Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Utils/CrossThread.cs
2020-03-04 13:04:10 +01:00

64 lines
1.6 KiB
C#

using System.Collections.Generic;
using System.Threading;
namespace Barotrauma
{
public static class CrossThread
{
public delegate void TaskDelegate();
private class Task
{
public TaskDelegate Deleg;
public ManualResetEvent Mre;
public bool Done;
public Task(TaskDelegate d)
{
Deleg = d;
Mre = new ManualResetEvent(false);
Done = false;
}
public void PerformWait()
{
if (!Done) { Mre.WaitOne(); }
}
}
private static List<Task> enqueuedTasks;
static CrossThread() { enqueuedTasks = new List<Task>(); }
public static void ProcessTasks()
{
lock (enqueuedTasks)
{
foreach (var task in enqueuedTasks)
{
task.Deleg();
task.Mre.Set();
task.Done = true;
}
enqueuedTasks.Clear();
}
}
public static void RequestExecutionOnMainThread(TaskDelegate deleg)
{
if (GameMain.MainThread == null || Thread.CurrentThread == GameMain.MainThread)
{
deleg();
}
else
{
Task newTask = new Task(deleg);
lock (enqueuedTasks)
{
enqueuedTasks.Add(newTask);
}
newTask.PerformWait();
}
}
}
}