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LuaCsForBarotraumaEP
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a63ee41e5f7ccf237ff88bc0680cb578946ddf17
LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaShared
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History
Joonas Rikkonen
3b6bedb180
Fixed clients not recreating docking port hulls/gaps when receiving a network event if the docking port is already locked
2018-07-23 23:27:27 +03:00
..
Components
Fixed clients not recreating docking port hulls/gaps when receiving a network event if the docking port is already locked
2018-07-23 23:27:27 +03:00
CharacterInventory.cs
Fixed nullref exception in CharacterInvetory.UseItemOnSelf if the OnUse statuseffect removes the item.
Closes
#513
2018-07-22 17:58:52 +03:00
FixRequirement.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
Inventory.cs
Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit).
2018-03-02 15:24:54 +02:00
Item.cs
Added invalid value checks to PhysicsBody property setters & item.SetTransform, checking for excessively large values
2018-07-22 17:58:17 +03:00
ItemInventory.cs
Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit).
2018-03-02 15:24:54 +02:00
ItemPrefab.cs
All items and structures have to define a sourcerect for the sprite because otherwise the dedicated server won't know the size of the entity.
Closes
#321
2018-03-06 13:55:30 +02:00
RelatedItem.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00