Files
LuaCsForBarotraumaEP/Subsurface/Source/Items/Components/Holdable/Holdable.cs

298 lines
8.0 KiB
C#

using System.Xml.Linq;
using FarseerPhysics;
using Microsoft.Xna.Framework;
using System.Collections.Generic;
namespace Barotrauma.Items.Components
{
class Holdable : Pickable
{
//the position(s) in the item that the Character grabs
protected Vector2[] handlePos;
private List<RelatedItem> prevRequiredItems;
string prevMsg;
//the distance from the holding characters elbow to center of the physics body of the item
protected Vector2 holdPos;
protected Vector2 aimPos;
//protected bool aimable;
private bool attachable, attached, attachedByDefault;
private PhysicsBody body;
//the angle in which the Character holds the item
protected float holdAngle;
[HasDefaultValue(false, true)]
public bool Attached
{
get { return attached; }
set { attached = value; }
}
[HasDefaultValue(false, false)]
public bool ControlPose
{
get;
set;
}
[HasDefaultValue(false, false)]
public bool Attachable
{
get { return attachable; }
set { attachable = value; }
}
[HasDefaultValue(false, false)]
public bool AttachedByDefault
{
get { return attachedByDefault; }
set { attachedByDefault = value; }
}
[HasDefaultValue("0.0,0.0", false)]
public string HoldPos
{
get { return ToolBox.Vector2ToString(ConvertUnits.ToDisplayUnits(holdPos)); }
set { holdPos = ConvertUnits.ToSimUnits(ToolBox.ParseToVector2(value)); }
}
[HasDefaultValue("0.0,0.0", false)]
public string AimPos
{
get { return ToolBox.Vector2ToString(ConvertUnits.ToDisplayUnits(aimPos)); }
set { aimPos = ConvertUnits.ToSimUnits(ToolBox.ParseToVector2(value)); }
}
[HasDefaultValue(0.0f, false)]
public float HoldAngle
{
get { return MathHelper.ToDegrees(holdAngle); }
set { holdAngle = MathHelper.ToRadians(value); }
}
public Holdable(Item item, XElement element)
: base(item, element)
{
body = item.body;
handlePos = new Vector2[2];
for (int i = 1; i < 3; i++)
{
handlePos[i - 1] = ToolBox.GetAttributeVector2(element, "handle" + i, Vector2.Zero);
handlePos[i - 1] = ConvertUnits.ToSimUnits(handlePos[i - 1]);
}
canBePicked = true;
if (attachable)
{
prevRequiredItems = new List<RelatedItem>(requiredItems);
prevMsg = Msg;
requiredItems.Clear();
Msg = "";
}
if (attachedByDefault || (Screen.Selected == GameMain.EditMapScreen && Submarine.Loaded!=null)) Use(1.0f);
//holdAngle = ToolBox.GetAttributeFloat(element, "holdangle", 0.0f);
//holdAngle = MathHelper.ToRadians(holdAngle);
}
public override void Drop(Character dropper)
{
item.body.Enabled = true;
IsActive = false;
if (picker == null)
{
if (dropper==null) return;
picker = dropper;
}
if (picker.Inventory == null) return;
item.Submarine = picker.Submarine;
//item.Unequip();
picker.DeselectItem(item);
picker.Inventory.RemoveItem(item);
picker = null;
}
public override void Equip(Character character)
{
picker = character;
if (item.body == null)
{
if (body!=null)
{
item.body = body;
}
else
{
return;
}
}
if (!item.body.Enabled)
{
Limb rightHand = picker.AnimController.GetLimb(LimbType.RightHand);
item.SetTransform(rightHand.SimPosition, 0.0f);
}
if (picker.TrySelectItem(item))
{
item.body.Enabled = true;
IsActive = true;
}
}
public override void Unequip(Character character)
{
if (picker == null) return;
picker.DeselectItem(item);
item.body.Enabled = false;
IsActive = false;
}
public override bool Pick(Character picker)
{
if (!attachable)
{
return base.Pick(picker);
}
if (!base.Pick(picker))
{
return false;
}
else
{
requiredItems.Clear();
Msg = "";
}
attached = false;
if (body!=null) item.body = body;
//item.body.Enabled = true;
return true;
}
public override bool Use(float deltaTime, Character character = null)
{
if (!attachable || item.body==null) return true;
if (character != null && !character.IsKeyDown(InputType.Aim)) return false;
item.Drop();
var containedItems = item.ContainedItems;
if (containedItems!=null)
{
foreach (Item contained in containedItems)
{
if (contained.body == null) continue;
contained.SetTransform(item.SimPosition, contained.body.Rotation);
}
}
item.body.Enabled = false;
item.body = null;
requiredItems = new List<RelatedItem>(prevRequiredItems);
Msg = prevMsg;
attached = true;
if (character != null) item.NewComponentEvent(this, true, true);
return true;
}
public override void UpdateBroken(float deltaTime, Camera cam)
{
Update(deltaTime, cam);
}
public override void Update(float deltaTime, Camera cam)
{
if (!item.body.Enabled) return;
if (!picker.HasSelectedItem(item)) IsActive = false;
ApplyStatusEffects(ActionType.OnActive, deltaTime, picker);
if (item.body.Dir != picker.AnimController.Dir) Flip(item);
AnimController ac = picker.AnimController;
item.Submarine = picker.Submarine;
//item.sprite.Depth = picker.AnimController.GetLimb(LimbType.RightHand).sprite.Depth + 0.01f;
ac.HoldItem(deltaTime, item, handlePos, holdPos, aimPos, picker.IsKeyDown(InputType.Aim), holdAngle);
}
protected void Flip(Item item)
{
handlePos[0].X = -handlePos[0].X;
handlePos[1].X = -handlePos[1].X;
item.body.Dir = -item.body.Dir;
}
public override void OnMapLoaded()
{
//prevRequiredItems = new List<RelatedItem>(requiredItems);
if (attached)
{
Use(1.0f);
}
else
{
requiredItems.Clear();
Msg = "";
}
}
public override bool FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message)
{
message.Write(item.SimPosition.X);
message.Write(item.SimPosition.Y);
return true;
}
public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message, float sendingTime)
{
Vector2 newPos = Vector2.Zero;
try
{
newPos = new Vector2(message.ReadFloat(), message.ReadFloat());
}
catch
{
return;
}
item.SetTransform(newPos, 0.0f);
if (!attached) Use(1.0f);
}
}
}