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LuaCsForBarotraumaEP
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adde3461ea9a955b991f6b4fc57c4fd831c5dfaa
LuaCsForBarotraumaEP
/
Subsurface
/
Source
/
Map
/
Levels
History
Regalis
e39ab10a71
Level generation fixes
2016-11-23 17:52:23 +02:00
..
Ruins
Cleanup with resharper (mostly removing redundancies & using collection.Length/Count properties instead of the Count method)
2016-10-31 20:50:20 +02:00
CaveGenerator.cs
CaveGenerator doesn't attempt to create triangles whose area is too small for Farseer to handle
2016-10-19 16:55:16 +03:00
Level.cs
Level generation fixes
2016-11-23 17:52:23 +02:00
LevelGenerationParams.cs
Linux damageshader, fixed keyhits being registered multiple times, added LevelGenerationParams.xml to the vanilla content package
2016-09-29 19:04:45 +03:00
LevelRenderer.cs
Disabled the "infinite walls" at the edges of the level (don't work correctly with multiple subs), the barrier at the top of the level can't be passed through when outside the borders of the level
2016-11-15 19:56:00 +02:00
Voronoi.cs
- level generation refactoring: moved most of the generation logic to a static GaveGenerator class + some minor cleanup
2016-04-02 16:03:41 +03:00
VoronoiElements.cs
Merge branch 'level-gen-overhaul'
2016-09-27 20:19:29 +03:00
WaterRenderer.cs
Backported vsync changes from new-netcode, WIP hull visibility culling
2016-10-02 22:24:31 -03:00
WrappingWall.cs
A separate class for parameters used by the level generator, different "level types" with configurable parameters
2016-09-12 20:48:43 +03:00