Files
LuaCsForBarotraumaEP/Subsurface/Source/Items/Components/Signal/RelayComponent.cs
2016-03-11 15:39:39 +02:00

44 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
class RelayComponent : ItemComponent
{
public RelayComponent(Item item, XElement element)
: base (item, element)
{
IsActive = true;
}
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
{
if (connection.Name.Contains("_in"))
{
if (!IsActive) return;
string outConnection = connection.Name.Contains("power_in") ? "power_out" : "signal_out";
int connectionNumber = -1;
int.TryParse(connection.Name.Substring(connection.Name.Length - 1, 1), out connectionNumber);
if (connectionNumber > 0) outConnection += connectionNumber;
item.SendSignal(signal, outConnection, power);
}
else if (connection.Name == "toggle")
{
IsActive = !IsActive;
}
else if (connection.Name == "set_state")
{
IsActive = signal == "1";
}
}
}
}