37 lines
1.4 KiB
C#
37 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Barotrauma.Networking
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{
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partial class OrderChatMessage : ChatMessage
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{
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public readonly Order Order;
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//who was this order given to
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public readonly Character TargetCharacter;
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//which entity is this order referring to (hull, reactor, railgun controller, etc)
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public readonly Entity TargetEntity;
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//additional instructions (power up, fire at will, etc)
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public readonly string OrderOption;
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public OrderChatMessage(Order order, string orderOption, Entity targetEntity, Character targetCharacter, Character sender)
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: this(order, orderOption,
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order?.GetChatMessage(targetCharacter?.Name, sender?.CurrentHull?.DisplayName, givingOrderToSelf: targetCharacter == sender, orderOption: orderOption),
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targetEntity, targetCharacter, sender)
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{
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}
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public OrderChatMessage(Order order, string orderOption, string text, Entity targetEntity, Character targetCharacter, Character sender)
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: base(sender?.Name, text, ChatMessageType.Order, sender, GameMain.NetworkMember.ConnectedClients.Find(c => c.Character == sender))
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{
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Order = order;
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OrderOption = orderOption;
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TargetCharacter = targetCharacter;
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TargetEntity = targetEntity;
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}
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}
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}
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