Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Map/MapEntityPrefab.cs
2022-02-26 02:43:01 +09:00

102 lines
4.0 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
namespace Barotrauma
{
abstract partial class MapEntityPrefab : PrefabWithUintIdentifier
{
public virtual void UpdatePlacing(Camera cam)
{
if (PlayerInput.SecondaryMouseButtonClicked())
{
Selected = null;
return;
}
Vector2 placeSize = Submarine.GridSize;
if (placePosition == Vector2.Zero)
{
Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
if (PlayerInput.PrimaryMouseButtonHeld()) placePosition = position;
}
else
{
Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
if (ResizeHorizontal) placeSize.X = position.X - placePosition.X;
if (ResizeVertical) placeSize.Y = placePosition.Y - position.Y;
Rectangle newRect = Submarine.AbsRect(placePosition, placeSize);
newRect.Width = (int)Math.Max(newRect.Width, Submarine.GridSize.X);
newRect.Height = (int)Math.Max(newRect.Height, Submarine.GridSize.Y);
if (Submarine.MainSub != null)
{
newRect.Location -= MathUtils.ToPoint(Submarine.MainSub.Position);
}
if (PlayerInput.PrimaryMouseButtonReleased())
{
CreateInstance(newRect);
placePosition = Vector2.Zero;
if (!PlayerInput.IsShiftDown())
{
Selected = null;
}
}
newRect.Y = -newRect.Y;
}
}
public virtual void DrawPlacing(SpriteBatch spriteBatch, Camera cam)
{
if (placePosition == Vector2.Zero)
{
Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
GUI.DrawLine(spriteBatch, new Vector2(position.X - GameMain.GraphicsWidth, -position.Y), new Vector2(position.X + GameMain.GraphicsWidth, -position.Y), Color.White, 0, (int)(2.0f / cam.Zoom));
GUI.DrawLine(spriteBatch, new Vector2(position.X, -(position.Y - GameMain.GraphicsHeight)), new Vector2(position.X, -(position.Y + GameMain.GraphicsHeight)), Color.White, 0, (int)(2.0f / cam.Zoom));
}
else
{
Vector2 placeSize = Submarine.GridSize;
Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
if (ResizeHorizontal) placeSize.X = position.X - placePosition.X;
if (ResizeVertical) placeSize.Y = placePosition.Y - position.Y;
Rectangle newRect = Submarine.AbsRect(placePosition, placeSize);
newRect.Width = (int)Math.Max(newRect.Width, Submarine.GridSize.X);
newRect.Height = (int)Math.Max(newRect.Height, Submarine.GridSize.Y);
if (Submarine.MainSub != null)
{
newRect.Location -= Submarine.MainSub.Position.ToPoint();
}
newRect.Y = -newRect.Y;
GUI.DrawRectangle(spriteBatch, newRect, Color.DarkBlue);
}
}
public virtual void DrawPlacing(SpriteBatch spriteBatch, Rectangle drawRect, float scale = 1.0f, SpriteEffects spriteEffects = SpriteEffects.None)
{
if (Submarine.MainSub != null)
{
drawRect.Location -= Submarine.MainSub.Position.ToPoint();
}
drawRect.Y = -drawRect.Y;
GUI.DrawRectangle(spriteBatch, drawRect, Color.White);
}
public void DrawListLine(SpriteBatch spriteBatch, Vector2 pos, Color color)
{
GUIStyle.Font.DrawString(spriteBatch, OriginalName, pos, color);
}
}
}