Files
LuaCsForBarotraumaEP/Libraries/MonoGame.Framework/Src/MonoGame.Framework/GameServiceContainer.cs
2019-06-25 16:00:44 +03:00

68 lines
1.8 KiB
C#

// MIT License - Copyright (C) The Mono.Xna Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using MonoGame.Utilities;
namespace Microsoft.Xna.Framework
{
public class GameServiceContainer : IServiceProvider
{
Dictionary<Type, object> services;
public GameServiceContainer()
{
services = new Dictionary<Type, object>();
}
public void AddService(Type type, object provider)
{
if (type == null)
throw new ArgumentNullException("type");
if (provider == null)
throw new ArgumentNullException("provider");
if (!ReflectionHelpers.IsAssignableFrom(type, provider))
throw new ArgumentException("The provider does not match the specified service type!");
services.Add(type, provider);
}
public object GetService(Type type)
{
if (type == null)
throw new ArgumentNullException("type");
object service;
if (services.TryGetValue(type, out service))
return service;
return null;
}
public void RemoveService(Type type)
{
if (type == null)
throw new ArgumentNullException("type");
services.Remove(type);
}
public void AddService<T>(T provider)
{
AddService(typeof(T), provider);
}
public T GetService<T>() where T : class
{
var service = GetService(typeof(T));
if (service == null)
return null;
return (T)service;
}
}
}