows.Add(trigger, flow);
}
}
foreach (KeyValuePair<LevelTrigger, Vector2> triggerFlow in levelTriggerFlows)
{
LevelTrigger trigger = triggerFlow.Key;
Vector2 flow = triggerFlow.Value;
float flowMagnitude = flow.Length();
if (Rand.Range(0.0f, 1.0f) < flowMagnitude / 1000.0f)
{
float edgeDist = Rand.Range(0.0f, 1.0f);
Vector2 blipPos = trigger.WorldPosition + Rand.Vector(trigger.ColliderRadius * edgeDist);
Vector2 blipVel = flow;
if (trigger.ForceFalloff) flow *= (1.0f - edgeDist);
//go through other triggers in range and add the flows of the ones that the blip is inside
foreach (KeyValuePair<LevelTrigger, Vector2> triggerFlow2 in levelTriggerFlows)
{
LevelTrigger trigger2 = triggerFlow2.Key;
if (trigger2 != trigger && Vector2.DistanceSquared(blipPos, trigger2.WorldPosition) < trigger2.ColliderRadius * trigger2.ColliderRadius)
{
Vector2 trigger2flow = triggerFlow2.Value;
if (trigger2.ForceFalloff) trigger2flow *= (1.0f - Vector2.Distance(blipPos, trigger2.WorldPosition) / trigger2.ColliderRadius);
blipVel += trigger2flow;
}
}
var flowBlip = new SonarBlip(blipPos, Rand.Range(0.5f, 1.0f), 1.0f)
{
Velocity = blipVel * Rand.Range(1.0f, 5.0f),
Size = new Vector2(MathHelper.Lerp(0.4f, 5f, flowMagnitude / 500.0f), 0.2f),
Rotation = (float)Math.Atan2(-blipVel.Y, blipVel.X)
};
sonarBlips.Add(flowBlip);
}
}
}
Steering steering = item.GetComponent<Steering>();
if (steering != null && steering.DockingModeEnabled && steering.ActiveDockingSource != null)
{
float dockingDist = Vector2.Distance(steering.ActiveDockingSource.Item.WorldPosition, steering.DockingTarget.Item.WorldPosition);
if (prevDockingDist > steering.DockingAssistThreshold && dockingDist <= steering.DockingAssistThreshold)
{
zoom = Math.Max(zoom, MathHelper.Lerp(MinZoom, MaxZoom, 0.25f));
}
else if (prevDockingDist > steering.DockingAssistThreshold * 0.75f && dockingDist <= steering.DockingAssistThreshold * 0.75f)
{
zoom = Math.Max(zoom, MathHelper.Lerp(MinZoom, MaxZoom, 0.5f));
}
else if (prevDockingDist > steering.DockingAssistThreshold * 0.5f && dockingDist <= steering.DockingAssistThreshold * 0.5f)
{
zoom = Math.Max(zoom, MathHelper.Lerp(MinZoom, MaxZoom, 0.25f));
}
prevDockingDist = Math.Min(dockingDist, prevDockingDist);
}
else
{
prevDockingDist = float.MaxValue;
}
if (IsActive)
{
float pingRadius = DisplayRadius * pingState / zoom;
UpdateDisruptions(transducerCenter, pingRadius / displayScale, prevPingRadius / displayScale);
Ping(transducerCenter, transducerCenter,
pingRadius, prevPingRadius, displayScale, range / zoom, passive: false, pingStrength: 2.0f);
prevPingRadius = pingRadius;
return;
}
float passivePingRadius = (float)(Timing.TotalTime % 1.0f);
if (passivePingRadius > 0.0f)
{
disruptedDirections.Clear();
foreach (AITarget t in AITarget.List)
{
if (t.SoundRange <= 0.0f || !t.Enabled) { continue; }
float distSqr = Vector2.DistanceSquared(t.WorldPosition, transducerCenter);
if (distSqr > t.SoundRange * t.SoundRange * 2) { continue; }
float dist = (float)Math.Sqrt(distSqr);
if (dist > prevPassivePingRadius * Range && dist <= passivePingRadius * Range)
{
Ping(t.WorldPosition, transducerCenter,
Math.Min(t.SoundRange, range * 0.5f) * displayScale, 0, displayScale, Math.Min(t.SoundRange, range * 0.5f),
passive: true, pingStrength: 0.5f);
sonarBlips.Add(new SonarBlip(t.WorldPosition, 1.0f, 1.0f));
}
}
}
prevPassivePingRadius = passivePingRadius;
}
private void DrawSonar(SpriteBatch spriteBatch, Rectangle rect)
{
displayBorderSize = 0.2f;
center = rect.Center.ToVector2();
DisplayRadius = (rect.Width / 2.0f) * (1.0f - displayBorderSize);
displayScale = DisplayRadius / range * zoom;
if (screenBackground != null)
{
screenBackground.Draw(spriteBatch, center, 0.0f, rect.Width / screenBackground.size.X);
}
if (IsActive)
{
if (isLastPingDirectional && directionalPingCircle != null)
{
directionalPingCircle.Draw(spriteBatch, center, Color.White * (1.0f - pingState),
rotate: MathUtils.VectorToAngle(lastPingDirection),
scale: (DisplayRadius / directionalPingCircle.size.X) * pingState);
}
else
{
pingCircle.Draw(spriteBatch, center, Color.White * (1.0f - pingState), 0.0f, (DisplayRadius * 2 / pingCircle.size.X) * pingState);
