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ae4e4d8f34bafeffec7234d6565355e8c1deb6be
LuaCsForBarotraumaEP/Subsurface/Source/GameSession/GameModes/Tutorials
History
Regalis ad17b1a9bf - "wiring mode" which makes wiring a bit more convenient in editor
- invisible entities (items inside cabinets, hulls/gaps when they've been hidden) can't be highlighted or selected in the editor
- fixed And Components always sending a signal out during the first frame if timeframe is set to 0.0
- fixed moloch not appearing in the tutorial
2016-03-11 16:10:36 +02:00
..
BasicTutorial.cs
- "wiring mode" which makes wiring a bit more convenient in editor
2016-03-11 16:10:36 +02:00
EditorTutorial.cs
Picking items from outside the sub, replcaed fabricator.png with separate sprites for each machine, descriptions moved from itemprefab to the mapentityprefab base class, editortutorial progress
2016-01-15 17:10:21 +02:00
TutorialMode.cs
Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
2015-12-28 13:21:24 +02:00
TutorialType.cs
- "wiring mode" which makes wiring a bit more convenient in editor
2016-03-11 16:10:36 +02:00
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