Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Networking/ChatMessage.cs
2022-01-27 00:30:32 +09:00

174 lines
8.1 KiB
C#

using Microsoft.Xna.Framework;
using System;
namespace Barotrauma.Networking
{
partial class ChatMessage
{
public virtual void ClientWrite(IWriteMessage msg)
{
msg.Write((byte)ClientNetObject.CHAT_MESSAGE);
msg.Write(NetStateID);
msg.Write((byte)Type);
msg.Write(Text);
}
public static void ClientRead(IReadMessage msg)
{
UInt16 id = msg.ReadUInt16();
ChatMessageType type = (ChatMessageType)msg.ReadByte();
PlayerConnectionChangeType changeType = PlayerConnectionChangeType.None;
string txt = "";
string styleSetting = string.Empty;
if (type != ChatMessageType.Order)
{
changeType = (PlayerConnectionChangeType)msg.ReadByte();
txt = msg.ReadString();
}
string senderName = msg.ReadString();
Character senderCharacter = null;
Client senderClient = null;
bool hasSenderClient = msg.ReadBoolean();
if (hasSenderClient)
{
UInt64 clientId = msg.ReadUInt64();
senderClient = GameMain.Client.ConnectedClients.Find(c => c.SteamID == clientId || c.ID == clientId);
if (senderClient != null) { senderName = senderClient.Name; }
}
bool hasSenderCharacter = msg.ReadBoolean();
if (hasSenderCharacter)
{
senderCharacter = Entity.FindEntityByID(msg.ReadUInt16()) as Character;
if (senderCharacter != null)
{
senderName = senderCharacter.Name;
}
}
Color? textColor = null;
if (msg.ReadBoolean())
{
textColor = msg.ReadColorR8G8B8A8();
}
msg.ReadPadBits();
switch (type)
{
case ChatMessageType.Default:
break;
case ChatMessageType.Order:
var orderMessageInfo = OrderChatMessage.ReadOrder(msg);
if (orderMessageInfo.OrderIndex < 0 || orderMessageInfo.OrderIndex >= Order.PrefabList.Count)
{
DebugConsole.ThrowError("Invalid order message - order index out of bounds.");
if (NetIdUtils.IdMoreRecent(id, LastID)) { LastID = id; }
return;
}
var orderPrefab = orderMessageInfo.OrderPrefab ?? Order.PrefabList[orderMessageInfo.OrderIndex];
string orderOption = orderMessageInfo.OrderOption;
orderOption ??= orderMessageInfo.OrderOptionIndex.HasValue && orderMessageInfo.OrderOptionIndex >= 0 && orderMessageInfo.OrderOptionIndex < orderPrefab.Options.Length ?
orderPrefab.Options[orderMessageInfo.OrderOptionIndex.Value] : "";
string targetRoom;
if (orderMessageInfo.TargetEntity is Hull targetHull)
{
targetRoom = targetHull.DisplayName;
}
else
{
targetRoom = senderCharacter?.CurrentHull?.DisplayName;
}
txt = orderPrefab.GetChatMessage(orderMessageInfo.TargetCharacter?.Name, targetRoom,
givingOrderToSelf: orderMessageInfo.TargetCharacter == senderCharacter,
orderOption: orderOption,
isNewOrder: orderMessageInfo.IsNewOrder);
if (GameMain.Client.GameStarted && Screen.Selected == GameMain.GameScreen)
{
Order order = null;
switch (orderMessageInfo.TargetType)
{
case Order.OrderTargetType.Entity:
order = new Order(orderPrefab, orderMessageInfo.TargetEntity, orderPrefab.GetTargetItemComponent(orderMessageInfo.TargetEntity as Item), orderGiver: senderCharacter);
break;
case Order.OrderTargetType.Position:
order = new Order(orderPrefab, orderMessageInfo.TargetPosition, orderGiver: senderCharacter);
break;
case Order.OrderTargetType.WallSection:
order = new Order(orderPrefab, orderMessageInfo.TargetEntity as Structure, orderMessageInfo.WallSectionIndex, orderGiver: senderCharacter);
break;
}
if (order != null)
{
if (order.TargetAllCharacters)
{
var fadeOutTime = !orderPrefab.IsIgnoreOrder ? (float?)orderPrefab.FadeOutTime : null;
GameMain.GameSession?.CrewManager?.AddOrder(order, fadeOutTime);
}
else
{
orderMessageInfo.TargetCharacter?.SetOrder(order, orderOption, orderMessageInfo.Priority, senderCharacter);
}
}
}
if (NetIdUtils.IdMoreRecent(id, LastID))
{
GameMain.Client.AddChatMessage(
new OrderChatMessage(orderPrefab, orderOption, orderMessageInfo.Priority, txt, orderMessageInfo.TargetPosition ?? orderMessageInfo.TargetEntity as ISpatialEntity, orderMessageInfo.TargetCharacter, senderCharacter));
LastID = id;
}
return;
case ChatMessageType.ServerMessageBox:
txt = TextManager.GetServerMessage(txt);
break;
case ChatMessageType.ServerMessageBoxInGame:
styleSetting = msg.ReadString();
txt = TextManager.GetServerMessage(txt);
break;
}
if (NetIdUtils.IdMoreRecent(id, LastID))
{
switch (type)
{
case ChatMessageType.MessageBox:
case ChatMessageType.ServerMessageBox:
//only show the message box if the text differs from the text in the currently visible box
if ((GUIMessageBox.VisibleBox as GUIMessageBox)?.Text?.Text != txt)
{
GUIMessageBox messageBox = new GUIMessageBox("", txt);
if (textColor != null) { messageBox.Text.TextColor = textColor.Value; }
}
break;
case ChatMessageType.ServerMessageBoxInGame:
{
GUIMessageBox messageBox = new GUIMessageBox("", txt, new string[0], type: GUIMessageBox.Type.InGame, iconStyle: styleSetting);
if (textColor != null) { messageBox.Text.TextColor = textColor.Value; }
}
break;
case ChatMessageType.Console:
DebugConsole.NewMessage(txt, textColor == null ? MessageColor[(int)ChatMessageType.Console] : textColor.Value);
break;
case ChatMessageType.ServerLog:
if (!Enum.TryParse(senderName, out ServerLog.MessageType messageType))
{
return;
}
GameMain.Client.ServerSettings.ServerLog?.WriteLine(txt, messageType);
break;
default:
GameMain.Client.AddChatMessage(txt, type, senderName, senderClient, senderCharacter, changeType, textColor: textColor);
break;
}
LastID = id;
}
}
}
}