}
}
float signalStrength = 1.0f;
if (UseTransducers)
{
signalStrength = 0.0f;
foreach (ConnectedTransducer connectedTransducer in connectedTransducers)
{
signalStrength = Math.Max(signalStrength, connectedTransducer.SignalStrength);
}
}
Vector2 transducerCenter = GetTransducerPos();
if (item.Submarine != null && !DetectSubmarineWalls)
{
DrawDockingPorts(spriteBatch, transducerCenter, signalStrength);
transducerCenter += DisplayOffset;
DrawOwnSubmarineBorders(spriteBatch, transducerCenter, signalStrength);
}
else
{
DisplayOffset = Vector2.Zero;
}
if (sonarBlips.Count > 0)
{
zoomSqrt = (float)Math.Sqrt(zoom);
spriteBatch.End();
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.Additive);
foreach (SonarBlip sonarBlip in sonarBlips)
{
DrawBlip(spriteBatch, sonarBlip, transducerCenter, center, sonarBlip.FadeTimer / 2.0f * signalStrength);
}
spriteBatch.End();
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend);
}
float directionalPingVisibility = useDirectionalPing && IsActive ? 1.0f : showDirectionalIndicatorTimer;
if (directionalPingVisibility > 0.0f)
{
Vector2 sector1 = MathUtils.RotatePointAroundTarget(pingDirection * DisplayRadius, Vector2.Zero, DirectionalPingSector * 0.5f);
Vector2 sector2 = MathUtils.RotatePointAroundTarget(pingDirection * DisplayRadius, Vector2.Zero, -DirectionalPingSector * 0.5f);
DrawLine(spriteBatch, Vector2.Zero, sector1, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
DrawLine(spriteBatch, Vector2.Zero, sector2, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
}
if (GameMain.DebugDraw)
{
GUI.DrawString(spriteBatch, rect.Location.ToVector2(), sonarBlips.Count.ToString(), Color.White);
}
if (screenOverlay != null)
{
screenOverlay.Draw(spriteBatch, center, 0.0f, rect.Width / screenOverlay.size.X);
}
if (signalStrength <= 0.5f)
{
signalWarningText.Text = TextManager.Get(signalStrength <= 0.0f ? "SonarNoSignal" : "SonarSignalWeak");
signalWarningText.Color = signalStrength <= 0.0f ? Color.Red : Color.Orange;
signalWarningText.Visible = true;
}
else
{
signalWarningText.Visible = false;
}
if (GameMain.GameSession == null) return;
DrawMarker(spriteBatch,
GameMain.GameSession.StartLocation.Name,
(Level.Loaded.StartPosition - transducerCenter), displayScale, center, (rect.Width * 0.5f));
DrawMarker(spriteBatch,
GameMain.GameSession.EndLocation.Name,
(Level.Loaded.EndPosition - transducerCenter), displayScale, center, (rect.Width * 0.5f));
foreach (AITarget aiTarget in AITarget.List)
{
if (!aiTarget.Enabled) continue;
if (string.IsNullOrEmpty(aiTarget.SonarLabel) || aiTarget.SoundRange <= 0.0f) continue;
if (Vector2.DistanceSquared(aiTarget.WorldPosition, transducerCenter) < aiTarget.SoundRange * aiTarget.SoundRange)
{
DrawMarker(spriteBatch,
aiTarget.SonarLabel,
aiTarget.WorldPosition - transducerCenter, displayScale, center, (rect.Width * 0.47f));
}
}
if (GameMain.GameSession.Mission != null)
{
var mission = GameMain.GameSession.Mission;
if (!string.IsNullOrWhiteSpace(mission.SonarLabel))
{
foreach (Vector2 sonarPosition in mission.SonarPositions)
{
DrawMarker(spriteBatch,
mission.SonarLabel,
sonarPosition - transducerCenter, displayScale, center, (rect.Width * 0.47f));
}
}
}
foreach (Submarine sub in Submarine.Loaded)
{
if (!sub.ShowSonarMarker) { continue; }
if (UseTransducers ?
connectedTransducers.Any(t => sub == t.Transducer.Item.Submarine || sub.DockedTo.Contains(t.Transducer.Item.Submarine)) :
(sub == item.Submarine || sub.DockedTo.Contains(item.Submarine)))
{
continue;
}
if (sub.WorldPosition.Y > Level.Loaded.Size.Y) { continue; }
DrawMarker(spriteBatch, sub.Name, sub.WorldPosition - transducerCenter, displayScale, center, (rect.Width * 0.45f));
}
if (GameMain.DebugDraw)
{
var steering = item.GetComponent<Steering>();
steering?.DebugDrawHUD(spriteBatch, transducerCenter, displayScale, DisplayRadius, center);
}
}
private void DrawOwnSubmarineBorders(SpriteBatch spriteBatch, Vector2 transducerCenter, float signalStrength)
{
float simScale = displayScale * Physics.DisplayToSimRation * zoom;
foreach (Submarine submarine in Submarine.Loaded)
{
if (UseTransducers ?
