Files
LuaCsForBarotraumaEP/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Input/GamePad.Web.cs
2019-06-25 16:00:44 +03:00

136 lines
6.7 KiB
C#

// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using JSIL;
namespace Microsoft.Xna.Framework.Input
{
static partial class GamePad
{
private static readonly Dictionary<string, string> Configurations = new Dictionary<string, string>();
private static Dictionary<string, GamepadTranslator> GamePadCache = new Dictionary<string, GamepadTranslator>();
private static int platformlimit;
static GamePad()
{
Configurations.Add("045e-028e-Microsoft X-Box 360 pad", "X360 Wireless Controller,a:b0,b:b1,x:b2,y:b3,dpup:a7,dpdown:a7,dpleft:a6,dpright:a6,leftshoulder:b4,leftstick:b9,lefttrigger:a2,rightshoulder:b5,rightstick:b10,righttrigger:a5,back:b6,start:b7,guide:b8,leftx:a0,lefty:a1,rightx:a3,righty:a4");
Configurations.Add("Microsoft X-Box 360 pad (STANDARD GAMEPAD Vendor: 045e Product: 028e)", "X360 Wireless Controller,a:b0,b:b1,x:b2,y:b3,dpup:b12,dpdown:b13,dpleft:b14,dpright:b15,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,back:b8,start:b9,guide:b16,leftx:a0,lefty:a1,rightx:a2,righty:a3");
var navigator = Builtins.Global["navigator"];
platformlimit = navigator.getGamepads ? 16 : 4; // Chrome has a limit of 4 gamepads
}
private static int PlatformGetMaxNumberOfGamePads()
{
return platformlimit;
}
private static GamePadCapabilities PlatformGetCapabilities(int index)
{
var jcap = Joystick.GetCapabilities(index);
if (!GamePadCache.ContainsKey(jcap.Identifier))
GamePadCache.Add(jcap.Identifier, Configurations.ContainsKey(jcap.Identifier) ? new GamepadTranslator(Configurations[jcap.Identifier]) : new GamepadTranslator(""));
var gpc = GamePadCache[jcap.Identifier];
return new GamePadCapabilities
{
IsConnected = true,
GamePadType = GamePadType.GamePad,
HasAButton = (gpc.Read("a").index != -1),
HasBButton = (gpc.Read("b").index != -1),
HasXButton = (gpc.Read("x").index != -1),
HasYButton = (gpc.Read("y").index != -1),
HasBackButton = (gpc.Read("back").index != -1),
HasStartButton = (gpc.Read("start").index != -1),
HasDPadDownButton = (gpc.Read("dpdown").index != -1),
HasDPadLeftButton = (gpc.Read("dpleft").index != -1),
HasDPadRightButton = (gpc.Read("dpright").index != -1),
HasDPadUpButton = (gpc.Read("dpup").index != -1),
HasLeftShoulderButton = (gpc.Read("leftshoulder").index != -1),
HasRightShoulderButton = (gpc.Read("rightshoulder").index != -1),
HasLeftStickButton = (gpc.Read("leftstick").index != -1),
HasRightStickButton = (gpc.Read("rightstick").index != -1),
HasLeftTrigger = (gpc.Read("lefttrigger").index != -1),
HasRightTrigger = (gpc.Read("righttrigger").index != -1),
HasLeftXThumbStick = (gpc.Read("leftx").index != -1),
HasLeftYThumbStick = (gpc.Read("lefty").index != -1),
HasRightXThumbStick = (gpc.Read("rightx").index != -1),
HasRightYThumbStick = (gpc.Read("righty").index != -1),
HasLeftVibrationMotor = false,
HasRightVibrationMotor = false,
HasVoiceSupport = false,
HasBigButton = (gpc.Read("guide").index != -1)
};
}
private static GamePadState PlatformGetState(int index, GamePadDeadZone leftDeadZoneMode, GamePadDeadZone rightDeadZoneMode)
{
var state = GamePadState.Default;
var jcap = Joystick.GetCapabilities(index);
if (jcap.IsConnected)
{
state.IsConnected = true;
var jstate = Joystick.GetState(index);
if (!GamePadCache.ContainsKey(jcap.Identifier))
GamePadCache.Add(jcap.Identifier, Configurations.ContainsKey(jcap.Identifier) ? new GamepadTranslator(Configurations[jcap.Identifier]) : new GamepadTranslator(""));
var gpc = GamePadCache[jcap.Identifier];
Buttons buttons =
(gpc.ButtonPressed("a", jstate) ? Buttons.A : 0) |
(gpc.ButtonPressed("b", jstate) ? Buttons.B : 0) |
(gpc.ButtonPressed("back", jstate) ? Buttons.Back : 0) |
(gpc.ButtonPressed("guide", jstate) ? Buttons.BigButton : 0) |
(gpc.ButtonPressed("leftshoulder", jstate) ? Buttons.LeftShoulder : 0) |
(gpc.ButtonPressed("leftstick", jstate) ? Buttons.LeftStick : 0) |
(gpc.ButtonPressed("rightshoulder", jstate) ? Buttons.RightShoulder : 0) |
(gpc.ButtonPressed("rightstick", jstate) ? Buttons.RightStick : 0) |
(gpc.ButtonPressed("start", jstate) ? Buttons.Start : 0) |
(gpc.ButtonPressed("x", jstate) ? Buttons.X : 0) |
(gpc.ButtonPressed("y", jstate) ? Buttons.Y : 0) |
0;
var sticks =
new GamePadThumbSticks(
new Vector2(gpc.AxisPressed("leftx", jstate), gpc.AxisPressed("lefty", jstate)),
new Vector2(gpc.AxisPressed("rightx", jstate), gpc.AxisPressed("righty", jstate)),
leftDeadZoneMode,
rightDeadZoneMode
);
var dpad =
new GamePadDPad(
gpc.DpadPressed("dpup", jstate) ? ButtonState.Pressed : ButtonState.Released,
gpc.DpadPressed("dpdown", jstate) ? ButtonState.Pressed : ButtonState.Released,
gpc.DpadPressed("dpleft", jstate) ? ButtonState.Pressed : ButtonState.Released,
gpc.DpadPressed("dpright", jstate) ? ButtonState.Pressed : ButtonState.Released
);
var triggers =
new GamePadTriggers(
gpc.TriggerPressed("lefttrigger", jstate),
gpc.TriggerPressed("righttrigger", jstate)
);
state = new GamePadState(sticks, triggers, new GamePadButtons(buttons), dpad);
}
return state;
}
private static bool PlatformSetVibration(int index, float leftMotor, float rightMotor)
{
return false;
}
}
}