107 lines
2.9 KiB
C#
107 lines
2.9 KiB
C#
//using Microsoft.Xna.Framework;
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//using Microsoft.Xna.Framework.Graphics;
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//using System;
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//using System.Collections.Generic;
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//using System.Linq;
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//using System.Text;
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//using System.Xml.Linq;
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//namespace Subsurface.Items.Components
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//{
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// class Label : ItemComponent
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// {
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// GUITextBox textBox;
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// private string text;
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// [HasDefaultValue("", true)]
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// public string Text
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// {
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// get { return text; }
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// set
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// {
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// text = value;
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// }
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// }
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// public Label(Item item, XElement element)
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// : base(item, element)
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// {
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// }
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// public override bool Select(Character Character)
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// {
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// if (textBox == null)
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// {
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// textBox = new GUITextBox(Rectangle.Empty, GUI.Style, GuiFrame);
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// textBox.Wrap = true;
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// textBox.OnTextChanged = TextChanged;
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// textBox.LimitText = true;
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// GUIButton button = new GUIButton(new Rectangle(0,0,100,15), "OK", null, Alignment.BottomRight, GUI.Style, GuiFrame);
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// button.OnClicked = Close;
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// }
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// textBox.Text = text;
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// textBox.Select();
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// return base.Select(Character);
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// }
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// public override void DrawHUD(SpriteBatch spriteBatch, Character Character)
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// {
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// //isActive = true;
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// GuiFrame.Update((float)Physics.step);
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// GuiFrame.Draw(spriteBatch);
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// //int width = 300, height = 300;
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// //int x = Game1.GraphicsWidth / 2 - width / 2;
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// //int y = Game1.GraphicsHeight / 2 - height / 2 - 50;
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// //GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black, true);
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// if (!textBox.Selected) Character.SelectedConstruction = null;
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// }
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// private bool TextChanged(GUITextBox textBox, string text)
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// {
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// this.text = text;
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// item.NewComponentEvent(this, true);
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// return true;
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// }
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// private bool Close(GUIButton button, object obj)
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// {
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// textBox.Deselect();
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// return true;
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// }
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// public override void FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetOutgoingMessage message)
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// {
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// message.Write(Text);
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// }
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// public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message)
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// {
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// string newText = "";
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// try
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// {
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// newText = message.ReadString();
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// }
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// catch (Exception e)
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// {
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//#if DEBUG
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// DebugConsole.ThrowError("invalid network message", e);
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//#endif
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// return;
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// }
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// Text = newText;
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// }
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// }
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//}
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