!connectedTransducers.Any(t => submarine == t.Transducer.Item.Submarine || submarine.DockedTo.Contains(t.Transducer.Item.Submarine)) :
submarine != item.Submarine && !submarine.DockedTo.Contains(item.Submarine)) continue;
if (submarine.HullVertices == null) continue;
Vector2 offset = ConvertUnits.ToSimUnits(submarine.WorldPosition - transducerCenter);
for (int i = 0; i < submarine.HullVertices.Count; i++)
{
Vector2 start = (submarine.HullVertices[i] + offset) * simScale;
start.Y = -start.Y;
Vector2 end = (submarine.HullVertices[(i + 1) % submarine.HullVertices.Count] + offset) * simScale;
end.Y = -end.Y;
DrawLine(spriteBatch, start, end, Color.LightBlue * signalStrength * 0.5f, width: 4);
}
}
}
private void DrawLine(SpriteBatch spriteBatch, Vector2 start, Vector2 end, Color color, int width)
{
bool startOutside = start.LengthSquared() > DisplayRadius * DisplayRadius;
bool endOutside = end.LengthSquared() > DisplayRadius * DisplayRadius;
if (startOutside && endOutside)
{
return;
}
else if (startOutside)
{
if (MathUtils.GetLineCircleIntersections(Vector2.Zero, DisplayRadius, end, start, true, out Vector2? intersection1, out Vector2? intersection2) == 1)
{
DrawLineSprite(spriteBatch, center + intersection1.Value, center + end, color, width: width);
}
}
else if (endOutside)
{
if (MathUtils.GetLineCircleIntersections(Vector2.Zero, DisplayRadius, start, end, true, out Vector2? intersection1, out Vector2? intersection2) == 1)
{
DrawLineSprite(spriteBatch, center + start, center + intersection1.Value, color, width: width);
}
}
else
{
DrawLineSprite(spriteBatch, center + start, center + end, color, width: width);
}
}
private void DrawLineSprite(SpriteBatch spriteBatch, Vector2 start, Vector2 end, Color color, int width)
{
if (lineSprite == null)
{
GUI.DrawLine(spriteBatch, start, end, color, width: width);
}
else
{
Vector2 dir = end - start;
float angle = (float)Math.Atan2(dir.Y, dir.X);
lineSprite.Draw(spriteBatch, start, color, origin: lineSprite.Origin, rotate: angle,
scale: new Vector2(dir.Length() / lineSprite.size.X, 1.0f));
}
}
private void DrawDockingPorts(SpriteBatch spriteBatch, Vector2 transducerCenter, float signalStrength)
{
float scale = displayScale * zoom;
Steering steering = item.GetComponent<Steering>();
if (steering != null && steering.DockingModeEnabled && steering.ActiveDockingSource != null)
{
DrawDockingIndicator(spriteBatch, steering, ref transducerCenter);
}
else
{
DisplayOffset = Vector2.Lerp(DisplayOffset, Vector2.Zero, 0.1f);
}
foreach (DockingPort dockingPort in DockingPort.List)
{
if (Level.Loaded != null && dockingPort.Item.Submarine.WorldPosition.Y > Level.Loaded.Size.Y) { continue; }
//don't show the docking ports of the opposing team on the sonar
if (item.Submarine != null && dockingPort.Item.Submarine != null)
{
if ((dockingPort.Item.Submarine.TeamID == Character.TeamType.Team1 && item.Submarine.TeamID == Character.TeamType.Team2) ||
(dockingPort.Item.Submarine.TeamID == Character.TeamType.Team2 && item.Submarine.TeamID == Character.TeamType.Team1))
{
continue;
}
}
Vector2 offset = (dockingPort.Item.WorldPosition - transducerCenter) * scale;
offset.Y = -offset.Y;
if (offset.LengthSquared() > DisplayRadius * DisplayRadius) { continue; }
Vector2 size = dockingPort.Item.Rect.Size.ToVector2() * scale;
if (dockingPort.IsHorizontal)
{
size.X = 0.0f;
}
else
{
size.Y = 0.0f;
}
GUI.DrawLine(spriteBatch, center + offset - size, center + offset + size, Color.LightGreen, width: (int)(zoom * 2.5f));
}
}
private void DrawDockingIndicator(SpriteBatch spriteBatch, Steering steering, ref Vector2 transducerCenter)
{
float scale = displayScale * zoom;
Vector2 worldFocusPos = (steering.ActiveDockingSource.Item.WorldPosition + steering.DockingTarget.Item.WorldPosition) / 2.0f;
