Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Networking/OrderChatMessage.cs
2020-04-23 19:19:37 +03:00

37 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
namespace Barotrauma.Networking
{
partial class OrderChatMessage : ChatMessage
{
public readonly Order Order;
//who was this order given to
public readonly Character TargetCharacter;
//which entity is this order referring to (hull, reactor, railgun controller, etc)
public readonly Entity TargetEntity;
//additional instructions (power up, fire at will, etc)
public readonly string OrderOption;
public OrderChatMessage(Order order, string orderOption, Entity targetEntity, Character targetCharacter, Character sender)
: this(order, orderOption,
order?.GetChatMessage(targetCharacter?.Name, sender?.CurrentHull?.DisplayName, givingOrderToSelf: targetCharacter == sender, orderOption: orderOption),
targetEntity, targetCharacter, sender)
{
}
public OrderChatMessage(Order order, string orderOption, string text, Entity targetEntity, Character targetCharacter, Character sender)
: base(sender?.Name, text, ChatMessageType.Order, sender, GameMain.NetworkMember.ConnectedClients.Find(c => c.Character == sender))
{
Order = order;
OrderOption = orderOption;
TargetCharacter = targetCharacter;
TargetEntity = targetEntity;
}
}
}