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LuaCsForBarotraumaEP
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af1f8be4fa7337cf5b666bc71944100a134fbf6f
LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaShared
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History
Joonas Rikkonen
817a6100d7
(f4680f78f) Made AI characters less eager to load extra fuel to the reactor (the load needs to be 2x higher than the theoretical max output of the reactor). In some subs the reactor's max output is so low that extra fuel is frequently needed, causing AI characters to constantly put in and take out rods as the load fluctuates. + The AI characters now put the excess rods in their inventory instead of dropping them.
2019-03-29 17:22:36 +02:00
..
Components
(f4680f78f) Made AI characters less eager to load extra fuel to the reactor (the load needs to be 2x higher than the theoretical max output of the reactor). In some subs the reactor's max output is so low that extra fuel is frequently needed, causing AI characters to constantly put in and take out rods as the load fluctuates. + The AI characters now put the excess rods in their inventory instead of dropping them.
2019-03-29 17:22:36 +02:00
CharacterInventory.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Inventory.cs
(54ae135f5) Items can be dragged and dropped directly from the inventory into containers without having to select the container first.
2019-03-28 18:11:40 +02:00
Item.cs
(edb24c37f) Fixed ItemComponents overwriting the Msg-tags ("ItemMsgPressSelect" etc) with the text fetched from the text xml, preventing the texts from being translated after the sub has been saved.
2019-03-28 12:36:11 +02:00
ItemInventory.cs
(54ae135f5) Items can be dragged and dropped directly from the inventory into containers without having to select the container first.
2019-03-28 18:11:40 +02:00
ItemPrefab.cs
(361a8d556) LevelResource fixes:
2019-03-28 18:17:19 +02:00
RelatedItem.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00