worldFocusPos.X = steering.DockingTarget.Item.WorldPosition.X;
DisplayOffset = Vector2.Lerp(DisplayOffset, worldFocusPos - transducerCenter, 0.1f);
transducerCenter += DisplayOffset;
Vector2 sourcePortDiff = (steering.ActiveDockingSource.Item.WorldPosition - transducerCenter) * scale;
Vector2 sourcePortPos = new Vector2(sourcePortDiff.X, -sourcePortDiff.Y);
Vector2 targetPortDiff = (steering.DockingTarget.Item.WorldPosition - transducerCenter) * scale;
Vector2 targetPortPos = new Vector2(targetPortDiff.X, -targetPortDiff.Y);
Vector2 midPos = (sourcePortPos + targetPortPos) / 2.0f;
System.Diagnostics.Debug.Assert(steering.ActiveDockingSource.IsHorizontal == steering.DockingTarget.IsHorizontal);
Vector2 diff = steering.DockingTarget.Item.WorldPosition - steering.ActiveDockingSource.Item.WorldPosition;
float dist = diff.Length();
bool readyToDock =
Math.Abs(diff.X) < steering.DockingTarget.DistanceTolerance.X &&
Math.Abs(diff.Y) < steering.DockingTarget.DistanceTolerance.Y;
Vector2 dockingDir = sourcePortPos - targetPortPos;
Vector2 normalizedDockingDir = Vector2.Normalize(dockingDir);
if (!dynamicDockingIndicator)
{
if (steering.ActiveDockingSource.IsHorizontal)
{
normalizedDockingDir = new Vector2(Math.Sign(normalizedDockingDir.X), 0.0f);
}
else
{
normalizedDockingDir = new Vector2(0.0f, Math.Sign(normalizedDockingDir.Y));
}
}
Color staticLineColor = Color.White * 0.2f;
float sector = MathHelper.ToRadians(MathHelper.Lerp(10.0f, 45.0f, MathHelper.Clamp(dist / steering.DockingAssistThreshold, 0.0f, 1.0f)));
float sectorLength = DisplayRadius;
//use law of cosines to calculate the length of the center line
float midLength = (float)(Math.Cos(sector) * sectorLength);
Vector2 midNormal = new Vector2(-normalizedDockingDir.Y, normalizedDockingDir.X);
DrawLine(spriteBatch, targetPortPos, targetPortPos + normalizedDockingDir * midLength, readyToDock ? Color.LightGreen : staticLineColor, width: 2);
DrawLine(spriteBatch, targetPortPos,
targetPortPos + MathUtils.RotatePoint(normalizedDockingDir, sector) * sectorLength, staticLineColor, width: 2);
DrawLine(spriteBatch, targetPortPos,
targetPortPos + MathUtils.RotatePoint(normalizedDockingDir, -sector) * sectorLength, staticLineColor, width: 2);
for (float z = 0; z < 1.0f; z += 0.1f * zoom)
{
Vector2 linePos = targetPortPos + normalizedDockingDir * midLength * z;
DrawLine(spriteBatch, linePos + midNormal * 3.0f, linePos - midNormal * 3.0f, staticLineColor, width: 3);
}
if (readyToDock)
{
Color indicatorColor = Color.LightGreen * 0.8f;
float indicatorSize = (float)Math.Sin((float)Timing.TotalTime * 5.0f) * DisplayRadius * 0.75f;
Vector2 midPoint = (sourcePortPos + targetPortPos) / 2.0f;
DrawLine(spriteBatch,
midPoint + Vector2.UnitY * indicatorSize,
midPoint - Vector2.UnitY * indicatorSize,
indicatorColor, width: 3);
DrawLine(spriteBatch,
midPoint + Vector2.UnitX * indicatorSize,
midPoint - Vector2.UnitX * indicatorSize,
indicatorColor, width: 3);
}
else
{
float indicatorSector = sector * 0.75f;
float indicatorSectorLength = (float)(midLength / Math.Cos(indicatorSector));
bool withinSector =
(Math.Abs(diff.X) < steering.ActiveDockingSource.DistanceTolerance.X && Math.Abs(diff.Y) < steering.ActiveDockingSource.DistanceTolerance.Y) ||
Vector2.Dot(normalizedDockingDir, MathUtils.RotatePoint(normalizedDockingDir, indicatorSector)) <
Vector2.Dot(normalizedDockingDir, Vector2.Normalize(dockingDir));
Color indicatorColor = withinSector ? Color.LightGreen * 0.8f : Color.Red * 0.8f;
DrawLine(spriteBatch, targetPortPos,
targetPortPos + MathUtils.RotatePoint(normalizedDockingDir,indicatorSector) * indicatorSectorLength, indicatorColor, width: 3);
DrawLine(spriteBatch, targetPortPos,
