Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveDecontainItem.cs
T

111 lines
4.3 KiB
C#

using Barotrauma.Items.Components;
using Microsoft.Xna.Framework;
using System;
namespace Barotrauma
{
class AIObjectiveDecontainItem : AIObjective
{
public override string DebugTag => "decontain item";
public Func<Item, float> GetItemPriority;
//can either be a tag or an identifier
private readonly string[] itemIdentifiers;
private readonly ItemContainer container;
private readonly Item targetItem;
private AIObjectiveGoTo goToObjective;
private bool isCompleted;
public AIObjectiveDecontainItem(Character character, Item targetItem, ItemContainer container, AIObjectiveManager objectiveManager, float priorityModifier = 1)
: base(character, objectiveManager, priorityModifier)
{
this.targetItem = targetItem;
this.container = container;
}
public AIObjectiveDecontainItem(Character character, string itemIdentifier, ItemContainer container, AIObjectiveManager objectiveManager, float priorityModifier = 1)
: this(character, new string[] { itemIdentifier }, container, objectiveManager, priorityModifier) { }
public AIObjectiveDecontainItem(Character character, string[] itemIdentifiers, ItemContainer container, AIObjectiveManager objectiveManager, float priorityModifier = 1)
: base(character, objectiveManager, priorityModifier)
{
this.itemIdentifiers = itemIdentifiers;
for (int i = 0; i < itemIdentifiers.Length; i++)
{
itemIdentifiers[i] = itemIdentifiers[i].ToLowerInvariant();
}
this.container = container;
}
public override bool IsCompleted() => isCompleted;
public override float GetPriority()
{
if (objectiveManager.CurrentOrder == this)
{
return AIObjectiveManager.OrderPriority;
}
return 1.0f;
}
protected override void Act(float deltaTime)
{
if (isCompleted) { return; }
Item itemToDecontain = null;
//get the item that should be de-contained
if (targetItem == null)
{
if (itemIdentifiers != null)
{
foreach (string identifier in itemIdentifiers)
{
itemToDecontain = container.Inventory.FindItemByIdentifier(identifier) ?? container.Inventory.FindItemByTag(identifier);
if (itemToDecontain != null) { break; }
}
}
}
else
{
itemToDecontain = targetItem;
}
if (itemToDecontain == null || itemToDecontain.Container != container.Item) // Item not found or already de-contained, consider complete
{
isCompleted = true;
return;
}
if (itemToDecontain.OwnInventory != character.Inventory && itemToDecontain.ParentInventory != character.Inventory)
{
if (!character.CanInteractWith(container.Item, out _, checkLinked: false))
{
TryAddSubObjective(ref goToObjective, () => new AIObjectiveGoTo(container.Item, character, objectiveManager));
return;
}
}
itemToDecontain.Drop(character);
isCompleted = true;
}
public override bool IsDuplicate(AIObjective otherObjective)
{
if (!(otherObjective is AIObjectiveDecontainItem decontainItem)) { return false; }
if (decontainItem.itemIdentifiers != null && itemIdentifiers != null)
{
if (decontainItem.itemIdentifiers.Length != itemIdentifiers.Length) { return false; }
for (int i = 0; i < decontainItem.itemIdentifiers.Length; i++)
{
if (decontainItem.itemIdentifiers[i] != itemIdentifiers[i]) { return false; }
}
return true;
}
else if (decontainItem.itemIdentifiers == null && itemIdentifiers == null)
{
return decontainItem.targetItem == targetItem;
}
return false;
}
}
}