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LuaCsForBarotraumaEP
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a5d2dd37f4d7e1b89e05e034a697afed54bcc62e
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaServer
/
Source
T
History
juanjp600
07626a1989
Merge branch 'master' of
https://github.com/Regalis11/Barotrauma
...
Barotrauma/BarotraumaShared/Source/Items/Components/ItemComponent.cs
2017-12-20 19:46:53 -03:00
..
Characters
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
2017-11-08 21:15:03 +02:00
Items
/Components
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
2017-11-08 21:15:03 +02:00
Map
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
2017-11-08 21:15:03 +02:00
Networking
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
Screens
Added an option to respawn directly in the main sub
2017-12-05 03:03:37 -03:00
Utils
Optimized GameScreen.DrawMap
2017-12-20 19:41:23 -03:00
Camera.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
DebugConsole.cs
Fixed incorrect positioning of debug console question prompts. The ShowQuestionPrompt method used to take the last textblock in the console and consider that as the question prompt text, even though the text had only been queued and the actual GUITexblock hadn't been instantiated yet.
2017-12-20 18:57:42 +02:00
GameMain.cs
Added timestep accumulator to dedicated server, improved autorestart commands, added client permission commands
2017-12-01 14:25:10 -03:00
PlayerInput.cs
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00
Program.cs
Reenabled debugging symbols + Fixed building dedicated server on Linux
2017-12-15 11:40:42 -03:00