targetPortPos + MathUtils.RotatePoint(normalizedDockingDir, -indicatorSector) * indicatorSectorLength, indicatorColor, width: 3);
}
}
private void UpdateDisruptions(Vector2 pingSource, float worldPingRadius, float worldPrevPingRadius)
{
float worldPingRadiusSqr = worldPingRadius * worldPingRadius;
float worldPrevPingRadiusSqr = worldPrevPingRadius * worldPrevPingRadius;
disruptedDirections.Clear();
if (Level.Loaded == null) { return; }
foreach (LevelObject levelObject in Level.Loaded.LevelObjectManager.GetAllObjects(pingSource, range * pingState))
{
if (levelObject.ActivePrefab?.SonarDisruption <= 0.0f) { continue; }
float disruptionStrength = levelObject.ActivePrefab.SonarDisruption;
Vector2 disruptionPos = new Vector2(levelObject.Position.X, levelObject.Position.Y);
float disruptionDist = Vector2.Distance(pingSource, disruptionPos);
disruptedDirections.Add(new Pair<Vector2, float>((disruptionPos - pingSource) / disruptionDist, disruptionStrength));
if (disruptionDist > worldPrevPingRadius && disruptionDist <= worldPingRadius)
{
for (int i = 0; i < disruptionStrength * Level.GridCellSize * 0.02f; i++)
{
var blip = new SonarBlip(disruptionPos + Rand.Vector(Rand.Range(0.0f, Level.GridCellSize * 4 * disruptionStrength)), MathHelper.Lerp(1.0f, 1.5f, disruptionStrength), Rand.Range(1.0f, 2.0f + disruptionStrength));
sonarBlips.Add(blip);
}
}
}
}
private void Ping(Vector2 pingSource, Vector2 transducerPos, float pingRadius, float prevPingRadius, float displayScale, float range, bool passive,
float pingStrength = 1.0f)
{
float prevPingRadiusSqr = prevPingRadius * prevPingRadius;
float pingRadiusSqr = pingRadius * pingRadius;
//inside a hull -> only show the edges of the hull
if (item.CurrentHull != null && DetectSubmarineWalls)
{
CreateBlipsForLine(
new Vector2(item.CurrentHull.WorldRect.X, item.CurrentHull.WorldRect.Y),
new Vector2(item.CurrentHull.WorldRect.Right, item.CurrentHull.WorldRect.Y),
pingSource, transducerPos,
pingRadius, prevPingRadius, 50.0f, 5.0f, range, 2.0f, passive);
CreateBlipsForLine(
new Vector2(item.CurrentHull.WorldRect.X, item.CurrentHull.WorldRect.Y - item.CurrentHull.Rect.Height),
new Vector2(item.CurrentHull.WorldRect.Right, item.CurrentHull.WorldRect.Y - item.CurrentHull.Rect.Height),
pingSource, transducerPos,
pingRadius, prevPingRadius, 50.0f, 5.0f, range, 2.0f, passive);
CreateBlipsForLine(
new Vector2(item.CurrentHull.WorldRect.X, item.CurrentHull.WorldRect.Y),
new Vector2(item.CurrentHull.WorldRect.X, item.CurrentHull.WorldRect.Y - item.CurrentHull.Rect.Height),
pingSource, transducerPos,
pingRadius, prevPingRadius, 50.0f, 5.0f, range, 2.0f, passive);
CreateBlipsForLine(
new Vector2(item.CurrentHull.WorldRect.Right, item.CurrentHull.WorldRect.Y),
new Vector2(item.CurrentHull.WorldRect.Right, item.CurrentHull.WorldRect.Y - item.CurrentHull.Rect.Height),
pingSource, transducerPos,
pingRadius, prevPingRadius, 50.0f, 5.0f, range, 2.0f, passive);
return;
}
foreach (Submarine submarine in Submarine.Loaded)
{
if (submarine.HullVertices == null) continue;
if (!DetectSubmarineWalls)
{
if (UseTransducers)
{
if (connectedTransducers.Any(t => submarine == t.Transducer.Item.Submarine ||
submarine.DockedTo.Contains(t.Transducer.Item.Submarine))) continue;
}
else
{
if (item.Submarine == submarine) continue;
if (item.Submarine != null && item.Submarine.DockedTo.Contains(submarine)) continue;
}
}
for (int i = 0; i < submarine.HullVertices.Count; i++)
{
Vector2 start = ConvertUnits.ToDisplayUnits(submarine.HullVertices[i]);
Vector2 end = ConvertUnits.ToDisplayUnits(submarine.HullVertices[(i + 1) % submarine.HullVertices.Count]);
if (item.Submarine == submarine)
{
start += Rand.Vector(500.0f);
end += Rand.Vector(500.0f);
}
CreateBlipsForLine(
start + submarine.WorldPosition,
end + submarine.WorldPosition,
