Files
LuaCsForBarotraumaEP/docs/lua/Game.lua
Evil Factory 5678f81326 docs update
2021-09-15 12:52:14 -03:00

93 lines
2.4 KiB
Lua

-- luacheck: ignore 111
--[[--
Class providing game related things, Access fields and functions like that: Game.*
]]
-- @code Game
-- @pragma nostrip
local Game = {}
--- Is the round started?
-- @realm shared
Game.RoundStarted = true
--- Is dedicated server?
-- @realm server
Game.IsDedicated = true
--- Server settings.
-- @realm server
Game.ServerSettings = true
--- Send chat message to every client.
-- @realm server
function Game.SendMessage(msg, messageType, sender, character) end
--- Send traitor message.
-- @realm server
function Game.SendTraitorMessage(client, msg, missionid, type) end
--- Send direct message.
-- @realm server
function Game.SendDirectChatMessage(sendername, text, senderCharacter, chatMessageType, client, iconStyle) end
--- Send direct message.
-- @realm server
function Game.SendDirectChatMessage(chatMessage, client) end
--- True to override traitors.
-- @realm server
function Game.OverrideTraitors(override) end
--- True to override respawn sub, stops players from being respawned.
-- @realm server
function Game.OverrideRespawnSub(override) end
--- True to make wifi chat always work.
-- @realm server
function Game.AllowWifiChat(override) end
--- True to prevent headsets from transmitting wifi signals.
-- @realm server
function Game.OverrideSignalRadio(override) end
--- True to disable spam filter.
-- @realm server
function Game.DisableSpamFilter(override) end
--- Log message to server logs.
-- @realm server
function Game.Log(message, ServerLogMessageType) end
--- Spawn explosion.
-- @realm server
function Game.Explode(pos, range, force, damage, structureDamage, itemDamage, empStrength, ballastFloraStrength) end
--- Get respawn sub submarine.
--@treturn Submarine Respawn Shuttle
-- @realm shared
function Game.GetRespawnSub() end
--- Dispatch respawn sub.
-- @realm server
function Game.DispatchRespawnSub() end
--- Execute console command.
-- @realm server
function Game.ExecuteCommand(command) end
--- Starts the game.
-- @realm server
function Game.StartGame() end
--- Gets all enabled content packages.
--@treturn table Table containing ContentPackages
-- @realm shared
function Game.GetEnabledContentPackages() end
--- Gets all enabled content packages by reading directly the player xml, useful when your mod doesn't have any xml.
--@treturn table Table containing ContentPackages
-- @realm shared
function Game.GetEnabledPackagesDirectlyFromFile() end