pingSource, transducerPos,
pingRadius, prevPingRadius,
200.0f, 2.0f, range, 1.0f, passive);
}
}
if (Level.Loaded != null && (item.CurrentHull == null || !DetectSubmarineWalls))
{
if (Level.Loaded.Size.Y - pingSource.Y < range)
{
CreateBlipsForLine(
new Vector2(pingSource.X - range, Level.Loaded.Size.Y),
new Vector2(pingSource.X + range, Level.Loaded.Size.Y),
pingSource, transducerPos,
pingRadius, prevPingRadius,
250.0f, 150.0f, range, pingStrength, passive);
}
List<Voronoi2.VoronoiCell> cells = Level.Loaded.GetCells(pingSource, 7);
foreach (Voronoi2.VoronoiCell cell in cells)
{
foreach (Voronoi2.GraphEdge edge in cell.Edges)
{
if (!edge.IsSolid) continue;
float cellDot = Vector2.Dot(cell.Center - pingSource, (edge.Center + cell.Translation) - cell.Center);
if (cellDot > 0) continue;
float facingDot = Vector2.Dot(
Vector2.Normalize(edge.Point1 - edge.Point2),
Vector2.Normalize(cell.Center - pingSource));
CreateBlipsForLine(
edge.Point1 + cell.Translation,
edge.Point2 + cell.Translation,
pingSource, transducerPos,
pingRadius, prevPingRadius,
350.0f, 3.0f * (Math.Abs(facingDot) + 1.0f), range, pingStrength, passive);
}
}
foreach (RuinGeneration.Ruin ruin in Level.Loaded.Ruins)
{
if (!MathUtils.CircleIntersectsRectangle(pingSource, range, ruin.Area)) continue;
foreach (var ruinShape in ruin.RuinShapes)
{
foreach (RuinGeneration.Line wall in ruinShape.Walls)
{
float cellDot = Vector2.Dot(
Vector2.Normalize(ruinShape.Center - pingSource),
Vector2.Normalize((wall.A + wall.B) / 2.0f - ruinShape.Center));
if (cellDot > 0) continue;
CreateBlipsForLine(
wall.A, wall.B,
pingSource, transducerPos,
pingRadius, prevPingRadius,
100.0f, 1000.0f, range, pingStrength, passive);
}
}
}
}
foreach (Item item in Item.ItemList)
{
if (item.CurrentHull == null && item.Prefab.SonarSize > 0.0f)
{
float pointDist = ((item.WorldPosition - pingSource) * displayScale).LengthSquared();
if (pointDist > prevPingRadiusSqr && pointDist < pingRadiusSqr)
{
var blip = new SonarBlip(
item.WorldPosition + Rand.Vector(item.Prefab.SonarSize),
MathHelper.Clamp(item.Prefab.SonarSize, 0.1f, pingStrength),
MathHelper.Clamp(item.Prefab.SonarSize * 0.1f, 0.1f, 10.0f));
if (!passive && !CheckBlipVisibility(blip, transducerPos)) continue;
sonarBlips.Add(blip);
}
}
}
foreach (Character c in Character.CharacterList)
{
if (c.AnimController.CurrentHull != null || !c.Enabled) { continue; }
if (DetectSubmarineWalls && c.AnimController.CurrentHull == null && item.CurrentHull != null) { continue; }
if (c.AnimController.SimplePhysicsEnabled)
{
float pointDist = ((c.WorldPosition - pingSource) * displayScale).LengthSquared();
if (pointDist > DisplayRadius * DisplayRadius) { continue; }
if (pointDist > prevPingRadiusSqr && pointDist < pingRadiusSqr)
{
var blip = new SonarBlip(
c.WorldPosition,
MathHelper.Clamp(c.Mass, 0.1f, pingStrength),
MathHelper.Clamp(c.Mass * 0.03f, 0.1f, 2.0f));
if (!passive && !CheckBlipVisibility(blip, transducerPos)) { continue; }
sonarBlips.Add(blip);
}
continue;
}
foreach (Limb limb in c.AnimController.Limbs)
{
if (!limb.body.Enabled) { continue; }
float pointDist = ((limb.WorldPosition - pingSource) * displayScale).LengthSquared();
if (limb.SimPosition == Vector2.Zero || pointDist > DisplayRadius * DisplayRadius) { continue; }
if (pointDist > prevPingRadiusSqr && pointDist < pingRadiusSqr)
{
var blip = new SonarBlip(
limb.WorldPosition + Rand.Vector(limb.Mass / 10.0f),
MathHelper.Clamp(limb.Mass, 0.1f, pingStrength),
MathHelper.Clamp(limb.Mass * 0.1f, 0.1f, 2.0f));
if (!passive && !CheckBlipVisibility(blip, transducerPos)) { continue; }
sonarBlips.Add(blip);
}
}
}
}
private void CreateBlipsForLine(Vector2 point1, Vector2 point2, Vector2 pingSource, Vector2 transducerPos, float pingRadius, float prevPingRadius,
float lineStep, float zStep, float range, float pingStrength, bool passive)
{
lineStep /= zoom;
zStep /= zoom;
range *= displayScale;
float length = (point1 - point2).Length();
Vector2 lineDir = (point2 - point1) / length;
for (float x = 0; x < length; x += lineStep * Rand.Range(0.8f, 1.2f))
{
Vector2 point = point1 + lineDir * x;
//ignore if outside the display
Vector2 transducerDiff = point - transducerPos;
Vector2 transducerDisplayDiff = transducerDiff * displayScale;
if (transducerDisplayDiff.LengthSquared() > DisplayRadius * DisplayRadius) continue;
//ignore if the point is not within the ping
Vector2 pointDiff = point - pingSource;
Vector2 displayPointDiff = pointDiff * displayScale;
float displayPointDistSqr = displayPointDiff.LengthSquared();
if (displayPointDistSqr < prevPingRadius * prevPingRadius || displayPointDistSqr > pingRadius * pingRadius) continue;
//ignore if direction is disrupted
float transducerDist = transducerDiff.Length();
Vector2 pingDirection = transducerDiff / transducerDist;
bool disrupted = false;
foreach (Pair<Vector2, float> disruptDir in disruptedDirections)
{
float dot = Vector2.Dot(pingDirection, disruptDir.First);
if (dot > 1.0f - disruptDir.Second)
{
disrupted = true;
break;
}
}
if (disrupted) continue;
float displayPointDist = (float)Math.Sqrt(displayPointDistSqr);
float alpha = pingStrength * Rand.Range(1.5f, 2.0f);
for (float z = 0; z < DisplayRadius - transducerDist * displayScale; z += zStep)
{
Vector2 pos = point + Rand.Vector(150.0f / zoom) + pingDirection * z / displayScale;
float fadeTimer = alpha * (1.0f - displayPointDist / range);
int minDist = (int)(200 / zoom);
sonarBlips.RemoveAll(b => b.FadeTimer < fadeTimer && Math.Abs(pos.X - b.Position.X) < minDist && Math.Abs(pos.Y - b.Position.Y) < minDist);
var blip = new SonarBlip(pos, fadeTimer, 1.0f + ((displayPointDist + z) / DisplayRadius));
if (!passive && !CheckBlipVisibility(blip, transducerPos)) continue;
sonarBlips.Add(blip);
zStep += 0.5f / zoom;
if (z == 0)
{
alpha = Math.Min(alpha - 0.5f, 1.5f);
}
else
{
alpha -= 0.1f;
}
if (alpha < 0) break;
}
}
}
private bool CheckBlipVisibility(SonarBlip blip, Vector2 transducerPos)
{
Vector2 pos = (blip.Position - transducerPos) * displayScale * zoom;
pos.Y = -pos.Y;
float posDistSqr = pos.LengthSquared();
if (posDistSqr > DisplayRadius * DisplayRadius)
{
blip.FadeTimer = 0.0f;
return false;
}
Vector2 dir = pos / (float)Math.Sqrt(posDistSqr);
if (isLastPingDirectional)
{
if (Vector2.Dot(lastPingDirection, dir) < DirectionalPingDotProduct)
{
blip.FadeTimer = 0.0f;
return false;
}
}
return true;
}
private void DrawBlip(SpriteBatch spriteBatch, SonarBlip blip, Vector2 transducerPos, Vector2 center, float strength)
{
strength = MathHelper.Clamp(strength, 0.0f, 1.0f);
float distort = 1.0f - item.Condition / item.MaxCondition;
Vector2 pos = (blip.Position - transducerPos) * displayScale * zoom;
pos.Y = -pos.Y;
if (Rand.Range(0.5f, 2.0f) < distort) pos.X = -pos.X;
if (Rand.Range(0.5f, 2.0f) < distort) pos.Y = -pos.Y;
float posDistSqr = pos.LengthSquared();
if (posDistSqr > DisplayRadius * DisplayRadius)
{
blip.FadeTimer = 0.0f;
return;
}
if (sonarBlip == null)
{
GUI.DrawRectangle(spriteBatch, center + pos, Vector2.One * 4, Color.Magenta, true);
return;
}
Vector2 dir = pos / (float)Math.Sqrt(posDistSqr);
Vector2 normal = new Vector2(dir.Y, -dir.X);
float scale = (strength + 3.0f) * blip.Scale * zoomSqrt;
Color color = ToolBox.GradientLerp(strength, blipColorGradient);
sonarBlip.Draw(spriteBatch, center + pos, color, sonarBlip.Origin, blip.Rotation ?? MathUtils.VectorToAngle(pos),
blip.Size * scale * 0.04f, SpriteEffects.None, 0);
pos += Rand.Range(0.0f, 1.0f) * dir + Rand.Range(-scale, scale) * normal;
sonarBlip.Draw(spriteBatch, center + pos, color * 0.5f, sonarBlip.Origin, 0, scale * 0.08f, SpriteEffects.None, 0);
}
private void DrawMarker(SpriteBatch spriteBatch, string label, Vector2 position, float scale, Vector2 center, float radius)
{
float dist = position.Length();
position *= zoom;
position *= scale;
position.Y = -position.Y;
float textAlpha = MathHelper.Clamp(1.5f - dist / 50000.0f, 0.5f, 1.0f);
Vector2 dir = Vector2.Normalize(position);
Vector2 markerPos = (dist * zoom * scale > radius) ? dir * radius : position;
markerPos += center;
markerPos.X = (int)markerPos.X;
markerPos.Y = (int)markerPos.Y;
float alpha = 1.0f;
if (dist * scale < radius)
{
float normalizedDist = dist * scale / radius;
alpha = Math.Max(normalizedDist - 0.4f, 0.0f);
float mouseDist = Vector2.Distance(PlayerInput.MousePosition, markerPos);
float hoverThreshold = 150.0f;
if (mouseDist < hoverThreshold)
{
alpha += (hoverThreshold - mouseDist) / hoverThreshold;
}
}
if (!GuiFrame.Children.First().Rect.Contains(markerPos))
{
if (MathUtils.GetLineRectangleIntersection(center, markerPos, GuiFrame.Children.First().Rect, out Vector2 intersection))
{
markerPos = intersection;
}
}
GUI.DrawRectangle(spriteBatch, new Rectangle((int)markerPos.X - 3, (int)markerPos.Y - 3, 6, 6), Color.Red, thickness: 2);
if (alpha <= 0.0f) { return; }
string wrappedLabel = ToolBox.WrapText(label, 150, GUI.SmallFont);
wrappedLabel += "\n" + ((int)(dist * Physics.DisplayToRealWorldRatio) + " m");
Vector2 labelPos = markerPos;
Vector2 textSize = GUI.SmallFont.MeasureString(wrappedLabel);
//flip the text to left side when the marker is on the left side or goes outside the right edge of the interface
if ((dir.X < 0.0f || labelPos.X + textSize.X + 10 > GuiFrame.Rect.X) && labelPos.X - textSize.X > 0) labelPos.X -= textSize.X + 10;
GUI.DrawString(spriteBatch,
new Vector2(labelPos.X + 10, labelPos.Y),
wrappedLabel,
Color.LightBlue * textAlpha * alpha, Color.Black * textAlpha * 0.8f * alpha,
2, GUI.SmallFont);
}
public void ClientWrite(Lidgren.Network.NetBuffer msg, object[] extraData = null)
{
msg.Write(IsActive);
if (IsActive)
{
msg.WriteRangedSingle(zoom, MinZoom, MaxZoom, 8);
msg.Write(useDirectionalPing);
if (useDirectionalPing)
{
msg.WriteRangedSingle(directionalSlider.BarScroll, 0.0f, 1.0f, 8);
}
}
}
public void ClientRead(ServerNetObject type, Lidgren.Network.NetBuffer msg, float sendingTime)
{
long msgStartPos = msg.Position;
bool isActive = msg.ReadBoolean();
float zoomT = 1.0f;
bool directionalPing = useDirectionalPing;
float directionT = 0.0f;
if (isActive)
{
zoomT = msg.ReadRangedSingle(0.0f, 1.0f, 8);
directionalPing = msg.ReadBoolean();
if (directionalPing)
{
directionT = msg.ReadRangedSingle(0.0f, 1.0f, 8);
}
}
if (correctionTimer > 0.0f)
{
int msgLength = (int)(msg.Position - msgStartPos);
msg.Position = msgStartPos;
StartDelayedCorrection(type, msg.ExtractBits(msgLength), sendingTime);
return;
}
IsActive = isActive;
if (isActive)
{
activeTickBox.Selected = true;
zoomSlider.BarScroll = zoomT;
zoom = MathHelper.Lerp(MinZoom, MaxZoom, zoomT);
if (directionalPing)
{
directionalSlider.BarScroll = directionT;
float pingAngle = MathHelper.Lerp(0.0f, MathHelper.TwoPi, directionalSlider.BarScroll);
pingDirection = new Vector2((float)Math.Cos(pingAngle), (float)Math.Sin(pingAngle));
}
useDirectionalPing = directionalTickBox.Selected = directionalPing;
}
else
{
passiveTickBox.Selected = true;
}
}
}
class SonarBlip
{
public float FadeTimer;
public Vector2 Position;
public float Scale;
public Vector2 Velocity;
public float? Rotation;
public Vector2 Size;
public SonarBlip(Vector2 pos, float fadeTimer, float scale)
{
Position = pos;
FadeTimer = Math.Max(fadeTimer, 0.0f);
Scale = scale;
Size = new Vector2(0.5f, 1.0f);
}
}
}